Everything posted by TAG1534
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TAG's Callouts
Thats for the comments. Not sure why it’s doing that for you. Others in my discord say it working fine. Are you sure you have all decencies installed?
- 156 comments
- 8 reviews
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TAG's Callouts
Hi here. Have you installed it correctly. Make sure ALL files are installed and in their correct locations. most important is having Newtonsoft.json.doll net45 which is included within the download. That goes in main game directory and ensuring that the en-EN.json file in the plugins/LSPDFR/TAGsCallout/lang/. Is renamed to en-US that should fix all issue with crash on duty cycling.
- 156 comments
- 8 reviews
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TAG's Callouts
Awesome to hear that you have been a long time user of the pack. Can you message me on discord with you RPH.log please
- 156 comments
- 8 reviews
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TAG's Callouts
I am sorry to hear this, have you read the Disclaimer at the Top, also need to ensure you have NewtonSoft.json.dll net45 installed then it will stop. FYI yes I am looking into the code and sorting things out. I am also only able to really work on the pack during the weekend for a few hours at a time. So I don't have time to fix everything at once, I do what I can and then upload it. But once again, the pack works fine on my PC, maybe you are missing some Dependencies or another issue. Feel free to reach out to me on discord where myself, or my support team can help you further.
- 156 comments
- 8 reviews
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TAG's Callouts
Yeah man that would be awesome. I will get a document setup for you to translate. I’ll dm you when I have it sorted. Thank you
- 156 comments
- 8 reviews
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TAG's Callouts
- 156 comments
- 8 reviews
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TAG's Callouts
- 156 comments
- 8 reviews
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TAG's Callouts
Tu pc cambia El lenguaje automaticamente pero pero en el futuro hare una actualización para que se detecte automáticamente a través del idioma del juego y incluiré una opción en el archivo .ini para alternar entre la detección automática y la configuración manual.
- 156 comments
- 8 reviews
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TAG's Callouts
Yeah I remember a while back asking you some questions about the stats system and you were very helpful. I appreciate it.
- 156 comments
- 8 reviews
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TAG's Callouts
Hey guys awesome to see you all tried that pack glad that you liked it. Yep I will add those in and make it so the callout doesn't auto code 4 for an investigation call or for calls with more storyline. I appreciate the feedback. I will roll out a new update ASAP. EDIT*** sorry its been awhile since I have looked at the code. Within the .ini file, there is an option for AutoEndCallout. This option will stop "ALL" Calls from Code 4ing when you have arrested anyone, your player has died, the suspect/s or other civ/s has died.
- 156 comments
- 8 reviews
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TAG's Callouts
- 156 comments
- 8 reviews
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TAG's Callouts
Sorry about this. I will have a look when I get home from work in a couple hours. And see what’s going on. I’m hoping to push an update this weekend as I know of a few other bugs. Thank you for letting me know.
- 156 comments
- 8 reviews
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TAG's Callouts
eso es asombroso. No, no te preocupes, no necesitas cancelar la descarga. pero si lo deseas, ¿puedo agregar un oink en la descripción del paquete?
- 156 comments
- 8 reviews
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CalloutClass
Hi there I'm not sure if it is possible to do but, I would like to create a "CalloutBase.cs" that uses LSPDFR's Variable functions like OnBeforeCalloutDisplayed(), OnCalloutAccepted(), or Proccess() and basically have my own functions that are called within the callout scripts themselves then they transfer the data to LSPDFR via the CalloutBase.cs to tell LSPDFR whats happening within the callout. Rough Example: -------------------- CalloutBase.cs OnCallAccepted() Gathers all the data from the specific callout like it normally would if it was just LSPDFR Then calls lspdfr OnCalloutAccepted() using the data it got from above. base.OnCallAccepted -------------------- Right, so my callout scripts will still use the generic style of making the Callouts, but for example if I wanted to add something within the calls, rather than going through each script, I can just add it into that specific function to add it to all callouts. sorry if it sounds confusing lol
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TAG's Callouts
Hola, si, eso es increíble. Yo haría eso. ¿Estás dispuesto a compartir eso y puedo agregarlo al paguete? I would love for that man. I appreciate it.
- 156 comments
- 8 reviews
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TAG's Callouts
Do you have discord. I can show you some stuff I am working on, its also easier to communicate with one another
- 156 comments
- 8 reviews
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TAG's Callouts
Can you please join the discord and create a ticket so i can help easier and I can communicate with you easier. Thanks TAG_1534
- 156 comments
- 8 reviews
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TAG's Callouts
I will have a look into that. But its most likely because the more AI/Ped/Vehicles you add into a callout the more resource heavy it becomes. But i will give it a try and see how it handles and let you know 😄
- 156 comments
- 8 reviews
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TAG's Callouts
Thanks OfficerIIIBurak these look like they’d be some really interesting callouts. I’ll keep them in mind. Thank you 😊 Thank you for the amazing video showcase again CriminalJustice and linking it’s here. ❤️
- 156 comments
- 8 reviews
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TAG's Callouts
Hey man I've looked over the RPH.log and there no crashes on there? atleast non caused by TAGsCAllouts. Not sure if you gave me the wrong log file or anything but yeah I couldn't see anything in there.
- 156 comments
- 8 reviews
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TAG's Callouts
- 156 comments
- 8 reviews
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TAG's Callouts
- 156 comments
- 8 reviews
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TAG's Callouts
- 156 comments
- 8 reviews
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TAG's Callouts
- 156 comments
- 8 reviews
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TAG's Callouts
- 156 comments
- 8 reviews