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Talibrations007

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  1. Lily Ward Finished responding to a ActiveShooters in Ron Alt. Wind Farm, Senora Way
  2. Lily Ward Responded to a ActiveShooters in Strawberry, Strawberry Ave
  3. Lily Ward Performed a traffic stop on a Dark Silver Unknown Vehicle with registration 82NLK386 in Hawick, Elgin Ave
  4. Lily Ward Finished responding to a [Chill] Welfare Check in Alta, Power St
  5. Lily Ward Responded to a [Chill] Welfare Check in Davis, Brouge Ave
  6. Lily Ward Finished responding to a [Chill] Shots Fired at Shop Robbery in Davis, Brouge Ave
  7. Lily Ward Responded to a [Chill] Shots Fired at Shop Robbery in Rockford Hills, Boulevard Del Perro
  8. Lily Ward Went on-duty at Rockford Hills Police Station in Mission Row, Atlee St
  9. Lily Ward Finished responding to a [686] Vehicle Fire in Strawberry, Power St
  10. Lily Ward Responded to a [686] Vehicle Fire in Terminal, Buccaneer Way
  11. Lily Ward Finished responding to a [UrbanCallouts] Suspicious Cargo in Terminal, Buccaneer Way
  12. Lily Ward Arrested Dejay Black in Terminal, Buccaneer Way
  13. Lily Ward Responded to a [UrbanCallouts] Suspicious Cargo in Terminal, Buccaneer Way
  14. Lily Ward Finished responding to a [UrbanCallouts] Suspicious Cargo in Terminal, Buccaneer Way
  15. Lily Ward Responded to a [UrbanCallouts] Suspicious Cargo in Little Seoul, San Andreas Ave
  16. Lily Ward Finished responding to a [UrbanCallouts] Active Shooter in Little Seoul, San Andreas Ave
  17. Lily Ward Responded to a [UrbanCallouts] Active Shooter in Vespucci Canals, San Andreas Ave
  18. Lily Ward Finished responding to a TerrorAttack in Pacific Ocean, Cortes St
  19. Lily Ward Responded to a TerrorAttack in Vespucci Beach, Conquistador St
  20. Lily Ward Finished responding to a Barricaded Suspects (Vespucci) in Vespucci Beach, Conquistador St
  21. Thank you, I found it. It's way near the bottom under its own [statusmenu] section lol
  22. I got the N key mapped to something else, and I want to change it to something like ";" or "." for AI Dispatch. How do I go about doing that on the .ini file?
  23. I have been using STP since forever and recently I saw the option to change police transport drivers to whatever NPC is assigned as the driver in their vehicles.meta. I'm tired of seeing LSPD units arrive in LSSD vehicles, same with BCSO units in SAHP vehicles and since I also have RDE installed, I figured it would be a great idea to modify the vehicles.meta and switch the drivers to custom NPCs from RDE. So I went in-game and called my first SAHP police transport, only to find out the vehicles.meta do not read the custom RDE NPCs at all and defaults it to a random NPC or LSPD cop instead. Anyone know of a solution or a workaround to this?
  24. Talibrations007 changed their profile photo
  25. Hi Nemesis, first of all, great work! Sadly however, I am facing the exact same issue as UnitedOrange, which sucks because this is such a wonderful mod that makes my player character feel more alive without me having to do any actual talking. At first I thought it was AmbientDispatch because I used to experience the same FPS loss when I had xScanner installed, but after some troubleshooting I found out that it was TalkativePlayer. My hardware is more than capable of running LSPDFR around the 60 fps range on Custom High at 1080p (RTX 4060, i5 13th gen 16GB). I do have QuantV installed as well some SHVDN scripts alongside some of the basic LSPDFR plugins (STP, CompuLite, Callout Interface, etc.) and only 3 Callouts. With TalkativePlayer installed, my FPS dips to the high 40s which to me is a pretty significant loss in FPS. Mind you, this is using the extensive world nightlly build version, but I will try the limited one to see if it improves performance in any way. I just wanted to let you know because I appreciate authors who are not only actively updating their mods, but also listening to community feedback to help with further improvement.
