Reputation Activity
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Rocking_Star101 got a reaction from BC DESIGNS in Zmodeler3 Oleg has given us a locking optionSo, basically, it's like this "useful" lock? :-
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Rocking_Star101 got a reaction from Sopphic in [WIP/REL] CalloutsV - The Successor to Callouts+Use the 'Delete' key on your keyboard.
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Rocking_Star101 reacted to Ofc. Vic in Guess The Next Poster..Nope.
A rat, of any kind?
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Rocking_Star101 reacted toDeactivated Memberin You know when you play LSPDFR too much when.........I'm done being on the road after a real patrol I hop on the computer to do the same thing, no life work and play intertwined...
(I'm a police volunteer and study a BS in Criminal Justice)
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I get this awkward feeling very often. "Oh if I were a cop he'd so get a fat ticket from me..."
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When you've been saying police codes so much that your girlfriend starts saying them too. My favorite was when she lost her keys and when she found them she said "Code 4! We got 'em!"
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When your Steam page showing hours played for it looks like this!
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When your computer isn't good enough to play LSPDFR....
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Rocking_Star101 reacted toDeactivated Memberin LSPDFR 0.3 - Hot PursuitThe last time I heard the term "cautious cops", a Noose van slammed into the back of my cruiser.. ;)
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Rocking_Star101 reacted toDeactivated Memberin LSPDFR 0.3 - Hot PursuitOn a serious note. Anything going on or possible of alleyway chases? All the suspects seem to stick on the main roads. Not as much fun when they're on a linear path.
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Rocking_Star101 reacted to Sam in LSPDFR 0.3 - Hot PursuitThis is the fifth part of our LSPDFR 0.3 preview series. For more information about the background behind 0.3, check out the previous installments here: http://www.lcpdfr.com/forums/forum/880-news-updates/
While we've already added an amazing amount of cool new features to 0.3, an update to LSPDFR, or even LCPDFR, wouldn't truly be an update without some further refinement of the pursuit system. It is, in many ways, one of the largest and most important parts of the modification and with 0.3, we've been taking the time to make a number of small but noticeable improvements. From more cautious cops to more daring suspects, we think you'll really enjoy pursuits in 0.3.
And in a refreshing change - I think for this update, we'll let the pictures do the talking...
Allow me to quickly note as well. No, we don't have a release date for 0.3. Releasing a new version of LSPDFR is actually quite the mammoth of a task - one that you can't simply put a date on. We're putting out these previews as it is something that the majority of our fans asked for, and it gives us a great opportunity to get feedback on the modification as we develop it.
Will your game be rocking LSPDFR 0.3 soon? Absolutely, but we're not quite ready to define exactly when that will be.
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Rocking_Star101 reacted to Olanov in Olanov's VideosAnd now for something, completely different:
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Rocking_Star101 reacted to Olanov in Olanov's VideosRight back at you. :D
To change things up, let's continue with less GTA for now:
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Rocking_Star101 reacted to Olanov in Olanov's VideosBeen on a timeout, but I'm back! Here's an itty bit list of videos I've uploaded in my absence. Let's start with some ol' GTA material.
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Rocking_Star101 got a reaction from Kal74 in [WIP/REL] CalloutsV - The Successor to Callouts+Nope. It only activates during the "Traffic collision" callout.
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Rocking_Star101 reacted to Sam in LCPDFR Is TrashSorry dude, literally tens of thousands of people have installed LCPDFR without any problems. If something's gone wrong with your PC, that sucks, but LCPDFR is not to blame.
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Rocking_Star101 reacted to Cyan in LCPDFR Is TrashTo quote the terms you agreed when you downloaded the software:
In short, we don't owe you anything. However, we'll probably be willing to help if you clarify what your issue is. Simply saying "OMG LCPDFR IS TRASH GIB ME VIRUS" isn't going to help us, isn't going to help you and will really not get us anywhere.
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Rocking_Star101 reacted toDeactivated Memberin LSPDFR 0.3 Announcement + First Preview -
Rocking_Star101 reacted to Sam in LSPDFR 0.3 Announcement + First PreviewAfter a short break from the non-stop development of the first couple of versions of LSPDFR, we're really excited to officially announce the next installment in the series - LSPDFR 0.3. As you might have come to expect, LSPDFR 0.3 takes strongly after its predecessors, introducing a big bunch of groundbreaking new features and gameplay.
With actually only a few weeks of development, it is amazing how far this next version of LSPDFR has come, and the extent of fresh, new content and possibilities that it offers.
You asked, we listened. Arresting suspects has been drastically improved, especially with the brand new addition of interactive cuffing - no guns required!
With 0.3, we've taken the time to rebuild some of the core mechanics of the modification, particularly as it comes to arresting suspects. With a brand new interactive system, you can now easily and seamlessly place stopped suspects in handcuffs. The animations for this are incredibly fluid, as is the way in which the process works, with interactivity being a key component. In 0.3, when you arrest someone, there's a very tangible feeling of control - a massive improvement from earlier versions where, due to a reliance on normal playback, it could often feel as though you had been taken out of the game as you waited for an animation to finish.
The Vapid Police Interceptor makes its LSPDFR debut in 0.3. Well, with our entirely new and seriously powerful XML based backup unit customization, so does every other vehicle (and ped) in your game too!
We'll be sharing more about the features and changes in LSPDFR 0.3 over the next week or so, as we take a more in-depth look at what 0.3 brings to the table, including the full Downtown Police Station interior, amazingly improved interaction with suspects, and much more!
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Selection will be added at a later date. The AI is all custom at the moment and as such they interfere with LSPDFR sometimes. I wanted to have the AI out and stress tested hence my decision to say it's experimental.
For now there is only one unit and that's the standard city cops. Looks daft out in the countryside but my priority was the AI.
Once we can better integrate AI with LSPDFR I will begin working on better roadblock selection, including spike strip set ups, different county units etc.
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Rocking_Star101 reacted to Sam in Introducing our new Downloads PortalAs the modifications for Grand Theft Auto V keep rolling in, we've been hard at work developing a brand new downloads section to better host, categorize and display the masses of new content on offer.
Featuring two entirely homepages, the new Downloads Portal creates the perfect distinction between GTA IV and GTA V content - this makes finding all of the latest files for your chosen game that much easier.
Among the other changes are the reintroduction our advanced filtering system, allowing for downloads throughout all categories to be filtered by attributes specific to that category, and a much friendlier interface which emphasises content over clutter.
We're excited to be continuing the development of the new Downloads Portal and will be making further updates to it throughout the week.
http://www.lcpdfr.com/downloads/
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Rocking_Star101 reacted to LukeD in LSPD First Response 0.2a UpdateNo we collectively decided to stop developing this just to watch you all lose your shit :)
Have a nice day :D
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Rocking_Star101 got a reaction fromDeactivated Memberin Zmodeler3 Oleg has given us a locking optionSo, basically, it's like this "useful" lock? :-
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Rocking_Star101 got a reaction from TheRealNoodle in Zmodeler3 Oleg has given us a locking optionSo, basically, it's like this "useful" lock? :-
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Rocking_Star101 got a reaction fromDeactivated Memberin Zmodeler3 Oleg has given us a locking optionSo, basically, it's like this "useful" lock? :-