Ceril
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Posts posted by Ceril
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Hey all!
So i'm just coming back to modding, and i have an idea for a project that i'd like to start, but i'm a little confused about how GTA V models work.
I haven't touch zmodeler since before GTA V came out.
I get that there's two LOD files, the normal.ytf and normal_hi
If i want to modify default cars, which of these files should i be importing into Zmodeler?Should i modify the _hi.ytf, and then import the L0 into the normal.ytf? Or can i modify the normal.ytf and use that to create the _hi.ytf?
Any input would be greatly appreciated, I'm at a loss as to where to start..
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Edited by Ceril
Without poking through the model, it's hard to say.
However, if you can see the lights in Zmodeler, but they aren't showing up in game, it could be one of two things in my experience.
First is you put the ELS lights after the windscreens on the Hierarchy, but from what i can see they're at the top. So no issue there.
Next is the material Hierarchy. I've noticed that when the windscreen materials are above the ELS lightsemissive material, sometimes they don't appear in game. My suggestion would be to check that. If your windscreen materials are above the ELS materials, make a new windscreen material at the bottom of the hierarchy and switch all your windscreens over to it. Then check the model in game.
I've had that happen to me 2 or 3 times working on models.
Edit - If you have lights that have a white texture instead of blue, make sure that the .png file associated with the material is in the .wtd
I've also heard of ENBs in use with EFLC can cause that sometimes.
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Hi all,
I have been trying to convert a subaru forester from GTA SA to GTA IV. I have followed the tutorial on youtube, however, when I try to load the model in game, the game crashes. Does anyone have any ideas why this is happening, and if so, what do I need to do?
-Addyjohn
Make sure that you have all of your proper parts_L1s, and make sure that all of your collision files are set up and named correctly.
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Two cops on one bike? Nahh...that'd be fairly goofy and not something that you'd see, unless watching a comedy.
No Offense.
EDIT: Unless I misunderstood, and you mean two cops on separate bikes...that'd be really cool.
DrDetroit
"Hey partner, your gun is jabbing me in the back, could you move it..?"
Partner: "Sure, but that's not my gun!"
Yes i think you misunderstood :p
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Ugh, again i have to resurrect another thread. I'M SORRY.
I wanted to update this because i fixed the issue, and if someone else has this problem i want them to see the solution here.
Basically, you have to keep in mind that your materials work in a little hierarchy as well. When you map your new ELS lights, you need to make sure that the ELS lightsemissive material is ABOVE the vehglass material for your windows (if it's a slicktop) or your lightbar's glass.
If you, like myself and i'm sure many others, find that your lightsemissive material is below your vehglass material, all you have to do is copy the vehglass material. the new vehglass material that is created (don't forget to rename it! duh!), will be at the bottom of the list. After copying it, apply the material to the vehglass that you cannot see your lights through.
Good luck!
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First off, i'm sorry to resurrect this thread, i know it's over a month old.
HOWEVER, i can answer his questions.
'>)So I'm somewhat new to modeling, however I am having some strange issues when I try to export the model I've put together. I've searched all over the internet, and I see many people are having this issue, but no solutions have been found.
I followed this tutorial exactly. I've watched it about ten times, and I haven't been able to fix my issue. (
(NOTE: I also have a weird issue, that only started happening a while after I started on this project. When I select the entire lightbar to move it, as I move it the parts of the light bar start separating)
Here is a picture of my model and it's hierarchy.

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Ok so I am not sure if people like or wont like what I am talking about but I need some help. I have been using Zmodeler 2.2.6 for the past month and I have gotten pretty good at adding files, making wig-wags, etc. But today I ran into the problem where 3 of my files had a .png file named emerglights_emis.png and all three of them are supposed to look different. Do not quote me but I believe I am having this problem because the files I am using are already ELS mapped. I want to know if there is anyway I can re-map the files so that they use the .png file that fits that specific bar. I would like to learn how to map ELS and then eventually I want to try to convert an actual model over from another game but I have to start somewhere. So what I am asking again is if it is a ELS mapping issue and if it can be fixed. If someone could help that would be great! I want to better my skills in the modding world. Thanks!
- DJbeast11
**Below are the different files. I take no credit for the following light bars or textures**
You'll have to rename them so that each file has a different name.
Then, in the material for each different one, you'll have to change the emerglights_emis texture to the renamed version of it.
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tl;dr? Position: Pro
Very interesting debate gentlemen. Many sides have been brought up with excellent evidence.
I see both extremes. First being the "Orwellian" view and the next being the North Hollywood shootout where the police were completely outgunned.