  26. I see, so I guess LSPDFR doesnt read liveries unless they are native ones found in the .ytd itself. I tried exporting those liveries from the vehicle mods folder and adding them to the car's .ytd file but sadly they still didnt show up. I'm gonna have to get the model file to actually read those liveries straight out of the native texture dictionary. Thanks for all your help!
  27.    West Designs reacted to a post in a topic: I need a GTA 5 Version 3504.0 patch
  28.    KMRICX reacted to a post in a topic: I need a GTA 5 Version 3504.0 patch
  29.    CPLBenKerry2035 reacted to a post in a topic: I need a GTA 5 Version 3504.0 patch
  30. Looks like they changed the appid of GTA 5 Legacy in SteamDB. Try this instead: download_depot 271590 271591 1849782592595337955 Edit: Apologies if I had a small typo in my original response, but if the GTAV.exe from that depot doesn't work, you can try this, they're both for GTA V legacy: download_depot 50323840 271591 1849782592595337955
  31. Idk what you mean by "activate back up", but afaik it's pulling the old update files from Steam's actual database, and it's not going to revert anything until you yourself do it. What it does is that it downloads the previous update to a folder separate from your GTA directory, giving you the chance to make a backup as it doesn't replace anyting until you decide to do so.
  32.    Charlie S40 reacted to a post in a topic: I need a GTA 5 Version 3504.0 patch
  33. This has been solved. To anyone experiencing this issue, make sure that GTA.exe isnt running on any compatibility modes, otherwise it will break Sirensettinglimitadjuster and ELS, causing unwanted crashes.
  34. Sorry to hijack this thread, but maybe I can help you with rolling back to 3504.0. This is for the Steam version btw. First make sure to make a backup of the files in your GTA V directory especially GTAV.exe, and make sure to go offline on Steam so you won't get the "verify integrity" error message. Press windows key + run and type in: steam://open/console Then when the steam console appears, type in: download_depot 50323840 271591 1849782595337955 This will download the previous version's binaries, but you only need the ver. 3504 GTAV.exe. Once you've made sure you made a backup of the new GTAV.exe and set your status to offline, copy the 3504 GTAV.exe from where steam downloaded the depot files to, and paste them in the directory, replacing the new GTAV.exe. You're then good to go. I made the mistake of not going offline when I started the game after replacing the new GTAV.exe with the old one and it gave me the "verify integrity" error message, luckily I had saved another 3504 GTAV.exe from when the previous update happened, and it worked. Having a backup never hurts.
  35. I am indeed using the dlc.rpf in the singleplayer folder, and within that rpf there is a subfolder called vehiclemods which contains the liveries that can only be applied through benny's workshop or a trainer that allows access to benny's. What I wanted to know is if there's a way for LSPDFR to allow us to use those types of liveries during duty selection or on backup vehicles seeing as how they're not the conventional type that can be applied outside of Benny's.
  36. https://www.gta5-mods.com/vehicles/vigero-zx-widebody-interceptor-add-on-fivem The liveries are in a separate vehicle mods rpf so they don't appear in the base liveries option but they do appear and can be applied through the Benny's workshop liveries option. What I wanna know is how I can get those liveries to appear during duty selection and on the backups I spawn.
  37. I'm not entirely sure if I'm wording this correctly, but simply put, I downloaded a car mod that has multiple liveries, only they are in a mods.rpf folder instead of being inside the main .ytd file. So my question is, how do I get the liveries to show up on the vehicle during duty selection and on the backups that I spawn? Thanks in advance for the help.
  38. Hey guys, I wanted to know if anyone can help me figure out why my GTA V (not LSPDFR) insta crashes whenever I call for backup. I have RDE installed and use custom data files for me to be able to use RDE specific vehicles and call RDE specific units for backup. I initially thought this was an issue with Ultimate backup but even after removing that, the issue persists and after some testing determined that any sort of backup/transportation that involves police and EMT crashes the game. I can call a taxi just fine. I don't think my SHVDN scripts are causing the issue as I have disabled it and still the issue still persists. Attached is the RPH log. RagePluginHook.log

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