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[ELS] Unmarked 2020 Ford Explorer ST [Add-on] 1.2

(4 reviews)

4 Screenshots

 

Hey guys, this is my 2020 ELS Unmarked Ford Explorer ST.
It's very unmarked and hard to spot. It's not based on anything RL so don't mind the CA plates.
The non-els version for Fivem is avalible on my discord

All informations are in the download (Install.txt/Read Me and credits).


TOS: DO NOT reupload my model or CLAIM it as yours.

 

 

 

 

 

 

For more liverys, eup or support with LSPDFR and Fivem join my discord : https://discord.gg/5XTRtNbmbA

 

Dc: cfd_chicago

Edited by DEG.Chicago

What's New in Version 1.2

Released

Fixed:
-Engine Sound fix


Short Description

2020 unmarked fpiu ST

User Feedback

Recommended Comments

Michael21107

Members

wdym It's not based on anything RL? it's clearly based on 2020 Ford Explorer ST

(edited)

Do you have a template by chance? This one I don't have already.

Edited by GTA 5 Jedi Master

first off loving the car itself, looks amazing!

tho i am having a issue, not sure if this is only me or what.

when using this vehicle im unable to pull anyone over and traffic drives normally when just driving with lights on, ive looked over the vehicle.meta and everything looks fine as i can see so im unsure as to why its doing this. did notice there is no carvariations.meta dont know if that has anything to say tho,

DEG.Chicago

Members Author

6 hours ago, Michael21107 said:

wdym It's not based on anything RL? it's clearly based on 2020 Ford Explorer ST

The light setup is not based ob anything RL 

4 hours ago, GTA 5 Jedi Master said:

Do you have a template by chance? This one I don't have already.

No, because it's an unmarked vehicle with minimal lighting.

3 hours ago, TheBlackGamer4Real said:

first off loving the car itself, looks amazing!

tho i am having a issue, not sure if this is only me or what.

when using this vehicle im unable to pull anyone over and traffic drives normally when just driving with lights on, ive looked over the vehicle.meta and everything looks fine as i can see so im unsure as to why its doing this. did notice there is no carvariations.meta dont know if that has anything to say tho,

I'll have a look at it 

Thanks!

LieutenantRed

Members

Amazing car! It's exactly what I needed!

 

Just one issue, and I think it's common throughout many car mods but maybe fixable.

 

The speedometer in the car, when in first person, is broken. The, needles position are flipped (RPM needle is at the MPH side and vice versa) and not centered. Is there a way to fix that?

DEG.Chicago

Members Author

Just now, LieutenantRed said:

Amazing car! It's exactly what I needed!

 

Just one issue, and I think it's common throughout many car mods but maybe fixable.

 

The speedometer in the car, when in first person, is broken. The, needles position are flipped (RPM needle is at the MPH side and vice versa) and not centered. Is there a way to fix that?

I'll have a look at it

speedy210380

Members

19 hours ago, TheBlackGamer4Real said:

first off loving the car itself, looks amazing!

tho i am having a issue, not sure if this is only me or what.

when using this vehicle im unable to pull anyone over and traffic drives normally when just driving with lights on, ive looked over the vehicle.meta and everything looks fine as i can see so im unsure as to why its doing this. did notice there is no carvariations.meta dont know if that has anything to say tho,

having the same issue and traffic wont move out of the way when running lights and sirens

LimeGuy36

Members

The issues with people not moving over is because of the missing carvariations.meta. If you know how to add that in to the dlc, that will fix the issues. Otherwise wait for the author to update it.

SamuelC0n

Members

Good looking model. Only major issue is that when light are activated or trying to do a traffic stop the vehicles do not yield. Also the vehicle does not have brake lights when stopped, only  the high center brake light. I'd like to see minimalistic side lighting added in an update. 

DEG.Chicago

Members Author

(edited)

21 hours ago, LimeGuy36 said:

The issues with people not moving over is because of the missing carvariations.meta. If you know how to add that in to the dlc, that will fix the issues. Otherwise wait for the author to update it.

hmm

Edited by DEG.Chicago

(edited)

Nevermind.......

