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eric35

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  1. Like
    Updated for the latest GTA Online update: Further Adventures in Finance and Felony.
    Alright, I've been thinking about doing this since a while. "But, Hystery, why would you bother doing a whole thread about this? Especially since it seems to have taken quite some time to write." you may ask. Well, I could say that it is because I'm a philantropist, but I'm not a good liar. Nah, the main reason is that I find it a bit sad and irritating to see the same topics popping out over and over again in the support section with the same questions and the same fixes that have already been repeated when it comes to installing car mods. So I thought I'd actually give a bit of myself to try and solve the problem. Yes, I'm nice like that. Anyway, now that this introduction is done, let's jump into the fun stuff.
    Note: if you see clicky stuff, click it, it'll lead you to a page related to what I'm talking about.
    First, you have to make sure you've the tools to mod your game properly for modded cars. Those tools include:
    OpenIV (includes the OpenIV.asi and ASI loader that have to be installed with it)
    Common sense
    Yes, common sense is a tool, and can come incredibly handy. But gladly for you, thanks to this thread, it will not be mandatory (even though strongly recommended) as I'll address most of the common problems encountered when a car mod is not working as intended. Don't worry, you'll get used to my passive-aggressiveness. It's part of my charm! Jokes aside, let's move on.

     
    /!\ IMPORTANT /!\: USE A MODS FOLDER. IF YOU DON'T AND END UP SCREWING YOUR GAME, IT'S ENTIRELY YOUR FAULT.

     

     
    Basic information: the whys

     
    Something to understand very well and is important to know before starting to install car mods is how Rockstar organized their files, and what are those files. Let's take a look at the second before talking about the first. Files come in various forms. The ones that will be of interest to us are .rpf archives (Rage Package File). Why? Because they contain all data of the game, and most importantly all the 3D models of the game, from the subway wagons to the trashmaster truck, passing by the different kinds of peds in the game. Though only the ones containing cars will be of use: the vehicles.rpf archives. They contain ALL the vehicles of the game. No exception. So far so good? Alright, let's talk about the file organization.
    Over time, Rockstar released different updates for GTA Online. You may have heard of it, that's the updates breaking Ragehook and Scripthook every time they are released. Those DLCs are all located in one single location. The thing is, when Rockstar released new vehicles, they released them in the form of new vehicles.rpf archives. Sometimes it contains just 2 or 3 new cars, sometimes more, and sometimes it contains updated versions of already existing models. This last part is VERY important. The game works in such a way that it will load the cars of the game starting from the most recent released vehicles.rpf, and then will go back in time in the different updates installed. That means that the most recent versions of the cars will be loaded first and will override the previous versions of the said cars as they are judged obsolete. That's why you can find the police3 model in the vehicles.rpf archive in the DLC folder called patchday4ng, but it is also present in an older vehicles.rpf archive in an older DLC folder. The one in the patchday4ng DLC folder was released more recently on the timeline and thus is loaded first in the game, and overrides its previous version. Keep that in mind, it's very important for the next part.

     

