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Speedy Pursuits 0.9.0

(1 review)

1 Screenshot

SPEEDY PURSUITS

Improved Suspect Driving for LSPDFR

In short:

  • Allows suspect vehicles to actually reach 100+ MPH

  • Highway pursuits can finally get fast

  • Suspects actually use the performance of the car they’re in

  • Better at holding speed, navigating traffic, and recovering after crashes

  • Faster cars actually feel dangerous to chase

  • Only affects suspects during active pursuits


SHOWCASE VIDEO

Watch me get dusted by a suspect that hits 153mph


I promise this isn't total AI slop, so just hear me out, Speedy Pursuits basically fixes the biggest problem I’ve always had with GTA/LSPDFR pursuits: suspects rarely use what their car is actually capable of. A vehicle that should easily be doing 100+ mph will sometimes just sit at 40–50 for no real reason.

With this installed, suspects can actually use the performance of the car they’re in, hold higher speeds, react better to traffic, and recover from crashes or spins without the chase instantly falling apart. If they get some open road in something fast, they can actually make you work to catch them.

It still isn’t just making every car stupidly fast either. A slow car is still slow. The point is just to make suspects drive like they’re actually trying to get away from you instead of casually cruising through a police chase.


A quick heads up about compatibility

Speedy Pursuits takes control of how the fleeing suspect drives, so I wouldn't use another plugin that is also trying to control the suspect's driving AI at the same time.

Known incompatibilities right now:

  • Safer Chases Reborn

  • Safer Chases Redux – Smarter Pursuits for LSPDFR

Other pursuit-related mods are not automatically a problem. The main thing to watch out for is anything that directly changes how the fleeing suspect drives.

If you use Highway Speeders, make sure this is set to:

RegularTrafficFollowsLimits = False

Otherwise its regular-traffic speed behavior can interfere with what Speedy Pursuits is doing.


What I would personally pair it with

CrashOppsImpact by DeSepticOasis

Makes vehicle damage more realistic, so enough hard crashes can eventually disable the suspect’s car and keep pursuits from lasting forever.

Pursuit Fuel

https://www.lcpdfr.com/downloads/gta5mods/scripts/55535-pursuit-fuel/

I haven't personally used this one before, but it also seems like a really good fit if you want another way for longer pursuits to eventually come to an end.


0.9.0 Beta

This plugin is still limited by GTA's driving AI, so suspects may still crash, spin out, or make poor decisions at times.

If you notice any bugs, unusual behavior, or possible plugin conflicts, leave a comment and include your RagePluginHook.log if possible. Specific details help a lot when trying to reproduce an issue.

Suggestions and feedback are also welcome, including reports that everything is working normally.

Also to note: Speedy Pursuits does not edit any of your handling files, so whatever handling setup you already use stays untouched. Vehicle performance will still depend on values in handling.meta, vehicleaihandlinginfo.meta, and other AI driving settings. If there's enough interest, I can also share the handling/AI setup I personally use.

Join discord if u want: https://discord.gg/wrHVuJxbr

Edited by zero.ubi


Short Description

Finally lets fast suspect vehicles be fast. 100+ MPH pursuits, better driving, and way harder chases.

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description
  • Images
  • Mod and Mod Content (Substantial)

Im an accounting student, not a CS major lmaoooo. Ive never coded in my life b4. so AI was heavily used to help develop, debug, test, and document the plugin.

User Feedback

Recommended Comments

Does it make pursuits happen more frequently? Something I'm not looking for really. Or just turns the pursuit into a better pursuit? Which sounds pretty sweet.

zero.ubi

Members Author

4 minutes ago, originalgamester said:

Does it make pursuits happen more frequently? Something I'm not looking for really. Or just turns the pursuit into a better pursuit? Which sounds pretty sweet.

I prolly didn’t word it all too well. What the plugin does is force the NPCs past GTA’s normal pursuit speed limit so they can actually use the car they’re in. So instead of every chase getting stuck at like 40–50 mph, faster cars can actually hit 100+ and drive like they’re really trying to get away. Watch like 20 seconds of the showcase video if u want

6 minutes ago, zero.ubi said:

I prolly didn’t word it all too well. What the plugin does is force the NPCs past GTA’s normal pursuit speed limit so they can actually use the car they’re in. So instead of every chase getting stuck at like 40–50 mph, faster cars can actually hit 100+ and drive like they’re really trying to get away. Watch like 20 seconds of the showcase video if u want

I was assuming it was like you described I was just making sure because sometimes I have already way too many pursuits that I dont even follow them anymore lol

And shoot I checked your video and the guy is going 153 lmao I cant get past 110 in any of my vehicles! Should be fun!

zero.ubi

Members Author

13 minutes ago, originalgamester said:

And shoot I checked your video and the guy is going 153 lmao I cant get past 110 in any of my vehicles! Should be fun!

Yuhhh but it depends on your gta 5’s handling.meta values inside openiv but if you chase a sports/super car then they should get up to speeds(maybe 110-120ish)

Jgungz

Members

Any video showcase boss?

J.J Designs

Members

finally some who actually made a plug that makes sense will be testing this out

zero.ubi

Members Author

57 minutes ago, Jgungz said:

Any video showcase boss?

It’s in the description. I needa embed it so it’s more obvious but here is the link too. https://youtu.be/flieBn6k68E

4 minutes ago, J.J Designs said:

finally some who actually made a plug that makes sense will be testing this out

Thank you very much! Lmk if it works fine for you

Jgungz

Members

@zero.ubi oh my faul boss. appreciate you. btw do you have the link for the radar on your game? looks nice

BRADPlays

Members

This one looks insanely good, will definitely give it a try. Cheers mate

J.J Designs

Members

(edited)

On 10/21/2026 at 7:20 PM, zero.ubi said:

It’s in the description. I needa embed it so it’s more obvious but here is the link too. https://youtu.be/flieBn6k68E

Thank you very much! Lmk if it works fine for you

not sure if is just me but i haven't being able to see anyone run more than 85mph there is definably improvement while drive just not enough speed i might need that handling you have

Edited by J.J Designs

zero.ubi

Members Author

1 hour ago, J.J Designs said:

not sure if is just me but i haven't being able to see anyone run more than 85mph there is definably improvement while drive just not enough speed i might need that handling you have

mhm weird, my handling files are pretty tuned since i have central traffic but i wouldve assumed that gta's base values were enough for at least 100mph. yeah give me ur discord or join my discord https://discord.gg/wrHVuJxbr . ill give you my handling.meta file to see if thats the problem.

zero.ubi

Members Author

9 hours ago, BRADPlays said:

This one looks insanely good, will definitely give it a try. Cheers mate

thank u very much ! lmk if it works all good for u

On 10/21/2026 at 7:38 PM, Jgungz said:

@zero.ubi oh my faul boss. appreciate you. btw do you have the link for the radar on your game? looks nice

its nexusmdt. i think i may have my old files somewhere on my computer for the same model but for patrol suite but not 100% sure since everything relating to patrol suite got taken down.


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