Reputation Activity
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GJPD (Officer Greg) reacted to Braveheart in Is there a mod that makes AI drivers in the game drive normally?The drivers in GTAIV aren't far off most real life drivers.
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GJPD (Officer Greg) got a reaction from starcraftguy1 in Licence plates for police & ambulance?http://www.acme.com/licensemaker/
http://www.buildasign.com/LicensePlates
http://www.cafepress.ca/make/custom-license-plates
A few fun little tools I found to help you come up with some ideas or even work off of what they provide, enjoy haha
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GJPD (Officer Greg) reacted to Faracus in Amazing Headlights.I wish I had myself some of these :D
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GJPD (Officer Greg) reacted to NicolaiB in Photography Sharing ThreadRDAF F-16 taxiing
Old 911's battle in the rain
Fire truck!
Sweaty men in tight trousers, Sam's favourite!
Audi R8 Paramedic/Fast response doctor unit
RDAF F-16 with afterburner
F40's
RDAF C-130J dropping flares
F40 covered in raindrops, it doesn't get any prettier
Mountains with snow!
Why fire trucks have blue lights
Moto madness
Taken with two different cameras, Olympus E-400 and Canon EOS600D
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Hell no.
When you hear about legalizing marijuana, you always hear that it will lower crime and boost the economy. To be honest, I think that is the biggest load of bullshit. With the regarding crime part, just because you legalize something, it won't lower crime. All you are doing is not calling it a crime anymore. Mine as well legalize grand theft auto, this way everyone will have a car and we'll have less crime. With the economy, it's a mess for the US and I think we will not gain anything from legalizing it in relation to the economy. If this becomes legal, just think about how many lazy people their will be and what work would be like if everyone showed up to work stoned. Nothing would ever get done.
The US has so many other problems to worry about, this is not one of them.
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GJPD (Officer Greg) reacted to Original Light in 2014 Police InterceptorsThey are mean looking. But in reality, a unibody would be dead in an accident. A body-on-frame vehicle could get straightened, and be put back into service.
I do like the style, but not what's under the skin. I personally think they should offer an updated 4.6, with cylinder deactivation for better gas mileage as a performance option.
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GJPD (Officer Greg) got a reaction from Cyan in Best cars for gta iv?http://www.lcpdfr.com/files/category/16-vehicle-models/
Have Fun ;)
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GJPD (Officer Greg) reacted to ineseri in Has GTA V been confirmed whether it will be released on PC?Don't we all ;)
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GJPD (Officer Greg) reacted to ineseri in Has GTA V been confirmed whether it will be released on PC?You can see this the other way too, right? How can people be so sure it will come to the PC (No disrespect, Harper)? Sure, the other games have arrived to the PC (RDR did not though) but that does not make it certain that GTA V will come to the PC. I'm not trying to be a buzzkill here, but we have no idea until Rockstar releases further information!
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GJPD (Officer Greg) reacted to MichaelV in IOS 7I feel like the look of IOS 7 is mostly oriented to designers, and arts people. It looks nice, but it feels like too much.
I loathed the classic icon style with the bubble shape and the horrendous reflection, so I like that change, but not so much anywhere else.
They totally changed their OS, that I wouldn't even tell it was an iPhone when looking at it.
It looks too bright for me, and could really confuse the older iPhone users, who don't adjust to change very well.
I still prefer Android.
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GJPD (Officer Greg) reacted to Cyan in An Anti-PC GTA V petition?Why do you all care about some 13 year old making a petition about this? You actually think Rockstar will give a shit?
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GJPD (Officer Greg) reacted to cp702 in An Anti-PC GTA V petition?This will EXACTLY counterbalance the pro-PC version petition in Rockstar's eyes. That is to say, they won't care about either one.
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Usually after releasing 1 pc port, development companies "sometimes" get better at making ports, so it more of a ask if the graphics can be optimised right and maybe made to look a lot better than 360 and PS3, but then again its a waiting game since Rockstar is still finishing 'GTA online' and from the rumours, secretly working on a PC port (but nothing officially confirmed).
