Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

eazbox

Members
  • Joined

  • Last visited

Everything posted by eazbox

  1. Hello, this looks very nice and thanks for sharing. Will there be any Slicktop Bravado Buffalo STX?
  2. I couldnt just leave it alone lol, i have searched and searched the xml lines up and down in MANY addons and i now know what xml file is bugged/missing some lines in Looking at all those lines made me remember the old days when i was new to HTML coding 😄 I would leave a comment on the mod page for it to help, but since i been getting so much "bashing" from "people" here i wont.
  3. Hello, i like to ask, how come you removed Automatic Error Reporting Enabled = in the updates? Are users now forced to be online when they use the updated versions without that option?
  4. No i am not, none of the 10 addons i got are OIV. So in the Future when you dont know what your talking about, dont assume anything.
  5. Thank you so much for the extra work. Will try and see if i can make myself a nice pack to use ingame instead of LAPD theme. 😄
  6. Thank you, i will ofc change my opinion when that is fixed. Sorry for the reaction, but im so sick and tired of false downloads etc., and videos of mods that is not what it looks and this i guess what just an outburst because of what i found lately.
  7. Why is this listed as Addon when the downloaded file does not have addon in it?
  8. Hello and thanks for reply, that i dont have, i only have outfits in that folder, because i did not want anything else from EUP. Any other suggestions?
  9. Hello, i been trying to make all police stations empty, like no cars that spawns, but they still spawn even tho i removed all SpawnsAmbiently in agency.xml and all cars have FLAG_DONT_SPAWN_IN_CARGEN in vehicle.meta and they still spawn.. LSPDFR ini is: # Recommended preset Main.PreloadAllModels = false Callouts.Multiplier = 250 WorldEvents.IntervalMultiplier = 1.0f WorldEvents.MaxNumberOfEvents = 1 Chase.CopsCanCommandeerVehicles = true Main.WorkaroundDLCVehicles = true #Defaults Ambient.DisableAmbientGameCopSpawnBlock = true Ambient.DisablePlayerFlashlightOverride = false Ambient.DisablePlayerHolsteringActions = true Ambient.DisableEscapedSuspectEncounter = true Ambient.EscapedSuspectEncounterInterval = 45000 AmbientSpawn.DisableRandomUnits = true AmbientSpawn.SpawnFrequency = 5000 AmbientSpawn.MaxCopsInArea = 2 AmbientSpawn.MaxSpawnedCopsInArea = 2 BackupManager.LastBackupRequestResetInterval = 30000 Callouts.DisableBigRadar = false Chase.AmbientResponseOfficersAssignedThreshold = 2 Chase.AmbientResponseOfficersAssignedInAreaThreshold = 2 Chase.DisableAmbientAI = true Chase.DisableCameraFocus = true Chase.DisableTrafficDensityAdjustments = false Chase.ExhaustionInterval = 25000 Chase.ExhaustionDuration = 30000 Chase.MaxUnitsPerSuspect = 2 Chase.MaxUnits = 3 Chase.SuspectEscapeTime = 90000 Chase.TrafficDensityBudget = 2 Chase.TrafficDensityMultiplier = 0.5f Frisking.DisableCovid19Items = true Holdup.TimeMultiplier = 1.0f KeyHandler.AlwaysDisplayKeyboardKeys = false Main.DisableAmbientScriptHooks = false Main.DisableGameBlipHiding = false Main.DisableMultiplayerMap = false Networking.DisableServerCommunication = false Networking.DisableDiscordRichPresence = true PoliceStation.DisableAmbientSpawn = true And my Agency.xml: <Agencies> <Agency> <Name>Los Santos Police Department</Name> <ShortName>LSPD</ShortName> <ScriptName>lspd</ScriptName> <Inventory>default</Inventory> <TextureDictionary>web_lossantospolicedept</TextureDictionary> <TextureName>web_lossantospolicedept</TextureName> <Loadout> <Name>Patrol Unit</Name> <Vehicles> <Vehicle>police</Vehicle> <Vehicle>police2</Vehicle> <Vehicle>police3</Vehicle> <Vehicle is_dlc="true">police5</Vehicle> <Vehicle is_dlc="true">polgauntlet</Vehicle> </Vehicles> <Peds> <!