     
    Installing car mods in my game: the hows

     
    To install a police car mod, you need to replace the in-game model with the car you want. It must fill one of the existing slots, that are detailed below.
    fbi (unmarked Bravado Buffalo 1st Gen)
    fbi2 (unmarked Declasse Granger)
    police (LSPD Vapid Stanier 2nd Gen)
    police2 (LSPD Bravado Buffalo 1st Gen)
    police3 (LSPD Vapid Interceptor)
    police4 (unmarked Vapid Stanier 2nd Gen)
    policeb (LSPD police bike)
    policet (LSPD police transport)
    policeold1 (North Yankton Declasse Rancher)
    policeold2 (North Yankton Albany Esperanto)
    pranger (Park Ranger Declasse Granger)
    riot (LSPD/NOoSE Riot)
    sheriff (LSSD Vapid Stanier 2nd Gen)
    sheriff2 (LSSD Declasse Granger)
    Any police car that does not replace one of those slots is considered an add-on and needs specific manipulations that WILL NOT BE EXPLAINED HERE. We're here to talk about original police car slots.
    Now. Those cars are actually not located in one single vehicles.rpf archive. They are scattered a bit everywhere. If you wanted to be really cautious and tidy, you would have to replace each model in its actual location. For example, if you wanted to replace the police2 model, you would have to go to the DLC folder called patchday3ng, and replace the model in the vehicles.rpf archive it contains. If you wanted to replace the police3 model, you would have to go to the DLC folder called patchday4ng, and replace the model in the vehicles.rpf archive it contains, and so on with the different models and their actual locations. BUT! Do you remember when I said the game was loading cars starting from the most recent vehicles.rpf archives and then was going back in time? That's where the trick is, we can abuse this system. Basically, if you install ALL your police car mods within the most recent DLC patch, they will be loaded first and override the previous versions of the car slots you placed your cars in. That means that you need only ONE DLC folder with only ONE vehicles.rpf archive to install your police car mods. It makes everything easier. Let's put this in practice.
    Installation: At the date of 09/06/2016, the latest DLC patch that has been released by Rockstar is the patch called patchday10ng. This DLC patch is located with all the other DLC patches, at this location: update/x64/dlcpacks. You will find the folder called patchday10ng there. Inside, you'll find a dlc.rpf. You will right click on it and click on "Copy to mods folder". Once done, you'll automatically be in the dlc.rpf archive, so you'll just have to navigate to x64/level/gta5, and you will find the vehicles.rpf archive. Open it, and as you'll find out, there's no police car in it. But we can make the game believe that there are police cars. Click on the Edit mod button and then on the green cross to IMPORT cars. Select the cars you want, don't forget to rename them to the name of the slot you want them to be, and simply import them. DONE! Yes, that's all you need to do. From there, the cars will spawn in your game at the slots you placed them into, because the game will load them and believe they are more recent version of the already existing police cars, and thus will override those. Crazy right?
    Now now, let's calm our tatas there. That was only to install the 3D models. Most cars don't need more to work in your game. But some cars require a bit more attention than that, and when those cars need more manipulations, those manipulations are often detailed in readme files or similar provided with the said cars. Please. PLEASE. IF YOU SEE A README FILE, READ IT. It might seem like a silly request, but that's where common sense mentioned earlier comes into play. Many people ask for support when most of the time they simply did not read those installation instructions and slapped the car into their game without doing the manipulations mentioned. But before we get to that, let's talk about technical stuff.
    As you may have noticed, the police model has halogen and LED lightbar, the police2 model has only LED lightbar, and the police3 model has rambar LEDs on top of having a LED lightbar. Because of those different setups, the lighting setups are different depending on the car, because the lights have to flash differently depending on what setup is on what car. That's why sometimes you will install a car in the police slot, and find out once in-game that the lights are actually not flashing properly and do weird stuff. That's because the lighting setup needs to be modified for the lights to work properly.
    Those light setups are written in files called carvariation.meta. When a car mod works with a different lighting setup than the original model it is supposed to replace, you will find in the installation instructions something called carvariation.meta lines. Those lines of code will have to be installed in a carvariation.meta file that will be specified in the installation instructions. They are absolutely needed for the lights of the car to work properly. At this point, all you have to do is follow the instructions, do as they say and you're good to go. To modify a carvariation.meta file, or any .meta file, you will have to extract it somewhere with OpenIV, open it with a software like notepad, modify what has to be modified and then replace the original .meta file with the one you modified.
    That's pretty much it. That doesn't seem that complicated now, does it? Well then, why do people encounter problems? I wonder as well. But let's look at the most common problems encoutered, and how to fix them.

     

     
    Troubleshooting

     
    "Help, the car I installed does not appear in game!"
    Easy fix for that: install cars as I mentioned above. Most of the time, when the installed car doesn't spawn in game, that means that it has been installed in a specific vehicles.rpf that contains an obsolete version of the police model you wanted to replace. A more recent vehicles.rpf was released with an updated version of that police model, and thus the game loads it first, overriding the car you installed. As said, to fix this, install your car mods in the most recent DLC patch. Alternatively, it might also be caused by the fact you did not install the OpenIV.asi and the ASI loader, which you can do by clicking on the Tools tab in OpenIV and clicking on ASI Manager. You'll just have to click to install those two things.

     
    "Help, the lights of my car are flashing weirdly/seem to be misplaced!"
    Once again, easy fix. I see it happen often with cars having to be installed in the police, police3 and sheriff slot, but it can happen in different slots occasionally. When lights are not flashing properly or seem weird, like lights appearing mid-air, floating over the car and so on, that means that you did not modify the carvariation.meta lines I mentioned earlier and that should be included with the car you downloaded. Simply follow the installation instructions provided with the car and you should be good to go. Scroll up if you want to know the reasons behind this.

