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Armouredivision

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Everything posted by Armouredivision

  1. Love the vehicle pack but the K9 cage is too shiny. Is it supposed to be like this? EDIT : NVM, it is due to default.fxc shader.
  2. Amazing plugin. What I like about it is that it is not intrusive and interaction relies on STP's questioning and Ped's responses create roleplaying scenarios. A ped is brandishing firearm - ask him why - he says he is a cop and you have an impersonator. Once I even found fake police badge on one such Ped upon searching him. You said you were working on traffic accident event. Please don't make it so that it's just two banged up vehicles and drivers spawning out of thin air. It would be nice if actual traffic accident takes place near you.
  3. This is also affecting Heli Heading audio (Suspect Heading North, South etc) as well as Accepting Backup Audio. Instead of Over-the-Radio audio clip, it is playing normal cop voices. This issue was not there in older versions.
  4. Plugin is playing "SUSPECT_SPOTTED_XX" cop voiceover audio. Usually in the middle of dispatch giving description of the Suspect Vehicle (Model, Make, Heading etc) Like this Attention All Units - SUSPECT_SPOTTED_XX audio - Northbound - Diving a Graphite Dundreary SUV on a ...... I think it is using cop voiceover in place of Dispatch audio for suspect spotted.
  5. Please tell me where can I find this top? Download only has textures.
  6. Vehicle and light setup are awesome! Can you please make this compatible with LSPDFR to be used as prisoner transport? I added it in SP and the vehicle works fine but some STP functions such as the prompt for putting the arrested ped in vehicle when near the vehicle door just don't show up. Please change "boot" with "door_pside_r" so that transport backup cop can open the right door for the prisoner.
  7. About the flickering AXON logo - I think it happens whenever mini-map is disabled. Even if it is disabled via the game's Display settings instead of mods. Might be an issue with RageNativeUI itself. Also, can you please tell me which timecycle mod is applied in the dashcam view? I need to disable motionblur from it.
  8. I was looking for a slicktop non-els tahoe.Glad that you made this. Also there is an issue in handling meta for tahoe (_____6ST). You have used "tah" in handling meta while "tahoe" for HandlingID in vehicles.meta.
  9. Feature Request Can you make it so we can setup vehicle + livery number to be used for agencies in dlcustomisationsettings.ini.
  10. You have put template as livery in tahoe1.ytd
  11. It works. IT F***ING WORKS. I called 9 backup units(4 Tahoe, 3 F150, 1 FPIU and 1 FPIS), Ambulance and Coroner; almost 25 traffic vehicles near the scene. I'm using NVE too. NO TEXTURE LOSS.
  12. A small request - can you let us decide through ini which vehicles will be used by the callout? e.g. the prisoner transport vehicle.
  13. Vehicle looks great. I'm using it for Task Force and Swat.
  14. Currently, the police ped only says two or three voicelines (when aiming, arresting) while theere are plenty of voiceovers which can be triggered for various events such as shooting, persuing, suspect heading, during combat, reloading, magzine empty, cop injured/dead etc. Can someone please write a script that does it.
  15. Stowed Weapon does not take into account luxury(??) attachments (COMPONENT_CARBINERIFLE_VARMOD_LUXE, COMPONENT_PUMPSHOTGUN_VARMOD_LOWRIDER etc). It switches back to default model.
  16. This pack had the most beautiful lights setup. Even though some base models were buggy. Please keep the wobbly side antenna when you redo this pack.
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