-- 70% chance of male peds --> <Ped chance="60" outfit="lspd_cop.m_base" inventory="patrol">mp_m_freemode_01</Ped> <!-- Specifically the "base" variation, with no rank insignia --> <Ped chance="10" outfit="lspd_cop" inventory="patrol_stun">mp_m_freemode_01</Ped> <!-- Any variation - could possibly have rank insignia - will also have a stun weapon --> <!-- 30% chance of female peds --> <Ped chance="25" outfit="lspd_cop.f_base" inventory="patrol">mp_f_freemode_01</Ped> <!-- Specifically the "base" variation, with no rank insignia --> <Ped chance="5" outfit="lspd_cop" inventory="patrol_stun">mp_f_freemode_01</Ped> <!-- Any variation - could possibly have rank insignia - will also have a stun weapon --> </Peds> <NumPeds min="2" max="2" /> <Flags> <!-- Makes the unit eligible to be called for prisoner transport. Only use this if there will be free seats for prisoners. --> <Flag>RespondsAsBackup</Flag> <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. --> <!-- Makes the unit eligible to spawn ambiently - e.g. on patrol in the area or outside of police stations --> </Flags> </Loadout> <Loadout> <Name>Transport Unit</Name> <Vehicles> <Vehicle>policet</Vehicle> </Vehicles> <Peds> <Ped chance="100" outfit="lspd_cop">mp_m_freemode_01</Ped> </Peds> <NumPeds min="1" max="2" /> <Flags>RespondsAsTransport</Flags> <!-- Makes the unit eligible to be called for prisoner transport. Only use this if there will be free seats for prisoners. --> </Loadout> </Agency> <Agency> <Name>Los Santos County Sheriff</Name> <ShortName>LSSD</ShortName> <ScriptName>lssd</ScriptName> <Inventory>default</Inventory> <TextureDictionary>dia_police</TextureDictionary> <TextureName>dia_police</TextureName> <Loadout> <Name>Patrol Unit</Name> <Vehicles> <Vehicle>sheriff</Vehicle> </Vehicles> <Peds> <!-- 75% chance of male peds --> <Ped chance="60" inventory="patrol">s_m_y_sheriff_01</Ped> <!-- 60% chance of male sheriff ped with basic patrol inventory --> <Ped chance="15" inventory="patrol_stun">s_m_y_sheriff_01</Ped> <!-- 15% chance of male sheriff ped with stun gun --> <!-- 25% chance of female peds --> <Ped chance="20" inventory="patrol">s_f_y_sheriff_01</Ped> <!-- 20% chance of female sheriff ped with basic patrol inventory --> <Ped chance="5" inventory="patrol_stun">s_f_y_sheriff_01</Ped> <!-- 5% chance of female sheriff ped with stun gun --> </Peds> <NumPeds min="1" max="2" /> <Flags> <!-- Makes the unit eligible to be called for prisoner transport. Only use this if there will be free seats for prisoners. --> <Flag>RespondsAsBackup</Flag> <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. --> <!