     
    "Help, my car rolls over when I steer/take a corner!"
    This is a specific problem. You see, every car in the game has what is called a handling line. That's what is defining how the car accelerate, brakes, turns, the weight of the car, how the weight is moved with inertia when the car is on movement, and so on. When a car is rolling over in corners and ends on the roof, most of the time it means that the original handling line is incompatible with the installed car. In those cases, most of the time a handling line is provided with the downloaded car to replace the original handling line with the modified one for the car to act normally/with specific perfomance. Those handling lines are in a file called handling.meta which is located in update/update.rpf/common/data. Remember to modify those files only once you copied them in the mods folder. In the rare cases were there are no handling line provided, there are two possible explanation: either you have to change the handling line by yourself, or you made a mistake at some point, and there's no real way we can help you. For the first case, you can modify what handling line the car you replaced uses by modifying the vehicles.meta file which is located in update/update.rpf/common/data/level/gta5. In this file, you'll find all the cars specifications. Simply press ctrl+F to open the search box, type what car you want to find, then once you found the dedicated lines for that model just scroll down to find a line starting with <handling> and finishing by </handling>. Between those two is the name of the handling line, which is often the name of the car it was made for. Just change the name to a car you think it fits better and see if it gives better results.

     
    "Help, the lights of the lightbar are all white!"
    Dear, I've seen this question one too many times. Just set your Shaders and PostFX settings to High or above in the graphic options tab of your game. Also, USE THE DAMN SEARCH BAR BEFORE ASKING THAT AGAIN. Dozens of people already created threads about that, you can get your answer from them instead of creating another thread. Matter of politeness for the moderators trying to keep the forums clean.

     
    "Help, how do I install textures on my car!"/"Help, the texture I installed is all distorded/misplaced!"
    Unrelated to car installation, but since I'm a nice guy, I'll tell you anyway. For that, you'll have to open the .ytd file(s) of the car model you want to install the texture on in OpenIV. The .ytd are where all the textures of the car are located. Once opened, just scroll down and browse through all the textures to find where the original car texture is and simply click on replace once you selected it, and select what texture you want to replace it with. Alternatively, you can find how this texture is actually called, give the texture you want to apply the same name, click on import and select that texture for it to automatically replace the original one. Now, for the second question. Every car has what we call a template. It's basically a 2D scheme of the car's bodywork. It allows skin modders to make skins properly. Every car has its own template. Sometimes, similar models even have different templates! Yes, I know it's a bit annoying, but you'll have to live with it. Any texture released is made for specific templates/cars, and works only on those models. Don't try to apply a texture made for a 2014 Dodge Charger on a 2008 Chevrolet Tahoe, it won't work.
     
     
    "Help, I installed many textures on a car but only the first one shows up in game!" A particular problem that occurs only for a few police slots. You see, there are two categories of police cars in the game. The ones that have a pool of unit numbers so the cars can spawn with random unit numbers when they dispatch, and the cars that don't have that. In the first category, you can find police, police2, police3 for example. In the second category, you can find fbi, fbi2, police4 for example. For that category, we say that the cars are not multi-livery enabled, means they only have one livery and spawn always with the same, on the contrary of the cars in the first category that can spawn with various, different liveries. To solve this, it's very easy. You installed a car and only one livery shows up when there are supposed to be more than that? Find in what slot you installed that car, then go to update/update.rpf/common/data/level/gta. You'll find a file called vehicles.meta. Extract it somewhere. Once done, open it with notepad or a similar software and look for the name of the police slot you installed the car in. Once you find them, scroll down to find a line filled with a bunch of 'FLAG_HAS_STUFF'. Simply add 'FLAG_HAS_LIVERY' at the end of it, and save. Then replace the original vehicles.meta file with the one you modifed, and you're good to go.
     
     
    "Help, all my windows are tinted pitch black, and my lightbar doesn't light up because of that! It's a problem that is, to my knowledge, inherent to only the sheriff2 and pranger files. It makes some models having pitch black tinted windows, and since many models have the lightbar glass of the same material as the windows, it tints the lightbar glass as well, preventing the lights from flashing through. There's a very easy fix for that. Search for the vehicles.meta file located in update/update.rpf/common/data/level/gta5, and extract it somewhere. Open the extracted file with notepad or similar software, and press Ctrl+F to open the search bar. Search for the name of the car slot you installed your modded car in and causing this problem. Once you found the car lines, scroll down until you find a line that looks like this:
    <diffuseTint value="0xAA0A0A0A" />
    And replace it with this:
    <diffuseTint value="0x00FFFFFF" />
    It'll make the windows transparent and make the lightbar light up.
     