As for an opinion, if civilians have access to it, the police should, but not in greater numbers. This may sound harsh, but this country was founded upon the principles of discontent, and discontent in any form is the highest form of patriotism. Recently, with the NSA and the 300 other Law Enforcement agencies, America should be paranoid that the tables have turned against them. Even in light of the Boston Marathon bombing, sure it was an absolutely horrific event and police were justified in what they did, but it's scary to suddenly see a full military police state just come out of the shadows.
I'm a huge supporter of Law Enforcement (Mainly State & Local for the reason stated above), and as a resident of MA, I feel both the MSP and BPD should have access to AR-15's or other variants. And hey, if my small town of 17,000 recently bought an explorer with an Full pimped out M4, why can't a city of 5 million have 33?
@Ceril, Do you know if the MSP currently has M4's? Like the patrol officers. I see the MSP a lot, I go to a lot of shows and public events where they're posted, and I've never gotten around to asking a trooper, but I never see them in the standard gun cages between the Front Driver and Passenger seats. MA is very diverse, huge metropolitan cities in one place, vast rural farmland and forrest in another.
Not sure if they carry AR's, I've never seen them with one.
I occasionally assist them with DUI checkpoints in my city, so I'll ask them about it the next time. It's fairly random when they do it, so I have no idea when that will be!
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Edited by Ceril
First of all, I've yet to encounter a police department in the United States with fully automatic rifles. If that's true, that's new to me. But, all the police departments I've encountered maintain semi-automatic rifles. At most, there's a the rifles with burst capacity. But, I've yet to see a police department get approval for a fully automatic rifle. So, if there's something like that, with proof, I'd highly appreciate a link.
Moving on with the topic, officers absolutely need the weapons. Without question, it's an additional method and step in the escalation of force as needed to stop any matching criminal activity encountered. The North Hollywood Shooting proves this fact all-together of how long it took for the SWAT team to arrive, the amount of damage that occurred as a result of well armored and equipped criminals, and the resulting loss of life. All of which could have been immediately solved if the officers had high-velocity rifles with range and stopping power. Those two bank robbers would have been stopped immediately. Semi-automatic weapons are precise, effective, and in trained hands excellent tools for better protecting and defending.
This situation can happen anywhere in the United States. To a large city like LA and Boston, to smaller towns in Montana and North Dakota. While SWAT teams are great for barricaded suspects and warrants, for actions that require immediate response, a patrol rifle is an immediate solution in the hands of a trained professional. I'll cite myself as the perfect example: While in Afghanistan, I utilized my primary weapon against a declared hostile that presented a clear and present danger. I never leveraged my weapon otherwise, and I utilized alternate methods of escalation before resulting in engaging the enemy. While I know this is a combat zone, Police Officers can get thrown into similar situations at a moments notice. To have the option can result in numerous lives being saved.
In short, It's better have have and not need than need and not have.
Also, in reference to the public opinion of the Mass State Police, just look at "The Departed." There is no such thing as a perfect or flawless police force, ever.
I agree with you.
I never said the MSP were perfect. I only said that they are highly respected. The departed was a remake of a hong kong film, it's not based on a true story.
There are bad eggs in every bunch, and i know that.
The North Hollywood Shootout is an excellent example. The police had to shoot these guys hundreds of times before they went down. They estimated over 650 rounds were fired in total just by the police.
Luckily that day, no officers or civilians lost their life, but several were wounded. And yes, it could have been solved a lot quicker, and with less injury, with a Patrol rifle.
Also, thank you for your service to the country.
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I just did a quick google search to pull up an example, and this article is slightly amusing.
that's a lot of Full Auto rifles.
They apparently were going to make them Semi Automatic though.
So I'm not sure which departments specifically, but i have seen articles about it before.
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Why? I mean, why do BPD even want AR-15s for 100 cops total? What if one of those 100 is off work, will they then have a stand in, eaining actually 101 or 102 or 105 cops?
Rifles have a higher bullet speed than a pistol though and are far more intimidating. You wave a pistol in front of soebody and they may think it's a water pistol or a toy cap gun. Wave an assault rifle around and suddenly you aren't screwing around at all. I am of the opinion that they don't need AR-15s or M16s or Comando rifles at all for the rank and file BPD. Don't they have SWAT teams that are ready to go? SWAT are trained to deal with bad situations.
Knowing the reputation of cops in Mass, I don't feel okay with them having high powered rifles. A shotgun, yes because a) pellet spread and b) lower muzzle velocity compared to a military spec rifle. Remember the AR-15 is the civilian equivalent of the M16 military assault rifle.
They are not handing out 100 rifles.
They are handing out 33.
There are 11 precincts in boston, which means each precinct gets 3 rifles. Only 2 will be issued on any given day. That means a total of 22 officers on one day will have rifles.
If they train 100, they have plenty of replacement officers if someone calls out sick.
