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Ceril

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Posts posted by Ceril

  1. I have a small present for some of you guys! Enjoy!

     

    templategc.png

     

    I need at least an LCPD texture. Anyone else who wants to submit some textures to me, I'll include the three i like most with the .wtd, and the rest in a separate folder in the download.

     

    On a seperate note, KevinDV is going to send me both an ELS and Non-ELS version of the Aerodynic lightbar that CJ24 used on that caprice!

  2. I'm running into a few issues, model is coming along great though.

    My biggest time consumer at the moment are a couple of holes in the model. Where the door meets the bodyshell, there is no surface. That means when you open the door, you can see through.. Working on making some surfaces today, coming along great.

     

    I'll contact CJ about getting that lightbar... It's absolutely sexy.

     

     

    edit:

    Taking a closer look at the model, there is a LOT of surfaces that will need to be created to make the model look more complete in game. Opening the hood, the engine will appear to float, there's holes when you open doors. It's quite a mess, but i should be able to clean it up.

  3. I did stumble across these pictures; I mentioned older episodes of COPS several times in which this generation LTD Crown Vic was used, and I remembered what particular department used them in the episodes I saw. The distinct color-scheme probably helped that memory as well;

    4693935245_c863f4c7d9_z.jpg

    4693935997_111ed82bdb.jpg

    San Diego Sheriffs sure do know how to stand out!

     

    What kind of lightbar is that?

    Also, does anyone happen to have those wheels? i'd love to throw them on the model.

  4. I'm about 3/4 of the way done with converting the SA version to IV. I'll update this in a bit with some more info!

     

    screenshotumz.png

     

    I still need to set up the collision for the door windows, and i need to change materials over to IV. I'll need someone to map the UV for the parts of the car that are normally on the Police_Sign_1.png so that people can make textures for it, i'm pretty rubbish at it doing that kind of mapping.

  5. Hey all,

     

    So i recently just got into editing my ENB. I wasn't happy with the one i had, so i downloaded a new one. The new one is great, however it's way too dark.

    I've been trying to bring up the brightness, and lower the contrast, but i can't seem to find the settings. I managed to bring up the daytime / nighttime darkness, but everything in shadows is just way too dark to see. I've been playing with the shadow settings, but nothing seems to be changing, so i have a feeling I'm not doing it right.

     

    here are my current ENB settings:

    Edited by Game4video

    [PROXY]
    EnableProxyLibrary=false
    InitProxyFunctions=true
    ProxyLibrary=

    [GLOBAL]
    AdditionalConfigFile=enbseries2.ini
    UseEffect=true
    CyclicConfigReading=true
    ForceNVidiaCard=true
    ForceNVidiaCaps=false

    [ENGINE]
    ForceDisplaySize=false
    ForceAntialiasing=false
    ForceDisplayRefreshRate=false
    ForceAnisotropicFiltering=true
    MaxAnisotropy=16
    AntialiasingQuality=-1
    DisplayRefreshRateHz=60
    DisplayWidth=1280
    DisplayHeight=1024
    ReflectionsForceHighPrecision=true
    ReflectionsExtremePrecision=true
    AntialiasingUpScale=1.0

    [EFFECT]
    EnableBloom=true
    EnableAmbientOcclusion=false
    EnableSkyLighting=false
    UseOriginalPostProcessing=false

    [iNPUT]
    KeyUseEffect=123
    KeyCombination=16
    KeyScreenshot=44
    KeyAmbientOcclusion=121
    KeyShowFPS=106

    [bLOOD]
    ReflectionAmount=1.0
    SpecularPower=0.3

    [TREE]
    LeavesReflectionAmount=0.0001
    LeavesSpecularPower=0.001
    LeavesAmbientAmount=0.4
    LeavesColorMultiplier=1.0
    LeavesColorPow=1.0
    LeavesColorFilterR=1.0
    LeavesColorFilterG=1.0
    LeavesColorFilterB=1.0

