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Faxzxx

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Everything posted by Faxzxx

  1. It worked thankyou so much
  2. When I load lspdfr after a while, lspdfr crashes immediately. Can someone help me? RagePluginHook.log
  3. You can call backup by pressing the keybind, Press O to call in vehicle cop and F10 to call onfoot cop.
  4. The reason no units show up when you press the keybind is because there are no police officers nearby. If you want officers to be around you, please change the settings in lspdfr.ini.
  5. Thanks! It will be a major update, but for now I’ll focus on fixing a few bugs in the plugin first.
  6. when I tested it, exiting the vehicle didn’t trigger an on-foot backup. Please double-check your keybind settings in RapidResponseUnit.ini.
  7. I’ve thought about integrating this plugin with Ultimate Backup, but the API it provides is very limited. That said, I might be able to expand my plugin to work more like Ultimate Backup instead.
  8. demo video’s in the Rapid Response Unit file.
  9. I don't know haven't tried it yet.
  10. thanks, let me know if there are any bugs.
    • 4,055 downloads
    • Version 2.1.7
    Pasted content
  11. im working on a plugin that uses nearby cops (not spawned manually) to respond when an NPC starts shooting at the player. Problem is: the cops enter combat for a few seconds, then stop on their own even though the attacker is still alive. I’ve already tried: - SET_ENTITY_AS_MISSION_ENTITY so I can control them freely - REMOVE_PED_FROM_GROUP - Gave them weapons and used Tasks.FightAgainst(attacker) - Set relationship between COP and Attacker to HATE - Blocked permanent events, cleared tasks, all that stuff But still, they only shoot for a bit then just stand there like nothing happened. From what I read, LSPDFR overrides cop AI and only lets them return fire *if they’re being shot at*. But what I’m trying to figure out is: 1. Is there any way to keep cops in combat until the attacker is dead? 2. Can I override or disable LSPDFR's logic so the AI doesn’t get reset? 3. Do I really have to start a pursuit and add cops for them to actually stay aggressive? 4. Or is there some flag or trick to make them “allowed to fight” without LSPDFR interfering? What I’m going for is: if a shooting happens near the player, cops nearby should react and help naturally, like a patrol would, without needing to spawn units or start a pursuit.
  12. Is there already a mod where, when you call for backup (like local patrol), the police officers who are already nearby in the world will respond like the ones at the station or driving around, instead of spawning a new units? I think that would be way more realistic and immersive.

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