Everything posted by eazbox
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Unmarked Stealth Traffic Explorer
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adjust the height
Hello, i like to ask, is it possible to adjust the height of the rear on this car? It looks like there is to much loaded in the back of the car atm.. 😄 Can it be done by the vehicle.meta? or any other meta file? Hope someone is kind enough to help. Thanks for reading. Eaza.
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Inventory
Thanks for reply, i will just use the save weapons in the Enhanced Native Trainer 😄 Maybe they will change this in the future lspdfr patch 🙂
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2015-2016 Ford F450 SuperDuty Single Cab Ambulance ALS-11
When looking at the carcols.meta in this pack, it looks kinda weird, is this really what i need to copy paste into my carcols.meta? And also, do i need to use vehicles.meta when i only wanna use this vehicle for the AI and not myself?
- 20 comments
- 1 review
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Inventory
Hello, i like to ask, if i use Forceduty cmd and was LSPD last time, then i get inventory, like stungun pistol etc., but if i was LSSD last time, then i am unarmed with no guns etc. in my inventory. Now my question is, how can i fix this, so that i have the same inventory for LSSD when i use Forceduty? (I looked in the inventory.xml and nothing there that says LSPD nor LSSD.)
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Delete please
Never mind, i found all the cars and they works without any meta files 😄 Just delete this thread thanks. Maybe give the users the right to delete their own threads and post? Would save MOD´s some time 🤣
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[NON-ELS] 2024 Toyota Tacoma [FIVEM-READY] [MAPPED]
Tryed the make non els to els mod and the lights are not working. I bet it is because i use default carlols.meta and carvariations.meta. I dont use cars that require those files changed from default gta.
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[NON-ELS] 2024 Toyota Tacoma [FIVEM-READY] [MAPPED]
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ELS Environment Relfection
What would be "normal" to use in rng? Would it be inzane low rng if it is set to 0.30?
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Los Santos Police Pack [St. Paul Based]
Nice pack and thanks. Will you add the 2020 Explore? Since St. Paul has the new Explore.(i think it is the 2020 i see every week.)
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Los Santos County Sheriffs
Open OpenIV and go to \Sheriff Explorers\majorexplorers\dlc.rpf\x64\levels\gta5\vehicles\vehicles.rpf\ and copy those 8 files to another folder and rename them to sheriff and sheriff2. Also, both are set to <audioNameHash>SHERIFF2</audioNameHash> And you dont need to use 500.000000 on all lodDistances, it works just fine with the setting it comes with. Use this meta in your vehicles.meta: <Item> <modelName>sheriff2</modelName> <txdName>sheriff2</txdName> <handlingId>BALLER</handlingId> <gameName>SHERIFF2</gameName> <vehicleMakeName /> <expressionDictName>null</expressionDictName> <expressionName>null</expressionName> <animConvRoofDictName>va_tornado2</animConvRoofDictName> <animConvRoofName>roof</animConvRoofName> <animConvRoofWindowsAffected /> <Item>VEH_EXT_WINDOW_LF</Item> <Item>VEH_EXT_WINDOW_RF</Item> <Item>VEH_EXT_WINDOW_LR</Item> <ptfxAssetName>null</ptfxAssetName> <audioNameHash>SHERIFF2</audioNameHash> <layout>LAYOUT_RANGER_SWAT</layout> <coverBoundOffsets>SHERIFF2_COVER_OFFSET_INFO</coverBoundOffsets> <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo> <scenarioLayout /> <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName> <aimCameraName>BOX_VEHICLE_AIM_CAMERA</aimCameraName> <bonnetCameraName>VEHICLE_BONNET_CAMERA_STANDARD</bonnetCameraName> <povCameraName>DEFAULT_POV_CAMERA_LOOKAROUND</povCameraName> <FirstPersonDriveByIKOffset x="0.000000" y="-0.050000" z="-0.028000" /> <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonProjectileDriveByIKOffset x="0.028000" y="-0.040000" z="0.075000" /> <FirstPersonProjectileDriveByPassengerIKOffset