- 572 downloads
- Version 0.9.0
SPEEDY PURSUITSImproved Suspect Driving for LSPDFRIn short: Allows suspect vehicles to actually reach 100+ MPH Highway pursuits can finally get fast Suspects actually use the performance of the car they’re in Better at holding speed, navigating traffic, and recovering after crashes Faster cars actually feel dangerous to chase Only affects suspects during active pursuits SHOWCASE VIDEOWatch me get dusted by a suspect that hits 153mph I promise this isn't total AI slop, so just hear me out, Speedy Pursuits basically fixes the biggest problem I’ve always had with GTA/LSPDFR pursuits: suspects rarely use what their car is actually capable of. A vehicle that should easily be doing 100+ mph will sometimes just sit at 40–50 for no real reason. With this installed, suspects can actually use the performance of the car they’re in, hold higher speeds, react better to traffic, and recover from crashes or spins without the chase instantly falling apart. If they get some open road in something fast, they can actually make you work to catch them. It still isn’t just making every car stupidly fast either. A slow car is still slow. The point is just to make suspects drive like they’re actually trying to get away from you instead of casually cruising through a police chase. A quick heads up about compatibilitySpeedy Pursuits takes control of how the fleeing suspect drives, so I wouldn't use another plugin that is also trying to control the suspect's driving AI at the same time. Known incompatibilities right now: Safer Chases Reborn Safer Chases Redux – Smarter Pursuits for LSPDFR Other pursuit-related mods are not automatically a problem. The main thing to watch out for is anything that directly changes how the fleeing suspect drives. If you use Highway Speeders, make sure this is set to: RegularTrafficFollowsLimits = FalseOtherwise its regular-traffic speed behavior can interfere with what Speedy Pursuits is doing. What I would personally pair it withCrashOppsImpact by DeSepticOasis Makes vehicle damage more realistic, so enough hard crashes can eventually disable the suspect’s car and keep pursuits from lasting forever. Pursuit Fuel https://www.lcpdfr.com/downloads/gta5mods/scripts/55535-pursuit-fuel/ I haven't personally used this one before, but it also seems like a really good fit if you want another way for longer pursuits to eventually come to an end. 0.9.0 BetaThis plugin is still limited by GTA's driving AI, so suspects may still crash, spin out, or make poor decisions at times. If you notice any bugs, unusual behavior, or possible plugin conflicts, leave a comment and include your RagePluginHook.log if possible. Specific details help a lot when trying to reproduce an issue. Suggestions and feedback are also welcome, including reports that everything is working normally. Also to note: Speedy Pursuits does not edit any of your handling files, so whatever handling setup you already use stays untouched. Vehicle performance will still depend on values in handling.meta, vehicleaihandlinginfo.meta, and other AI driving settings. If there's enough interest, I can also share the handling/AI setup I personally use. Join discord if u want: https://discord.gg/wrHVuJxbr