Everything posted by 1803 Creations
- Police Station Car Spawner Menu
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Police Station Car Spawner Menu
- 509 downloads
- Version 1.4
V 1.4 has been tested for hours and will likely be the final version barring any issues. .ini file remains unchanged, replace not needed for update. - Distance checks were changed. Cars now spawn when .2 (2/10) miles away, cars only delete when 2.0 (20/10) miles away. This prevents cars from respawning and deleting at the same time. This also ensures cars will only spawn if you are relatively close to the station. Quickfix 1.3 Cars were deleting once player exits them. Now cars do not delete if the player has ever entered. Sorry for all the quickfixes yall.. I think we are stable now! Quickfix 1.2: Cars were deleting if player chose to drove one and drove away from spawn point. Cars no longer delete if player drives one. V1.1 contains a Quickfix applied 2 hours after original post: Fixed an issue with stations not saving to ini file after adding them in the menu. This is a scripthookdotnetV3 Script. All files go into the GTA/scripts folder except the .cs file. The .cs file is used for open-source reference. Showcase: Twitter/X: @GTAPatrol2026 This script spawns a menu to allow you to save parking spaces (or any space on the map) as a vehicle spawn point. The main idea is to spawn cars for police stations but can technically spawn any cars at any location defined by the .ini file. The first menu: allows you to either add a new point by selecting station or view/delete current spawn points Second sub menu: Select Station name or add a new station name. Also can be configured in .ini file. Third Sub Menu: Select Car groups. Car groups and model names are configured in the .ini file Fourth Menu: Save or cancel Cars only spawn when player is within .5 mile. Any current cars in a spot will be deleted before spawning cars in this script. -
Ambient AI Police, Sitting patrols and Traffic Stops
I can add timing in a later .ini file. Yes, most of the locations are Blaine County heavy but LSIA, Terminal, and a few other areas around LS county have some spots. I do plan to add more LS County spots in the future.
- 84 comments
- 1 review
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1803's More Speeders on Highways
The cars that spawn with this mod should have the same chances as your compulite settings. For example, if you have unregistered cars at 10% in Compulite, then about 10% of my cars spawned should be the same. When I have pulled over cars going 80+, I have noticed a mix of registration/insurance/suspended issues sometimes. Most times, it is normal (no insurance or registration issues) when I pull over the speeding cars.
- 82 comments
- 1 review
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1803's More Speeders on Highways
- 82 comments
- 1 review
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GTAPatrols2026 HWYCallouts V1.3
- 1,344 downloads
- Version 1.3
Welcome to my second callout pack! This is a Highway Patrol Based callout pack. You can obviously be other police when using this, just be aware that the police that spawn in this mod are highway patrol officers. You can change cars in the ini file including add-on. Default is policeb and Police2 so the game will run without you changing the ini file. How to install: Place the files that are not located in the open-source folder into the plugins/lspdfr folder. The open-source folder is for open source reference. V 1.3 -INI file updated. Now has the ability to turn callouts on or off. Will still show up in callout manager but callout will not launch if false in ini file. -contains two more new callouts: Racers reported and Pedestrian struck by vehicle. Each have at least two scenarios -slight adjustment to all callouts ensuring pursuits properly register in LSPDFR if a pursuit scenario is started V1.2 contains two new callouts. Suspicious vehicle and a large animal struck by vehicle. Each callout has multiple scenarios. V 1.1 contains one new callout, a speed trap callout. The other three callouts remain unchanged. --------------------------------------------------- Current / Future Callout Plans:(Blue Underline indicates in newest version) Racers reported, get ready to call backup once you spot them Suspicious/Passed out driver Speed Trap Traffic Stop Backup MVA Accident Highway Pursuit Large Animal Struck by vehicle on highway Pedestrian Struck by Vehicle Highway Patrol is recieving calls about a commercial load spilling on highway More accidents/MVA's and scenarios Traffic Control: Tow truck, road workers, powerlines, construction, Spike Strips Speed trap showcase: (Skip to 3:40 to see multiple cars get clocked and one pulled over if you wish) How the speed trap works: Once callout is accepted, driver needs to be close to AI Cop that is blipped for them to activate radar for the first time. There is also a ten second wait the first time to allow you to get in a good position. Once radar is activated, AI cop will