    [bUILDING]
    WindowLightIntensity=0.5

    [LIGHT1] //siren and some internal
    LightIntensity=1.3
    LightAOAmount=1.4
    LightILAmount=0.0
    EdgeLighteningAmount=0.0
    ColorPow=1.0
    LightCurve=1.0

    [LIGHT2] //street light
    LightIntensity=0.9
    LightAOAmount=0.0
    LightILAmount=1.3
    EdgeLighteningAmount=0.3
    ColorPow=1.0
    LightCurve=0.8
    ColorFilterR=1.0
    ColorFilterG=1.0
    ColorFilterB=1.0

    [LIGHT3] //car front light
    LightIntensity=2.0
    LightAOAmount=0.0
    LightILAmount=6.0
    EdgeLighteningAmount=0.4
    ColorPow=2.5
    LightCurve=1.0

    [LIGHT4] //secondary
    LightIntensity=1.0
    LightAOAmount=0.0
    LightILAmount=4.0
    EdgeLighteningAmount=1.0
    ColorPow=1.0
    LightCurve=1.0

    [LIGHT5] //ambient spheres
    LightIntensity=1.0
    LightAOAmount=1.0
    LightILAmount=0.0
    EdgeLighteningAmount=0.0
    ColorPow=1.0
    LightCurve=0.7

    [LIGHT6] //ambient spheres for omni light
    LightIntensity=1.0
    LightAOAmount=1.0
    LightILAmount=0.0
    EdgeLighteningAmount=0.0
    ColorPow=1.0
    LightCurve=0.7

    [CARHEADLIGHT]
    EmissiveMuliplier=0.5
    LightIntensity=2.5

    [LIGHTSPRITE]
    UseExternalTexture=false
    Intensity=1.5
    IntensityInReflection=2.0
    UseRays=false
    RaysNumber=4
    RaysIntensity=0.2
    RaysRateOfChange=10.0
    RaysLength=1.0

    [CARWINDOWGLASS]
    ReflectionAmount=1.0
    SpecularPower=100.0
    SpecularAmount=4.0
    OpacityMultiplier=1.0

    [CHROME]
    ReflectionFront=1.0
    ReflectionSide=1.0
    SpecularPower=10.7
    SideFade=1.0
    MetallicAmount=0.05

    [WHEELS]
    ReflectionFront=1.4
    ReflectionSide=0.95
    SpecularPower=0.1
    SideFade=0.8
    MetallicAmount=0.3

    [REFLECTION1]
    ReflectionFront=1.4
    ReflectionSide=1.2
    SpecularPower=120.0
    SideFade=11.4
    MetallicAmount=0.25

    [REFLECTION2]
    ReflectionFront=1.0
    ReflectionSide=0.9
    SpecularPower=120.0
    SideFade=10.3
    MetallicAmount=0.05

    [REFLECTION3]
    ReflectionFront=1.4
    ReflectionSide=1.2
    SpecularPower=90.0
    SideFade=10.3
    MetallicAmount=0.05

    [bLOOM]
    BloomQuality=-1
    BlueShiftAmount=0.0
    Radius1=2.0
    Radius2=14
    Contrast=0.4

    [sSAO_SSIL]
    ApplyAntialiasing=false
    SamplingQuality=-1
    SamplingRange=1.0
    SizeScale=0.65
    SourceTexturesScale=0.65
    FilterQuality=-1
    AOAmount=1.4
    ILAmount=0.0
    EdgeLighteningAmount=5.0

    [sHADOW]
    FilterQuality=-1
    CharacterShadowMultiplier=1.0
    CarShadowMultiplier=1.0

    [ADAPTATION]
    ForceMinMaxValues=true
    AdaptationTime=0.02
    AdaptationMin=0.6
    AdaptationMax=0.9
    AdaptationMinMultiplier=1.0
    AdaptationMaxMultiplier=1.0

