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eazbox

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Everything posted by eazbox

  1. Thanks i got it working, your are a real Jackass and thanks for that. It is always good to see peoples true Nature. You could have replyed a more friendly manner, but i guess only Adults would know this.
  2. How do you call this explained: You may add a modifier key to any of the keybinds by appending Modifier to the name (e.g. PowerKeyModifier) ?? Is it like this you mean? Power+SettingsKey=1 PowerModifierButton=LControlKey Xmit+AntennaKey=2 XmitModifierButton=LControlKey Would that work?
  3. Ok, it would help if i knew what keybinds i could use, like lets say you wanted CTRL+1 use on one key, would i just write that instead of NumPad0? And thanks for reply.
  4. Did anyone help you on this?
  5. Hey, any chance you could make the same skins both non k9 and k9 for Gump chargers? Im 100% sure it would be so awesome to have 🤩 🤩 just thinking about it makes me "drool"...
    Awesome Belts and Thank you so much for this.🤩
  6. No i cant, because that would require me to be online 24/7 and that i cant be, you see, in my life i cannot be online each time i have the time to play gta5/lspdfr and since all of his mods require you to be online it is a no go to use. Now if it was only one time each every 5 days you had to be online with his mod, then it wouldnt be a problem. It makes me wanna take a look inside that dll file one day to see why it is made that way.
    OMG! This is one Awesome mod🤩 Thank you so much for this, i love the use of these for sheriff and sheriff2. My only wish is that someone release a K9 mod now 😪 Thank you so much for these two cars. Amazing.
  7. Ah, if i hit M ingame i can open all doors and trunk or just one of them 😄 I forgot that. But thank you so much for reply.
  8. Hi, how do you use this when Ultimate Backup mod is not here on LSPDFR any more?
  9. Erm, there is no more Ultimate Backup mod here on LSPDFR, so how do you use this?
  10. Hello, what do you use to search cars? Is not up to date and main mod for that is not here any more. So how can you search cars when you stop them?
  11. Hello, i Need to ask this, because it has been on my mind for long time now, i see so many cars/vehicle mods with K9 on it, now my question is, how do people use that in the game? I dont see how a K9 fits into a Traffic stop or when going on most of the callouts, most callouts i got only have go to X and talk to someone etc. I really would like to know, because maybe i am missing out of some awesome game-content that could make my gameplay better? Maybe a guide on what and how to get the most out of K9 units?
  12. Looks awesome, will try this out and thank you for the share 🙂 I got a question tho, there is shown the trunk of the car, how do i make use of the trunk? Dont i need a special script to open car trunks? I know i could use G when i used Stop the ped, but that mod is on my No go use list.
  13. I never thought of that, maybe my keyboard gives 2xShift when i press it. I will test this, but then if it was cancelled, then the car wouldnt flee from me right? Cause it is only when the car is fleeing from my stop, that the car dont have a red dot. Thanks for reply.
  14. Hello, i need to ask, when you do a traffic stop and the car makes a red dot on minimap, is it normal that it stops being red dot? Cause when i have turned on the lights(red and blue) the red dot is gone and so when the car drives away from me it is not shown on minimap, kinda like driving after a ghost... ?