     
    That's all I can think of on top of my head. Hopefully this will help people. If you see someone creating a support thread about a non-working car mod, feel free to redirect them here. If this helped you in any way, feel free to leave a like. Took me forever to write all that down.
  2. Like
    eric35 reacted to pjrthefox in Unexplained Crashes   
    Hey Guys,
    I have also experienced the dreaded crash, just after the prison. Right as you pass under the 'Hell Awaits' sign. As my game was heavily modded with open iv, scripts and lspdfr plugins, it has been a nightmare trying to pin down these crashes.
    I have though been playing for over three hours with no crashes and open iv mods and lspdfr plugins by doing the following.
    Hold shift when you start the game with rage and bring up the settings menu. Click advanced settings and tick the following: Disable counter measures against online vehicles being removed in singleplayer.
    Do not preload LSPD first response at start. (Run once in game using console command). I have not tried loading first response automatically as I was just so relieved to not have any crashes.
    @VWking I would definitely not try this with open interiors.
    Hope this works for you chaps
     
     
     
  3. Like
    eric35 reacted to VWking in Unexplained Crashes   
    Ah glad I'm not the only one with these problems.

    @pjrthefox - thanks. I'll give that a go.

    I didn't realise the new version of RPH came with the counter measure for DLC vehicles. TrainerV uses a work around to spawn DLC vehicles in game so the RPH option isn't actually needed for all those also using TrainerV.

    -------------------------------------------------------------------------------------------------------------------------

    **UPDATE**

    The problem appears to be RPH conflicting with either TrainerV or ScriptHookV itself. It has something to do with the way in which DLC vehicles are unlocked for SP use in game, as I believe they each use different methods of doing this.

    **THE FIX**

    Thanks to @pjrthefox - make sure that you select the following in RPH advanced settings:-



    You can still load LSPDFR at startup - I have tried and tested.

    Crashes have disappeared (for now) as long as 'Disable counter measures...' is selected.
  4. Like
    eric35 reacted to Monty0112 in can i use the xbox gta 4 on my pc   
    Actually, you can play Xbox360 games ON your laptop or pc:

  5. Like
    eric35 got a reaction from TheLocalKing in Need a template pls   
    You "need" one? Could be better if you asked in a more polite way. 
     
    @hul123 no it didn't, I know what he donwloaded. 
     
     
    I managed to FIND one in 5 minutes time...so I don't see if you "need" it why won't you just put more effort in to find it?
     
    There you go. You are welcome.
     

  6. Like
    eric35 got a reaction from hul123 in Need a template pls   
    You "need" one? Could be better if you asked in a more polite way. 
     
    @hul123 no it didn't, I know what he donwloaded. 
     
     
    I managed to FIND one in 5 minutes time...so I don't see if you "need" it why won't you just put more effort in to find it?
     
    There you go. You are welcome.
     

  7. Like
    eric35 got a reaction from CourageEagle in Clearing the streets   
    Set the "Vehicle Density" to zero in the "Graphics" section in pause menu . 
     
    About the EMS...I don't know. lol 
  8. Like
    eric35 reacted to EVI in My 1st working ELS vehicle   
    I know man, this tractor is beautiful! I really love how the lights are 1 foot in front of it and the mapping is backwards, very unique!
  9. Like
    eric35 got a reaction from KN1IGHT in Im back.   
    lol hi there, welcome back...who ever you are. ;p
  10. Like
    eric35 reacted to Sp4s12 in Sp4s12sNewCallouts : More callouts, more fun !   
    Presentation
     
    Sp4s12sNewCallouts is a script which will allow you to respond to more callouts when you'll be on duty. For now, I, as developper of this mod, have not the pretention to revolutionize the gameplay of LCPDFR. But I wanted to have more things to do within LCPDFR, especially some cinematographic callouts... I mean callouts that will gives you more action without touching the realistic side of things. So this is it, I present to you Sp4s12sNewCallouts. Obviously, my project is not over. I'll implement other callouts but I also need time to track bugs then clean them.
     
    Sp4s12
    (Sorry for my english)
     
    IF YOU HAVE INSTALLED AN OLDER VERSION, PLEASE, UNISTALL ALL ITS FILES THEN REPLACE THEM BY THE NEW ONE. PLUS, READ THE README FILE. YOU ALSO NEED THE LATEST VERSION OF ScriptHookDotNet
     
    Features
    A config file where you'll be able to customize your personnal keys and preferences Callouts which will be as compatible as possible with LCPDFR Some audio stuff to make the experience much more realistic and fun
     
    Videos



     
    Screenshots


     
    Releases and updates
    [UPDATE : 06/03/2013]



     
    [UPDATE : 06/02/2013]



     
    [RELEASE : 05/15/2013]



     
    Mods used in the videos



     
     
     
     
     
     
  11. Like
    eric35 reacted to Carrythxd in Portable Binoculars Mod   
    So I was recording a Bait Car video a moment ago when I ran into a small problem.
     
