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  1. Like
    FirstThirtyMinutes got a reaction from chnnls823 in Open-Sourcing Albo1125's Mods & 'Retirement'   
    Albo, I'm sure I'll occasionally see you around but just wanted to say thank you for the massive amount of time and resources you have poured into this community. Your plugins have made LSPDFR so much more immersive. I know you will have success wherever life takes you.
  2. Like
    FirstThirtyMinutes got a reaction from SkullArmy17 in Open-Sourcing Albo1125's Mods & 'Retirement'   
    Albo, I'm sure I'll occasionally see you around but just wanted to say thank you for the massive amount of time and resources you have poured into this community. Your plugins have made LSPDFR so much more immersive. I know you will have success wherever life takes you.
  3. Like
    FirstThirtyMinutes got a reaction from Aussie.Sunset in Open-Sourcing Albo1125's Mods & 'Retirement'   
    Albo, I'm sure I'll occasionally see you around but just wanted to say thank you for the massive amount of time and resources you have poured into this community. Your plugins have made LSPDFR so much more immersive. I know you will have success wherever life takes you.
  4. Like
    FirstThirtyMinutes got a reaction from Mason R. in Open-Sourcing Albo1125's Mods & 'Retirement'   
    Albo, I'm sure I'll occasionally see you around but just wanted to say thank you for the massive amount of time and resources you have poured into this community. Your plugins have made LSPDFR so much more immersive. I know you will have success wherever life takes you.
  5. Like
    FirstThirtyMinutes got a reaction from Plooskie in Open-Sourcing Albo1125's Mods & 'Retirement'   
    Albo, I'm sure I'll occasionally see you around but just wanted to say thank you for the massive amount of time and resources you have poured into this community. Your plugins have made LSPDFR so much more immersive. I know you will have success wherever life takes you.
  6. Like
    FirstThirtyMinutes got a reaction from Albo1125 in Open-Sourcing Albo1125's Mods & 'Retirement'   
    Albo, I'm sure I'll occasionally see you around but just wanted to say thank you for the massive amount of time and resources you have poured into this community. Your plugins have made LSPDFR so much more immersive. I know you will have success wherever life takes you.
  7. Like
    FirstThirtyMinutes got a reaction from Officer.Woods in Open-Sourcing Albo1125's Mods & 'Retirement'   
    Albo, I'm sure I'll occasionally see you around but just wanted to say thank you for the massive amount of time and resources you have poured into this community. Your plugins have made LSPDFR so much more immersive. I know you will have success wherever life takes you.
  8. Like
    FirstThirtyMinutes reacted to Sam in LSPDFR 0.4 - Ambience   
    This is the fifth and final part of our LSPDFR 0.4 Preview Series.  Not caught up yet?  Check out the rest of this series here: https://www.lcpdfr.com/forums/forum/880-news-updates/
    One of the things we like most about developing new versions of LSPDFR is that with each version we have the opportunity not only to work on major new features, but also the smaller details that our mods have come to be known for over the years.  Of course, 0.4 is no different in this regard and a lot has obviously changed since the early days of LSPDFR, offering us with a bunch of new ways to focus our attention to detail.
    More Realism
    Getting straight to the point, a significant change that we're making in 0.4 relates to how the player is perceived within the game's world.  Now, while this obviously isn't a sexy, new, video-worthy showstopper of a feature, it is nonetheless an important development behind-the-scenes - one that we think, despite its subtlety, will have a positive impact on your gameplay.
    In 0.4, you'll notice that while on duty, other characters within the world will treat and react to you differently.  As GTA V was never a game about being a cop, it's easily understandable that when you quite simplistically do become a cop - while keeping the underlying theme of the game - there's going to be things that don't feel quite right.  You might notice, for example, that other characters within the world are overly aggressive towards you, itching for a fight at the slightest confrontation, or sometimes in the absence of any confrontation at all.  Conversely, the opposite is often true where the most banal or routine encounter can send people hurrying away in abject panic.  Both of these reactions are problematic as people generally don't just spontaneously approach a cop and proceed to cuss them out, nor do they begin hysterically fleeing at the sight of a stun gun. 