Job listing looking for a PC programmer for Rockstar Leeds hinted to it (http://au.ign.com/articles/2013/07/09/rockstar-job-listing-may-hint-at-grand-theft-auto-5-pc-port.) and that job listing was in July, so hopefully announcement mid or late october.
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Hate to burst a bubble, but it took 7 months between IV's console and PC releases. 6 months doesn't even come close to "better port than IV". In fact, the reason we're guessing 6 months is *because* that's roughly what IV had.
Also, IV was apparently announced for PC in August 08, also after its console release.
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GJPD (Officer Greg) reacted to strike in Has GTA V been confirmed whether it will be released on PC?They have been searching through the files of GTA V and seems that there are plenty of hints that indicate a release for PC.
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GJPD (Officer Greg) reacted to TheDanishGuy in Has GTA V been confirmed whether it will be released on PC?as far as a danish online shop says here https://www.coolshop.dk/catalog/product/71126-grand-theft-auto-v-gta-5
It says May 30 2014
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GJPD (Officer Greg) reacted to Officer.Baehman in Has GTA V been confirmed whether it will be released on PC?There is a good chance that it might but it may be a while.
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GJPD (Officer Greg) reacted to ineseri in Has GTA V been confirmed whether it will be released on PC?The official stance is that it's "up for consideration". Anything beyond that is speculation.
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GJPD (Officer Greg) reacted to InnermostZero in Has GTA V been confirmed whether it will be released on PC?There has been I'd say bout 100,000 posts asking the same question. AND .........It's okay :) Ehm it simply hasn't been really confirmed but I think it more than likely will.
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GJPD (Officer Greg) reacted to Carrythxd in Has GTA V been confirmed whether it will be released on PC?Yeah, like others have said it hasnt been confirmed but Im pretty sure that theyll do a PC version at some point
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If they GTA V turns out to be moddable, of course.
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And is for PC.
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Now that we've officially announced LCPDFR 1.0 and unveiled a big preview of the brilliant new features and additions it has, I feel like it is a good time to elaborate on the timeline leading up to this and indeed, our timeline going forward. Back in February, we set up a new SVN for LCPDFR and carried over LMS' code that he was working on at the time. Eventually we made the decision that we'd abandon what we'd done with RC3 and instead focus on this new batch of code, which was built from scratch solely by LMS. Over time, more features were added and most of the old functionality from RC2 was converted over to the point where it actually started to resemble LCPDFR again, at which point we decided to go ahead with it and call it 1.0. With 1.0, we've all come a long way since the beginning of the mod 4 years ago. Back then, it was coded in a really horrible fashion by someone that was completely new to programming (me, sadly). When LMS joined the team, he started to add his own code which was of course far more advanced than anything I could ever do and as such, he started to make more and more of the backend of the mod with me focusing more on the polish and realism. Indeed, this continued to the point where he started coding his stuff in an entirely different language, C# and merged it all together in with my old VB.Net code. Eventually I started learning C# and we began to develop only in that, although much of the old code still remained and was still used for the traffic stops, hardcode mode, frisking and many other things. This was the set-up that we used up until 0.95 which is where we began converting most of the features over to C#. As well was this, LMS also started adding in more backend for the mod, giving us things like Callout Managers, Backup Managers and Pursuit Managers. Ultimately this is what LCPDFR 0.95 RC2 was built on - a much better system but at the same time it was technically the same foundation as even as far back as 0.80. Clearly this was not the best approach as far as the continued development of the modifcation was concerned, so when LMS offered to rewrite the mod from the ground up, I gladly took him up on the offer and now a year and a bit on, this is where we are.