    Heres what I mean:

    Can you see the suspect? Well yeah me either xD 
     
    I Googled GTA IV Binoculars Mod and came up with this: http://www.gtagarage.com/mods/show.php?id=9490
    So I installed it (it was pretty easy to install too, great text tutorial in the readme ;)) and it actually works.
    When I first saw it and looked at the date I was pretty sure it wouldn't work on the latest patch, but then I read the Description and noticed that it also said "EFLC" in there so that actually got me to try it out ingame and I'm glad I did!
     
    Heres some pics:
     
    The binoculars in hand:

     
    Not zoomed yet:

     
    Zoomed:

     
    Video showing the features:

     
    The reason why I posted this is because this is a great mod to have with the Bait Car Mod, you dont have to stick around the bait car you can actually go really far away from the bait car and still be able to see it :)
  12. Like
    eric35 reacted to NicolaiB in Announcing ELS V7 (UPDATE 02/05)   
    I'm more than pleased to break the news that Lieutenant Caine's ELS mod will make a fantastic comback with a new release soon, Caine has been hard at work at improving stability and add a bunch of nice features to the mod
     
    http://www.youtube.com/watch?v=C4FmtFu2o78
     
    Keep your eyes peeled on my channel for more ELS v7 videos, I'll be sure to go in-depth with the changes.
     
    I'd like to thank Caine for giving me this opportunity to help improve the mod as well as being given the honour of announcing version 7 to all of you, I've seen the mod change into something version 6 can only dream of, he's a super guy.
     
    It will be released here on LCPDFR.com and select other modding sites soon.
     
    15/04 UPDATE!!!

  13. Like
    eric35 reacted to K-9 police 9 in Can Someone edit this skin?   
    well how about you learn to skin and then you'll understand why its a big deal and to down play just shows how nieve you really are,   Then again you already lied about having permission so maybe you are nieve and possibly a little bit inmature to think its not a big deal



    It's a huge deal cause some of us spend easily between 3-6 hours per skin's  per car  ( depending on the skin of the car )  you can figure  out hte rest of the math when it comes to more than 1 car how long it takes

    It's a huge deal cause us textre artists pour a ton of effort into each skin ex. design  - create  - test in game -  edit- test in game again -  edit if necessary again -  finish -  then on to the next one
    its not as simple as you think us texture artists that are good also take pride etc in our work

    so any down playing of a texture artists / texture is disrespectful as you have no clue how much work went into the skin to get it right

    and to lie about having permission to edit  some1's work  is disrespectful

    I can keep going on and on but gonna stop here


    ( side note don't bother submitting a request to area51 designs )



     
  14. Like
    eric35 reacted to Pengi in Can Someone edit this skin?   
    1) I find it highly unlikely that you "didint know it was his". About 3 people said it was EVi's.
    2)Regardless of who made it, you just lied to everyone in the community in hopes of getting help.
    3) Are you really asking for help from the person who made the skin after you created a story that he gave you permission??
     
    I haven't really been following this thread but it amazes me how people can just spew lies. Also, for those saying why is it such a bad thing to just modify skins, I am pretty sure you would all feel the same way if practically everything original that you released was ripped and redistributed. 
  15. Like
    eric35 got a reaction from DeputyDirector in Heads up: EVCS Beta v0.1 by Grady Featherstone   
    For anyone who is interested, here is the link:
    http://gtapolicemods.com/downloads.php?do=file&id=2178
     
    Youtube:
    http://www.youtube.com/watch?feature=player_embedded&v=T1On9e094kU

     
  16. Like
    eric35 reacted to drdetroit in New guy on the block needs advice   
    TIP:  Install one mod at a time, then play for a bit.  This will ensure that the mod works, and if it bugs out your game you can remove it.  When you install several mods at once, if you have a problem you'll never know exactly which mod is the cause.  
     
    TIP:  Always...Always...Always back up your GTA files before you change/mod anything.  Believe me, it will save you alot of heartache when you run into a severe problem. - I have a vanilla GTAIV entire directory backed up.  It's a lot of space to occupy, but well spent.
     
    Good day,
     
    DrDetroit
  17. Like
    eric35 got a reaction from FCV96 in fhp new logo   
    Done!



    I've tried my best with the outline of the words and the pattern. It's not quite perfect but hey, it's better than nothing right? 

     
  18. Like
    eric35 got a reaction from cp702 in fhp new logo   
    Done!



    I've tried my best with the outline of the words and the pattern. It's not quite perfect but hey, it's better than nothing right? 

     

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