    [ENVIRONMENT]
    ===
    DirectLightingIntensity=0.9
    NightLightingIntensity=0.9
    DirectLightingCurve=0.2
    ReflectionAmountMultiplier=1.1
    SpecularAmountMultiplier=1.0
    SpecularPowerMultiplier=1.0
    ColorPow=1.0
    AmbientSunMultiplier=1.0
    AmbientSkyMultiplier=1.0
    AmbientSunSaturation=2.0
    AmbientSkySaturation=1.0
    ===

    [sKYLIGHTING]
    FilterQuality=2
    AmbientSunMix=2.5
    AmbientSkyMix=2.5
    AmbientContrast=3.5
    AmbientMinLevel=0.25

    [sKY]
    AzimuthHeight=1.0
    AzimuthMultiplier=1.0
    AzimuthSunAffectPower=1.6
    AzimuthSunAffectAmount=0.7
    TopColorMultiplier=0.4
    ColorSaturation=0.0
    ColorPower=1.5
    SunIntensity=1.0
    SunMaxBrightness=99.0
    SunColorFilterR=1.0
    SunColorFilterG=0.8
    SunColorFilterB=0.7
    SunColorFilterCurve=3.0
    SunCoronaCurve=4.0
    SunCoronaIntensity=1.0
    SunDesaturation=0.3
    OverallPower=1.0
    OverallIntensity=1.0
    BrightnessUpperLimitMultiplier=4.0
    CloudsUseCustomTexture=true
    CloudsCurve=0.6
    CloudsIntensity=1.5
    CloudsDesaturation=0.7
    CloudsEdgeClamp=0.5
    CloudsEdgeIntensity=2.0
    CloudsEdgeRange=3.0
    StarsUseCustomTexture=true
    StarsAmount=0.6
    StarsIntensity=0.8
    StarsBrightness=15.0
    NightCloudsEdgeClamp=3.5
    NightCloudsEdgeIntensity=11.0
    NightCloudsEdgeRange=14.0
    MoonIntensity=0.0
    MoonGamma=0.0
    MoonSize=0.0
    MoonLightingCurve=0.0
    Enable=true

    //EFLC WIP 0.73 Edited by Game4video
    [PARTICLE]
    SoftParticlesEnable=true
    SoftParticlesEdgeRange=4.0
    [DETAIL]
    DetailMapEnable=true
    [colorCORRECTION]
    UsePaletteTexture=true
     

     

    what can i change to make shadows lighter?

  6. So i have a car that i'm making for the FBI slot. I've read places that it's possible to make a part on a car spawn half the time with it, and half the time without it. Not sure how to phrase that any better...

    Anyways, if this is possible, how do i go about setting it up in zmodeler?

    Thanks a bunch

  7. When I imported the lightbar, the Tahoe and ALL textures I was going to use had been imported as well, and it came up blank with no textures. However when I import it alone with just the textures it came with, it comes right up with all textures!

    Try copying all of the files, textures and all into the same folder, Then import them. If that doesn't work, i would try reinstalling zmodeler.

  8. I didn't know I had to have all the textures in the same folder? I I imported them from their own folders

    When you first imported them, were the textures there? Or did they disappear after you saved the file?

    I've noticed sometimes with zmodeler that i have to reinstall it. I have no idea why, but sometimes it decides it doesn't want to recognize the textures in a folder, and after reinstalling it will go back to working normally.

  9. Hey thanks a lot for the reply! I've been trying to follow this for awhile now and I'm kinda stuck. When I go to change the material and select the lightsemissive I have LOTS of them dugi, emerglightsemissive, fara.. etc. and no matter which one I select, when I go into the UV mapper view and select the 'material' in the lower left its just blank (and nothing shows in the UV view box either)

    Make sure that when you assign a material, that you have selected what you want, and that you're in polygon mode (press 3). then go into your materials list and click "Assign to selected"

    Also, try to make sure that you've only got one light selected in vertex mode. Do a "select none" before you select any lights to clear it.

    In terms of your tahoe, make sure that the folder you're importing the tahoe from has the all of the whelen liberty textures in it. This is where zmodeler is going to try to find the textures.

  10. hmm, I'll give it a shot! Thanks'

    Edit: Okay, so I'm starting off small and just doing one light. I have not created any of my own lights, only using others that are unlocked.

