Everything posted by Stooge
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Automatic Roadblocks
Nope. Same issue for me, I posted about it back on Saturday with essentially the same question. Is there something I'm missing or doing wrong? I must assume since the author has replied to other posts, this feature simply does not work. Too bad, it would have solved the issue of setting up paths with scene manager. While scene manager does work, it's super tedious to do it. I'll keep an eye on this and see if the traffic re-director is ever updated so it actually does redirect.
- 248 comments
- 17 reviews
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Automatic Roadblocks
Perhaps it is me, or maybe some conflicting mod/plugin/configuration, but the traffic redirection simply does not work correctly. Cars just run into the cones and come to a stop. It's not "redirecting" anything. It just acts as a roadblock that looks like a redirection. I'm hoping it is just me, because this seemed like a very nice alternative to scene manager, which can be tedious to setup the pathing, but at least it will actually redirect the traffic. I've tried shoulder as lane on a two lane road would be asking for trouble with cars just hitting each other head on. Am I missing something?
- 248 comments
- 17 reviews
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How can I add more cars for the AI Police to use?
Ah, I see. I missed where they stated "add-on" car. So, mea culpa.
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How can I add more cars for the AI Police to use?
Are you sure? I thought the Max Units was set in the lspdfr/lspdfr.ini file I am not seeing that setting in the agency.xml file
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Smoother Gameplay (READ DESCRIPTION)
It's a batch job that starts the game with the first line by running the RAGEPluginHook executable the next line sleeps for 60 seconds (meaning it pauses for a minute) then it uses wmic to find the process in task manager that is named GTA5.exe and set it to high priority which means the system will allow it more processing time than others. The other two processes (gtavlauncher & subprocess.exe) will go into idle mode, which means they will sit idle and not consume resources. There is nothing nefarious going on, but I don't know how much improvement you'll get from setting the gtavlauncher.exe and subprocess.exe to idle, they don't seem to consume much either way. Setting the GTA5.exe (main game executable) to high priority could improve your game performance, but it would depend on what your system build is and where any actual bottleneck in performance is the cause of. It's all standard stuff when tweaking performance of an application. Ideally you have the hardware to run a program and not have to go to such granular levels, but it's worth a try if you need some extra horsepower. NOTE: I'm not responsible for any damages real or imagined this causes you or anyone else. I did not write it, I'm simply using my 20+ years experience as an application administrator for global IT systems that I run to offer insight on what the batch file is doing under the hood.
- 13 comments
- 2 reviews
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Radio Realism FR
I am not sure if it matters, or if it has any impact, but I did notice the folder "LETAL_FORCE" is missing the H in LETHAL, not sure if that is intentional or not, but thought I would point that out just in case
- 401 comments
- 24 reviews
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Radio Realism FR
- 401 comments
- 24 reviews
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LSPDFR Crashes if I murder anyone
I can confirm I am once again able to murder people (NOTE: I have not so much as been in a physical altercation in over 30 years IRL, so I'm not a psychopath. It's just more about improving aiming skills to be honest) You may not be able to answer this, but do you think ScriptHookV might have the same issue? I know that's not your responsibility, and likely you don't have access to the source code than anyone else does, but you're the expert on how a lot of this stuff works, so wanted to ask.
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LSPDFR Crashes if I murder anyone
OK, good deal. Thankfully I keep lots of full backups before I mess with this stuff, because my game folder looks like a war zone now. I have no issues, as I can restore from one of my backups and wait for any updates or if you need further assistance I'll do what I can.
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LSPDFR Crashes if I murder anyone
OK, I'll try that and report back. Nice guess. Here is the output I ran it once with me in a car, it was fine with that Stepped out of the car, ran it again and it dumped the same error I've been seeing. This is with no LSPDFR, or anything else PS -- I did it the ExecuteSnippet way and pasted your code in ExecuteCode\code1.cs, hope that's not a problem. I can do it the exact step by step you gave if you want, just felt this way was easier to me anyway I can't be the only one having this issue ...? RagePluginHook.log
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LSPDFR Crashes if I murder anyone
One more update Disabled all plugins in Plugins\LSPDFR Disalbed all RagePlugins except LSPDFR Disabled LML Renamed mods folder to mods_disabled Uninstalled ASI and OpenIV.asi Same problem. So What I can do next is go to vanilla, install LSPDFR and only LSPDFR and see what happens. Might not get back to you tonight, though.
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LSPDFR Crashes if I murder anyone
Another update, somewhat bad news. If I turn those on it was not crashing, then I realized if I get into a vehicle, then exit the vehicle, and shoot someone *that* is when it crashes. Even if all that is loaded is LSPDFR. Now, since the LSPDFR is crashing, my assumption is either it -- or more likely one of the plugins within LSPDFR is causing the issue. There are quite a few plugins. This will take me time to narrow down.
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LSPDFR Crashes if I murder anyone
Quick update, I removed all the other rage plugins except LSPDFR Backweapon, ClearTheWAyV, DashcamV, EUP Menu, KTFDO, License plate randomizer, Scene Manager, spotlight, stickywheels, vehicle push Now I can murder people again. I will turn them on one by one and narrow down which one is causing it.
