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TAG1534

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  1. Love
    TAG1534 reacted to Cyan in Welcome to the new LCPDFR.com (LCPDFR.com 9!)   
    Since October of last year, we’ve been hard at work on a modern, refreshed redesign of LCPDFR.com. Today, we’re excited to finally share it with you.

    This new version of the site isn’t just a visual upgrade. Behind the scenes, we’ve rebuilt a lot of the core systems that power LCPDFR.com – from the way pages load, to how content is organised, to the tools we’ll be able to build on top of this platform going into 2026 and beyond. We’ve also migrated our custom downloads system and several other bespoke features onto this new foundation.

    This launch marks the ninth design update LCPDFR.com has had, and it’s the biggest change since our last major overhaul in 2015 – almost a decade ago.

    A Fresh Look, Built for Today
    The new site introduces a clean, modern interface designed to be faster, clearer and more intuitive to navigate.
    Light & Dark Mode
    The site now supports a fully integrated light and dark mode that follows your operating system’s preference. If you’d rather choose manually, you can toggle between themes using the control at the bottom of the site.
    Redesigned Editor
    Our content editor has been completely rebuilt. It’s more powerful, more responsive, and much easier to use than the previous version. Whether you’re writing mod descriptions, making posts, or writing private messages, the editing experience should feel significantly smoother.

    Mods: Front and Center
    Mods are at the heart of LCPDFR.com, so we’ve made sure they’re easier than ever to find and browse.
    Mods First in Navigation
    You’ll now see the Mods portal prominently placed as the first item in the navigation, reflecting what most visitors come here for.
    New Grid-Based Layout
    Mods are now presented in an expansive grid view, making it easier to scan through content, compare options at a glance, and discover new creations.

    Improved Tag Browsing
    Tags now play a much bigger role in helping you discover content. Clicking any tag will take you to a dedicated tag results page, where you can explore all related content in one place.



    Smarter Search
    Finding exactly what you’re looking for should feel quicker and more flexible.
    Quicksearch with Filters
    The quicksearch has been upgraded with built-in filters, including the ability to search directly by tags. This makes it easier to narrow down results and jump straight to the content you care about.

    A full search overhaul is in progress, and what you see in quicksearch today is just a small preview of what’s coming.


    Known Issues
    As with any major platform change, there are a few rough edges we’re already aware of:
    Some content pages under LSPDFR, LML, and RESOURCES may currently appear broken or incorrectly formatted. We’re actively working on fixing these layouts.
    The GTA V Native Database is currently not displaying.
    Some profiles are showing an error 500.
    There are some issues with LSPDFR Sync, we have paused our Pateron until fully resolved.
    A small amount of users may be experiencing issues with notifications.
    Multiple issues reported by community members (thank you) in this thread.
    Some of these have now been fixed. Please continue to report any issues you see.
    Thank you for your patience while we work through these issues. Your feedback here is especially helpful, so if you spot anything else that looks off, please let us know.

    What's Next and Fixes
    This redesign is just the foundation for what’s coming next. With the new platform in place, we’ll be able to iterate more quickly and deliver new features faster than before. Over the next days and weeks, our main focus will be on tightening up the rough edges from this migration and fixing the issues that you might find.
    Here are some of the things at the top of our list:
    New API for the Mods Center
    We've almost finished work on a new API for our mod center - we just have a few changes to make and we hope to share updates on this in the coming days.
    Full Search Overhaul
    Beyond the improvements you can already see in quicksearch, we’re planning a complete search upgrade to make finding content more accurate, more powerful, and more pleasant overall.
    Visual and UX Polish
    You may notice small visual quirks, spacing issues, or inconsistent elements across the site. We’re tracking these and will be rolling out incremental polish updates as we go.

    This is a big milestone for LCPDFR.com, and we’re really excited to finally share it with you. Take a look around, try out the new features, and let us know what you think – your feedback will help us shape the next round of improvements.

    We also hope to have some LSPDFR Enhanced news to share with you in the coming days.

    Cyan.
  2. Love
    TAG1534 reacted to LMS in Custom Blip Images   
    It should look like this:
     
    blip.Sprite = BlipSprite.Dead;
     
    Or if the sprite is not defined by RPH:
     
    blip.Sprite = (BlipSprite)600;
  3. Love
    TAG1534 reacted to LMS in How to get ped mugshots   
    In GTA, the world is your canvas. Depending on how creative you want to get, you could even play a YouTube video on a truck (not that you should, but you could).
     

