Reputation Activity
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HyperBlueSmart reacted to RicyVasco for a file, Police Menu (Computer, Speedcam, Parkingticket and more)Welcome to Police Menu! A modern and quick access HUD to enhace your gameplay!
Are you tired of jumping through several menus, bashing your arrow keys to find that one setting you want to change? Are you a fan of realistic looking Police Computers and want to switch from the GTA5 looking menus? This mod will help you achieve this.
Police Menu offers quick access to a handful of every-shift use utilities. You can quick-equip gloves when you have to jump in and stop a fight, open the Police Computer for all kinds of information, write parking tickets for vehicles and many more!
Police Menu is compatible with Ultimate Backup, Policing Redefined and vanilla LSPDFR.
Spoiler
I would love if you might consider supporting me via PayPal. You can find the respective link under the Download button.
I’d also love to hear your thoughts - feel free to leave a review or comment, it helps me improve and make my plugins even better!
If you like my work, feel free to check out my other plugins
For support, questions or discussions, feel free to visit my Discord server:
https://discord.gg/AjGyy4cN6G
Every key used by this pack can be changed in the PoliceMenu.ini settings.
By default the following keys are used:
DialogKey=Y
InteractionKey=X
MenuKey=N
ModifierMenuKey=ControlKey
By default the Interactive Menu is opened by pressing N + Control at the same time.
Set ModifierMenuKey to "None" if you want to open it without pressing two keys at the same time.
Spoiler
Notice: If your game is crashing while loading
If your game is crashing during the loadingscreen after installing Police Menu, you need to install the following files:
Custom Gameconfig
mods/update/update.rpf/common/data
Heap Adjuster
main GTAV folder
Packfile Adjuster
main GTAV folder
Copy the plugins folder into your main Grand Theft Auto directory (ex: .../steamapps/common/Grand Theft Auto V/)
If installed correctly it should look like this: Grand Theft Auto V/plugins/LSPDFR/PoliceMenu.dll
Copy all files from the OPENIV folder into Open IV in the following path:
mods -> update -> update.rpf -> x64 -> data -> cdimages -> scaleform_generic.rpf
That's it 😊 Have fun playing!
The ingame menu offers a modern HUD with the following options available:
Open Police Computer
->Callout Details
->Ped Database
->Ped Information
->Ped History
->Write Ped Citation
->Write Arrest Report
-> Vehicle Database
-> Vehicle Information
-> Notepad
Place Speedcamera
Perform Drug Swab test
Perform Breathalyzer test
Request ambulance for Blood Test
Request Coroner
Request roadblock (after chase)
Write Parking Ticket
Take Pictures
Equip/unequip Sunglasses
Equip/unequip Hat
Equip/unequip Gloves
Equip/unequip Vest
Equip/unequip Mask
Safe and equip outfits
Court System:
Both Citations and Arrest Reports will sooner or later go to the San Andreas Court. You'll receive a phonecall when a case is available at court (unless disabled in the .ini). Here you'll be able to follow the proceedings and watch the outcome your citation / arrest has. This is purely optional and will not impact your gameplay in any way.
Spoiler
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HyperBlueSmart reacted to JM Modifications for a file, Adam69 CalloutsDLC Pack Missing! - Info
The Drugs Found callout relies on the mp2025_01 DLC Pack, this dlc pack must be installed and the item line must be in your dlclist for the callout to register and to get the DLCPack Detected Message. Without mp2025_01 dlcpack the callout will not register and you'll get the "DLC Pack Missing - Skipping related callout(s)" Message
Requirements
This Callout Pack requires Policing Redefined to be installed.
v0.3.3.3 and lower has been Deprecated and not supported
Due to me working IRL, Updates to this pack and other modifications will be abnormal than usual.
After working on this pack for months, I present y'all Adam69 Callouts.
Adam69 callouts is the sequel to JM Callouts Remastered. Adam69 Callouts brings newly fresh callouts that no other dev has ever done.
Callouts:
Vehicle Blocking Sidewalk
Bicycle Pursuit
Person Carrying A Condealed Weapon
Loitering
Vehicle Blocking Crosswalk
Abandoned Vehicle
Drugs Found
Suspicious Person
Officer Down
Deranged Drunken Feller
Dead Bird On The Road
Knife Attack
LSIA Airport Incident (Multiple Scenarios)
Illegal Hunting
Traffic Light Out *NEW*
Spectrum Alert - Florida Based *NEW*
Features:
Customizable ini
Optimized to work with Callout Interface 1.4.1
Variety of Callouts for to enhanced player experience
Planned Callouts:
Individual On Drugs
Dead Coyote On The Road
Dead Deer On The Road
Amber Alert
Adam69 Callouts is Open Source!
want to contribute to the callout pack by adding your desired callout idea or wanting to help fix bugs? Feel free to do so.
Requirements:
Basic Knowledge of C#, Visual Studio Community 2022 (Language version: v10 or preview)
👩💻 Need Support? 👨💻
Join my Discord
🛠️ Planned Updates: 🛠️
Add own callout audio ✅ Complete
Smashing Bugs
Add more locations to certain callouts for more variety
and so much more (Undisclosed)
Mod/Scripts compatibility:
Adam69Callouts is COMPATIBLE with Callout Launcher
⚠️ If Upgrading from 0.4.5: ⚠️
Files need to be Updated:
Adam69Callouts.ini, Adam69Callouts.dll and Adam69Callouts.pdb
🚫 Disclaimer: 🚫
You are NOT Authorized to redistribute this pack on other websites. Only websites this pack is being distributed on is GitHub, GTA Police Mods, LCPDFR, and Jon Jon Games Entertainment Site. Redistributing this pack will result in a DMCA Takedown Notice. You are not allowed to reverse engineer/modify the .dll.
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HyperBlueSmart reacted to Officer Daz for a file, Legacy MDT texture | Callout InterfaceAbout the file:
Hi, Officer Daz here and today I'm posting another modification for Callout Interface plugin.I like for game things to be modern and realistic so i made a new texture for MDT.