Police officers don't "wave assault rifles around" These rifles will most likely stay in their car for their day to day activities. They aren't going to carry them on traffic stops, or around the city. Swat Teams are 10 minutes away at the least. That's on a day with no traffic. You have never driven through Boston on a normal day. I have seen cruisers, responding code 3, stuck in a traffic jam with everyone else. the BPD doesn't have time to always rely on their swat team, who could respond 30 minutes after being needed.
Knowing the reputation of Massachusetts police? Seriously? the BPD is one of the oldest, and most respected police departments in the country. The same with the Mass State Police. You sound like someone who had a bad experience with a police officer, and are taking it out on your keyboard.
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Sorry for the double post, but i just had to reply to this.
I'd say a shotgun you can disable someone with one shot, an AR-15 someone could get a little trigger happy.
A shotgun is not going to take out anyone in 1 shot from 15-20 yards. Especially someone who is pumped up on adrenaline.
People have taken multiple Shotgun hits and more than 10 pistol rounds, survived, and killed officers. I'm reading about it in a textbook as we speak. Textbook is called "street survival, tactics for armed encounters" And was a textbook for police officers up until very recently.
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Right now in Boston, there is a dispute going on between the mayor-elect and the police department. Boston Police want to get approval for having 2 officers in each district during each shift armed with AR-15s, totaling 100 officers using 33 rifles. The mayor-elect and city council, like typical politicians, feel the urge to comment on something they know nothing about (calling AR-15s "machine guns"). However, this provides an opportunity to debate the use of AR-15s by standard patrol officers, so I'm marking this thread as a debate.
In my opinion, most PDs don't need as many AR-15s as they have, with a lot of agencies today having them as standard issue. The only time I can see this approach as acceptable is when backup can be 10+ minutes away, like most rural agencies. Because what are commonly labeled as "assault weapons" are only used in .2% (that wasn't a typo) of all shootings in the United States, the use of AR-15s should be limited to a select few officers, whether they are part time SWAT team members or simply cops with additional training.
Regarding this specific case, I'm ambivalent. While it meets what I believe is acceptable with only some officers using them, the state has some of the strictest gun laws in the nation, including an Assault Weapons Ban. If the civilians, who don't have several hundred backup respondents should something happen to them, don't have the ability to defend themselves with an AR-15, the cops shouldn't either.
Don't be fooled by the Massachusetts "Assault Weapons Ban"
It only bans Fully Automatic rifles with 3 or more "Assault Features" such as a Pistol grip, scope, etc.
It also bans the use of collapsible stocks, flash hiders, silencers, and a few other things.
And of course, no Massachusetts resident with the exception of Law Enforcement are allowed to own any new magazine deemed "High Capacity" which is 11 rounds or more. If your high capacity magazine was produced before a certain cut off date (somewhere in 1994 i think), then it is perfectly legal. There are tons of pre-ban 30 rd STANAG magazines kicking around Massachusetts. Same thing goes with pre-ban rifles. They can have more than 2 assault features.
That being said, Semi-Automatic rifles such as the Smith and Wesson M&P Sport 15 are completely legal in Massachusetts. I can go down to the store right now and purchase an AR15 for around $800. I just can't put more than 2 "assault features" on the rifle. Because they all generally come with a pistol grip, that only leaves me 1 slot for something extra.
So yes, there are plenty of Semi Automatic, 30rnd rifles out there. Not to mention just because a MA resident may not be able to get a gun, doesn't mean someone who is already planning to break the law by going on a shooting spree, won't go buy one just across the border illegally.
I don't see why it's more serious giving a cop an AR-15 than a Glock. My understanding is a rifle is basically a superior weapon to a pistol or shotgun, both of which are generally standard issue. If shotguns are fine, why not rifles? Unless something is really odd, the AR-15 they'd be issued is semi-automatic only, so yeah. Not sure why a shotgun is more acceptable than one.
Most AR15s issued to Police Departments are Fully Automatic, but only time will tell what they will be issued.
As a Massachusetts resident, i definitely want the BPD to have ARs. They're not going to hand them out to just any officer, only those who have been properly trained and certified will be able to use them. Even then, they will most likely be rifles that stay in the trunk or the front seat. They aren't going to be conducting traffic stops with them. The BPD wants these rifles to be available to select officers when they need them.
Police officers in general are already out-gunned. Just look at the two officers who stopped a car because it had a broken tail light. The guy gets out of his car with an AK and fires 33 rounds at them. Luckily they survived.
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Edited by Ceril
Hey guys,
So this has been bugging me for a long time.
Basically, when i turn on my ELS, my white lights get this really beautiful (to me), sort of bloom effect. However, colored lights are more "stiff" and squarish.
This video of my Vector lightbar shows it quite well. Compare the white rotators to the blue. Is there any way i can make the blue more like the white ones?