     
  4. Like
    TAG1534 reacted to Yasd in Getting animations   
    https://docs.ragepluginhook.net/html/62951c37-a440-478c-b389-c471230ddfc5.htm
     
  5. Like
    TAG1534 reacted to GTAbear in Getting animations   
    Complicated, because there is no(?) easy readable source. The files has cryptic names and are hard to find.
    as an example we have
     
    amb@code_human_cower_stand@female@react_cowering
        base_back_left
        base_back_left_exit
        base_back_right
        base_back_right_exit
        base_front
        base_front_exit
        base_left
        base_left_exit
        base_right
        base_right_exit
        flinch
    amb@code_human_cower_stand@female@react_cowering
    -is the folder/ animationDictionary
    -Each of the below listed are animations in that Dictionary.

    Then you need the RAGE.method PlayAnimation:
    public AnimationTask PlayAnimation(
        AnimationDictionary animationDictionary,
        string animationName,
        int timeout,
        float blendInSpeed,
        float blendOutSpeed,
        float startPosition,
        AnimationFlags flags
    The collection of animation has been made by alexG.
    There are more than 150000.....!
    Non has usage friendly names.....
    You find it here:
    https://alexguirre.github.io/animations-list/
     
  6. Like
    TAG1534 got a reaction from DazedNug in Classic Theme (April 1st 2023)   
    it would be super cool if it could stay like this
     
  7. Like
    TAG1534 got a reaction from Cyan in Classic Theme (April 1st 2023)   
    it would be super cool if it could stay like this
     
  8. Love
    First, you will need to add that task to get the peds to drive away. The problem really lies with why a pursuit isn't being initiated.
     
    I suspect that the code is not being repeatedly checked / something is preventing Process() from looping.
    I would add some logging to:
    A) Check Process() is looping - where you are checking whether a pursuit should occur.
    B) Add some logging to check the status of your parameters put forth in your if statement - and ensure they are being met. This could explain why a pursuit isn't being created.
     
    This should help troubleshoot your problem. 😄 
     
    EDIT: After a more thorough review of your code, I've found a problem.
    You are checking if (Game.LocalPlayer.Character.DistanceTo(SuspectVhicle.Position) <= 20f) but you are only checking this if the player is within 10f of the SpawnPoint.
     
    That means - it will stop looping. Because as soon as the player leaves the original spawnpoint to find the vehicle, your code for checking a pursuit stops! And therefore, no pursuit will be created because your code stops checking for it!
  9. Like
    TAG1534 reacted to BlueLine Vibes in [SOLVED] Crash with ScriptHook Dot Net   
    Just encase others stumble upon this in the future using Google search for their crash issues:

    If you are launching RPH and it locks up mid load screen and crashes to desktop, there is a good chance that it could be ScriptHookVDoTNet if you have it installed.  Some of you that happened to stumble upon this read already gave up on SHVDN and you had to unfortunately uninstall some of your favorite scripts. 

    So for those of you that really want to use scripts like Fast Draw, Ambient FX, Mission Maker and several more, then do this work around.  Now this is not a fix by any means, but hey it will get you through that patrol and perhaps another 2 or 3 more. It will eventually crash again and you would have to rinse and repeat. 

    After it crashes,  go to OpenIV > Tools > ASI Manager > Uninstall all 3 of your ASI managers.  Close OpenIV, then REBOOT your PC (yes you need to do this. Does it suck? Of course!  Welcome to my world.

    After Reboot,  Log back into Steam (if that is what your GTA 5 is under) it helps GTA to load more effectively.  Go to OpenIV > Tools > ASI Manager > Reinstall all 3 of your ASI managers (or at the very least the top 2), Now close out of OpenIV, Fire up RPH and happy patrolling with your favorite scripts. 

    This usually works 99% of the time so that you can at least enjoy 1-3 game play sessions.  If I figure anything else out to make this smoother, I will post back here.  

     
  10. Like
    Sorry I know it is confusing haha, but yes both are the issue, I had already tried that "Fix" to get the peds to drive away. But if i do it that way. For some reason it won't register that I am close to the vehicle.. I'm sorry if i have confused you. But I do really appreciate your help.. 
     
    Let me try another way. 
     
    After I spawn the "Ped" in and I warp it into the "SusVehicle".. I want them to drive away. You then "Follow" the car to find where they are and upon reaching "15f" Away from the "SusVehicle" i want it to initiate a pursuit. if that is possible.

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