    Ex: the XT6 Series (the smaller light). Now those came with colors already attached to them, but I wish to change the colors, how can I do this?

    Also, can you explain a bit more on how to "copy" the LED module and then mapping them?

    As you can see, I'm really stuck haha

    You can change the color of the light by remapping the texture onto the object.

    To do that, you'll want to change to vertex mode (you can just press 1), and then select the light using the select -> separated tool, then Press space to turn on selected mode.

    Now in your tools, go to Surface -> Mapping -> Edit UV

    Click on the part in the view mode you want to map, and you'll get a dialogue box. In the second half of the box, you want to select "Generate New" and click the box that says "Force Material". Select your lightsemissive material in the box next to it and then click okay. Change one of your views to the UV Mapper view.

    Select the material from the 'Material' Menu, and then you should see your object and material there. Go back into object mode (press 4) and disable selected mode (press space). After that, you can move, scale or rotate your object over the texture, and place it where you want it to be!

    Good luck :]

  11. I need help yet again..

    I generally like to answer more questions than i ask, but unfortunately i'm having a string of rather bad luck with modding.

    My problem started when i had the great idea of mapping each light on a lightbar to a different place on a texture, allowing you to change the color of any light on the bar.

    So i created a 1024x1024 image of all the lights in photoshop, and went about mapping each light to it's respective place on the texture.

    When i loaded the car in game, it worked!

    I replaced the texture with a new one, and i had new colors!

    When i changed it back, however, things started to go horribly wrong.

    Here's screenshots of what i encountered:

    Noose:

    2012102600004.jpg

    2012102600003.jpg

    Here's police, using the EXACT same model, renamed:

    2012102600006.jpg

    After going back through to models to noose, this is what i came across!

    2012102600008.jpg

    Unfortunately, the "complete" version shows up about once every 40 cycles. (yes, i counted)

    I'm honestly stumped as to what to do. I tried replacing the 1024x1024 texture with a 512x512 one, but that didn't fix anything! I'm considering remapping the whole thing, perhaps zmodeler is scaling the 512x512 up? I'm not sure, but it's worth a shot..

    I replaced the .wtd a few times, and it would occasionally fix the issue. However, loading the game up the next time it was broken again.

    Any help, as usual, is greatly appreciated.

    Thanks!

  12. Did you Make sure the socket type of your CPU matches the socket type of your motherboard?

    Look for a four pin power connector near your Cpu and make sure that there is a power connector attached from the power supply.

    What is the wattage of your power supply? Maybe its not enough?

    Things turning on means that your power supply is working. Generally doesn't have to do with the motherboard.

  13. So i had to re-download my gta IV, and after i reinstalled the ENB, i noticed this:

    2012101600007.jpg

    My ELS taillight is all torn up!

    I know it has to do with my ENB because before i modified it, it wasn't like that.

    Any help is appreciated,

    Thanks!

  14. I've got to go to work for an hour, but i'll get some screens up when i get back. Didn't know that about the RearglassR and Radar! the radar was there when i DL'd it, so i never thought of it. Thanks!

    i'm really not sure what to do, would anyone be willing to download the file and take a look at it for me? i need a fresh set of eyes to look it over, and screenies are kind of a hassle.

  15. So i've been working on replacing the rims on an unlocked crown vic, something that i've done before. Everything looks great in zmodeler, but when i load it into the game, this happens:

    In Game:

    2012101600006.jpg

    and then my blinking ELS taillights are messed up too:

    2012101600004.jpg

    in Zmodeler:

    dwm2012101710141373.png

    dwm2012101710135109.png

    dwm2012101710143554.png

    dwm2012101710144725.png

    42697310150638234878988.jpg

    It kind of looks like someone tore the texture on the right taillight.

    i've added screens of what it looks like in zmodeler.

    Also accidentally added a picture of my dog from a year ago. Enjoy it!

    Any help would further prevent me from bashing my face off the keyboard, Thank you!

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