If you like my modification please leave a positive review 🙂
Features:
• Modern & Realistic looking MDT
• New icons
• Unique ALPR texture and flash
Install Guide:
1. Open the recently downloaded file.
2. Open your Grand Theft Auto V folder.
3. Locate Callout Interface folder -> Grand Theft Auto V\plugins\LSPDFR\Callout Interface\textures\terminal
4. Drag and drop the downloaded files in this folder.
Requirements:
- Callout Interface plugin ->
Interested in collaboration?
Please contact me here or on discord(lasee)
My other projects:
https://docs.google.com/spreadsheets/d/1vF-WQQjUB5BldRbULeKexFZ3n-IU-m4zVcDCeWnjS3U/
Updates:
v.1.0.0. - Initial release.
Preview:
Thaks to LarryJustUs for using the texture and recommendation!
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HyperBlueSmart reacted to Officer Daz for a file, Legacy Radio texture | GrammarPoliceAbout the file:
Hi, Officer Daz here and today I'm posting another modification for GrammarPolice plugin.I like for game things to be modern and realistic so i made a new texture for the radio.
If you like my modification please leave a positive review 🙂
Features:
• Modern & realistic Radio texture
• Top menu: Signal,Speaker & Battery icon
• Default text
Info:
If the next update comes for this it will be icons before the text and new font.
Install Guide:
1. Open the recently downloaded file.
2. Open your Grand Theft Auto V folder.
3. Locate Callout Interface folder -> Grand Theft Auto V\plugins\LSPDFR\Callout Interface\textures\terminal
4. Drag and drop the downloaded files in this folder.
Requirements:
- Grammar Police ->
Interested in collaboration?
Please contact me here or on discord(lasee)
My other projects:
https://docs.google.com/spreadsheets/d/1vF-WQQjUB5BldRbULeKexFZ3n-IU-m4zVcDCeWnjS3U/
Updates:
v.1.0.0. - Initial release.
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HyperBlueSmart reacted to Rich for a file, Rich's Police EnhancementsInstallation
Drag/drop the .DLL, .PDB, and .INI files into GTA V\Plugins\LSPDFR. All features are disabled by default. If you're using the STREETS audio files for Automatic Pursuit Updates, place them in GTA V\lspdfr\audio\scanner\STREETS. If you use STREETS files that are named differently, they may not work with the Automatic Pursuit Updates feature.
About
Rich's Police Enhancements is a suite of quality of life features. All features are able to be enabled/disabled in the .ini file, so use (or don't) any feature you want. Version 1.6 integrates Automatic Siren Cutout, so if you have that plugin installed separately, you can now remove it.
Included Features
Ambient Backup: When a pursuit is initiated, the player will be prompted to accept or decline ambient backup during their incident by pressing Y or N. Automatic Pursuit Updates: You will be periodically notified (configurable in the .ini) of suspect location, direction of travel, speed, and traffic conditions for each suspect in a pursuit. Updates may be provided via notification, dispatch audio, or both (configurable in the .ini) AI Siren Cycling: Nearby police AI will attempt to cycle through their sirens instead of being stuck on the same tone forever Better TVI/PIT Maneuver: When you or another unit spin out a suspect vehicle during a pursuit, there's a chance the vehicle will become disabled Backup Mimic Lights: During a traffic stop, callout, or pursuit, AI backup will turn their lights/sirens off when they are near you if your lights/siren are off (for ELS, stage 1/2 are considered off) When you turn your lights/siren on (for ELS, stage 3), the AI will turn their lights/siren back on. Suspect Stamina: Suspects will run slower over time and have a chance to trip if they run for too long. Automatic Siren Cutout: Automatically turn off your sirens while keeping your emergency lights on when you get out of emergency vehicles. This feature is intended to be used with ELS. Friendly Honk: A fun little feature that makes other emergency vehicles honk their horn or blip their siren at you if you honk or blip your siren at them. Traffic Light Control: Turn traffic lights green as you approach intersections with stage 3 lighting enabled. This does not affect AI traffic. Traffic Yielding: AI will drive around the left side of your vehicle when you are stopped with stage 3 lighting on. This feature is intended to be used with ELS. Leave Engine Running: When you exit the vehicle, your engine will stay on. You can turn the engine off by pressing and holding your exit vehicle key.
Dependencies
InputManager.dll (embedded)
Licensing
This plugin does not include a license. All rights reserved. InputManager is licensed under CPOL.
Reporting Issues
If you experience bugs or crashes that you believe are a result of this plugin, please provide a copy of your RagePluginHook.log and a list of steps for me to follow to reproduce the issue.
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HyperBlueSmart reacted to OJdoesIt for a file, Auto Patrol - Autodrive, Real Code Driving & Intersection Siren UsageThis mod allows the user to autonomously drive their emergency vehicle, from normal to Code driving. I designed this mod specifically for content creators so that they can less focused on the small task of cruising on patrol and more engaged with commentary and/or live stream interaction.
Showcase by @DiamondTKG
Much thanks to @DiamondTKG for testing and showcasing the mod. Make sure to SUBSCRIBE to her channel for great LSPDFR content.
Brief Description of Driving Styles:
Normal - This is the typical driving style for AI traffic. Aggressive - Drives more aggressively with overtaking vehicles and possibly ramming. Urgent - Kind of a hybrid of Normal and Aggressive in that some vehicles will be overtaken. Code 2 - Based upon the common driving behaviors of Code 2 driving across the United States. Code 2 (California style) - A specific Code 2 driving as seen and experienced in California. Through my ride along experiences, officers can only use lights and sirens when authorized. So they typically only, and briefly, use lights and sirens to clear intersections/heavy traffic. They proceed by turning off lights/siren and drive urgently to the scene. Code 3 - The obvious driving behaviors of Code 3 driving as seen across the United States.
Make sure to put AutoPatrol.dll and AutoPatrol.ini and AutoPatrol.pdb into \Plugins\LSPDFR folder.
Make sure to have the latest version of RageNativeUI installed.
Take a look at the INI at least once to make sure you are satisfied with the settings.
Disclaimer:
This mod only functions while driving an emergency vehicle.
To disable the autodriving, you may press and hold either the Accelerate, Brake, or Exit control buttons for one second.