  15. Thanks for updates 🙂 I hope you could maybe add tools in the menu to clean up traffic or crime scenes.
  16. Sounds like a lot of fun if a mod had that.
  17. Hello again, it must be one of my script/callouts because <Agencies> <Agency> <Name>Los Santos Police Department</Name> <ShortName>LSPD</ShortName> <ScriptName>lspd</ScriptName> <Inventory>default</Inventory> <TextureDictionary>web_lossantospolicedept</TextureDictionary> <TextureName>web_lossantospolicedept</TextureName> <Loadout> <Name>Patrol Unit</Name> <Vehicles> <Vehicle>police</Vehicle> <Vehicle>police2</Vehicle> <Vehicle>police3</Vehicle> </Vehicles> <Peds> <!-- 70% chance of male peds --> <Ped chance="60" outfit="lspd_cop.m_base" inventory="patrol">mp_m_freemode_01</Ped> <!-- Specifically the "base" variation, with no rank insignia --> <Ped chance="10" outfit="lspd_cop" inventory="patrol_stun">mp_m_freemode_01</Ped> <!-- Any variation - could possibly have rank insignia - will also have a stun weapon --> <!-- 30% chance of female peds --> <Ped chance="25" outfit="lspd_cop.f_base" inventory="patrol">mp_f_freemode_01</Ped> <!-- Specifically the "base" variation, with no rank insignia --> <Ped chance="5" outfit="lspd_cop" inventory="patrol_stun">mp_f_freemode_01</Ped> <!-- Any variation - could possibly have rank insignia - will also have a stun weapon --> </Peds> <NumPeds min="2" max="2" /> <Flags> <!-- Makes the unit eligible to be called for prisoner transport. Only use this if there will be free seats for prisoners. --> <Flag>RespondsAsBackup</Flag> <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. --> <Flag>SpawnsAmbiently</Flag> <!-- Makes the unit eligible to spawn ambiently - e.g. on patrol in the area or outside of police stations --> </Flags> </Loadout> <Loadout> <Name>Transport Unit</Name> <Vehicles> <Vehicle>policet</Vehicle> </Vehicles> <Peds> <Ped chance="100" outfit="lspd_cop">mp_m_freemode_01</Ped> </Peds> <NumPeds min="1" max="2" /> <Flags>RespondsAsTransport</Flags> <!-- Makes the unit eligible to be called for prisoner transport. Only use this if there will be free seats for prisoners. --> </Loadout> </Agency> <Agency> <Name>Los Santos County Sheriff</Name> <ShortName>LSSD</ShortName> <ScriptName>lssd</ScriptName> <Inventory>default</Inventory> <TextureDictionary>dia_police</TextureDictionary> <TextureName>dia_police</TextureName> <Loadout> <Name>Patrol Unit</Name> <Vehicles> <Vehicle>sheriff</Vehicle> </Vehicles> <Peds> <!-- 75% chance of male peds --> <Ped chance="60" inventory="patrol">s_m_y_sheriff_01</Ped> <!-- 60% chance of male sheriff ped with basic patrol inventory --> <Ped chance="15" inventory="patrol_stun">s_m_y_sheriff_01</Ped> <!-- 15% chance of male sheriff ped with stun gun --> <!-- 25% chance of female peds --> <Ped chance="20" inventory="patrol">s_f_y_sheriff_01</Ped> <!-- 20% chance of female sheriff ped with basic patrol inventory --> <Ped chance="5" inventory="patrol_stun">s_f_y_sheriff_01</Ped> <!-- 5% chance of female sheriff ped with stun gun --> </Peds> <NumPeds min="1" max="2" /> <Flags> <!-- Makes the unit eligible to be called for prisoner transport. Only use this if there will be free seats for prisoners. --> <Flag>RespondsAsBackup</Flag> <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. --> <Flag>SpawnsAmbiently</Flag> <!-- Makes the unit eligible to spawn ambiently - e.g. on patrol in the area or outside of police stations --> </Flags> </Loadout> </Agency> <Agency> <Name>San Andreas Highway Patrol</Name> <ShortName>SAHP</ShortName> <ScriptName>sahp</ScriptName> <Inventory>default</Inventory> <TextureDictionary>s_m_y_hwaycop_01</TextureDictionary> <TextureName>decl_diff_001_a_uni</TextureName> <Loadout> <Name>Motor Unit</Name> <Vehicles> <Vehicle>policeb</Vehicle> </Vehicles> <Peds> <Ped comp_uppr="1" comp_decl="1" comp_lowr="0" prop_head="0" helmet="true" inventory="biker">s_m_y_hwaycop_01</Ped> </Peds> <NumPeds min="1" max="1" /> <Flags> <Flag>RespondsAsBackup</Flag> <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. --> <Flag>SpawnsAmbiently</Flag> <!