Everything posted by 00T.K00
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TaserBarbsSP
This is the first time I've seen a case like this. I'll try to find a solution, but I'm not sure if I'll be able to.
- 13 comments
- 3 reviews
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TaserBarbsSP
- 13 comments
- 3 reviews
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TaserBarbsSP
I see. I don’t live in a society where guns are common, so I’m not very familiar with it, haha. I’ll consider making that change. Even if we implement it, we plan to make it switchable.
- 13 comments
- 3 reviews
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TaserBarbsSP
- 13 comments
- 3 reviews
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TaserBarbsSP
I'd like to tweak the code so that the settings are a little easier to understand. Thank you for the valuable information. I’ll make the necessary adjustments.
- 13 comments
- 3 reviews
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TaserBarbsSP
Have you downloaded this yet? https://github.com/scripthookvdotnet/scripthookvdotnet-nightly/releases
- 13 comments
- 3 reviews
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TaserBarbsSP
- 569 downloads
- Version 1.1.0
This is a mod that fires electrode needles from a Taser. Please see the README for details. INSTALL Please place only the two files in the ZIP—the CSand the INI—into the “scripts” folder for GTA V. They will work with the already installed ScriptHookVDotNet. Here's how to use it: Use the weapon attachment toggle key to show or hide the laser sight. To hide the electrode needles, press the Backspace key. Check out the showcase here. Showcase- 13 comments
- 3 reviews
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Don’t let police vehicles backfire!
- 39 downloads
- Version 1.0.0
Have you ever experienced backfiring when you changed the engine sound of a police vehicle? It doesn’t sound very realistic. That’s why I developed this script. It disables backfiring for police vehicles and any vehicles you’ve customized yourself. INSTALL Please place only the two files in the ZIP—the DLL and the INI—into the “scripts” folder for GTA V. They will work with the already installed ScriptHookVDotNet. Please post any requests or bug reports in the comments section below. -
[PolicingRedefined/CDF] - BetterBackup
Thanks for the reply. That’s what happens when you call for backup one after another. I’ll use a circle for the second one and beyond.
- 25 comments
- 2 reviews
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[PolicingRedefined/CDF] - BetterBackup
It worked out fine. Thank you. However, I’d like you to sort out the issue where, if I request two or more cars, they end up overlapping with the first one I called. Also, personally, I’d like an option—like on UB—where, if I use Code 2, the car defaults to arriving behind the one I last used. I’m not sure if this is possible, but Weapon synchronisation: Synchronising weapons with your partner Multi-transport: Allowing two people to be transported at the same time Spikes: Disabling police vehicle spikes (during pursuit) It would be a great help if these could be implemented
- 25 comments
- 2 reviews
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[PolicingRedefined/CDF] - BetterBackup
- 25 comments
- 2 reviews
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[PolicingRedefined/CDF] - BetterBackup
- 25 comments
- 2 reviews