For usage with ELS vehicles, you need to set ElsTrfCtrlOn = false in the ELS.ini
Special Thanks:
@DiamondTKG
@ColonelJim
@RoyceTheFox
@Panos1221
LSPDFR Developers Discord
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HyperBlueSmart reacted to JordanTT for a file, O.D.A.S - Officer Discharge Alert SystemO.D.A.S
The Officer Discharge Alert System is an immersive and realistic mod for LSPDFR that enhances the gameplay experience for players simulating law enforcement duties. This system mimics real-life firearm discharge alert systems used in police departments to improve situational awareness and officer accountability. The mod automatically triggers an alert whenever the player (officer) fires their issued service weapon.
ODAS now features four unique sound files that are triggered as soon as the system detects a firearm discharge.
These sounds are recorded from an active, real-world police radio system.
Who do you want by your side when things get messy? Local units, NOOSE, EMS, or firefighters – the choice is yours.
From backup delays to unit preferences and response codes, tailor ODAS to fit your needs.
Oh, and almost forgot – you can set cooldown times, quickly toggle ODAS, and even manage alert sounds!
Not sure? see ODAS in action for yourself!
Stremable_ODAS_PREVIEW
Need support, have suggestions, or want to be part of the community?
Join our Discord server!
https://discord.gg/Hga9nVK4
↓
Nothing reported !
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HyperBlueSmart reacted to Nemesisx101 for a file, AmbientDispatch (TalkativePlayer/PursuitMusic +)Dedicated to my beloved Teddy Bear
TalkativePlayer (Standalone Plugin)
A plugin that expands Player dynamic speech beyond game native code (i.e. taunting, pursuing, warcries, etc.) in response to game events achieving NPC-like situational awareness and only triggering if appropriate when certain conditions are met. Also includes various Player/Cop/Ped interactions to make the game world more lively and dynamic contextual animations with full-control of Player character.
Please note, even if conditions are met, behaviour triggers are not guaranteed. This is a design decision.
‘Radio Realism FR’ by Officerporci recommended to be used alongside
Features
Combat; Announce (Player/Cops)
Combat; General (Player)
Combat; General (Suspect)
Combat; General (Cops)
Combat; Barks/Warcries (Player/Cops)
Combat; Coordination (Player w/ cop responses— Cops w/ Player responses)
Combat; Officer Down (Player)
Combat; Perp Down (Player)
Combat; Under Fire (Player/Cops)
Combat; Stress (Player/Cops)
Combat; Pinned in Cover (Player)
Combat; Weapon Spotted (Player)
| Preview builds | Misc; Ped Shocked
Combat, Animation; Strafing (Player)
Combat, System; Incapacitated State (Player)
CONTROLS
When downed (health critical)
Exit/Attempt recovery: Hold 'Sprint' while inputting movement (left analog stick/WSAD) OR wait for recovery
Return fire: 'Attack/Fire'
Combat, Animation; Gunfire Flinching (Player) *Inspired by RDR2*
Combat, Animation; Hand-signalling (Player) *If coordinating nearby cops*
Pursuit; Foot-Chase (Player)
Pursuit; Reports (Player) *Suspect heading, etc.*
Pursuit; Foot-Chase (Suspect)
Pursuit; Foot-Chase Losing Suspect (Player)
Pursuit; Foot-Chase (Cops)
Pursuit; Foot-Chase Group (Player/Cop)
Pursuit; General (Player)
Misc; Firing Weapon (Player)
Misc, Animation; Weapon Drawn (Player)
Misc; Targeting Ped (Player)
Pursuit, Animation; Apprehend (Player) *Animation used by ai cops when targeting Player character if wanted*
Pursuit; Caught (Suspect)
Pursuit; Megaphone Announce (Player/Cops)
Misc; Megaphone Public Warning (Player) *If perp armed*
Pursuit; Megaphone Chase (Player)
Pursuit; Megaphone Chase (Cop)
Pursuit; Megaphone Chase Group (Player/Cop)
Misc; Idle Gossip in Vehicle (Player/Partner)
Misc; Stuck in Traffic (Player) *Hold down horn*
| Preview builds | Misc, Player Attention *Observe surroundings and peds/vehicles in game world — inspired by RDR2*
Agitation; Ped Staring (Player)
Agitation, Ped Following (Player)
| Preview builds | Agitation, Bumped Into (Player)
Agitation; Shove (Player)
Misc; Dynamic Text/On-screen Greetings (Peds)
Misc; Dynamic Observations (Player)
Misc; Ambient Cop Walkstyle/ On-Foot Patrol (Player) *Cops do this when out on the beat*
Trigger Conditions: Walking for a period of about 20 secs (no active callout/in combat or on traffics-stop, ideally busy status). Must enter a vehicle once if loading-in with LSPDFR
Misc; Various World Interactions/Events (Peds/Player, Peds/Cop, Peds/Peds, Gang/Cop, Player/Cop, Cop/Player)
*Greetings, idle chatter, spats, physical altercations ,etc.*
Misc; Intimidation (Player/Cop) *Like in GTA IV*
Voice Change/Lock Keybinding Commands:
White Male Voice Group: Alt+NumPad4
Black Male Voice Group: Alt+NumPad7
Sheriff Voice Group: Alt+NumPad1
White Female Voice Group: Alt+NumPad5
Black Female Voice Group: Alt+NumPad8
Cancel/disable voice lock: Alt+NumPad0
Note, voice locking will only engage upon initial command
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Installation
Drop provided files at following locations
TalkativePlayer (dll/pdb): plugins/LSPDFR
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Some may find Player/Cops overly aggressive/mouthy (this was a design decision to be in keeping with lore— Extensive/Default presets).
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AmbientDispatch (Standalone Plugin)
A plugin replicating scanner herd in police vehicles while expanding upon original scope of chatter. Essentially Player’s radio in the background with dispatch managing/communicating with officers in the field beyond just Player callouts/plugins.
‘AmbientAICallouts’ by ziipzaaapM16A4 recommended to be used alongside
*Make sure to disable police vehicle scanner audio; most trainers and XScanner can do this*
Features
. Vanilla Dispatcher (out-of-the-box)
. Procedurally generated calls/reports/bolos/comms
. Playback on-foot (and within vehicles)
. Increased complexity of chatter (from native scanner)
. Simulates radio activity outside of Player/callouts
.Utilises game’s suite of crimes and other misc
. Personally edited new vanilla dispatcher lines included
. Non-intrusive and blends into background
. Fully customisable/expandable (Add, remove or replace any WAV file regardless of file name in staging folders/subfolders for AmbientDispatch to use— creating your own personalised dispatch)
Default version uses LSPDFR api for standard audio (like callouts) or indirect XScanner playback, if installed. Recommended NAudio version that runs in the background which can still be used alongside XScanner/LSPDFR (with volume scaling which works with older versions of LSPDFR) also included— 'Recommended’ in download package.