    Stun gun hysteria and stampedes no longer, LSPDFR 0.4 introduces more 'contemporary' reactions, like everyone summoning their inner videographer.
    These adjustments to the game's core apply in a number of other cases too, of course.  We thought it was pretty unlikely that the typical reaction to a police officer standing in front of someone's car would be for the driver to flip them off, and then - as if that wasn't enough - to then run them over for good measure.  Likewise, it was always pretty ridiculous that you can't enter another police officer's car as a passenger without them freaking out and thinking that you're trying to steal it.  All of these behaviors have been adjusted, and we think that you'll feel far more like an actual cop within the world - rather than just a retired bank robber dressing up with a badge.
    And yes, while there are a number of mods out there that can help to mitigate many of the scenarios I've described above, they don't really offer a comprehensive and consistent solution simply due to technical restraints.  Our changes are at a much lower level and offer us a higher degree of control on a per-character basis.  This is great for flexibility and performance, and we think you'll really notice the difference when out and about on patrols.
    New Interaction Menu
    Sticking with the topic of small detail, increasing the level of interaction in LSPDFR is something that's very important to us - especially with the new focus on character in LSPDFR 0.4.  Indeed, we previously showed off a number of new interaction options that will be available during vehicle pursuits, but we've also taken the time to make big improvements to the more general Interaction Menu, offering you most of the features currently available in GTA Online, but with an LSPDFR twist.  Among the changes to the Interaction Menu are "quality of life" improvements like being able to quickly waypoint the nearest police station, as well as additions like new dialogue, actions and the ability to set your character's mood.
    Similarly, you can now also change the way that your character walks, but it doesn't quite stop there as in keeping with the general idea we outlined above of making the game feel more suited towards being a cop, there's a special "Cop" walk style that not only makes your character walk around like an officer, but also completely replaces their generic "idle" animations - subtle movements that your character makes while stationary - with more appropriate police styled ones.

    The more feature-complete Interaction Menu in LSPDFR 0.4 enhances your control, allowing for greater immersion.
    Additionally, we've carried over this level of detail to the Police Radio options too, replacing the static animation that currently plays in this menu with a number of different options that can be cycled between instead, including a nifty new LAPD style handheld radio (as well as the option to play no animation at all).  Again, this is a small detail, but we hope that the enhanced level of immersion will be welcomed - especially if playing as an FIB Agent and communicating via an earpiece instead of a shoulder mic, for example.

    New technology in LSPDFR 0.4 produces incredibly lifelike scenes - you can freely move while using the police radio without any animation issues like arms being locked in place, etc.
    Finally, still on the topic of detail, we've topped things off by adding a proper police flashlight to LSPDFR 0.4.  Yes, we know that there's a bunch of ways to use a flashlight currently whether it be the vanilla one that looks like it's straight out of a horror movie, or through other mods which suffer from animation problems, but ours is a little different.
    Already alluded to in the first preview we gave of LSPDFR 0.4, our flashlight is properly held above the head and can be used both by the player and other NPC officers.  It doesn't affect player movement, and you can freely walk, run, sprint, etc. while still holding the light.  If enabled, equipping it is a seamless process too - simply select the flashlight from the weapon wheel and LSPDFR will take care of the rest.

    The new flashlight in LSPDFR 0.4 tops off our efforts to bring more immersion and realism to the mod.
    Ambient Crime
    In our previous post detailing some of the technology behind LSPDFR 0.4, we mentioned that we had added Scenarios to 0.4 - scripted events that could take place during pursuits and traffic stops.  Similarly, we also noted that 0.4 introduces a new Crime System, capable of actually recognizing crimes that take place in the game world and providing functionality for the player to get involved by reporting these.   Expanding upon this idea, we wanted to make sure that we fully realised the ambient world that Grand Theft Auto V provides, and to do this we've manipulated a couple of lesser-used features within the original game.
    In the normal game, the player will sometimes be confronted by other characters within the world as a result of the agitation system built into the game which allows NPCs to insult or shove the player, for example.  In LSPDFR 0.4, as a result of some research by @LMS,  we've now been able to implement the same system, but for NPCs instead.  This means that NPCs can become agitated with each other, begin trading insults, get into angry shouting matches, or eventually, physical confrontations.  Plus, as these are actually 'legitimate' game events, other characters nearby will react appropriately, which also ties in really nicely with the Crime System and provides the player with something other to do than respond to dispatches or pull over vehicles - there's now hopefully much more actually happening within the world and consequently, more things for the player to notice while on patrol.