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LSPDFR Crashes if I murder anyone
If I shoot anyone then LSPDFR crashes. I mean ... sure it's wrong to shoot peds, but I mean ... it's fun though. RagePluginHook attached. Why is it trying to get my seat index? I'm not in a vehicle... RagePluginHook.log So it only crashes if I'm not in a car. Does not matter what car, any car is fine. I can run people over, but if I get out and shoot them it crashes. Not sure what else will cause it to crash, and by it I mean the LSPDFR plugin crashes, the game does not.
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Update ETA?
Everything loaded. The problem is they added new clothes, which changes the index of the clothes. Unlike EUP I add my own clothes pack, I don't use theirs, but since R* loads their stuff before me, if they have added new clothes, then all of my index get thrown off. I adjusted the wardrobe numbers and it's all good now. As for the crashing, I don't think that has anything to do with your mod. I suspect a callout mod, but if I do find any issues with LML I'll let you know. Thank you so much for the quick update! Much appreciated!
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Update ETA?
Sorry for the delay. I had to figure out what I had added without the LML and pull it out of the backup after the update ran. So far, so good. Most things loaded from LML, there are some things missing, but I need to dive into it a bit more. I have a feeling it's probably related to something I did (they are custom DLC that I generated for clothes, and so clothes are always a bit fussy) but my cars have loaded in, the EUP loaded in, and most everything else loaded in. I've got some crashes, but I don't know that they are related to LML or something else, but for now I can say it is at least loading things. Which is a good sign.
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Update ETA?
Will report back in a bit. All you modders are the best. I legit thought I'd be out of luck for like two weeks after the update ... just so awesome.
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Update ETA?
Perfect. I did not expect ScripthookV so soon, so I'm not at "freaking out" by any stretch of the imagination. Yes, being in IT I know that your reply is not in *any way* a promise of a delivery date. I just appreciate you letting me know it's not a "dead" mod. 🙂
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Update ETA?
This is not meant to pressure, but more for my planning purposes. I just spent two weeks converting 90% of everything to use LML (I got so tired of conflicts, and having to keep track of what had modified what) so I'd prefer to stick with LML. Mainly I'm curious if I should expect an update at all. I have not tried yet, so maybe it already works, I'm just going off the header on the site that said LML will require an update. No hate, from anyone, please. Just wanted to have an idea of what expectations are, so I can determine whether to wait it out or go back to ... ugh ... modding files manually. I love LML ....
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Fast Draw (Now With Save Function & Hotkeys Support)
I found a work around. It is a bit kludgy, but I don't feel like writing an entire script to just re-enable the weapon wheel. In your main GTA5 directory there should be a directory named ExecuteCode If that does not exist go ahead and create it Inside the ExecuteCode direcotry create a file named weapon_wheel.cs Paste the following two lines in and save the file Ped character = Game.LocalPlayer.Character; NativeFunction.Natives.xED7F7EFE9FABF340(character,true); Now in the game bring up the rage console (Default is F4 I believe) and in the console type the following: ExecuteCodeSnippet weapon_wheel.cs (Note: you can copy paste into the Rage Console so it can be a bit easier that way) After a few seconds it should tell you compilation successful and then followed by a few lines of <UNLOADED_PLUGIN>, which is not something to worry about. It's just updating the log that it did what you asked. Close the console and you should have weapon wheel back. This will be required each time *after* you use the fast draw hotkeys. The Fast Key disables the ability to change weapons with the wheel, and never re-enables it. The XED7F7EFE9FABF340 is the hash value for the function that turns it back on, as shown here :
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Fast Draw (Now With Save Function & Hotkeys Support)
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EUP Outfit Converter
Absolutely magnificent. It is clean, simple, well laid out, and doesn't require me to toggle 100 drop down boxes. It also saves so much effort. I just went through this effort for a couple of hours last night trying to figure it out solo with no real explanations. Looked around some more today and came across this. Wonderful. Very well done!
- 30 comments
- 11 reviews
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Non-ELS to ELS Conversion file
I look forward to trying this out. I also love how you put a bold font on "ANY" as if to say "I dare anyone to prove me wrong" and tossed a gauntlet down. It made me lol. I needed a laugh today.
- 7 comments
- 1 review
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Prowler Radar
This is a great mod. While watching some fivem streams I noticed they have a display of the plate for the car in front of and behind them, which makes it super easy to read the plates. Is that something that would be difficult to add to this mod? I poked around the dll a bit, and it seems like it would be able to obtain the information but it was late and I did not chase that rabbit too far down the rabbit hole. If you don't want to do that, which I totally understand, in your opinion would it be very difficult to create such a mod? I'm not necessarily opposed to making one myself, but I have not gotten into the guts of the system and I don't want to go down that road if it's ultimately a dead end or a very steep climb.
- 233 comments
- 37 reviews
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Hello, can anyone make an plate reader mod?
LOL I came here today looking for the same thing. If you find one somewhere, please let me know. What I want mostly is the plate display in the first screenshot.