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Installation
Drop provided files at following locations
AmbientDispatch (dll/pdb): plugins/LSPDFR
NAudio dependencies (dll): GTAV root
AmbientDispatchStaging folder: lspdfr/audio/scanner *Please ensure exact pathing here matches (case-sensitive)*
WARNING: Incorrect installation or renaming/deletion of folders might unfortunately result in errors or crash!
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Please note
Tied to game-time like with native scanner (design-decision). Custom timescales/frozen time supported (unlike native scanner).
If using ‘XScanner version’, remove ‘INTRO/OUTRO’ WAV files located in ‘RESIDENT’ within AmbientDispatchStaging to prevent duplicated audio.
Switch to NAudio version if experiencing hitches/performance issues with XScanner.
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PursuitMusic/CalloutMusic/TrafficStopMusic/CombatMusic/InteractionMusic
(Standalone Plugins)
Plugins that play wanted themes (last gen/next gen; city) during pursuits/callouts/traffic-stops/interactions/combat while dynamically adjusting based on conditions (e.g. suspect visual).
Fully customisable/expandable (Add, remove or replace any WAV/MP3 file regardless of file name in PursuitScore/CalloutScore/TrafficStopScore/CombatScore/InteractionScore subfolders)
Features personally mixed strands sourced from xXSilentAgent47Xx’s series of YouTube in-game captures.
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Installation
Drop provided files at following locations
PursuitMusic/CalloutMusic/TrafficStopMusic/CombatMusic/InteractionMusic (dll/pdb): plugins/LSPDFR
NAudio dependencies (dll): GTAV root
PursuitScore/CalloutScore/TrafficStopScore/CombatScore/InteractionScore folder: lspdfr/audio/scanner*Please ensure exact pathing here matches (case-sensitive)*
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WARNING (PursuitMusic): Incorrect installation or renaming/deletion of folders might unfortunately result in errors or crash!
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Patrol Assignments (Standalone Plugin)
A plugin that randomly generates shift duties periodically throughout Los Santos/Blaine County.
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Installation
Drop provided files at following location
Patrol Assignments (dll/pdb): plugins/LSPDFR
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Please note
Assignments vary in duration.
Grace-period of 7-8 mins; accounting for travel time
Reminders of assignments can be viewed in pause menu— ‘brief’ section
Potential Issues
Assignments currently unaffected by paused-state/callouts/pursuits (will continue to run in background). Somewhat intentional design choice.
*Work in progress*
BONUS
Personal Vanilla-Cop Spawning Configs (LSPDFR&UB), both Mixed & Male Only with randomized props/patches/hair
Also includes:
Revised 's_m_y_cop_01' (vanilla toolbelt w/nightstick, colourized badge and no hat)
Revised 'Beta Cop' by Yard1 (vanilla toolbelt w/nightstick, colourized badge and no hat)
Revised 'Improved Female LSPD' by Olanov (with male animationset *enter vehicles faster like male peds, but please note—peds will have male pain/exertion vocalisations* and no hat)
CopHolster Supported
And Alternate Walkstyle
'Agitation Fix' for LSPDFR
Personally curated meta enabling NPC agitation triggers for Player beyond Story Characters *values have been altered for a more realistic experience--- only gang members will be aggroed by Player's proximity when stationary*
Great for emergent gameplay/interactions when out on patrol.
My other work:
The Peelian Way
Interactions Sim with Role-Play Elements
Be Advised: Steep Learning Curve (Intended as a gameified training/quasi-academic resource for aspiring officers and first-contact social workers)
*Very in-depth, unconventional, greatly involved and methodical-- will slow down all interactions significantly and add tangible weight to every micro-decision*
Dedicated to my beloved Miss Bell
“The police are the public and the public are the police; the police being only members of the public who are paid to give full-time attention to duties which are incumbent on every citizen in the interests of community welfare and existence.”
- Sir Robert Peel;
founder of the Metropolitan Police Service
LSPD-focused 'CustomQuestions' and 'TrafficStopQuestions' XMLs with an emphasis on public engagement— informed by real world neighbourhood/problem-orientated policing knowledge and experience with an evidence-based approach.
Key Features
. Complex interconnected meta systems with conduct feedback loops
. Reputational standing/community relations
. Emergent gameplay opportunities (STP/PR scenarios)
. Many bespoke categories (Domestics, searches, and so on) *On-foot and traffic context specific*
. Ped demands, requests, questions, engagement blockers, intel and conditionals
. Ped personas (with complete backgrounds, housing situation, occupation, love life/marital status, activity *i.e going to work, etc.* , hobbies/ventures, societal participation, outlooks on things, perception of/history with police, quirks... so forth, and dynamic states of emotion, varying levels of awareness and potential vulnerabilities)
. Suspect misbehaviour (Detained, arrested, while secured in vehicle)
. Mental state/intoxication/perception response/behaviour modifiers
. Player consequence (with lots of checks)
. De-escalation tactics, mutual cooperation, and non-contact conflict management *up to two persons*
. Informal chatter and Player comments/insults
. Ped anti-social behaviour
. Public engagement
. Vulnerable person safeguarding measures, rapport building avenues and referrals
. Robust open-ended investigation/inquiry
. Basic medical/intoxication assessments
. A suite of verbal commands *On-foot and traffic context specific*
. Approach procedurals with impact on interactions (micromanagement of Player character factoring addressing/tone of voice/vocal level/positioning/intimidation)
. Ped agitation/concern/wariness (e.g. Player standing too close, etc.)
. Partner/buddy dialogue and support options
. Advanced observation system (contextual/general/eye contact/body language/proximity/behaviour/movements)
. Extensive Player actions and hands-on tactics/suspect management *on-foot and traffic context specific*
Thousands upon thousands of lines, descriptors, observations, etc. (just squint while scrolling XMLs if you're curious-- don't spoil things for yourself!)-- largest, and most ambitious STP/PR project undertaking.