    Manipulating the game's agitation system results in a much richer world - seen here are two NPCs engaging in a spontaneous confrontation.
    Note that screenshots show LSPDFR player and non-player-characters wearing some outfits from EUP - which is entirely optional - special thanks to @Alex_Ashfold for his collaboration with us and for providing a development copy of EUP 8.0.
    Thanks for reading the preview.  We appreciate your patience as we put the finishing touches on LSPDFR 0.4 and hope to have more news soon.
  9. Like
    FirstThirtyMinutes got a reaction from SCPDUnit23 in Windows Update October 2018   
    I've never had to do it before but seems like a lot of people have it that way already!
  10. Like
    FirstThirtyMinutes reacted to Sam in LSPDFR 0.4 - Pursuits & Intervention   
    This is the fourth part of our LSPDFR 0.4 Preview Series.  Not caught up yet?  Check out the rest of this series here: https://www.lcpdfr.com/forums/forum/880-news-updates/
    It's probably the most critical component of the mod, so it follows that with any new version of LSPDFR, you can be pretty confident that the underlying systems which enable police pursuit gameplay will be updated.  LSPDFR 0.4 is, of course, no different in this regard, and following on with the general theme of 0.4's development (which is more less pulling everything out and ripping it to pieces), we've taken the opportunity to revamp much of the pursuit gameplay in the mod.
    As an aside, we had hoped to publish this preview at an earlier date but unfortunately due to both @LMS and myself being away from home, on various different continents in the past month or so this was a little difficult.  Nonetheless, we hope that you enjoy this preview and that it nicely illustrates just a couple of the changes that we've made to pursuits, as alluded to in our last post about AI improvements.
    Pursuit Interaction Menu
    Since LSPDFR 0.3, we've had an Interaction Menu, à la GTA Online, which has, as you would expect, facilitated interaction between you as a player and your character and their job as a cop.  While this is cool and all, there's definitely a number of areas where the interaction in LSPDFR falls a little short, with pursuits being perhaps the most obvious.
    In LCPDFR for GTA IV, there were a couple of toggles available during pursuits - notably the option to force or disable the usage of lethal force.  With 0.4, however, we think we've far surpassed that by introducing a handful of new options which definitely provide more control than ever.  