-- Makes the unit eligible to spawn ambiently - e.g. on patrol in the area or outside of police stations --> </Flags> </Loadout> </Agency> <Agency> <Name>San Andreas Highway Patrol</Name> <ShortName>SAHP</ShortName> <ScriptName>sahp</ScriptName> <Inventory>default</Inventory> <TextureDictionary>s_m_y_hwaycop_01</TextureDictionary> <TextureName>decl_diff_001_a_uni</TextureName> <Loadout> <Name>Motor Unit</Name> <Vehicles> <Vehicle>police4</Vehicle> <Vehicle>policeb</Vehicle> </Vehicles> <Peds> <Ped comp_uppr="1" comp_decl="1" comp_lowr="0" prop_head="0" helmet="true" inventory="biker">s_m_y_hwaycop_01</Ped> </Peds> <NumPeds min="1" max="1" /> <Flags> <Flag>RespondsAsBackup</Flag> <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. --> <!-- Makes the unit eligible to spawn ambiently - e.g. on patrol in the area or outside of police stations --> </Flags> </Loadout> </Agency> <Agency> <Name>North Yankton State Patrol</Name> <ShortName>NYSP</ShortName> <ScriptName>nysp</ScriptName> <TextureDictionary>dia_police</TextureDictionary> <TextureName>dia_police</TextureName> <Inventory>default</Inventory> <Loadout> <Name>Patrol Unit</Name> <Vehicles> <Vehicle>policeold1</Vehicle> <Vehicle>policeold2</Vehicle> </Vehicles> <Peds> <Ped prop_head="0">s_m_m_snowcop_01</Ped> <Ped prop_head="1">s_m_m_snowcop_01</Ped> </Peds> <NumPeds min="1" max="2" /> <Flags> <!-- Makes the unit eligible to be called for prisoner transport. Only use this if there will be free seats for prisoners. --> <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. --> </Flags> </Loadout> </Agency> <Agency> <Name>Los Santos Police Department SWAT</Name> <ShortName>LSPD</ShortName> <ScriptName>lspd_swat</ScriptName> <Inventory>swat</Inventory> <Parent>lspd</Parent> <Loadout> <Name>SWAT Unit</Name> <Vehicles> <Vehicle extra_1="false" extra_2="false">police</Vehicle> </Vehicles> <Peds> <Ped chance="70" comp_head="0" comp_uppr="0" comp_tex_uppr="0" comp_task="2" comp_accs="2" randomizeProps="false" prop_eyes="2">s_m_y_cop_01</Ped> <Ped chance="15" comp_head="1" comp_uppr="0" comp_tex_uppr="1" comp_task="2" comp_accs="2" randomizeProps="false" prop_eyes="2">s_m_y_cop_01</Ped> <Ped chance="15" comp_head="2" comp_uppr="0" comp_tex_uppr="2" comp_task="2" comp_accs="2" randomizeProps="false" prop_eyes="2">s_m_y_cop_01</Ped> </Peds> <NumPeds min="2" max="2" /> <Flags> <Flag>SWAT</Flag> <!-- This is a special flag which enhances the combat abilities of all officers within the loadout. --> <Flag>RespondsAsBackup</Flag> <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. --> </Flags> </Loadout> </Agency> <Agency> <Name>Los Santos County Sheriff SWAT</Name> <ShortName>LSSD</ShortName> <ScriptName>lssd_swat</ScriptName> <Inventory>swat</Inventory> <Parent>lssd</Parent> <Loadout> <Name>SWAT Unit</Name> <Vehicles> <Vehicle>sheriff2</Vehicle> </Vehicles> <Peds> <Ped comp_task="2" comp_uppr="0" comp_hand="0" randomizeProps="false">s_m_y_sheriff_01</Ped> </Peds> <NumPeds min="2" max="2" /> <Flags> <Flag>SWAT</Flag> <!-- This is a special flag which enhances the combat abilities of all officers within the loadout. --> <Flag>RespondsAsBackup</Flag> <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. --> </Flags> </Loadout> </Agency> <Agency> <Name>National Office of Security Enforcement</Name> <ShortName>NOOSE</ShortName> <ScriptName>noose</ScriptName> <TextureDictionary>ap1_03</TextureDictionary> <TextureName>ap1_03_noose2bap1_03_noose2</TextureName> <Inventory>swat</Inventory> <Loadout> <Name>SWAT Unit</Name> <Vehicles> <Vehicle>fbi2</Vehicle> </Vehicles> <Peds> <Ped chance="80" outfit="mp_noose.m_base">mp_m_freemode_01</Ped> <Ped chance="20" outfit="mp_noose.f_base">mp_f_freemode_01</Ped> </Peds> <NumPeds min="4" max="4" /> <Flags> <Flag>SWAT</Flag> <!