x="0.020000" y="0.060000" z="-0.090000" /> <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="-0.055000" /> <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="-0.055000" /> <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="-0.040000" /> <FirstPersonDriveByRightPassengerIKOffset x="-0.045000" y="-0.048000" z="-0.040000" /> <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="-0.040000" /> <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonMobilePhoneOffset x="0.143000" y="0.245000" z="0.521000" /> <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.435000" /> <PovCameraOffset x="0.000000" y="-0.125000" z="0.640000" /> <PovCameraVerticalAdjustmentForRollCage value="0.000000" /> <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.030000" /> <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.070000" /> <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName> <shouldUseCinematicViewMode value="true" /> <shouldCameraTransitionOnClimbUpDown value="false" /> <shouldCameraIgnoreExiting value="false" /> <AllowPretendOccupants value="true" /> <AllowJoyriding value="false" /> <AllowSundayDriving value="false" /> <AllowBodyColorMapping value="true" /> <wheelScale value="0.268600" /> <wheelScaleRear value="0.268600" /> <dirtLevelMin value="0.300000" /> <dirtLevelMax value="0.850000" /> <envEffScaleMin value="0.000000" /> <envEffScaleMax value="1.000000" /> <envEffScaleMin2 value="0.000000" /> <envEffScaleMax2 value="1.000000" /> <damageMapScale value="0.600000" /> <damageOffsetScale value="1.000000" /> <diffuseTint value="0x88000000" /> <steerWheelMult value="1.000000" /> <HDTextureDist value="5.000000" /> <lodDistances content="float_array"> 15.000000 35.000000 90.000000 180.000000 500.000000 500.000000 </lodDistances> <minSeatHeight value="0.966" /> <identicalModelSpawnDistance value="20" /> <maxNumOfSameColor value="10" /> <defaultBodyHealth value="1000.000000" /> <pretendOccupantsScale value="1.000000" /> <visibleSpawnDistScale value="1.000000" /> <trackerPathWidth value="2.000000" /> <weaponForceMult value="1.000000" /> <frequency value="100" /> <swankness>SWANKNESS_1</swankness> <maxNum value="2" /> <flags>FLAG_HAS_LIVERY FLAG_LAW_ENFORCEMENT FLAG_EXTRAS_STRONG FLAG_DONT_SPAWN_IN_CARGEN FLAG_IS_OFFROAD_VEHICLE FLAG_HAS_INTERIOR_EXTRAS FLAG_REPORT_CRIME_IF_STANDING_ON</flags> <type>VEHICLE_TYPE_CAR</type> <plateType>VPT_FRONT_AND_BACK_PLATES</plateType> <dashboardType>VDT_ZTYPE</dashboardType> <vehicleClass>VC_EMERGENCY</vehicleClass> <wheelType>VWT_SUV</wheelType> <trailers /> <additionalTrailers /> <drivers> <Item> <driverName>S_M_Y_Sheriff_01</driverName> <npcName /> </Item> </drivers> <extraIncludes /> <doorsWithCollisionWhenClosed /> <driveableDoors /> <bumpersNeedToCollideWithMap value="false" /> <needsRopeTexture value="false" /> <requiredExtras /> <rewards> <Item>REWARD_WEAPON_PUMPSHOTGUN</Item> <Item>REWARD_AMMO_PUMPSHOTGUN</Item> <Item>REWARD_STAT_WEAPON</Item> </rewards> <cinematicPartCamera> <Item>WHEEL_FRONT_RIGHT_CAMERA</Item> <Item>WHEEL_FRONT_LEFT_CAMERA</Item> <Item>WHEEL_REAR_RIGHT_CAMERA</Item> <Item>WHEEL_REAR_LEFT_CAMERA</Item> </cinematicPartCamera> <NmBraceOverrideSet /> <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" /> <buoyancySphereSizeScale value="1.000000" /> <pOverrideRagdollThreshold type="NULL" /> <firstPersonDrivebyData> <Item>RANGER_CAVALCADE_FRONT_LEFT</Item> <Item>RANGER_FRONT_RIGHT</Item> <Item>RANGER_PRANGER_REAR_LEFT</Item> <Item>RANGER_PRANGER_REAR_RIGHT</Item> </firstPersonDrivebyData> </Item> And for the other car: <Item> <modelName>sheriff</modelName> <txdName>sheriff</txdName> <handlingId>BALLER</handlingId> <gameName>SHERIFF</gameName> <vehicleMakeName /> <expressionDictName>null</expressionDictName> <expressionName>null</expressionName> <animConvRoofDictName>va_tornado2</animConvRoofDictName> <animConvRoofName>roof</animConvRoofName> <animConvRoofWindowsAffected /> <Item>VEH_EXT_WINDOW_LF</Item> <Item>VEH_EXT_WINDOW_RF</Item> <Item>VEH_EXT_WINDOW_LR</Item> <ptfxAssetName>null</ptfxAssetName> <audioNameHash>SHERIFF2</audioNameHash> <layout>LAYOUT_RANGER_SWAT</layout> <coverBoundOffsets>SHERIFF2_COVER_OFFSET_INFO</coverBoundOffsets> <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo> <scenarioLayout /> <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName> <aimCameraName>BOX_VEHICLE_AIM_CAMERA</aimCameraName> <bonnetCameraName>VEHICLE_BONNET_CAMERA_STANDARD</bonnetCameraName> <povCameraName>DEFAULT_POV_CAMERA_LOOKAROUND</povCameraName> <FirstPersonDriveByIKOffset x="0.000000" y="-0.050000" z="-0.028000" /> <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonProjectileDriveByIKOffset x="0.028000" y="-0.040000" z="0.075000" /> <FirstPersonProjectileDriveByPassengerIKOffset x="0.020000" y="0.060000" z="-0.090000" /> <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="-0.055000" /> <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="-0.055000" /> <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="-0.040000" /> <FirstPersonDriveByRightPassengerIKOffset x="-0.045000" y="-0.048000" z="-0.040000" /> <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="-0.040000" /> <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonMobilePhoneOffset x="0.143000" y="0.245000" z="0.521000" /> <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.435000" /> <PovCameraOffset x="0.000000" y="-0.125000" z="0.640000" /> <PovCameraVerticalAdjustmentForRollCage value="0.000000" /> <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.030000" /> <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.070000" /> <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName> <shouldUseCinematicViewMode value="true" /> <shouldCameraTransitionOnClimbUpDown value="false" /> <shouldCameraIgnoreExiting value="false" /> <AllowPretendOccupants value="true" /> <AllowJoyriding value="false" /> <AllowSundayDriving value="false" /> <AllowBodyColorMapping value="true" /> <wheelScale value="0.268600" /> <wheelScaleRear value="0.268600" /> <dirtLevelMin value="0.300000" /> <dirtLevelMax value="0.850000" /> <envEffScaleMin value="0.000000" /> <envEffScaleMax value="1.000000" /> <envEffScaleMin2 value="0.000000" /> <envEffScaleMax2 value="1.000000" /> <damageMapScale value="0.600000" /> <damageOffsetScale value="1.000000" /> <diffuseTint value="0x88000000" /> <steerWheelMult value="1.000000" /> <HDTextureDist value="5.000000" /> <lodDistances content="float_array"> 15.000000 35.000000 90.000000 180.000000 500.000000 500.000000 </lodDistances> <minSeatHeight value="0.966" /> <identicalModelSpawnDistance value="20" /> <maxNumOfSameColor value="10" /> <defaultBodyHealth value="1000.000000" /> <pretendOccupantsScale value="1.000000" /> <visibleSpawnDistScale value="1.000000" /> <trackerPathWidth value="2.000000" /> <weaponForceMult value="1.000000" /> <frequency value="100" /> <swankness>SWANKNESS_1</swankness> <maxNum value="2" /> <flags>FLAG_HAS_LIVERY FLAG_LAW_ENFORCEMENT FLAG_EXTRAS_STRONG FLAG_DONT_SPAWN_IN_CARGEN FLAG_IS_OFFROAD_VEHICLE FLAG_HAS_INTERIOR_EXTRAS FLAG_REPORT_CRIME_IF_STANDING_ON</flags> <type>VEHICLE_TYPE_CAR</type> <plateType>VPT_FRONT_AND_BACK_PLATES</plateType> <dashboardType>VDT_ZTYPE</dashboardType> <vehicleClass>VC_EMERGENCY</vehicleClass> <wheelType>VWT_SUV</wheelType> <trailers /> <additionalTrailers /> <drivers> <Item> <driverName>S_M_Y_Sheriff_01</driverName> <npcName /> </Item> </drivers> <extraIncludes /> <doorsWithCollisionWhenClosed /> <driveableDoors /> <bumpersNeedToCollideWithMap value="false" /> <needsRopeTexture value="false" /> <requiredExtras /> <rewards> <Item>REWARD_WEAPON_PUMPSHOTGUN</Item> <Item>REWARD_AMMO_PUMPSHOTGUN</Item> <Item>REWARD_STAT_WEAPON</Item> </rewards> <cinematicPartCamera> <Item>WHEEL_FRONT_RIGHT_CAMERA</Item> <Item>WHEEL_FRONT_LEFT_CAMERA</Item> <Item>WHEEL_REAR_RIGHT_CAMERA</Item> <Item>WHEEL_REAR_LEFT_CAMERA</Item> </cinematicPartCamera> <NmBraceOverrideSet /> <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" /> <buoyancySphereSizeScale value="1.000000" /> <pOverrideRagdollThreshold type="NULL" /> <firstPersonDrivebyData> <Item>RANGER_CAVALCADE_FRONT_LEFT</Item> <Item>RANGER_FRONT_RIGHT</Item> <Item>RANGER_PRANGER_REAR_LEFT</Item> <Item>RANGER_PRANGER_REAR_RIGHT</Item> </firstPersonDrivebyData> </Item> Now you got both the car files and the meta to use them. Good luck.