Regarding our next steps, LCPDFR 1.0 entered its initial closed testing phase a few months back. In these few months, we've added so much more functionality and polish to the point where there is a very noticeable difference between the mod today and the mod back then. In fact, most of the features that we showed in the preview were added recently, including Hardcore mode, advanced helicopter logic, character selection, the police station interior update and the new arresting, detaining and frisking options. We're slowly but steadily getting happier with the amount of content in LCPDFR now and at this point in time, the focus is on developing example callouts for the Callout API that you'll be able to edit and use as a base for any custom callouts you want to make. Aside from this, we're also hard at work at fixing bugs and polishing things up to make them more realistic, fluid and presentable. Now, this could take another month or two, although the great news is that we are making very good progress as the weeks go by. LCPDFR 1.0 now contains a lot of stuff that we're all very proud of and it will be released in some form or another later on this year.
Of course, LCPDFR 1.0 isn't the only thing that's noteworthy at the moment, however, with the console release of GTA V right around the corner and with our community just recently surpassing the amazing 100,000 member mark. In relation to GTA V and the community, we're in the final stages of our forum restructure and re-organisation and this may actually be rolled out as early as tomorrow. When this does happen, we'll probably need to take the site offline for an hour or so while we perform the changes and move things around, although we'll let everybody know as early as we can beforehand.
Finally reaching the 100,000 members mark was definitely one of the many highlights of these past 4 years and I don't really think there's any other way to put it other than to me, and I'm sure many others here on the team, it was simply the best feeling in the world. Looking back at some of the struggles and battles that we've had over the years, there were honestly points where it felt like we were in real trouble as a community - especially during the summer of 2012 and early 2013 as we were relentlessly hit with just about every kind of denial of service attack known to man. Of course, there were the events of 2011 where GPM and myself parted ways and just out of sheer desire to surpass them, we started relentlessly pushing the community forward as hard as we could. Even just to think that back then, we only had something like 10,000 members really shows just how much this place has grown and expanded over the past few years. To consider all of this, all of the things we've been through and all of the work that we've done, it really was just the best moment for me when we smashed our online users count yesterday and also when we went over 100,000 registered members the day before.
With GTA V just around the corner, the dynamics of the community will once again begin to shift. While of course there'll be no LCPDFR or modding of any sort yet, we're going to support GTA V as best we can and just like we did with GTA IV in 2011, we'll provide a new home for an active and hopefully ever-growing GTA V community too. Ultimately, by the end of the year our goal is to have released LCPDFR 1.0 and provide everyone with the best community and gameplay experience as we possibly can. There's one other thing as well though, and that's our next big milestone. If GTA V does make its way to PC (and let's hope and pray that it does), we're going to do absolutely anything and everything in our power to get code running on it. If we do, I can assure everybody that it'll only be a matter of time before LSPDFR makes it way onto your system. I, for one, just can't wait to go wild on GTA V as a cop.
Finally, I'd just like to say a big thank you to everyone for having the patience to stick with us. I understand that the website is about a whole lot more than just LCPDFR now, but I also get that there are so many hungry people that are dying to get their hands on the next version. I honestly wasn't expecting such a positive response yesterday when we unveiled the feature preview so when I saw the messages of support and excitement flow in, it actually caught me a little bit off guard and it was just really an amazing thing to see. In a way it sort of reminded me of the LCPDFR fever which used to grip the website prior to a release of a new version - everything just seems so exciting and so right. It'd been a long time since we'd all felt that and it was definitely a very welcome change.
On behalf of the entire team here, thanks again for your support and for being part of this unique community,
Sam.
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Oh god, now Harper is gonna make another GTA V PC post again lol
It has not been confirmed yet but is more than likely.
A good chance(at least what I think) is that it will come out around the same time GFWL shuts down(summer 2014)
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I'll be here too. No PC version = no GTA V for me.
The big picture though is lets face it, people aren't going to be playing GTA V on console for months and months. It looks like an absolutely fantastic game, but I'm not sure just how long people could play it religiously. I think eventually in a couple of months everyone will be finished the story and start to get bored of the game. Let's face it, we all like using our own mods and swapping out cars and making textures and scripts or whatever - these are things you simply can't do on GTA V because its on consoles.