    The Pursuit Interaction Menu in LSPDFR 0.4 offers advanced controls for the current pursuit, as well as the ability to disengage.
    The cool thing about the new Interaction options for Pursuits is that it ties in nicely with the new customization options introduced in 0.4, and covered earlier in our previews.  So, not only can you define and configure law enforcement agencies to your liking, but you can also carry this through to pursuits too by designating a specific agency to handle the chase.  If, for example, a pursuit that starts in Los Santos crosses multiple jurisdictions then it's entirely probable that you'll end up with a number of agencies joining, which depending on the circumstances and/or your own preferences, might not be so desirable.  With the new Interaction options, you could simply specify that the initiating agency (i.e. the LSPD in this case) handles the pursuit, leaving the other agencies to mind their own business.
    Similarly, there's a lot of other practical usefulness be found in these options: we've brought back the ability to force on/off the usage of lethal force against pursuit suspects, and there's also the ability to enable or disable pursuit intervention tactics (more on these below).
    And of course, for those in search of the ultimate exercise in boredom (I mean, err, realism), then you might find that setting a pursuit into Tracking Mode - where ground units will hang back and follow from a distance, leaving your small air force of helicopters following above to do all the work in true Angeleno fashion - makes you feel so much more at home.
    Pursuit Intervention Techniques
    As alluded to above, LSPDFR 0.4 also introduces a number of changes to the artificial intelligence in pursuits.  Currently, the main tactic employed by NPCs in GTA V during pursuits is to rather aimlessly ram into the back of the suspect vehicle in the unrealistic belief that this is actually going to help end the pursuit.  Of course, this usually just results in the cop crashing into oblivion, and it looks really, really dumb too. 
    So, naturally, one of the coolest new additions to LSPDFR 0.4 is the implementation of a working PIT maneuver:
    Demonstration of NPC officers bringing a pursuit to a safe conclusion through successful usage of the new PIT maneuver in LSPDFR 0.4
    YouTube version: https://www.youtube.com/watch?v=TiFFFho3hd0
    As cool as this is, we know that NPCs performing PITs may not be to everyone's taste, and that it may not be suitable in every circumstance, so these can easily be enabled or disabled on-the-fly, during a pursuit, through the Interaction menu by changing the Tactics option.  If pursuit Tactics are disabled, pursuing NPCs will not attempt PIT maneuvers, and they will also shy away from most other advanced tactics, like blocking.

    A closer look at the termination of the pursuit, with the suspects surrendering, after a successful usage of the PIT maneuver.
    Air Support
    Throughout the history of our two mods, air support has always been a touchy subject.  For those of you who played LCPDFR, you will likely still carry with you many terrifying memories of those white and blue flying death machines.  In previous versions of LSPDFR, things generally weren't that much better either - especially when your pilot decides, in a moment of wisdom, that flying through the bridge, rather than over it, is the best course of action.
    With 0.4, we've taken the time to address some of the most frustrating issues with air support, with a particular focus on dramatically increasing both the usefulness, and lifespan, of our helicopters.  Specifically, you'll notice that helicopters in LSPDFR now fly at a much more realistic height and will properly increase or decrease their altitude as the situation requires, such as when a pursuit is passing through a heavily built up area.  They're also far more competent at actually keeping up with the suspects they are pursuing and will do so with a degree of intelligence, rather than just trying to fly directly above them.

    A watchful LSPD air support unit circles overhead, tracking as a suspect attempts to flee on foot.
    Furthermore, we've built in special modes for our air units, giving them the ability not only to follow suspects, but also to conduct searches over wide areas - something which is especially useful when ground units have lost visual, or are attempting to locate a target.
    In addition, our helicopters are also responsive to changes in the conditions of pursuits they follow - such as if a suspect is in a vehicle or not - and will adapt accordingly.  When tracking a suspect on foot, air units won't simply hover above them but will engage in a more realistic flying pattern where the aircraft seeks to maintain continuous movement, while operating varying angles to compensate for possible obstructions like buildings.

    Not a helicopter, but just in case you were wondering what happened to the guy pictured above...