-- Makes the unit eligible to spawn ambiently - e.g. on patrol in the area or outside of police stations --> </Flags> </Loadout> </Agency> <Agency> <Name>North Yankton State Patrol</Name> <ShortName>NYSP</ShortName> <ScriptName>nysp</ScriptName> <TextureDictionary>dia_police</TextureDictionary> <TextureName>dia_police</TextureName> <Inventory>default</Inventory> <Loadout> <Name>Patrol Unit</Name> <Vehicles> <Vehicle>policeold1</Vehicle> <Vehicle>policeold2</Vehicle> </Vehicles> <Peds> <Ped prop_head="0">s_m_m_snowcop_01</Ped> <Ped prop_head="1">s_m_m_snowcop_01</Ped> </Peds> <NumPeds min="1" max="2" /> <Flags> <!-- Makes the unit eligible to be called for prisoner transport. Only use this if there will be free seats for prisoners. --> <Flag>RespondsAsBackup</Flag> <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. --> </Flags> </Loadout> </Agency> <Agency> <Name>Los Santos Police Department SWAT</Name> <ShortName>LSPD</ShortName> <ScriptName>lspd_swat</ScriptName> <Inventory>swat</Inventory> <Parent>lspd</Parent> <Loadout> <Name>SWAT Unit</Name> <Vehicles> <Vehicle extra_1="false" extra_2="false">police</Vehicle> </Vehicles> <Peds> <Ped chance="70" comp_head="0" comp_uppr="0" comp_tex_uppr="0" comp_task="2" comp_accs="2" randomizeProps="false" prop_eyes="2">s_m_y_cop_01</Ped> <Ped chance="15" comp_head="1" comp_uppr="0" comp_tex_uppr="1" comp_task="2" comp_accs="2" randomizeProps="false" prop_eyes="2">s_m_y_cop_01</Ped> <Ped chance="15" comp_head="2" comp_uppr="0" comp_tex_uppr="2" comp_task="2" comp_accs="2" randomizeProps="false" prop_eyes="2">s_m_y_cop_01</Ped> </Peds> <NumPeds min="2" max="2" /> <Flags> <Flag>SWAT</Flag> <!-- This is a special flag which enhances the combat abilities of all officers within the loadout. --> <Flag>RespondsAsBackup</Flag> <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. --> </Flags> </Loadout> </Agency> <Agency> <Name>Los Santos County Sheriff SWAT</Name> <ShortName>LSSD</ShortName> <ScriptName>lssd_swat</ScriptName> <Inventory>swat</Inventory> <Parent>lssd</Parent> <Loadout> <Name>SWAT Unit</Name> <Vehicles> <Vehicle>sheriff2</Vehicle> </Vehicles> <Peds> <Ped comp_task="2" comp_uppr="0" comp_hand="0" randomizeProps="false">s_m_y_sheriff_01</Ped> </Peds> <NumPeds min="2" max="2" /> <Flags> <Flag>SWAT</Flag> <!-- This is a special flag which enhances the combat abilities of all officers within the loadout. --> <Flag>RespondsAsBackup</Flag> <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. --> </Flags> </Loadout> </Agency> <Agency> <Name>National Office of Security Enforcement</Name> <ShortName>NOOSE</ShortName> <ScriptName>noose</ScriptName> <TextureDictionary>ap1_03</TextureDictionary> <TextureName>ap1_03_noose2bap1_03_noose2</TextureName> <Inventory>swat</Inventory> <Loadout> <Name>SWAT Unit</Name> <Vehicles> <Vehicle>fbi2</Vehicle> </Vehicles> <Peds> <Ped chance="80" outfit="mp_noose.m_base">mp_m_freemode_01</Ped> <Ped chance="20" outfit="mp_noose.f_base">mp_f_freemode_01</Ped> </Peds> <NumPeds min="4" max="4" /> <Flags> <Flag>SWAT</Flag> <!