-- This is a special flag which enhances the combat abilities of all officers within the loadout. --> <Flag>RespondsAsBackup</Flag> <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. --> </Flags> </Loadout> </Agency> <Agency> <Name>LSPD Air Support Unit</Name> <ShortName>LSPD</ShortName> <ScriptName>lspd_asu</ScriptName> <Parent>lspd</Parent> <Inventory>default</Inventory> <Loadout> <Name>Air Unit</Name> <Vehicles> <Vehicle livery="1">polmav</Vehicle> </Vehicles> <Peds> <Ped comp_accs="1" comp_decl="0" helmet="true">s_m_y_pilot_01</Ped> </Peds> <NumPeds min="2" max="2" /> <Flags> <Flag>RespondsAsBackup</Flag> <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. --> </Flags> </Loadout> </Agency> <Agency> <Name>NOOSE Air Support Unit</Name> <ShortName>NOOSE</ShortName> <ScriptName>noose_asu</ScriptName> <Parent>noose</Parent> <Inventory>default</Inventory> <Loadout> <Name>Air Unit</Name> <Vehicles> <Vehicle weapon="VEHICLE_WEAPON_PLAYER_BUZZARD">buzzard</Vehicle> </Vehicles> <Peds> <Ped chance="80" outfit="mp_noose">mp_m_freemode_01</Ped> <Ped chance="20" outfit="mp_noose">mp_f_freemode_01</Ped> </Peds> <NumPeds min="4" max="4" /> <Flags> <Flag>RespondsAsBackup</Flag> <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. --> </Flags> </Loadout> </Agency> <Agency> <Name>Los Santos Fire Department (EMS)</Name> <ShortName>LSFD</ShortName> <ScriptName>lsfd</ScriptName> <Loadout> <Name>Rescue Ambulance</Name> <Vehicles> <Vehicle livery="2">ambulance</Vehicle> </Vehicles> <Peds> <Ped chance="50" randomizeProps="true">s_m_m_paramedic_01</Ped> <Ped chance="15" outfit="mp_ems">mp_m_freemode_01</Ped> <Ped chance="10" outfit="mp_ems_jacket">mp_m_freemode_01</Ped> <Ped chance="15" outfit="mp_ems">mp_f_freemode_01</Ped> <Ped chance="10" outfit="mp_ems_jacket">mp_f_freemode_01</Ped> </Peds> <NumPeds min="2" max="2" /> <Flags> <Flag>RespondsAsBackup</Flag> <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. --> </Flags> </Loadout> </Agency> <Agency> <Name>Los Santos Fire Department (Fire)</Name> <ShortName>LSFD</ShortName> <ScriptName>lsfd_fire</ScriptName> <Parent>lsfd</Parent> <Inventory>fire</Inventory> <Loadout> <Name>Fire Truck</Name> <Vehicles> <Vehicle>firetruk</Vehicle> </Vehicles> <Peds> <Ped chance="40" comp_uppr="0" comp_lowr="0" comp_accs="0" randomizeProps="true">s_m_y_fireman_01</Ped> <Ped chance="40" outfit="mp_fire">mp_m_freemode_01</Ped> <Ped chance="20" outfit="mp_fire">mp_f_freemode_01</Ped> </Peds> <NumPeds min="2" max="2" /> <Flags> <Flag>RespondsAsBackup</Flag> <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. --> </Flags> </Loadout> <Loadout> <Name>Fire Truck (SCBA)</Name> <Vehicles> <Vehicle>firetruk</Vehicle> </Vehicles> <Peds> <Ped chance="80" outfit="mp_fire_scba" clipset="move_m@fire">mp_m_freemode_01</Ped> <Ped chance="20" outfit="mp_fire_scba" clipset="move_m@fire">mp_f_freemode_01</Ped> </Peds> <NumPeds min="4" max="4" /> <Flags> <Flag>RespondsAsBackup</Flag> <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. --> </Flags> </Loadout> </Agency> <!