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GTAbear

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Everything posted by GTAbear

  1. Correct! Driving Suspects from random encounters are never marked as perpetrators that the player can interact with. To be precise it happens when a Half-sized blip marks a possible criminal in a car. First part, where the player needs to drive close by the suspect does work. The tiny blip changes size, and become a proper blip, and a normal chase is initiated. The bugged situation is when the player manage to bring the perpetrator to a halt, and the Ped(s) that was in the car surrenders, then any interaction, with either E ao Q, is blocked. Calling backup will solve the situation, because the AI-cops can interact with the non-responsive Peds. They will be both arrested and transported by the AI-unit.
  2. Sure! I found one 'fault' and marked it My game is not Steam, it is EPIC, but i think the "Game is" just check if it is retail -right? The "############## <message> ################# is made by my own plugin, other wise everything is vanilla, but that is also shown in the log, so.. 🙄 Log: RagePluginHook01.log
  3. Just an update. The new GTAV installation gave no issues at all. LSPD:FR read the new files a expected and launched correctly. Sadly i have no clue why i 'lost' my previous install. Propl just 'one of those things' . In case anyone else needs to go that way, you only need to copy your plugins to new identical folders and also your Player-characters from \GTAV\lspdfr\chars Then every thing works as before you made the new install I do have one odd issue though This gadget hangs and also block the 'timer-bars' in arrest-sequence etc. I do not know why Cmd gotoDuty omit the 'joke', and the glitch is gone.
  4. Not well 8 p I decided to follow the lead from EPIC-Troubleshooter, and start all over.... Basically EPIC says : Delete the whole folder and then re-install 2½ hour so that was a breeze.. 🙄 Now i will do LSPDFR tomorrow, cause its dead late ..or early here Thanks for your interest! You too @qaws
  5. I get this problem. It looks like RPHook cant see the updated game I do have version 1.02824.0_v1, as can be seen in the Version box, that is a screenshot from EPIC-games Library. How can i make RPHook aware of the fully updated game?
  6. GTAbear replied to PatmanIG's topic in Legacy
    Yes i found it! Thank You! Right now and here Charlie advised a method for disabling on EPIC Now someone need to explain a method for Steam
  7. GTAbear replied to PatmanIG's topic in Legacy
    Woot where min the launcher did you find that? Its exactly what i have been looking for. I have even been told that there was nothing to do
  8. GTAbear replied to PatmanIG's topic in Legacy
    My uneducated guess is that this option is available for Steam and Steam only. I know for sure that it is not possible to avoid updating if it is on EPIC-games. Updating starts imediately and there is no setting in EPICgameLauncher that can prospone updating -Or aqt least non that i have found.. That is imho a big miss from EPIC, because updating other games (mandatory) makes any game laggy and not playable. Of cause updating should be a user chosen process, and not a mandatory process as soon as any game is activated.
  9. It works! What i did was to add all to an array, and then check if they had HATE-relations towards player, witch would make them hostiles. Here is the code in case someone else has the same problem Thanks again!
  10. Hi Thank you for assisting once more! No i have not tried that, and i do not know how to sort out the gang-members from other Peds. I expected that using the default relationshipgroup COP would make the partner cop react to all gangs. That could be a mistake! But how can i avoid adding normal civilians to a list of gangsters Ped[] suspectGroup = Game.LocalPlayer.Character.GetNearbyPeds(10); Could include civilians driving on the street. (they flee screaming -very nice touch : )
  11. I have issues with a code that i meant would spawn a 'partner' that would take part in interactions with hatedGroups My code : Instead of reacting towards the hostiles the partner-Ped stands motionless and does not react, even when hit by bullets There are hostiles in all yellow circles. I know the code is used, because i get the trivial-sentence logged. I am missing 'something' in the activation code, but after searching i have not been able to get a responsive 'partner'.
  12. I have searched for a list of the RelationshipGroups, but i cant find it I believe COP is a default group, but what else are also default groups? I have found the list There is one at pasteBin These are the groups:
  13. There is one trick. After you have been through one sequence of cmds, You do not need to type in CLI again. If you hold Ctrl and press arrow-keys then you can browse through all your previous CLI cmds. It is marginally more efficient than having to type letters in the 3 cmds needed for unloadingPluginLSPDFR, loadingPluginLSPDFR and forceduty, where the bolds are the only necessary tokens for the CLI-cmd in question.
  14. Dont do that First launch GTAV and enter story-mode completely Then launch RPHook
  15. oH! THATS... I am so sorry. I have eye-sight issues : / This should work https://www.sendspace.com/file/a9452n
  16. I have made the plugin. Please read the textfile. It also explain 'installation' (copy paste). If you have issues or ideas for improvements please let me know. link: https://www.sendspace.com/delete/rreumu/8d7f526f6f800b4ad0b38d15e1c67ee8
  17. I cant help im afraid But i have to ask where this comes from? Neither docs.ragepluginhook.net/ or Natives has this "GetPersonaForPed" method. What is the API you are using? Is there a page for this LSPDFR API ? I have only used RAGE and Natives in my programs, so if one more exists, i would really like to dig into that For your issue I would look into what LSPDFR.GetPersonaForPed(subject) Actually contain, is it by chance a null-reference ? Try dumping it into log and see what comes out
  18. True, transport of suspects in own cars backseat is not working, however you can get transport of suspects If you have your suspect kneeling !!! (Must kneel!) : Press B and select Suspect-transport & Local-unit. A police-unit drives to your position and pick up the kneeling suspect. You also need to read about the speciel suspects from spontaneous chases :
  19. Afaik you do need to do the arrest-sequence and have the suspect kneeling, then you can call the transport without having to use any menu, with the code i gave you. Total automated arrests are not possible, after all.. YOU are playing the game : )
  20. @FelixAB1988 I have implemented stopping cars and then directing them You can see the plugin functionality here: Let me know if you want the plugin. B.r.
  21. Yes! It is even written on screen Suspect must be kneeling for transport1 -Except the case i described above ------------- In case you do not know To get the suspect to kneel, you tab Q after you have cuffed the suspect (if you hold Q you will frisk the suspect)
  22. Is the suspect kneeling? The newly updated suspect-transport work fine for me: This is my code: A special situation exists when you encounter a criminal in a car without a callout. In that arrest-sequence there is no effect from pressing E, but That criminal will be collected by suspect-transport, if he shows animation 'Hands-up', even without being positioned kneeling on the ground! OBS! Both the code and the described behaviour is without any other plugins, so if you have STP or other arrest-changing plugins, then the behaviour could be different.
  23. No i do not have installed any plugins : ) I decided to make my own features for everything i miss, so o dont know how any other plugins works. Stopping a car should be doable, but i have not worked with changed animations. That is still unknown territory I will take a look at car-stopping. Afair there is no direct methods, so it would be something with negating the current speed, witch would re4sult in no speed. The issue would be how the hidden game-engine command the cars to drive fwd again, that is a problem in several other situations. If i can figure something out, i will let you know : )
  24. @LMS I have been slow to react to your fix -Sorry! I have re-inserted the transport code, and it works! This is the working code: Thank you so much for your help and fix!
  25. Yes i will make you a plugin if you like. What are your ideas?

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