-- This is a special flag which enhances the combat abilities of all officers within the loadout. --> <Flag>RespondsAsBackup</Flag> <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. --> </Flags> </Loadout> </Agency> <Agency> <Name>LSPD Air Support Unit</Name> <ShortName>LSPD</ShortName> <ScriptName>lspd_asu</ScriptName> <Parent>lspd</Parent> <Inventory>default</Inventory> <Loadout> <Name>Air Unit</Name> <Vehicles> <Vehicle livery="1">polmav</Vehicle> </Vehicles> <Peds> <Ped comp_accs="1" comp_decl="0" helmet="true">s_m_y_pilot_01</Ped> </Peds> <NumPeds min="2" max="2" /> <Flags> <Flag>RespondsAsBackup</Flag> <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. --> </Flags> </Loadout> </Agency> <Agency> <Name>NOOSE Air Support Unit</Name> <ShortName>NOOSE</ShortName> <ScriptName>noose_asu</ScriptName> <Parent>noose</Parent> <Inventory>default</Inventory> <Loadout> <Name>Air Unit</Name> <Vehicles> <Vehicle weapon="VEHICLE_WEAPON_PLAYER_BUZZARD">buzzard</Vehicle> </Vehicles> <Peds> <Ped chance="80" outfit="mp_noose">mp_m_freemode_01</Ped> <Ped chance="20" outfit="mp_noose">mp_f_freemode_01</Ped> </Peds> <NumPeds min="4" max="4" /> <Flags> <Flag>RespondsAsBackup</Flag> <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. --> </Flags> </Loadout> </Agency> <Agency> <Name>Los Santos Fire Department (EMS)</Name> <ShortName>LSFD</ShortName> <ScriptName>lsfd</ScriptName> <Loadout> <Name>Rescue Ambulance</Name> <Vehicles> <Vehicle livery="2">ambulance</Vehicle> </Vehicles> <Peds> <Ped chance="50" randomizeProps="true">s_m_m_paramedic_01</Ped> <Ped chance="15" outfit="mp_ems">mp_m_freemode_01</Ped> <Ped chance="10" outfit="mp_ems_jacket">mp_m_freemode_01</Ped> <Ped chance="15" outfit="mp_ems">mp_f_freemode_01</Ped> <Ped chance="10" outfit="mp_ems_jacket">mp_f_freemode_01</Ped> </Peds> <NumPeds min="2" max="2" /> <Flags> <Flag>RespondsAsBackup</Flag> <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. --> </Flags> </Loadout> </Agency> <Agency> <Name>Los Santos Fire Department (Fire)</Name> <ShortName>LSFD</ShortName> <ScriptName>lsfd_fire</ScriptName> <Parent>lsfd</Parent> <Inventory>fire</Inventory> <Loadout> <Name>Fire Truck</Name> <Vehicles> <Vehicle>firetruk</Vehicle> </Vehicles> <Peds> <Ped chance="40" comp_uppr="0" comp_lowr="0" comp_accs="0" randomizeProps="true">s_m_y_fireman_01</Ped> <Ped chance="40" outfit="mp_fire">mp_m_freemode_01</Ped> <Ped chance="20" outfit="mp_fire">mp_f_freemode_01</Ped> </Peds> <NumPeds min="2" max="2" /> <Flags> <Flag>RespondsAsBackup</Flag> <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. --> </Flags> </Loadout> <Loadout> <Name>Fire Truck (SCBA)</Name> <Vehicles> <Vehicle>firetruk</Vehicle> </Vehicles> <Peds> <Ped chance="80" outfit="mp_fire_scba" clipset="move_m@fire">mp_m_freemode_01</Ped> <Ped chance="20" outfit="mp_fire_scba" clipset="move_m@fire">mp_f_freemode_01</Ped> </Peds> <NumPeds min="4" max="4" /> <Flags> <Flag>RespondsAsBackup</Flag> <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. --> </Flags> </Loadout> </Agency> <!-- The following agencies do not patrol by default but are defined nonetheless. By default, the DOA and SASPA will not be available as backup. --> <Agency> <Name>Federal Investigation Bureau</Name> <ShortName>FIB</ShortName> <ScriptName>fib</ScriptName> <TextureDictionary>s_m_m_fibsec_01</TextureDictionary> <TextureName>decl_diff_001_a_uni</TextureName> <Inventory>default</Inventory> <BadgeModel>prop_fib_badge</BadgeModel> <EvidenceMarkerModel>ch_prop_ch_fib_01a</EvidenceMarkerModel> <Loadout> <Name>Investigation Team</Name> <Vehicles> <Vehicle>fbi</Vehicle> <Vehicle>fbi2</Vehicle> </Vehicles> <Peds> <Ped chance="15" outfit="mp_fib">mp_m_freemode_01</Ped> <Ped chance="40" outfit="mp_fib_shirt">mp_m_freemode_01</Ped> <Ped chance="5" outfit="mp_fib">mp_f_freemode_01</Ped> <Ped chance="30" outfit="mp_fib_shirt">mp_f_freemode_01</Ped> </Peds> <NumPeds min="2" max="2" /> <Flags> <Flag>RespondsAsBackup</Flag> <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. --> </Flags> </Loadout> <Loadout> <Name>Response Team</Name> <Vehicles> <Vehicle>fbi</Vehicle> <Vehicle>fbi2</Vehicle> </Vehicles> <Peds> <Ped chance="99">s_m_m_fibsec_01</Ped> <Ped chance="1" comp_decl="2">ig_stevehains</Ped> </Peds> <NumPeds min="2" max="2" /> <Flags> <Flag>RespondsAsBackup</Flag> <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. --> </Flags> </Loadout> <Loadout> <Name>SWAT Team</Name> <Vehicles> <Vehicle>fbi2</Vehicle> </Vehicles> <Peds> <Ped comp_tex_decl="1" prop_head="0" inventory="swat">s_m_y_swat_01</Ped> </Peds> <NumPeds min="4" max="4" /> <Flags> <Flag>SWAT</Flag> <!