-- The following agencies do not patrol by default but are defined nonetheless. By default, the DOA and SASPA will not be available as backup. --> <Agency> <Name>Federal Investigation Bureau</Name> <ShortName>FIB</ShortName> <ScriptName>fib</ScriptName> <TextureDictionary>s_m_m_fibsec_01</TextureDictionary> <TextureName>decl_diff_001_a_uni</TextureName> <Inventory>default</Inventory> <BadgeModel>prop_fib_badge</BadgeModel> <EvidenceMarkerModel>ch_prop_ch_fib_01a</EvidenceMarkerModel> <Loadout> <Name>Investigation Team</Name> <Vehicles> <Vehicle>fbi</Vehicle> <Vehicle>fbi2</Vehicle> </Vehicles> <Peds> <Ped chance="15" outfit="mp_fib">mp_m_freemode_01</Ped> <Ped chance="40" outfit="mp_fib_shirt">mp_m_freemode_01</Ped> <Ped chance="5" outfit="mp_fib">mp_f_freemode_01</Ped> <Ped chance="30" outfit="mp_fib_shirt">mp_f_freemode_01</Ped> </Peds> <NumPeds min="2" max="2" /> <Flags> <Flag>RespondsAsBackup</Flag> <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. --> </Flags> </Loadout> <Loadout> <Name>Response Team</Name> <Vehicles> <Vehicle>fbi</Vehicle> <Vehicle>fbi2</Vehicle> </Vehicles> <Peds> <Ped chance="99">s_m_m_fibsec_01</Ped> <Ped chance="1" comp_decl="2">ig_stevehains</Ped> </Peds> <NumPeds min="2" max="2" /> <Flags> <Flag>RespondsAsBackup</Flag> <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. --> </Flags> </Loadout> <Loadout> <Name>SWAT Team</Name> <Vehicles> <Vehicle>fbi2</Vehicle> </Vehicles> <Peds> <Ped comp_tex_decl="1" prop_head="0" inventory="swat">s_m_y_swat_01</Ped> </Peds> <NumPeds min="4" max="4" /> <Flags> <Flag>SWAT</Flag> <!-- This is a special flag which enhances the combat abilities of all officers within the loadout. --> <Flag>RespondsAsBackup</Flag> <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. --> </Flags> </Loadout> </Agency> <Agency> <Name>International Affairs Agency</Name> <ShortName>IAA</ShortName> <ScriptName>iaa</ScriptName> <TextureDictionary>v_33_cur_of3_deta001+hidr</TextureDictionary> <TextureName>dm_iaa_01</TextureName> <Inventory>default</Inventory> <Loadout> <Name>Response Team</Name> <Vehicles> <Vehicle>fbi</Vehicle> <Vehicle>fbi2</Vehicle> </Vehicles> <Peds> <Ped chance="49">s_m_m_ciasec_01</Ped> <Ped chance="25" outfit="mp_iaa">mp_m_freemode_01</Ped> <Ped chance="25" outfit="mp_iaa">mp_f_freemode_01</Ped> <Ped chance="1" comp_uppr="3" comp_lowr="2" comp_feet="2" comp_accs="2" comp_task="1" comp_jbib="2">ig_karen_daniels</Ped> </Peds> <NumPeds min="2" max="2" /> <Flags> <Flag>RespondsAsBackup</Flag> <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. --> </Flags> </Loadout> </Agency> <Agency> <Name>Drug Observation Agency</Name> <ShortName>DOA</ShortName> <ScriptName>doa</ScriptName> <TextureDictionary>web_doa</TextureDictionary> <TextureName>web_doa</TextureName> <Inventory>default</Inventory> <ExcludeFromBackupMenu>true</ExcludeFromBackupMenu> <Loadout> <Name>Agent</Name> <Peds> <Ped>u_m_m_doa_01</Ped> </Peds> </Loadout> </Agency> <Agency> <Name>San Andreas State Prison Authority</Name> <ShortName>SASPA</ShortName> <ScriptName>saspa</ScriptName> <TextureDictionary>dia_security</TextureDictionary> <TextureName>dia_security</TextureName> <Inventory>default</Inventory> <ShieldModel>prop_riot_shield</ShieldModel> <ExcludeFromBackupMenu>true</ExcludeFromBackupMenu> <Loadout> <Name>Prison Bus</Name> <Vehicles> <Vehicle>pbus</Vehicle> </Vehicles> <Peds> <Ped chance="50">s_m_m_prisguard_01</Ped> <Ped chance="25" outfit="mp_saspa">mp_m_freemode_01</Ped> <Ped chance="25" outfit="mp_saspa">mp_f_freemode_01</Ped> </Peds> <NumPeds min="1" max="1" /> </Loadout> </Agency> <Agency> <Name>San Andreas Park Rangers</Name> <ShortName>SAPR</ShortName> <ScriptName>sapr</ScriptName> <TextureDictionary>dia_police</TextureDictionary> <TextureName>dia_police</TextureName> <Inventory>default</Inventory> <Loadout> <Name>Patrol Unit</Name> <Vehicles> <Vehicle>pranger</Vehicle> <Vehicle is_dlc="true" use_modkit_liveries="true" livery_multi="22,23">police5</Vehicle> </Vehicles> <Peds> <Ped randomizeProps="true" comp_task="1">s_m_y_ranger_01</Ped> <Ped randomizeProps="true" comp_task="1">s_f_y_ranger_01</Ped> </Peds> <NumPeds min="1" max="1" /> <Flags> <Flag>RespondsAsBackup</Flag> <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. --> <!