Conceptualised and authored strictly by myself (excluding legacy stuff).
A must-have; very proud of this (2 years of hard work). Handsome one/top dog on site, straight up.
The Peelian standard.
Please note that certain responses are meta given limitation, and interchangeable (i.e. '*___ language*')-- should circumstance dictate.
CONTENT WARNING: Some users may find certain dialogue options/responses upsetting and/or distasteful as this XML aims for realism, and explores sensitive topics.
FULL CHANGELOG and User Guidance (my comments) on Dedicated page:
Commendation:
Insanely talented musician
@Colin Stetson
https://m.youtube.com/@ColinStetsonMusic
GTAV/RDR/RDR2 OST Mixes @SteppedUpStation
https://youtube.com/c/steppedupstation?cbrd=1
Policing Insight/Commentary (Opinionated) @Thoughts of a Patrol Officer
https://m.youtube.com/c/thoughtsofapatrolofficer?cbrd=1
Get into Policing
Police Recruitment/Professional Development Advice/Guidance
(UK-based *Teachings universally applicable* )
@Bluelight Consultancy Ltd
https://m.youtube.com/channel/UCTlIM5qpMHlcb4iR9zW7cVw
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HyperBlueSmart reacted to Tactical Simulations for a file, Realistic Day & Night Times (NOV-MAR)Correct Day & Night Times (November-March) makes the game more immersive by correct the times to realistic times! No more sunrise at 5AM and no more sunset at 9PM! The sun now rises at around 7:30AM and starts to set 6:45PM!I will soon make another version for March-November! In that version The sun will rise at 6:30AM and set at 8:50PM for more realistic spring/summer!
The Script makes sure AI turn their headlights on and off at the correct time! Ai will also turn their headlights on 30 minutes before dark just like IRL!
Discord: https://discord.gg/BF3kTGaqkw
Patreon : https://www.patreon.com/c/TacticalSimulations
This mod REQUIRES ScripthookV and ScriptHookVDotNet
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Installation:
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Step 1: Go to mods/update/update.rpf/common/data/levels/gta5
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Step 2: Make a backup of "time.xml"
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Step 3: Drag and drop the "time.xml" in the .rar file, into openiv
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Step 4: Go to GTA 5 Main Directory and open your "scripts" folder. (If you do not have one then make a folder named "scripts)
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Step 5: Drag and drop "TSaiheadlights.dll" into your scripts folder
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Step 6: Done!
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If you have any issues or notice any bugs, please report them in the #support channel in our discord
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# Copyright Disclaimer
This script is an unofficial modification for Grand Theft Auto V, created for entertainment purposes only. The rights
to Grand Theft Auto V, including any game-related assets, characters, and intellectual property, are owned by Rockstar
Games, Take-Two Interactive, and any other associated entities. This project is not affiliated, endorsed, sponsored,
or approved by Rockstar Games or Take-Two Interactive. All brand names, trademarks, logos, and copyrighted materials
referenced or used by this script belong to their respective owners. This script is provided "as-is" for non-commercial
use only. Any redistribution, copying, or modification of this script is allowed solely for personal use, provided that
the script is not used to profit or violate the terms set forth by Rockstar Games or Take-Two Interactive. Unauthorized
use of Grand Theft Auto V assets, or any other intellectual property associated with the game, may violate copyright
laws and Rockstar Games’ Terms of Service.
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HyperBlueSmart reacted to Deryll for a file, Hold Your FireFirst attempt at making a non-callout plugin 💀. Idk how useful this is, but hopefully it stops backup units from killing suspects before they can surrender. This also works for pursuits.
Default Keybind: H (you can change it in the ini file)
If you want to play the animation, you need to enable it in the ini.
Use this plugin with Ultimate Backup or your lspdfr will crash.
Either download UltimateBackup or don't use my plugin. I have tested gameplay with default lspdfr backup and they don't even shoot at suspects, therefore it makes no sense to use this plugin if you don't have UltimateBackup.
You may need to press it more than once, but it should work as long as the suspect isn't actively shooting at you.
File gets flagged as a threat/virus: It's a false positive, you can temporarily disable your AV and download, then re-enable it
Video Showcase: https://streamable.com/wsr63p
You can see that when I press H (also the key for headlights) the cop stops shooting.
If you want to make a better video and don't mind me using it, I'd appreciate it 🙏.
DO NOT REUPLOAD/REDISTRIBUTE WITHOUT MY PERMISSION
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HyperBlueSmart reacted to SantosMods.dev for a file, PedPurgePedPurge
PedPurge is a Grand Theft Auto V mod that transforms Los Santos into a full-scale purge event. Designed for Script Hook V .NET, it creates an unpredictable, high-intensity environment where NPCs turn hostile toward both the player and each other — with improved spawning logic, performance optimizations, and customizable chaos levels.
Features
Hostile NPCs Everywhere: AI-controlled peds actively attack the player and each other, creating large-scale street battles.
Smart Spawning System: NPCs are spawned dynamically outside the player’s camera view (no pop-ins) with distance and street snapping for realism. They can spawn in any direction, including behind the player.
Configurable Weapons: Each NPC is given a single weapon from a realistic pool with customizable ammo limits.
Chaotic Traffic (Optional): Civilian drivers may abandon vehicles or drive recklessly. Controlled via the .ini file.
Customizable Atmosphere: Default purge settings use nighttime with smog, but weather and time are fully configurable.
Purge Audio Cue (Optional): Plays a configurable audio track when the purge begins.
Optimized Performance: Batching, nearby-only processing, and distance-based despawns reduce lag compared to older versions.
Interactive Menu (LemonUI):
Start Purge: Activates hostile AI and chaos systems.
Stop Purge: Restores normal behavior and halts audio.
Installation
Install Script Hook V .NET.
Install LemonUI for menu support.
Place PedPurge.dll into your GTAV scripts folder.
Inside scripts, create PedPurge/audio.
(Optional) Place your purge audio file (ThePurge.wav) into GTAV/scripts/PedPurge/audio.
Usage
Press F10 (default) to open the PedPurge menu.
Start Purge: Begins the event.
Stop Purge: Ends the event.
Edit the .ini file to adjust behavior, weather, traffic chaos, NPC counts, weapons, and other options.