-- This is a special flag which enhances the combat abilities of all officers within the loadout. --> <Flag>RespondsAsBackup</Flag> <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. --> </Flags> </Loadout> </Agency> <Agency> <Name>International Affairs Agency</Name> <ShortName>IAA</ShortName> <ScriptName>iaa</ScriptName> <TextureDictionary>v_33_cur_of3_deta001+hidr</TextureDictionary> <TextureName>dm_iaa_01</TextureName> <Inventory>default</Inventory> <Loadout> <Name>Response Team</Name> <Vehicles> <Vehicle>fbi</Vehicle> <Vehicle>fbi2</Vehicle> </Vehicles> <Peds> <Ped chance="49">s_m_m_ciasec_01</Ped> <Ped chance="25" outfit="mp_iaa">mp_m_freemode_01</Ped> <Ped chance="25" outfit="mp_iaa">mp_f_freemode_01</Ped> <Ped chance="1" comp_uppr="3" comp_lowr="2" comp_feet="2" comp_accs="2" comp_task="1" comp_jbib="2">ig_karen_daniels</Ped> </Peds> <NumPeds min="2" max="2" /> <Flags> <Flag>RespondsAsBackup</Flag> <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. --> </Flags> </Loadout> </Agency> <Agency> <Name>Drug Observation Agency</Name> <ShortName>DOA</ShortName> <ScriptName>doa</ScriptName> <TextureDictionary>web_doa</TextureDictionary> <TextureName>web_doa</TextureName> <Inventory>default</Inventory> <ExcludeFromBackupMenu>true</ExcludeFromBackupMenu> <Loadout> <Name>Agent</Name> <Peds> <Ped>u_m_m_doa_01</Ped> </Peds> </Loadout> </Agency> <Agency> <Name>San Andreas State Prison Authority</Name> <ShortName>SASPA</ShortName> <ScriptName>saspa</ScriptName> <TextureDictionary>dia_security</TextureDictionary> <TextureName>dia_security</TextureName> <Inventory>default</Inventory> <ShieldModel>prop_riot_shield</ShieldModel> <ExcludeFromBackupMenu>true</ExcludeFromBackupMenu> <Loadout> <Name>Prison Bus</Name> <Vehicles> <Vehicle>pbus</Vehicle> </Vehicles> <Peds> <Ped chance="50">s_m_m_prisguard_01</Ped> <Ped chance="25" outfit="mp_saspa">mp_m_freemode_01</Ped> <Ped chance="25" outfit="mp_saspa">mp_f_freemode_01</Ped> </Peds> <NumPeds min="1" max="1" /> </Loadout> </Agency> <Agency> <Name>San Andreas Park Rangers</Name> <ShortName>SAPR</ShortName> <ScriptName>sapr</ScriptName> <TextureDictionary>dia_police</TextureDictionary> <TextureName>dia_police</TextureName> <Inventory>default</Inventory> <Loadout> <Name>Patrol Unit</Name> <Vehicles> <Vehicle>pranger</Vehicle> </Vehicles> <Peds> <Ped randomizeProps="true" comp_task="1">s_m_y_ranger_01</Ped> <Ped randomizeProps="true" comp_task="1">s_f_y_ranger_01</Ped> </Peds> <NumPeds min="1" max="1" /> <Flags> <Flag>RespondsAsBackup</Flag> <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. --> <Flag>SpawnsAmbiently</Flag> <!-- Makes the unit eligible to spawn ambiently - e.g. on patrol in the area or outside of police stations --> </Flags> </Loadout> </Agency> </Agencies> Thats how my agency.xml looks like and they still come in police-police2 etc. I looked in the callouts and nothing there in the ini. EDIT: I found out what caused the problem, some mod placed 3xAgency xml files in the Custom folder and had all calling Transport with those... #¤%¤¤## mod lol I was so mad that those files has caused me so much pain time. But now they are all Deleted and now LSPDFR use PoliceT for transport 😄 Thanks for help.
    OMG! Super Awesome car 🤩 Thank you so much. It is now a part of my New Theme in GTA when i play.

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