Edited by GTA 5 Jedi Master

LimeGuy36

Members

2 hours ago, GTA 5 Jedi Master said:

Not even close.....glad you fixed it for folks, DEG.Chicago.

Nope.  It's the vehicle FLAGS.  Here's a base example to add to each vehicle.meta file for Emergency Vehicles.

 

<flags>FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON FLAG_HAS_LIVERY FLAG_HAS_INTERIOR_EXTRAS FLAG_HAS_INCREASED_RAMMING_FORCE</flags>

Carvariations file ensures that pulling people over also works. 


Also as other people have suggested, seeing just a couple lights on the side of the vehicle would really complete the look. Maybe in the left and right rear inside the glass as with the rear lights. Just a suggestion : )

DEG.Chicago

Members Author

11 hours ago, GTA 5 Jedi Master said:

Not even close.....glad you fixed it for folks, DEG.Chicago.

Nope.  It's the vehicle FLAGS.  Here's a base example to add to each vehicle.meta file for Emergency Vehicles.

 

<flags>FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON FLAG_HAS_LIVERY FLAG_HAS_INTERIOR_EXTRAS FLAG_HAS_INCREASED_RAMMING_FORCE</flags>

i already had all flags in my vehicles.meta it was just the carvariationss lol

9 hours ago, LimeGuy36 said:

Carvariations file ensures that pulling people over also works. 


Also as other people have suggested, seeing just a couple lights on the side of the vehicle would really complete the look. Maybe in the left and right rear inside the glass as with the rear lights. Just a suggestion : )

future.....

eazbox

Members

Sexy time! This car looks Very good and thank you for sharing it.

I looked at the other comments and PLEASE dont make it into a christmas tree as for lights on it. I think it would ruin the sexy look of the Explore.

Maybe lights in the side rear window, but not down under the doors on the side, that wouldnt look good i think.

I found a video on YT, maybe lights on the rear window like that?

 Only a suggestion instead of turning it into a christmas tree.

Btw, i dont have any problems with the flags like others write, i used this:

<flags>VEHICLE_EMERGENCY FLAG_EXTRAS_STRONG FLAG_EMERGENCY_SERVICE FLAG_LAW_ENFORCEMENT FLAG_DONT_SPAWN_IN_CARGEN FLAG_IS_OFFROAD_VEHICLE FLAG_HAS_INTERIOR_EXTRAS FLAG_REPORT_CRIME_IF_STANDING_ON</flags>

Anyway, thank you so much for this sexy time Explore🤩

LieutenantRed

Members

(edited)

Nice, this updates fixes the gauges! Awesome work man!

 

Unfortunately, with every update, bugs still come in.

 

This time:

Steering wheel don't fit the hands

Car Sound is missing (can be fixed temporarily using TrainerV)

 

I hope you can get these worked on! Still, awesome work!

Edited by LieutenantRed

eazbox

Members

2 hours ago, LieutenantRed said:

Nice, this updates fixes the gauges! Awesome work man!

 

Unfortunately, with every update, bugs still come in.

 

This time:

Steering wheel don't fit the hands

Car Sound is missing (can be fixed temporarily using TrainerV)

 

I hope you can get these worked on! Still, awesome work!

Thats odd, i got sound just fine.

I use this Vehicle.meta:

<Item>
      <modelName>fbi2</modelName>
      <txdName>fbi2</txdName>
      <handlingId>FBI2</handlingId>
      <gameName>FBI2</gameName>
      <vehicleMakeName />
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash>ecoboostv6</audioNameHash>
      <layout>LAYOUT_RANGER_SWAT</layout>
      <coverBoundOffsets>FBI2_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>BOX_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_HIGH</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA_LOOKAROUND</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.050000" z="-0.030000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.088000" z="0.093000" />
	  <FirstPersonProjectileDriveByPassengerIKOffset x="0.020000" y="0.060000" z="-0.090000" />
	  <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="-0.055000" />
	  <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="-0.055000" />
	  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="-0.040000" />
	  <FirstPersonDriveByRightPassengerIKOffset x="-0.045000" y="-0.048000" z="-0.040000" />
	  <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="-0.040000" />
	  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonMobilePhoneOffset x="0.150000" y="0.288000" z="0.503000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
      <FirstPersonMobilePhoneSeatIKOffset>
        <Item>
            <Offset x="0.136000" y="0.223000" z="0.475000" />
            <SeatIndex value="2" />
        </Item>
        <Item>
            <Offset x="0.136000" y="0.223000" z="0.475000" />
            <SeatIndex value="3" />
        </Item>
      </FirstPersonMobilePhoneSeatIKOffset>
      <PovCameraOffset x="0.000000" y="-0.138000" z="0.645000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.030000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.070000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="false" />
      <AllowSundayDriving value="false" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.268600" />
      <wheelScaleRear value="0.268600" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.850000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        15.000000	
        40.000000	
        90.000000	
        180.000000	
        500.000000	
        500.000000
      </lodDistances>
      <minSeatHeight value="0.966" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="100" />
      <swankness>SWANKNESS_1</swankness>
      <maxNum value="999" />
      <flags>VEHICLE_EMERGENCY FLAG_EXTRAS_STRONG FLAG_EMERGENCY_SERVICE FLAG_LAW_ENFORCEMENT FLAG_DONT_SPAWN_IN_CARGEN FLAG_IS_OFFROAD_VEHICLE FLAG_HAS_INTERIOR_EXTRAS FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
	  <dashboardType>VDT_CAVALCADE</dashboardType>
      <vehicleClass>VC_EMERGENCY</vehicleClass>
      <wheelType>VWT_SUV</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_M_FIBOffice_01</driverName>
          <npcName />
        </Item>
        <Item>
          <driverName>S_M_M_FIBOffice_02</driverName>
          <npcName />
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards>
        <Item>REWARD_WEAPON_CARBINERIFLE</Item>
        <Item>REWARD_AMMO_CARBINERIFLE</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </rewards>
      <cinematicPartCamera>
        <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
        <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
       <Item>RANGER_CAVALCADE_FRONT_LEFT</Item>
       <Item>RANGER_FRONT_RIGHT</Item>
       <Item>RANGER_PRANGER_REAR_LEFT</Item>
       <Item>RANGER_PRANGER_REAR_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>

Maybe that will fix yours?

MovieBuffMatt

Members

The left and right rear brake lights do not come on when braking. They do flash when in Code 3 though. Awesome Vehicle! I would definitely love one light on each side in the future if possible. This is great work!

Could contain: text, land vehicle, vehicle, outdoor, cloud, wheel, sky, tire, tree, road, vehicle registration plate, car

Could contain: outdoor, sky, vehicle, road, land vehicle, tree, way, scene, road surface, lane, car, asphalt, wheel, vehicle registration plate, street, thoroughfare, tarmac, crosswalk, highway, traffic, family car, automotive parking light, curb, infrastructure, automotive tail & brake light, text

Carsen21

Members

16 hours ago, eazbox said:

Thats odd, i got sound just fine.

I use this Vehicle.meta:

<Item>
      <modelName>fbi2</modelName>
      <txdName>fbi2</txdName>
      <handlingId>FBI2</handlingId>
      <gameName>FBI2</gameName>
      <vehicleMakeName />
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash>ecoboostv6</audioNameHash>
      <layout>LAYOUT_RANGER_SWAT</layout>
      <coverBoundOffsets>FBI2_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>BOX_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_HIGH</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA_LOOKAROUND</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.050000" z="-0.030000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.088000" z="0.093000" />
	  <FirstPersonProjectileDriveByPassengerIKOffset x="0.020000" y="0.060000" z="-0.090000" />
	  <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="-0.055000" />
	  <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="-0.055000" />
	  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="-0.040000" />
	  <FirstPersonDriveByRightPassengerIKOffset x="-0.045000" y="-0.048000" z="-0.040000" />
	  <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="-0.040000" />
	  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonMobilePhoneOffset x="0.150000" y="0.288000" z="0.503000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
      <FirstPersonMobilePhoneSeatIKOffset>
        <Item>
            <Offset x="0.136000" y="0.223000" z="0.475000" />
            <SeatIndex value="2" />
        </Item>
        <Item>
            <Offset x="0.136000" y="0.223000" z="0.475000" />
            <SeatIndex value="3" />
        </Item>
      </FirstPersonMobilePhoneSeatIKOffset>
      <PovCameraOffset x="0.000000" y="-0.138000" z="0.645000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.030000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.070000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="false" />
      <AllowSundayDriving value="false" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.268600" />
      <wheelScaleRear value="0.268600" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.850000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        15.000000	
        40.000000	
        90.000000	
        180.000000	
        500.000000	
        500.000000
      </lodDistances>
      <minSeatHeight value="0.966" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="100" />
      <swankness>SWANKNESS_1</swankness>
      <maxNum value="999" />
      <flags>VEHICLE_EMERGENCY FLAG_EXTRAS_STRONG FLAG_EMERGENCY_SERVICE FLAG_LAW_ENFORCEMENT FLAG_DONT_SPAWN_IN_CARGEN FLAG_IS_OFFROAD_VEHICLE FLAG_HAS_INTERIOR_EXTRAS FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
	  <dashboardType>VDT_CAVALCADE</dashboardType>
      <vehicleClass>VC_EMERGENCY</vehicleClass>
      <wheelType>VWT_SUV</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_M_FIBOffice_01</driverName>
          <npcName />
        </Item>
        <Item>
          <driverName>S_M_M_FIBOffice_02</driverName>
          <npcName />
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards>
        <Item>REWARD_WEAPON_CARBINERIFLE</Item>
        <Item>REWARD_AMMO_CARBINERIFLE</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </rewards>
      <cinematicPartCamera>
        <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
        <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
       <Item>RANGER_CAVALCADE_FRONT_LEFT</Item>
       <Item>RANGER_FRONT_RIGHT</Item>
       <Item>RANGER_PRANGER_REAR_LEFT</Item>
       <Item>RANGER_PRANGER_REAR_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>

Maybe that will fix yours?

are u using add on vehicle mod sounds?

eazbox

Members

2 hours ago, Carsen21 said:

are u using add on vehicle mod sounds?

Nope, i use it as replacement for my FBI2

kree89

Members

(edited)

Does anybody have a fix for no sound from the explorer?

(FIXED)

Fixed by changing the audiohashtag to which ever vehicle I wanted.

 

Edited by kree89

eazbox

Members

(edited)

9 hours ago, kree89 said:

Does anybody have a fix for no sound from the explorer?

(FIXED)

Fixed by changing the audiohashtag to which ever vehicle I wanted.

 

I use the one that comes with the car

<audioNameHash>ecoboostv6</audioNameHash>

and that works just fine. There is a post on the forums about what sounds are best for cars, tho, i dont remember where it is, i use Windsor for Chargers and MOONBEAM2 or HABANERO for the FPIU cars. But the one this mod comes with is Very good and i use that for this.

Edited by eazbox

Bidulo

Members

Where can I find the car ? I installed the files in the right folders but now when I try the command : "Spawn unmarked20" it doesn't work.

TVaughan

Members

(edited)

Like it but does anyone else have the issue that the AI wont do anything when you are behind them and wont pull over

?

 

Edited by TVaughan

DEG.Chicago

Members Author

16 hours ago, TVaughan said:

Like it but does anyone else have the issue that the AI wont do anything when you are behind them and wont pull over

?

 

Download Version 1.1

On 7/30/2023 at 2:36 PM, Bidulo said:

Where can I find the car ? I installed the files in the right folders but now when I try the command : "Spawn unmarked20" it doesn't work.

Try to spawn it in your trainer

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