Configuration Options (PedPurge.ini)
MenuKey: Change menu activation key.
EnableAudio: Toggle purge audio.
PurgeWeather: Set purge weather (e.g., Smog, Clear, Overcast).
PurgeHour: Time of purge start (24-hour format).
MinPurgeWeaponAmmo / MaxPurgeWeaponAmmo: NPC weapon ammo range.
EnableChaoticTraffic: Toggle chaotic driver behavior.
DisableEmergencyServices: Block emergency response spawns.
AllowNPCsToLeaveVehicles: Allow AI to exit vehicles.
ModPedThreshold: Max NPCs active at once.
ModPedSpawnCount: NPCs spawned per batch.
SpawnIntervalSeconds: Delay between spawn waves.
PedModels: List of ped models to use.
Known Limitations
NPC AI behavior is subject to GTA V’s AI decision-making and may occasionally ignore their firearm in favor of melee.
NPCs in remote areas may not behave aggressively due to base game spawn density rules.
Requirements
Grand Theft Auto V
Script Hook V .NET
LemonUI
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HyperBlueSmart reacted to AstroBurgers for a file, Better Hit ReactionsWhat BHR Does
Improves euphoria reactions to all types of trauma.
Makes peds drop their equipped weapon when shot in the right arm/tazed (Configurable in the ini)
Gets rid of the excessive shaking when peds are tazed, they now more realistically stiffen and fall.
Adds player ragdolling when shot, ~20% chance if enabled, won't happen if you have armor.
How to Install
Read the readme
Requirements
Damage Tracker Framework by Vari (INCLUDED)
RPH
Recommended mods that complement BHR nicely (None are required)
Deadly Weapons by SuperPyroManiac & Vari
Improvements in Gore by Bravercoolio
For any questions, comments, or concerns join the Discord
Source Code
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HyperBlueSmart reacted to AstroBurgers for a file, Dynamic DensityWhat does it do?
Dynamic Density spices up your game by adding rush hour traffic, there is the Morning, Lunch, and Evening rush! The times for each Rush are configurable via INI. You can also configure the density of peds and vehicles during rush hour. The density is also affected by the weather, so if its snowing; there's much less peds/vehs. It's all configurable though!
Requirements
RPH
Notes:
In the config, the hours are inclusive, meaning if you set the rush to end at 9am, it'll actually end at 10. Forgot to mention it in the config itself.
There is a performance impact depending on the multiplier, if you are experiencing performance issues lower the multiplier. This is a engine limitation, not something I can fix; More models = less frames. If you are on a low to mid range system I wouldn't go above 5x. With a AMD Ryzen 5 5600 and a RTX 2060 Super on 10x I get about 30FPS with LSPDFR running + extra scripts, and QuantV. Do with that what you will.
For the best experience, I recommend setting `Chase.DisableTrafficDensityAdjustments = true` in your LSPDFR INI, by default this value is set to false, and it makes it so there is much less traffic during pursuits.
This mod was inspired by Code Master's Velocity for ScriptHookV.net. I just added way more features, made everything configurable, ported it to RPH, and optimized it. No code was taken from Velocity, it was all written manually.
For any questions, comments, or concerns, join my discord.
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HyperBlueSmart reacted to Mr.KobraX for a file, Elite SquadELITESQUAD: the Title is Based on a film called Elite Squad. (Tropa de Elite.), in Brazil Police Officers Generally work as a team in each Patrolling Area.
First Version 1.0.0 Beta posted GTA5Mod, it was a success only my friends, unfortunately the first version ends up crashing a lot. NEW Version This is the first time the plugin has been posted on the LSPDFR Website, I hope you enjoy it.❤️
Obs: i am Bad English, If you have the opportunity to find an error in English, comment. 😉
Spawn Menu It is an option that you can choose and spawn Police Station / Quantity / Motorcycle.
Order Menu: You can command your patrol team, example Request for Pullover / Request Backup / Where You / Go to (Local Name).
Customization: You can edit .ini to make your PoliceStation / EUP / Colors / Weapons / Name & more. the localization default is English.
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HyperBlueSmart reacted to ushast1k123 for a file, CruiseMasterCruiseMaster
Cruise Control for GTA 5
Designed with stability, usability, and configurability in mind.
The CruiseMaster script allows you to maintain a set speed in the game.
Key Features
Modes: Standard and Sport modes for flexible driving. Speed Maintenance: Keeps a constant speed without holding the "W" key. Speed Saving: Save and restore driving speed, even if cruise control turns off. Automatic INI File Creation: The INI file is automatically generated on launch. Log File: Tracks actions and configurations of the script.
Mod Requirements
• Scripthook V
• ScriptHookVDotNet-nightly
• NativeUI (included in the archive)
• A legal copy of GTA5 (Retail, Epic Games or Steam)
Translation System
CruiseMaster supports translation in two languages: EN (English) and RU (Russian). The translations provide a fully immersive experience.
Installation
!! THIS IS A SCRIPT for SCRIPTHOOK V .NET !!
Download Scripthook V from http://www.dev-c.com/gtav/scripthookv/ and follow the instructions in the readme file from the RAR archive.
Download ScriptHookVDotNet-nightly from https://github.com/scripthookvdotnet/scripthookvdotnet-nightly/releases and copy all the files to your main GTA V directory.
Move the "scripts" folder to the main game folder
The script may have some bugs and isn't fully polished yet, so I appreciate your patience as I continue to work on it. If you notice any issues, I would be grateful for your feedback on my Discord server!
User Submitted Videos
Copyright
© 2024 ushast1k123.
CruiseMaster is a copyrighted product; you may not modify or redistribute it without my permission.
Join Our Community!
For discussions and support, join our Discord server.
Frequently Asked Questions
How do I install Cruise Control?
Simply drag and drop the files into the GTA 5 folder.
Can I change the translation languages?
No, but you can always help me with translations in my Discord server
Can I modify or redistribute your script?
No, all rights are reserved. Please respect the work of developers.
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HyperBlueSmart reacted to ziipzaaapM16A4 for a file, Search Vehicle PluginSearch Vehicle Plugin for LSPDFR
Copyright (C) 2020 ziipzaaapM16A4. All rights reserved.
