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Officer 81

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  1.    Mathox reacted to a post in a topic: Your best LSPDFR 0.4 screenshots?
  2.    nofreeusernames123 reacted to a review on a file: Deadly Weapons
  3. Officer Bryant     Finished responding to a Bank robbery in Mission Row, Atlee Street
  4. Officer Bryant     Finished responding to a Pedestrian struck by vehicle in Textile City, Sinners Passage
  5. Officer Bryant     Frisked Marshall Hartley in Textile City, Sinners Passage
  6. Officer Bryant     Responded to a Pedestrian struck by vehicle in East Vinewood, Glory Way
  7. Officer Bryant     Frisked Chris Hawkingson in East Vinewood, Los Santos Freeway
  8. Officer Bryant     Arrested Chris Hawkingson in East Vinewood, Los Santos Freeway
  9. Officer Bryant     Reported a PC148 in East Vinewood, Los Santos Freeway
  10. Officer Bryant     Went on-duty at Downtown Police Station in Mission Row, Atlee Street
  11.    KindaChewy reacted to a post in a topic: What happened to LSPDFR?
  12.    MarkedOne reacted to a post in a topic: What happened to LSPDFR?
  13.    kikons78 reacted to a post in a topic: Your best LSPDFR 0.4 screenshots?
  14.    GTAbear reacted to a post in a topic: (Suggestion) Deactivate specific callouts
  15. Officer Bryant     Frisked Melissa Gilmore in Downtown, Los Santos Freeway
  16. Officer Bryant     Responded to a Pedestrian struck by vehicle in Mission Row, Sinner Street
  17. Officer Bryant     Finished responding to a Bank robbery in Mission Row, Sinner Street
  18. Officer Bryant     Finished responding to a Units requesting helicopter support in Mission Row, Sinner Street
  19. Officer Bryant     Went on-duty at Downtown Police Station in Mission Row, Atlee Street
  20. Officer Kriegen     Responded to a Disturbance in Alta, Hawick Avenue
  21. Officer Kriegen     Finished responding to a Holdup in Alta, Hawick Avenue
  22. Officer Kriegen     Finished responding to a Disturbance in Alta, Hawick Avenue
  23. Officer Kriegen     Responded to a Disturbance in Downtown Vinewood, Power Street
  24. Officer Kriegen     Finished responding to a Mugging in Downtown Vinewood, Clinton Avenue
  25. Officer Kriegen     Responded to a Mugging in Downtown, Elgin Avenue
  26. Hi! Is it possible to get the old No More Feathering mod? I really liked its simplicity and it worked better for me.
  27. Officer Kriegen     Gave a warning to Bryan Pierce in Textile City, Strawberry Avenue
  28.    WartyCactus reacted to a post in a topic: (Suggestion) Deactivate specific callouts
  29.    Jeffdadawg reacted to a post in a topic: What happened to LSPDFR?
  30.    IvanGlez reacted to a post in a topic: What happened to LSPDFR?
  31. I've already thought about this, it would be great indeed!
  32.    Officer 81 reacted to a post in a topic: What happened to LSPDFR?
  33. I totally agree with you on that! The problem is, as I mentionned earlier, that many of the native features of LSPDFR had to be scrapped in order for BejoIjo's plugins to work. Just to mention a few: all the awesome animations G17 made when you placed someone in the back of a car, frisked them, arrested them or held them by the arm, the stats (arrests made, persons frisked, and tickets issued with STP don't register into your stats, which is a damn shame), and so much more.. I don't blame BejoIjo for that.. I just find it very unfortunate that you have to scrap some of this great stuff in order to reach more depth. Oh, and.. G17 showed multiple times that they weren't very supportive of BejoIjo's work, so I don't think that's what they wanted (i.e., his plugins becoming essential and keeping LSPDFR alive).
  34. I know, this may sound a bit dramatic, but I can't help but wonder why the enormous potential of this mod seems to be going to waste. LSPDFR was initially released in 2015, which was 6 years ago.. but still, it lacks so many features compared to LCPDFR, of which the last version, version 1.1, was also released 6 years after its initial release. It feels as though LSPDFR has great, very polished foundations, but no "house" to give it a purpose. We have a great characters system, awesome appartements, some very polished animations and police related functions, but.. ultimately, they're all very situational. LCPDFR had "complex" traffic stops with multiple dialogue options, partners, a hardcore mode, an interesting variety of callouts, lightning control and even an integrated ALPR system! All of this made LCPDFR a very interesting and fun experience! Sure, you can rely on plugins like BejoIjo's or Rich's (love your stuff man) to fill that empty space but it often means you have to scrap some of those great but limited functions I was mentionning earlier to make it all work, like in BejoIjo's case. Anyways, I guess my main point is.. isn't it time to change focus and to actually start to create gameplay value on top of those great foundations we have? And to be clear, I'm not criticizing the frequency of updates nor the investement of the devs in this project, which is more than sufficient in my book (we're all adults, we have more going in our lives than just video games), but the way development seems to focus (in my opinion, as always) on less important features.
    Can't tell you how happy I am YOU released such a plugin. Quality's always on top! Keep it going, man!
  35. Hey, @Cyan! Still planning on adding that function? 😋
    Awesome little plugin ! It reminds me of the good old Hardcore Mode of LCPDFR. 👍 Really forces you to be a little "tactic" if you don't wish to die, while making it really useful to start a patrol with a partner.
    Nice ! I was thinking about how much I missed these features last time I played, what a coincidence ! 😄
  36. Here's an interesting little plugin, gonna try it right away!
  37.    Officer 81 reacted to a comment on a file: Rich's Police Enhancements
  38.    Officer 81 reacted to a post in a topic: (Suggestion) Deactivate specific callouts
  39. The problem with this solution is that not every plugin includes the possibility to disable individual callouts in their .ini files. And you can't disable the native callouts either. What I suggest is a way to do it directly in game, "on the fly" if I may say so (via a menu or a command). There's a tab in the LSPDFR menu listing all the active callouts recognized by LSPDFR ; we could directly interact with it to disable or enable the callouts we wish to use or not use for our patrol of the day. That would offer us a real "flexibility" in regard of what we want to do during our playing session, you know? Could be awesome. For example.. You go in game and you decide to go on a.. SAHP patrol. Well you could directly disable all the non-traffic related callouts in the menu! The same could apply for SWAT patrols, foot patrols, bicycle patrols and so on.
  40. That's awesome, thank you for the heads up!
  41. Really excited about these ambient BOLO alerts! Are you planning on adding more of these kind of random events?
    Nice, really nice! Always good to have new ways to entertain ourselves out of traffic stops/emergency responses! 👍
  42. Hi, just a little suggestion. It could be nice to have the possibility (through an In Game menu maybe) to disable specific callouts recognized by LSPDFR (including the native "store robberies" callouts). It could allow us, for example, to go on a SWAT patrol without receiving traffic related callouts, and so on. That would really allow us to tailor our experience for each patrol!

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