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Devilchuk17

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Everything posted by Devilchuk17

  1. Is it possible to add the ability for us to choose which model spawns for each? UPDATE: Sorry, I found it in the xml, not in the ini
  2. Anytime I find myself in a vehicle pursuit my fellow officers cannot keep up. As the pursuit continues they will inevitably crash out and I'll be by myself. I can call more officers with UB but within a minute or two those officers will crash out too. The AI suspect seems to always be able to escape the AI officers. Is there a fix for this or suggested mod? Also is there a mod to automatically spawn in new officers during a pursuit so I don't have to continuously call new ones so I'm not alone? Realistically I feel like dispatch would send more units if I am alone in a pursuit. Thanks!
  3. Cyan posted this in another thread earlier today. Try renaming the agency file in the custom folder. You could also try removing the latest R* DLC from the dlclist.xml so those new police vehicles won't be able to spawn in at all. Unfortunately you would also lose access to the non police vehicles in that update too.
  4. No not your mods folder, there should be folder named custom in the lspdfr/data folder by default. If not then just create it and place your edited version of agency.xml there. be sure to leave the unedited version in the data folder as a backup. Grand Theft Auto V/lspdfr/data/custom
  5. Copy the agency.xml to the custom folder and make edits to that one. Any file in the custom folder will override the default file in the parent folder. You don't need to change those values, just delete those 4 lines entirely. The police1,2 & 3 values are already there above the lines you circled. edit: you don't need openiv to change these. just go straight to the lspdfr folder in your main GTA V directory. edit2: also note that those cars are listed throughout the agency.xml file in other places as they are assigned to different agencies. You'll need to edit each agency to make sure they don't spawn in other places like the sheriffs dept.
  6. Do you use a custom agency.xml file? The new DLC cars were added to the default agency.xml file in GTA V/lspdfr/data.
  7. Does Ambient.DisableAmbientGameCopSpawnBlock completely override popcycle.dat? If set to false does popcycle.dat get ignored altogether or just the VEH_COPCAR tags? And adversely, if set to true, then do all the AmbientSpawn settings in the ini get ignored?
  8. Did this newest update break this mod? I had it working before with the nightly build but now its crashing on startup. Apologies as I did not have the latest Community Script Hook update.
    • 3,698 downloads
    • Version 1.0
    This file replaces the image seen on the CompuLite tablet. By default the tablet is on the LifeInvader home screen but this simple texture replacement provides an LSPD themed home screen. Installation instructions are provided in the attached readme file. Suggestions for improvement are greatly welcomed. Hope you enjoy!
  9. I believe I'm having a similar crash- full log attached. RagePluginHook.log
  10. I was able to get it to work by installing Street name addon to LSPDFR Police Radio 1.0.2 from bjonesy05994 and adding all those files to the same STREETS folder. In this download all of the street names are alternatively named as I described in my first post and now all are read by dispatch as expected. I'm still not sure of what caused my issue originally but this has solved it. Thanks for your help and thanks for a great mod!
  11. It's not causing any crashes. The street names aren't being said by dispatch. Please read my first post above.
  12. No luck. If no one else has reported this the problem must be on my end somewhere. I removed all of Rich's mods and reinstalled yours. I went back to Hawick Ave for testing and below is a screenshot of the results. I've also attached my log if you want to review. I really appreciate your help, this is an awesome mod, I just can't get it to work 100%. RagePluginHook.log
  13. Can you explain the second part of my comment? What files are the mod calling for when using the "ATTENTION_ALL_UNITS" audio? I see it range from 06-20 but I can't find where those audio files are located. I only see 01-05.
  14. So I've noticed a few times when dispatch does not say the street name. In the RPH Console there appears to be a difference in the street names called for and their audio file names. For example, I get the error "GetAudioFileForAction: No file found for: STREET_HAWICK_AVE" but in the STREETS folder the audio file is actually named "STREET_HAWICK_AVENUE". I tested this by renaming the file dropping the NUE and now dispatch says the street name as intended. I've also noticed this with "STREET_DAVIS_AVE" where the file name is "STREET_DAVIS_AVENUE_01". There's more examples, SAN ANDREAS AVE, RED DESERT AVE (might be all the streets with the file name AVENUE). I've also noticed the same error in RPH Console "GetAudioFileForAction: No file found for: ATTENTION_ALL_UNITS_(06-20) but in the ATTENTION_ALL_UNITS folder the file names are only ATTENTION_ALL_UNITS_(01-05).
  15. It's set to false in the .ini by default. You'll have to change it to true.
  16. Love your mod, any way we can get a keybinding & controller assignment for the engine on/off feature. This would be handy when shooting radar on my SAHP motorcycle. Thanks!!
    Absolute perfection! Needs to be added to the essentials list!
  17. I know this is an old thread but I just happened across it and noticed it wasn't fully answered. 1. Stratum 2 (As Brony said above, I believe this is correct but I could only locate Stratum1 and it seems to work okay.) 2. Arial Bold (not included because you should have this.) 3. Old Standard (I don't think this is an exact match either but I can't really tell the difference.) http://www.mediafire.com/file/jrg7cu05nttu49f/LAPD_Fonts.rar
  18. ...just adding my thanks as well :)
  19. Wired or BT? I use inputmapper as well and I've had a few issues with BT. Although it's more convenient to be wireless I find the wired connection to be more stable. Also make sure all your drivers are up to date and you have the latest version of inputmapper. I'd also suggest not running GTA inside of steam if possible. I know it was possible with IV, to move the GTA folder to another directory to avoid steam altogether. DS4 and steam do not get along. (I intentionally purchased V outside of steam because of that.) Just a few suggestions, I hope you're able to work it out.
  20. I just created this so it could be printed and put in front of me to help learn the controls. I use a PS3 controller instead of the 360 controller and I was having a hard time converting 360 buttons to PS3 constantly in my head. So I made this to share and hopefully someone else can find it useful. *I have changed a few things in the .ini: added "Request Helicopter", changed "Join Pursuit" assignment, removed DpadDown from "ToggleBusy".

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