Any unauthorized modification, reverse engineering, or distribution (including re-uploading of any kind) is strictly prohibited.
PLEASE DO NOT POST A NEGATIVE REVIEW WITHOUT ADDRESSING THE ISSUE AS A COMMENT ON THIS PAGE.
FOR ANY SUPPORT RELATED ISSUES, PLEASE POST A COMMENT ON THIS PAGE.
Join our Discord ---> here
Need Help? Open a support ticket ---> here (discord support channel link)
Want Early Access? Become a Patreon! ---> here
Feature/Function:
Search a vehicle (if open) to find any contraband.
The contraband you will find are extra similar to the LSPDFR suspect frisk results.
The plugin can search almost every vehicle properly.
In First Person Mode: You are actually able to look into car.
While searching the vehicle, any contraband you have found will be removed.
Searching a police vehicle will give you Armor at Trunk
How to Use:
Don't forget to go On Duty.
Press and Hold "U" on Keyboard.
Installation:
Paste everything in your Grand Theft Auto V folder.
Except the READ_ME.
Requirements:
LSPD First Response.dll
RagePluginHook.dll - Version 1.78.1267.16039 => Fixed CurrentTaskStatus
RAGENativeUI.dll
Known Issue:
- Smaller Trucks can't be searched.
- Due to probably a bug in the RAGEPluginHook i cant properly detect if the doors are locked or not.
For Future:
- a relation in contraband's will be added between the vehicle and the pullover ped.
Credits:
Thanks to @TheUniT who helped me a lot.
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HyperBlueSmart reacted to khorio for a file, StickyWheelsStickyWheels is a RagePluginHook plugin that keeps the wheels turned the way you left them when stationary.
When you leave the vehicle the wheels will retain their angle,
entering the vehicle will not straighten them out again.
Requirements: RagePluginHook v0.41+
Usage:
Turn the wheel left or right when stationary
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HyperBlueSmart reacted to AstroBurgers for a file, HydroplaningWhat does it do?
Hydroplaning is a simple RPH plugin that makes it so if you are going over a certain speed (configurable) in the rain or snow, you lose grip. This also affects AI. The time grip is lost for is also configurable.
Requirements:
GTA, of course RPH A brain, maybe
If you have issues join my discord or join Echooo's discord
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HyperBlueSmart reacted to mr man for a file, Lifeguard Beach PatrolTired of the lifeguards not moving and just watching the water in LSPDFR? Well, look no further. The Lifeguard Beach Patrol adds more realism to the game by making the lifeguards go from tower to tower, patrolling the beach on ATVs and trucks. These lifeguards don’t just stand idle; they actively transition between different lifeguard stations, ensuring the safety of beachgoers. Whether they’re keeping a vigilant eye on the water with binoculars or cruising along the shore in their vehicles, this plugin breathes new life into the beach environment, making your patrols feel more immersive and dynamic. This works great if you are using Costal callouts and would like to see the lifeguards moving.
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HyperBlueSmart reacted to ApparentlyRohan for a file, DynamicWeatherDynamicWeather
By ApparentlyRohan
Disclosure: I am not really updating this mod anymore or fixing bugs. You are welcome to install it. Expect bugs!
This mod gives GTA its own realistic weather system! Weathers transition as the day continues in game giving more variety in the sky. Read below to see what this mod has to offer:
This mod is open source and includes APIs for developers.
Features:
Weather Sync to a real life location(Requires API key(API is free..DO NOT SHARE YOUR API KEY) and some setup in order to use) BROKEN Custom realistic forecast Temperature and weather condition included Predicted (in game) time when the weather will occur On screen UI Forecast Current Weather For real life weather sync and forecast BROKEN Ability to customize the position and scale of UI Customizable temperature for different weather conditions yes there is a way to switch to Celsius but default is Fahrenheit cuz 'Murica!
APIs:
bool IsRealLifeWeatherSyncRunning(); void PauseWeatherSystem() void ResumeWeatherSystem() List<Weather> GetCurrentForecast(out int currentWeatherIndex) # returns an empty list if real life weather sync is running
Events:
OnWeatherChanged
Installation:
Drag and drop Plugins folder into main game directory. Install OIV by dragging and dropping into OpenIV. The OIV file is mandatory.
The time interval in the ini file is representative of in game time. A conversion from in game time to real life time was kindly made by Krazy Manuel and is provided down below.
IMPORTANT THINGS TO NOTE:
The Severe Weather Event from ImmersiveAmbientEvents by @Echooo is not compatible yet with DynamicWeather. Please disable that event if you want to use DynamicWeather. You cannot have freeze time OR force weather enabled in any trainer. Otherwise, DynamicWeather will not transition between weather. Some graphic mods consider weather differently. Thus, the graphic shown for different weather settings in GTA may not represent the weather accurately. You are welcome to edit the image names yourself to fit your graphic mods. I do not log the location from the ini in the RagePluginHook.log. However, if you have trouble with the api working, I will need to know what the location is so please choose something more generic so any identifying information is not revealed while I am trying to debug. The time interval in the INI is measured by IN GAME HOURS.
Customization:
All textures can be customized. Just make sure the weather textures is optimized for 96x96 and the notification texture is optimized for 64x64.
Console Commands:
PauseForecast ResumeForecast RegenerateForecast RefreshWeather SwitchToIRLWeather SwitchToForecast ReloadDynamicWeatherINISettings
Credits:
@Haze Studio for the notification texture @Scorpionfam for the thumbnail @HeyPalu for the on screen textures Krazy Manuel for the conversion chart @BlueLine Vibes for making a showcase video of a beta (it is outdated but gives good idea of what the mod does) and providing the discord as a platform to help beta test(Thank you all the beta testers in the discord!). @khorio for the coding help with time and API integration @Echooo for weather transition code
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HyperBlueSmart reacted to Faya for a file, Car Bicycle RackCar Bicycle Rack for Grand Theft Auto V
Copyright © 2024 Faya. All rights reserved.
Discord Server / Installation / Progress Board
Hold X + 2 to open the menu to spawn your bicycle and access other features.
The model I use in my thumbnails is this one and the texture I use is the one I made.
Did you ever want to do a quick patrol with a bicycle at the beach or on a trail? Perfect, then this plugin is for you.