clock drivers and blip any drivers over speed defined in .ini file (70 MPH default). The cop should be able to radar about three lanes. AI cop will only clock traffic in the right of way lanes of traffic. If its on the left side on the highway, it will radar the right lanes and ignore opposite lane traffic. Same goes for if sitting on right side, it will radar the left lanes and ignore the opposite lanes of traffic. You can press Y on the keyboard to deactivate/reactivate the AI cops radar. A max of two blips per 20 seconds can be blipped by the AI cop. Blips automatically disappear after about 20 seconds if player did not pull over a blipped car. Player needs to manually end the callout, this allows callout to last as long as player wants. V 1.0 Showcase: Version 1.0 contains three callouts. Highway Patrol requesting Traffic Stop Backup: Spawns 1 of 4 scenarios: Tow Truck assistance officer requests for you to take over traffic stop Pursuit starts when player arrives First officer writes ticket and then callout ends Serious MVA: 2-4 cars can spawn in a crash. When you arrive, control the scene, Call EMS and/or coroners. Call Tow trucks. Note: Not seen in video, added a clipboard for police to write on. Its not perfect but its about as good as its going to get for V1.0 Third callout is a sports car pursuit on the highway All 3 callouts use a location helper I created so they should spawn on highway within 2 miles of player but not too close. .ini file allows you to choose which highway patrol cars you would like to spawn with this mod. --------------------------------------------------- -
Ambient AI Police, Sitting patrols and Traffic Stops
- 84 comments
- 1 review
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1803's More Speeders on Highways
- 82 comments
- 1 review
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SAHP and Blaine County Sheriff's Office Joint initiative: License Plate Checkpoints
Announcement: First Patrol: https://www.youtube.com/watch?v=AnEcoK4Qcu8 Sandy Shores Checkpoint: https://www.youtube.com/watch?v=aQL7GUiYU5M Fictional: At the start of the new year, a new budget was approved to crack down on crime in Blaine County. The SAHP AND BCSO have announced a joint initiative to crack down on Warrants, Stolen Vehicles, Registration, and Insurance through license plate checkpoints. These License Plate checkpoints will be run throughout the county starting now and has no current ending date. Drivers who get cited for expired registration and/or insurance can waive their ticket fees if they get it taken care of 30 days of the written ticket and can prove it to traffic court that they are up to date. Not paying or waiving the ticket fees within 30 days can result in license suspension. Call the DMV for more details. Credits: Bugman-FR for this border checkpoint map Map editor was used to spawn all the cars/police at checkpoint
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1803's More Speeders on Highways
I can look into testing something like that. With the way it is setup now, it chooses a random spawn point based on your location every 10 seconds. So if you are sitting within 500M of at least one spot, you are probably guaranteed to see at least one speeder a minute if you are sitting on one side of the highway. If you are sitting in the middle and radar'ing both sides, you will get at least a few speeders a minute assuming traffic is light enough on the highway for them to reach top speeds.
- 82 comments
- 1 review
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License Plate (number/letters) changer.
Gotya! It is simple to create one for yourself, Use any image editer (I use GIMP) and put in any logo you want on the "plate#".dds files. If you have san andreas highway patrol, find a SAHP logo and paste it into the plate. Same goes for any other department. You can use AI to generate logos too, I used AI for one of my plate images. Make sure to check the background and lettering in game of the plates first using a trainer. For example, you wouldnt want to use a plate with a black background for standard white plate because you then would have black lettering on a black plate. Even if I gave you my plates, they wouldn't match the format because I changed the colors, fonts, and some offsets (one of the plates was cutting off the letters/numbers) so you may have black background with black lettering, white background with white lettering, etc.). I know for a fact I changed the plate05 (police guv plate) to black background and white lettering. (formats change in carcols.ymt)
- 11 comments
- 2 reviews
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Turn on Emergency Car Headlights
What you are referring to is for the player car. This mod turns on the headlights\taillights of AI emergency vehicles with drivers/engine running. By default: Sitting police patrols have their lights off. If you want to keep the lights off, don't use this script. If you want sitting police patrols to have headlights/taillights on, then use the script.