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Templates
Hello, i been trying to find Templates for the 2015 charger and 2015 Tahoe from this pack Can someone PLEASE help?
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[ELS] [OSHP] Ohio State Highway Patrol Pack
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Chevrolet 2024 cars
Hello, i like to ask, do you guys & girls think that there will Police cars in these models? and I think they would be nice to see instead of the FPIU/Ford Police Interceptor Utility on the roads. What do you think?
- another delete
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Use of K9
Thanks for reply, i stoped thinking about K9 in LSPDFR and thats because there is no decent mod out there for it. (I dont use scripts that require me to be online all the time.)
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ALPR+
- 153 comments
- 32 reviews
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[ELS] Unmarked 2020 Ford Explorer ST [Add-on]
I use the one that comes with the car <audioNameHash>ecoboostv6</audioNameHash> and that works just fine. There is a post on the forums about what sounds are best for cars, tho, i dont remember where it is, i use Windsor for Chargers and MOONBEAM2 or HABANERO for the FPIU cars. But the one this mod comes with is Very good and i use that for this.
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[ELS] Unmarked 2020 Ford Explorer ST [Add-on]
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MC Helmet
Hello, when im ingame and mount the policeb(police mc), i then take on a helmet, how can i change what helmet i use as default? Is it one of those xml files in lspdfr data folder?
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[ELS] Unmarked 2020 Ford Explorer ST [Add-on]
Thats odd, i got sound just fine. I use this Vehicle.meta: <Item> <modelName>fbi2</modelName> <txdName>fbi2</txdName> <handlingId>FBI2</handlingId> <gameName>FBI2</gameName> <vehicleMakeName /> <expressionDictName>null</expressionDictName> <expressionName>null</expressionName> <animConvRoofDictName>null</animConvRoofDictName> <animConvRoofName>null</animConvRoofName> <animConvRoofWindowsAffected /> <ptfxAssetName>null</ptfxAssetName> <audioNameHash>ecoboostv6</audioNameHash> <layout>LAYOUT_RANGER_SWAT</layout> <coverBoundOffsets>FBI2_COVER_OFFSET_INFO</coverBoundOffsets> <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo> <scenarioLayout /> <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName> <aimCameraName>BOX_VEHICLE_AIM_CAMERA</aimCameraName> <bonnetCameraName>VEHICLE_BONNET_CAMERA_HIGH</bonnetCameraName> <povCameraName>DEFAULT_POV_CAMERA_LOOKAROUND</povCameraName> <FirstPersonDriveByIKOffset x="0.000000" y="-0.050000" z="-0.030000" /> <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.088000" z="0.093000" /> <FirstPersonProjectileDriveByPassengerIKOffset x="0.020000" y="0.060000" z="-0.090000" /> <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="-0.055000" /> <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="-0.055000" /> <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="-0.040000" /> <FirstPersonDriveByRightPassengerIKOffset x="-0.045000" y="-0.048000" z="-0.040000" /> <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="-0.040000" /> <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonMobilePhoneOffset x="0.150000" y="0.288000" z="0.503000" /> <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" /> <FirstPersonMobilePhoneSeatIKOffset> <Item> <Offset x="0.136000" y="0.223000" z="0.475000" /> <SeatIndex value="2" /> </Item> <Item> <Offset x="0.136000" y="0.223000" z="0.475000" /> <SeatIndex value="3" /> </Item> </FirstPersonMobilePhoneSeatIKOffset> <PovCameraOffset x="0.000000" y="-0.138000" z="0.645000" /> <PovCameraVerticalAdjustmentForRollCage value="0.000000" /> <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.030000" /> <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.070000" /> <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName> <shouldUseCinematicViewMode value="true" /> <shouldCameraTransitionOnClimbUpDown value="false" /> <shouldCameraIgnoreExiting