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TAG1534

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  1. bravo six seven started following TAG1534
  2. Thats for the comments. Not sure why it’s doing that for you. Others in my discord say it working fine. Are you sure you have all decencies installed?
  3.    TAG1534 reacted to a post in a topic: Welcome to the new LCPDFR.com (LCPDFR.com 9!)
  4.    TAG1534 reacted to a review on a file: TAG's Callouts
  5.    TAG1534 reacted to a comment on a file: TAG's Callouts
  6.    TAG1534 reacted to a comment on a file: TAG's Callouts
  7. Hi here. Have you installed it correctly. Make sure ALL files are installed and in their correct locations. most important is having Newtonsoft.json.doll net45 which is included within the download. That goes in main game directory and ensuring that the en-EN.json file in the plugins/LSPDFR/TAGsCallout/lang/. Is renamed to en-US that should fix all issue with crash on duty cycling.
  8. Awesome to hear that you have been a long time user of the pack. Can you message me on discord with you RPH.log please
  9. I am sorry to hear this, have you read the Disclaimer at the Top, also need to ensure you have NewtonSoft.json.dll net45 installed then it will stop. FYI yes I am looking into the code and sorting things out. I am also only able to really work on the pack during the weekend for a few hours at a time. So I don't have time to fix everything at once, I do what I can and then upload it. But once again, the pack works fine on my PC, maybe you are missing some Dependencies or another issue. Feel free to reach out to me on discord where myself, or my support team can help you further.
  10.    Gelse16 reacted to a comment on a file: TAG's Callouts
  11. Yeah man that would be awesome. I will get a document setup for you to translate. I’ll dm you when I have it sorted. Thank you
  12.    TAG1534 reacted to a comment on a file: TAG's Callouts
  13.    JMMA2506 reacted to a comment on a file: TAG's Callouts
  14. Thank you. I’m glad you enjoy the pack Hey bray. Unfortunately no I don’t at the moment sorry.
  15.    TAG1534 reacted to a comment on a file: TAG's Callouts
  16. Yeah as long as you have 1.5.0 you’re up to date. Mistake in the code on my end. Sorry
  17.    TAG1534 reacted to a comment on a file: TAG's Callouts
  18. Tu pc cambia El lenguaje automaticamente pero pero en el futuro hare una actualización para que se detecte automáticamente a través del idioma del juego y incluiré una opción en el archivo .ini para alternar entre la detección automática y la configuración manual.
  19. Yeah I remember a while back asking you some questions about the stats system and you were very helpful. I appreciate it.
  20.    BlueLine Vibes reacted to a comment on a file: TAG's Callouts
  21.    Yasd reacted to a file: TAG's Callouts
  22. Aaron's Workshop started following TAG1534
  23.    Sparky81 reacted to a file: TAG's Callouts
  24.    Charlie S40 reacted to a comment on a file: TAG's Callouts
  25. Hey guys awesome to see you all tried that pack glad that you liked it. Yep I will add those in and make it so the callout doesn't auto code 4 for an investigation call or for calls with more storyline. I appreciate the feedback. I will roll out a new update ASAP. EDIT*** sorry its been awhile since I have looked at the code. Within the .ini file, there is an option for AutoEndCallout. This option will stop "ALL" Calls from Code 4ing when you have arrested anyone, your player has died, the suspect/s or other civ/s has died.
  26.    BJ USA reacted to a file: TAG's Callouts
  27. DemonHunter started following TAG1534
  28.    Julian Tillman reacted to a file: TAG's Callouts
  29.    DCarausu reacted to a comment on a file: TAG's Callouts
  30.    ebmsebm reacted to a file: TAG's Callouts
  31. That sounds like an amazing callout idea. I can give it a go
  32.    TAG1534 reacted to a comment on a file: TAG's Callouts
  33. Sorry about this. I will have a look when I get home from work in a couple hours. And see what’s going on. I’m hoping to push an update this weekend as I know of a few other bugs. Thank you for letting me know.
  34. eso es asombroso. No, no te preocupes, no necesitas cancelar la descarga. pero si lo deseas, ¿puedo agregar un oink en la descripción del paquete?
  35. TAG1534 started following CalloutClass
  36. Hi there I'm not sure if it is possible to do but, I would like to create a "CalloutBase.cs" that uses LSPDFR's Variable functions like OnBeforeCalloutDisplayed(), OnCalloutAccepted(), or Proccess() and basically have my own functions that are called within the callout scripts themselves then they transfer the data to LSPDFR via the CalloutBase.cs to tell LSPDFR whats happening within the callout. Rough Example: -------------------- CalloutBase.cs OnCallAccepted() Gathers all the data from the specific callout like it normally would if it was just LSPDFR Then calls lspdfr OnCalloutAccepted() using the data it got from above. base.OnCallAccepted -------------------- Right, so my callout scripts will still use the generic style of making the Callouts, but for example if I wanted to add something within the calls, rather than going through each script, I can just add it into that specific function to add it to all callouts. sorry if it sounds confusing lol
  37.    TAG1534 reacted to a comment on a file: TAG's Callouts
  38. Hola, si, eso es increíble. Yo haría eso. ¿Estás dispuesto a compartir eso y puedo agregarlo al paguete? I would love for that man. I appreciate it.

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