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License Plate (number/letters) changer.
You technically dont need any-on plate mods to change the design of plates. I will provide a link to one below to checkout a mod. The concept to change plate designs is the same with or without the mod below: Modify vehshare file, here is where the plate designs are. Change designs here. GTAV\mods\update\x64\dlcpacks\patchday27ng\dlc.rpf\x64\levels\gta5\vehicles.rpf\vehshare.ytd Then locate carcols.ymt file after remembering the plate number(s) you just modified. carcols.ymt is in update.rpf/x64/data is where plate data is, so you will see the names for the plate (like plate05=police guv plate) -also change color of text here To change license plate per car: go to carvariations.meta file for car, it will be in a different place depending on if add on car or stock car then in carvarations.meta, set plate probabilities for each car. <plateProbabilities> <Probabilities> <Item> <Name>police guv plate</Name> <Value value="100"/> </Item> </Probabilities> </plateProbabilities> Mod: https://www.gta5-mods.com/paintjobs/new-license-plates-add-on
- 11 comments
- 2 reviews
- Turn on Emergency Car Headlights
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Turn on Emergency Car Headlights
Thanks for your opinions/suggestions. How often do you think the script should check for vehicles and/or turn on the lights? I have another mod that spawns sitting patrol ambient police with the possibility of every 20 seconds. I decided to use both veh driver null and exists so it works with clean world mods: If the vehicle has no ped in the driver seat, veh.Driver is null. Without this, trying to call veh.Driver.Exists() would throw a NullReferenceException. Even if veh.Driver != null, the ped might have been deleted (explosion, despawn, or other script). I dont think using both should cause any performance issues. Yes, I use AI to help me code, I use multiple algorithms to debug, give logic suggestions, increase performance, and/or to help create new ideas for things I want to see but maybe don't know how to 100% code without help. I am by no means an expert programmer. I would define myself as a beginner who is continuing to learn. I hope my mods/scripts can inspire other people to look at the code and give whatever idea's they may have a go. Weather that means open a book/source, using AI, or both, I hope I can inspire at least one person to create their idea into a mod/script (:
- Turn on Emergency Car Headlights
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Turn on Emergency Car Headlights
- 146 downloads
- Version 1.0.0
Files go into the GTAV\Scripts folder. The .cs file is for open source reference. Video Showcase: This is a simple open-source script I have created that turns on the headlights of all emergency cars (excluding the player, the player is allowed to control their own lights). In some countries/states/territories, it is law that police must have their headlights/taillights on during patrol. This script will do that. By default: Sitting police patrols have their lights off. If you want to keep the lights off, don't use this script. If you want sitting police patrols to have headlights/taillights on, then use the script. This works well with my other mod that spawns ambient AI police. The sitting patrols will now have their headlights/taillights on when on patrol. -
1803's More Speeders on Highways
You can add any vehicles you want, including add-on. If cars have issues spawning, it will just be skipped by the script and it will try the next random car model next.
- 82 comments
- 1 review
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1803's More Speeders on Highways
Yeah, that is understandable. I have set notifications to be off by default and added an option in the ini file to turn them on/off in the updated version. New version is now uploaded.
- 82 comments
- 1 review
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1803's More Speeders on Highways
I have not tested any other radar's other than RadarLight and the Lidar Gun that replaces "vintage pistol". Assuming the script is installed/working properly, any radar mod should work.
- 82 comments
- 1 review
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1803's More Speeders on Highways
Sure, I can add that feature in a later release All of the morespeeders files (.ini, .pdb, .dll) go into the GTA/Scripts folder. The .cs file and .txt file are for open source reference. They do not go anywhere, just code for reference if you are a developer. The test files are for testing purposes, do not run both the morespeeders and test scripts at the same time.
- 82 comments
- 1 review