value="false" /> <AllowPretendOccupants value="true" /> <AllowJoyriding value="false" /> <AllowSundayDriving value="false" /> <AllowBodyColorMapping value="true" /> <wheelScale value="0.268600" /> <wheelScaleRear value="0.268600" /> <dirtLevelMin value="0.000000" /> <dirtLevelMax value="0.850000" /> <envEffScaleMin value="0.000000" /> <envEffScaleMax value="1.000000" /> <envEffScaleMin2 value="0.000000" /> <envEffScaleMax2 value="1.000000" /> <damageMapScale value="0.600000" /> <damageOffsetScale value="1.000000" /> <diffuseTint value="x00FFFFFF" /> <steerWheelMult value="1.000000" /> <HDTextureDist value="5.000000" /> <lodDistances content="float_array"> 15.000000 40.000000 90.000000 180.000000 500.000000 500.000000 </lodDistances> <minSeatHeight value="0.966" /> <identicalModelSpawnDistance value="20" /> <maxNumOfSameColor value="10" /> <defaultBodyHealth value="1000.000000" /> <pretendOccupantsScale value="1.000000" /> <visibleSpawnDistScale value="1.000000" /> <trackerPathWidth value="2.000000" /> <weaponForceMult value="1.000000" /> <frequency value="100" /> <swankness>SWANKNESS_1</swankness> <maxNum value="999" /> <flags>VEHICLE_EMERGENCY FLAG_EXTRAS_STRONG FLAG_EMERGENCY_SERVICE FLAG_LAW_ENFORCEMENT FLAG_DONT_SPAWN_IN_CARGEN FLAG_IS_OFFROAD_VEHICLE FLAG_HAS_INTERIOR_EXTRAS FLAG_REPORT_CRIME_IF_STANDING_ON</flags> <type>VEHICLE_TYPE_CAR</type> <plateType>VPT_FRONT_AND_BACK_PLATES</plateType> <dashboardType>VDT_CAVALCADE</dashboardType> <vehicleClass>VC_EMERGENCY</vehicleClass> <wheelType>VWT_SUV</wheelType> <trailers /> <additionalTrailers /> <drivers> <Item> <driverName>S_M_M_FIBOffice_01</driverName> <npcName /> </Item> <Item> <driverName>S_M_M_FIBOffice_02</driverName> <npcName /> </Item> </drivers> <extraIncludes /> <doorsWithCollisionWhenClosed /> <driveableDoors /> <bumpersNeedToCollideWithMap value="false" /> <needsRopeTexture value="false" /> <requiredExtras /> <rewards> <Item>REWARD_WEAPON_CARBINERIFLE</Item> <Item>REWARD_AMMO_CARBINERIFLE</Item> <Item>REWARD_STAT_WEAPON</Item> </rewards> <cinematicPartCamera> <Item>WHEEL_FRONT_RIGHT_CAMERA</Item> <Item>WHEEL_FRONT_LEFT_CAMERA</Item> <Item>WHEEL_REAR_RIGHT_CAMERA</Item> <Item>WHEEL_REAR_LEFT_CAMERA</Item> </cinematicPartCamera> <NmBraceOverrideSet /> <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" /> <buoyancySphereSizeScale value="1.000000" /> <pOverrideRagdollThreshold type="NULL" /> <firstPersonDrivebyData> <Item>RANGER_CAVALCADE_FRONT_LEFT</Item> <Item>RANGER_FRONT_RIGHT</Item> <Item>RANGER_PRANGER_REAR_LEFT</Item> <Item>RANGER_PRANGER_REAR_RIGHT</Item> </firstPersonDrivebyData> </Item> Maybe that will fix yours?
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delete
Never mind 😁 I found it. So just delete thread, since i dont need help.
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[ELS] Unmarked 2020 Ford Explorer ST [Add-on]
Sexy time! This car looks Very good and thank you for sharing it. I looked at the other comments and PLEASE dont make it into a christmas tree as for lights on it. I think it would ruin the sexy look of the Explore. Maybe lights in the side rear window, but not down under the doors on the side, that wouldnt look good i think. I found a video on YT, maybe lights on the rear window like that? Only a suggestion instead of turning it into a christmas tree. Btw, i dont have any problems with the flags like others write, i used this: <flags>VEHICLE_EMERGENCY FLAG_EXTRAS_STRONG FLAG_EMERGENCY_SERVICE FLAG_LAW_ENFORCEMENT FLAG_DONT_SPAWN_IN_CARGEN FLAG_IS_OFFROAD_VEHICLE FLAG_HAS_INTERIOR_EXTRAS FLAG_REPORT_CRIME_IF_STANDING_ON</flags> Anyway, thank you so much for this sexy time Explore🤩
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Force duty
Ok, that is nice to know, thank you. To bad they didnt just make a cmd for the console like load Inventory Patrol etc.
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Force duty
Hello, i been trying to find out how to set what inventory i have when i use Forceduty in the F4 console. Every time i use the cmd i always end up with no gear in my inventory and that is why i am searching for this. Does anyone know this? Thank you for reading. Eaza.