-- Makes the unit eligible to spawn ambiently - e.g. on patrol in the area or outside of police stations --> </Flags> </Loadout> </Agency> </Agencies> Could someone tell me why they spawn? It looks like it is police and police3 that keep spawning.
  10. Nope, the cars are working just fine. I found another way to "test", take a addon that is working and then change the meta,names on cars etc. and use that instead. lol Good thing about finding "bugs", then you know what you shouldnt download from in the future.
  11. I took a meta from a Working addon and used that on other cars, just to be sure it wasnt the car mod and it still didnt work. Maybe that mod needs to be updated for it to work?
  12. I mean no pushbar 😄 and lights.
  13. eazbox replied to eazbox's topic in Legacy
    Thanks for your replys, but no lol I already have 6 extra addons some of them with 16+ cars in them and i also already use police police2 police3 police4 FBI FBI2 Sheriff Sheriff2 ambulance PoliceT Policeb polgauntlet Police5. So renaming it to one of those lol ..... you see, that wouldnt do any good. The only solution i can think of, is to wait for LSPDFR to fix their bug and untill then use Unmarked vehicles in Police5 and polgauntlet.
  14. eazbox replied to eazbox's topic in Legacy
    What? Change what? The lines in the xml file?
  15. Hello, thank you for sharing this. Any chance you could make it addon?
  16. Tryed and wont work:
  17. Hi, any chance you have a LAPD/LSPD texture for this awesome Tahoe? Thanks for sharing the mod.
  18. Looks nice and thanks for sharing. Would be nice if there was a Tahoe made that looked like the last picture you use. 😞
  19. Hello, im trying to spawn a normal vehicle mod from That i have put into that, but the problem is, the game says Invalid call to console command "Spawn": Cannot load invalid model with hash 0xc4b53c5b. I have made sure it says <Item>dlcpacks:/MODDING/</Item> in dlclist even tho the oiv did put <Item>dlcpacks:\MODDING\</Item> i also tryed that and no matter what i use, it still says invalid model. The game runs without any crashes. Can it be that the models i use cannot be used as dlc? The cars are these: Does anyone know what the problem is? codes from log: Invalid call to console command "Spawn": Cannot load invalid model with hash 0xc4b53c5b. and Invalid call to console command "Spawn": Cannot load invalid model with hash 0x43ebe204.
    Nothing about that you Have to be online and downloaded today and started GTA and lspdfr in offline mode and mod couldnt start. Thats why you get One star.
  20. @RippleAny chance you could make this as Addon?
  21. Hello, i like to ask, does anyone have a Chevy Silverado like the one from ? It is not getting any more work and the car can only spawn without wheels... So, does anyone know how to fix that or have one like it?

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.