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How do I make a livery that isn't contained in the .ytd file to show up

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I'm not entirely sure if I'm wording this correctly, but simply put, I downloaded a car mod that has multiple liveries, only they are in a mods.rpf folder instead of being inside the main .ytd file. So my question is, how do I get the liveries to show up on the vehicle during duty selection and on the backups that I spawn? Thanks in advance for the help.

Solved by UnknownBastion

  • Author

https://www.gta5-mods.com/vehicles/vigero-zx-widebody-interceptor-add-on-fivem

The liveries are in a separate vehicle mods rpf so they don't appear in the base liveries option but they do appear and can be applied through the Benny's workshop liveries option. What I wanna know is how I can get those liveries to appear during duty selection and on the backups I spawn.

  • Author

I am indeed using the dlc.rpf in the singleplayer folder, and within that rpf there is a subfolder called vehiclemods which contains the liveries that can only be applied through benny's workshop or a trainer that allows access to benny's. What I wanted to know is if there's a way for LSPDFR to allow us to use those types of liveries during duty selection or on backup vehicles seeing as how they're not the conventional type that can be applied outside of Benny's.

Edited by Talibrations007
addtl. info

  • Community Team
  • Solution

If those files are png images, you can rename them to add them to the texture dictionary so they are native liveries.


If not, then you can only use them via the method you said above.

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  • Author
13 hours ago, UnknownBastion said:

If those files are png images, you can rename them to add them to the texture dictionary so they are native liveries.


If not, then you can only use them via the method you said above.

 I see, so I guess LSPDFR doesnt read liveries unless they are native ones found in the .ytd itself. I tried exporting those liveries from the vehicle mods folder and adding them to the car's .ytd file but sadly they still didnt show up. I'm gonna have to get the model file to actually read those liveries straight out of the native texture dictionary. Thanks for all your help!

  • Community Team
8 hours ago, Talibrations007 said:

I see, so I guess LSPDFR doesnt read liveries unless they are native ones found in the .ytd itself

Essentially yeah. It is a completely different process from how I believe FiveM works. You can always look up a video tutorial on how to add liveries to police cars if you need a more visual approach.

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