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Edited by Ceril
I found that thread on here before but like Ceril said, its the older model. And Officer Vic, I got some trains when I tried that that site, clearly I dont think its corrent either,. Thanks for the help everyone, looks like ill be recreating it!
Yeah, your best bet is to find a font that looks exactly like it, and just add the little cut outs to the B and P
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I would try and find a picture that was taken as head on to the lettering as possible, then throw it in photoshop and tweak some fonts until it matches about right.
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Edited by Ceril
by Tom H ()
Furtura Black was the old Boston Police font, it has changed in the last few years to something new. Not sure what though, sorry
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In all likeliehood, it's not an actual font, but simply a design. I would work more on finding something similar, and then replicating what you see.
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Edited by Ceril
As i thought!
Your extras should be named as such:

If LED1 and LED2 are the wig-wags like i suspect, they'll need to be added to extras 5 and 6.
ELS works like this;
the main pattern is assigned to 1 through 4. Most light bars are set up so that, when looking at the back of the vehicle, 1 is on the left, 2 and 3 in the middle, and 4 on the right.
extras 5 and 6 are set up as the wig-wags. Wig wags are the alternating (generally white) lights, and are also your main Takedown lights.
extras 7-9 are the secondary lights. These are the lights that will become the traffic advisers.
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i wish i could, i dont know how to do it. ive tried and i just cant figure it out. trust me i wish i could figure it out. id make the badest cvpi out.
i mean like you see chargers/impalas with like gps/laptops/cuffs hanging from the rear veiw/shotguns n m4s in the center console, nice detailed interiors. but then you get to the crown vic and its always just so blah, boring. nothing ever. sucks really.
Not even my cruiser has a shotgun or M4. Definitely no cuffs hanging from the rearview, those stay on my belt.
Perhaps all the CVPI modelers are going for realism?
Not a lot of people get to drive around with an AR or Shotgun in the car.
Besides, i seriously doubt that you've had the time to search through EVERY cvpi model that's been released.
I don't think anyone has the time for that.
keep looking! you'll find what you're after eventually i'm sure
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Not bad at all!
The Glock is a great gun, i personally carry a Glock 23, and i own a Ruger 1911 as well.
In terms of recoil, a .40 does not have more kick than a .45 :p
It's a different kind of recoil altogether.
A .45 has a big, heavy, slower kick, but your gun is moving more than a .40
A .40 is a more snappy, fast recoil, which is difficult for some people to manage.
If you decide to get into shooting, and possibly carrying concealed, make sure you practice practice practice. Especially drawing.
Dry fire exercises are fantastic. Unless you have a rim fire, don't listen to people who tell you that dry firing your weapon will damage it. While that's true of a lot of older rim fire guns, it's generally not true of newer center fire pistols. If you are really concerned about it, buy a few Tipton snap caps. You want the clear red ones with brass ends. Most other, cheap snap caps will damage your gun. Definitely stay away from Aluminum snap caps. As the pin strikes the snap cap, they mash into the chamber and can cause damage.
Two of the most important parts of shooting is grip and trigger pull. You need to be able to pull your trigger without moving your front sight post. I'm sure the officers there went over it, but it really is important. The best way to practice your trigger pull is by using a piece of paper on your wall. Put an X on it with a marker and then aim your gun. Practice pulling the trigger without moving your front sight post off the X. When you practice your live fire, imagine that you're dry firing, and try not to focus on the recoil.
Anyways, i'm rambling on now, but that's just my .02 cents!
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Edited by Ceril
I actually learned something very interesting about COPS:
A lot of it is fake.
I'm an Auxiliary Police Officer, and cops wanted to come and do a show with our regular police department. Basically, what they do is comb through all of your files, find the most "interesting" and then recreate it with actors.
I don't know if they do this with every episode, but they wanted to do it with our regular department.
edit: i changed "all" to "a lot" because it's not all fake. Can't fake car accidents.
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ELS Texture Help
in GTA V Discussion & Media
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Edited by Ceril
extra info
Hey guys,
So i went through the motion of changing all my my vehicles ELS textures to all blue.
However, the only car that shows all blue lights is the police model, police2 and up remain red/blue in game. in OIV, clicking on the .yft file shows blue/blue
I am using Vanilla ELS Pack
I Installed all the vehicles in Open IV to Mods/x64e.rpf/levels/gta5/vehicles.rpf
I then went into every .ytd and changed out the appropriate textures from red/blue to blue/blue. I clicked on the .yft and checked to make sure all the textures were showing correctly.
the normal police.yft shows perfectly fine in game. lights are blue/blue like they should be
For police2/3/4 however, the vehicles ELS lights and glass textures that i changed remain red/blue
Any help would be greatly appreciated, i'm at a loss on this one...
FIGURED IT OUT,
i put the vehicles in the wrong .rpf
all good now :]