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Faxzxx

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  • Joined

  1. It worked thankyou so much
  2. Faxzxx started following LSPDFR CRASH
  3. When I load lspdfr after a while, lspdfr crashes immediately. Can someone help me? RagePluginHook.log
  4.    KnightHawkOne reacted to a comment on a file: Rapid Response Unit
  5.    KnightHawkOne reacted to a file: Rapid Response Unit
  6.    LAPDFR GET reacted to a file: Rapid Response Unit
  7. Jack Patra     Finished responding to a Assassination Attempt in Morningwood, Cougar Ave
  8. Jack Patra     Responded to a Assassination Attempt in Richman, Ace Jones Dr
  9. Jack Patra     Arrested Marco Vanchetti in Richman, Richman St
  10. Jack Patra     Arrested Sabrina Alessi in Richman, Richman St
  11. Jack Patra     Arrested Drake Avante in Richman, Richman St
  12. Jack Patra     Arrested Junior Calderon in Richman, Richman St
  13. Jack Patra     Arrested Karl Ahern in Richman, Richman St
  14. Jack Patra     Arrested Kallum Newsham in Richman, Richman St
  15. Jack Patra     Arrested Drake Sobo in Richman, Richman St
  16. Jack Patra     Arrested John Lemonaise in Richman, Richman St
  17. Jack Patra     Arrested Bella Staglioni in Richman, Richman St
  18. Jack Patra     Arrested Hannah Kamores in Richman, Richman St
  19. Jack Patra     Arrested Kyla Sophia in Richman, Richman St
  20. Jack Patra     Arrested Ceez Johnsonn in Richman, Richman St
  21. Jack Patra     Arrested Higgy Williams in Richman, Richman St
  22. Jack Patra     Responded to a [CC] Protest on Campus in Rancho, Innocence Blvd
  23. Jack Patra     Finished responding to a [CC] Protest on Campus in Rancho, Innocence Blvd
  24. Jack Patra     Arrested Kiera Kies in Davis, Macdonald St
  25. Jack Patra     Reported a PC240 in Davis, Macdonald St
  26. Jack Patra     Finished responding to a Car Theft Attempt in Davis, Davis Ave
  27.    james098 reacted to a file: Rapid Response Unit
  28. You can call backup by pressing the keybind, Press O to call in vehicle cop and F10 to call onfoot cop.
  29. Faxzxx changed their profile photo
  30. The reason no units show up when you press the keybind is because there are no police officers nearby. If you want officers to be around you, please change the settings in lspdfr.ini.
  31.    manevro reacted to a file: Rapid Response Unit
  32.    marwaan reacted to a comment on a file: Rapid Response Unit
  33. Thanks! It will be a major update, but for now I’ll focus on fixing a few bugs in the plugin first.
  34. when I tested it, exiting the vehicle didn’t trigger an on-foot backup. Please double-check your keybind settings in RapidResponseUnit.ini.
  35. I’ve thought about integrating this plugin with Ultimate Backup, but the API it provides is very limited. That said, I might be able to expand my plugin to work more like Ultimate Backup instead.
  36. demo video’s in the Rapid Response Unit file.
  37.    marwaan reacted to a file: Rapid Response Unit
  38.    Bluja reacted to a comment on a file: Rapid Response Unit
  39. I don't know haven't tried it yet.
  40. thanks, let me know if there are any bugs.
    • 4,326 downloads
    • Version 2.1.7
    Pasted content
  41. im working on a plugin that uses nearby cops (not spawned manually) to respond when an NPC starts shooting at the player. Problem is: the cops enter combat for a few seconds, then stop on their own even though the attacker is still alive. I’ve already tried: - SET_ENTITY_AS_MISSION_ENTITY so I can control them freely - REMOVE_PED_FROM_GROUP - Gave them weapons and used Tasks.FightAgainst(attacker) - Set relationship between COP and Attacker to HATE - Blocked permanent events, cleared tasks, all that stuff But still, they only shoot for a bit then just stand there like nothing happened. From what I read, LSPDFR overrides cop AI and only lets them return fire *if they’re being shot at*. But what I’m trying to figure out is: 1. Is there any way to keep cops in combat until the attacker is dead? 2. Can I override or disable LSPDFR's logic so the AI doesn’t get reset? 3. Do I really have to start a pursuit and add cops for them to actually stay aggressive? 4. Or is there some flag or trick to make them “allowed to fight” without LSPDFR interfering? What I’m going for is: if a shooting happens near the player, cops nearby should react and help naturally, like a patrol would, without needing to spawn units or start a pursuit.
  42. Faxzxx joined the community
  43. Is there already a mod where, when you call for backup (like local patrol), the police officers who are already nearby in the world will respond like the ones at the station or driving around, instead of spawning a new units? I think that would be way more realistic and immersive.

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