Spawn your bicycle on your vehicle, fine-tune its position if required, and then start patrolling with the bicycle attached to your vehicle. When you want to patrol with your bicycle, pull over, and walk up to your bicycle, you'll get a prompt to detach the bicycle, after that, you will be carrying the bicycle in your hands, put it down in a good position, and start cycling.
To re-attach, pick up the bicycle with E, go back to the rear of the vehicle, and attach it back onto the vehicle with CTRL + E
You can also choose to instantly spawn or store your bicycle in the menu, go to the "Placement" submenu, then on the "Instant Actions" button you have 2 buttons, select either "Spawn" or "Store".
Plugin Features
Bicycle positioning Custom presets Custom bicycle models and change names Bicycle colors * changing bicycle colors may not work on some models Manual retrieval Instant spawning and storing Blips for car & bicycle so you don't lose them
Customize bicycle positioning
This feature can be used to move your bicycle to a position you want, like a truck bed or you may even have a roof rack on your vehicle where you want to put the bicycle.
| X-Axis: Left and right | Y-Axis: Front and back | Z-Axis: Up and down |
Custom presets & saving
When a bicycle is spawned, the preset will be set to "Rear" by default, if the bicycle is clipping into the vehicle or you want to position your bicycle elsewhere, you can create a custom preset for this vehicle; you can do this by going to the "Placement" submenu and then going to the "Positioning" submenu.
Spawning/retrieving
You can either choose to manually retrieve the bicycle by walking up to it, or instantly spawn the bicycle by using the menu, instantly spawning is mainly used when your bicycle is in a truck bed or on a truck roof, places where it's weird to try and do it manually.
If you encounter a crash, details of that crash are automatically reported to the developer, you may disable this in the plugin .ini file.
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HyperBlueSmart reacted to Faya for a file, Immersive EffectsImmersive Effects by Faya
Discord Server (Fixed link) / Installation / Progress Board (Revamped)
Personally, this is my best and favorite plugin. If you fire your weapon, there will be a small camera shake each time you fire, simulating a recoil effect. A heartbeat will play when you're in a firefight, aiming at an armed person, if you've been injured, or even when you're being chased by a dog. The camera shake is also used for other features, such as a big car collision, loss of health, and more. Below is a list showing all features. If there is a feature you do not want, each one can be disabled individually in the settings.
Click here to watch a preview of some of the v1.3.0 features.
⚠️ The changelog is pretty big. I recommend you read it.
Visual Effect Triggers
- Firefight
- Vehicle Collisions
- Loss of health
- Reloading
- High-speed emergency braking
- Handbrake
- Jumping
- Falling
Audio Effect Triggers (So far, only hearbeat effect)
- Firefight
- Aiming at an armed person
- Hand-to-hand combat
- Severe injury
Menu
- Camera shake intensity setting
- Weapon recoil intensity setting
- Audio effect toggling
- Save, revert, and reset feature
Use X + 3 to open the menu, where you can change the intensity of the camera shakes or disable any audio effects.
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HyperBlueSmart reacted to TheMagentaButterfly for a file, PitTimerPlusGitHub
[What is PitTimerPlus?]
PitTimerPlus is an LSPDFR Plugin I've developed which keeps track of how long a pursuit has been running for and when you're allowed to radio in to request a pit maneuver.
Your Pursuit has to be running for a certain amount of time for you to be allowed to perform a pit maneuver.
Please have a look at the "PitTimerPlusSettings.ini" file for message and time duration customizations.
Here is an example of a pit timer being used during a pursuit by Jeff Favignano on YouTube:
[Showcase]
Thanks again to Mike from "BlueLine Vibes" over on YouTuber for showcasing my plugin!
[!DISCLAIMER!]
There will be bugs and this plugin is not fully ironed out yet so please give me time to work on this. The Source code will be put on my GitHub for anyone who is interested!
[Installation]
Copy all files from the provided Grand Theft Auto V folder into your main game directory.
Enjoy 😄
[What's to come?]
-More Customizability
-Option to initiate the timer manually
-Audio cues
(-Integration with other plugins)
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HyperBlueSmart reacted to ApparentlyRohan for a file, SoundboardUm....yes.
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HyperBlueSmart reacted to RicyVasco for a file, Combat EnhancedWelcome to Combat Enhanced, a small plugin that adds a couple of useful features to your patrolday.
Combat Enhanced makes some changes to melee combat so that you don't always have to knock the suspect out to win the fight but also adds a few useful tools to long range combat.
I would love if you might consider supporting me via PayPal. You can find the respective link under the Download button.
I’d also love to hear your thoughts - feel free to leave a review or comment, it helps me improve and make my plugins even better!
If you like my work, feel free to check out my other plugins
For support, questions or discussions, feel free to visit my Discord server:
https://discord.gg/AjGyy4cN6G
Reworked Melee combat -> Instead of having to rely on your taser you can now also go hand to hand without "killing" the suspect. If a suspect took enough punches he will now struggle and collapse before catching his breath again. Arrest Suspects on the ground -> If a suspect is laying on the ground (wether from being punched, tased, beanbagged or rammed from your vehicle) you will now have the option to get ontop the suspect and try to fight for an arrest. However the suspect will try to resist that. Disarming shots -> If you shoot a suspects weapon out of their hand (or make their hand unuseable) they will know drop their weapon and act accordingly. This also applies to them receiving thousands of volts from your taser. Beanbag shotgun -> A longer ranged alternative to your taser. The beanbag will knock a suspect down for a long time. However it is ineffective if said person is wearing bodyarmor.
Copy the contents of the Grand Theft Auto V folder into your main Grand Theft Auto directory (ex: .../steamapps/common/Grand Theft Auto V/) -> (If installed correctly it should look like this: Grand Theft Auto V/plugins/LSPDFR/CombatEnhanced.dll) Make sure to read the README file, especially if you are using STP!
The beanbag shotgun is given automatically once you go on duty. If you are using StopThePed, make sure to disable the RealisticWeaponSystem, otherwise StopThePed will remove it. You will find your beanbag in your inventory (Pumpshotgun MK2). To arrest a suspect on the ground, just go close to him. A prompt will appear to press the InteractionKey (default Y).
Inside the .ini file you will find the entry "ArrestKey". This has to be a number! You can find out the meaning of each number and their corresponding keys via this link.