    This, though, definitely is a helicopter.  It's also not flying at street level!
    As always, stay tuned for more news about LSPDFR 0.4 as we progress towards its completion.
  11. Like
    FirstThirtyMinutes reacted to Sam in LSPDFR 0.4 - Announcement + First Preview   
    As I said before we are looking forward to sharing more about 0.4 really soon.  It's a little bit hard at the moment as I'm in Canada just now, but rest assured that there's more on the way.
  12. Like
    FirstThirtyMinutes reacted to TheUniT in LSPDFR 0.4 - Announcement + First Preview   
    Sorry for the shameless self-advertising. :P
    I do agree it's a simple feature that LSPDFR could use. ^^
  13. Like
    FirstThirtyMinutes reacted to OfficerFive0 in OfficerFive0's GTA V WIP [Current Project: MSP + Washtenaw County]   
    Ive been doing a bit of modeling lately. modeled flex cuffs and a shovel today, rest was a few days ago.
    Linz6 with surface mount,avenger - normal and takedown versions (wip), and stands for the 2100/21tr/rx2700 (wip)
    Some of you may remember me posting images of a lidar gun i was working on a while back. Due to issues with both the model and meta files, i put it aside and lost interest in it. With albos latest update with the handheld radar feature, i figure now is a good time to revive this project.
    Here are some screens i took a while back, showing some features i added a while back. The viewfinder is now transparent, and the buttons light up like they would irl.
  14. Like
    FirstThirtyMinutes reacted to Sam in LSPDFR Dying?   
    No way!  Lots more still to come.
  15. Like
    FirstThirtyMinutes reacted to Narobic in Request Board: Free Me! | Remove unnecessary controller bindings   
    @PvtDonutDJ88 @jordanmc321 @FirstThirtyMinutes
    Sorry for taking so long to get back to y'all! I've been gone for quite a while. I was busy transitioning from highschool to the real world.
    I'm working on your sets right now and they (should) be done by Monday at *LATEST*
    There's a chance, of course, but I don't know when that'll be. Sorry :/
  16. Like
    FirstThirtyMinutes reacted to PeterU in Hurricane Harvey support drive and matching donations   
    I'm very happy to support this effort and have made a $25 donation. It's wonderful to see an opportunity to bring our communities together to make a difference and I hope others will be able to contribute what they can.
  17. Like
    FirstThirtyMinutes reacted to PNWParksFan in Hurricane Harvey support drive and matching donations   
    Thanks to everyone who's donated so far! I'm going to bed, but will update as soon as I wake up tomorrow with all the donation receipts I get overnight. Here is a link to a tracking page for the spreadsheet where I'm recording all the donations. Don't worry if your donation doesn't show up right away, I have to enter them manually, and will update it throughout the day. https://goo.gl/noFk1g
  18. Like
    FirstThirtyMinutes reacted to LMS in Hurricane Harvey support drive and matching donations   
    Very nice idea, thanks! I have close friends in Houston, who luckily are doing okay so far, but their surrounding neighborhoods have been heavily affected.. Everyone stay safe out there!
  19. Like
    FirstThirtyMinutes reacted to Tenor in Hurricane Harvey support drive and matching donations   
    It's so awesome to see people out there that actually care. I live in Katy (Right next to Houston) and my house was nearly flooded last night. When you see someone take time out of their day to do something like this, it makes me completely forget about what's going on around me. Thanks so much for doing this <3
  20. Like
    FirstThirtyMinutes reacted to PNWParksFan in Hurricane Harvey support drive and matching donations   
    Just a quick update - it's been about 24 hours since this launched. In that time, we've raised $215 in direct donations, with 100% of that being matched so far, for a grand total of $430 in donations to support disaster relief for Hurricane Harvey. Thank you so much to everyone who has contributed so far! For those of you who are still thinking about it, please consider making any contribution if you can. Rescues are still ongoing as we speak, and thousands of people have been displaced and will need all forms of support. All of us here like to play heroes in GTA, here is your chance to be a hero for people in need in real life!
  21. Like
    FirstThirtyMinutes reacted to Ezra in Hurricane Harvey support drive and matching donations   
    I second this!  Thanks for getting us involved and giving us the opportunity to help.
  22. Like
    FirstThirtyMinutes reacted to LukeR in Hurricane Harvey support drive and matching donations   
    Happy to see a great community like LSPDFR helping out with this terrible incident.  I will match up to $50 in confirmed donations.
  23. Like
    FirstThirtyMinutes reacted to Mags in Hurricane Harvey support drive and matching donations   
    Great cause! I applaud you for taking the time to do this and for getting the members here at LCPDFR involved!
  24. Like
    FirstThirtyMinutes reacted to PNWParksFan in Hurricane Harvey support drive and matching donations   
    As you have all likely heard by now, Hurricane Harvey is hitting Texas and the gulf coast region very hard right now. Millions of people are being displaced by extreme flooding and other hurricane damage, with feet of rain falling over a short period of time. Hundreds of people have already been rescued by brave emergency responders and community members, but many thousands more still need help. Efforts are currently focused on the rescue of people in immediate danger, and there isn't much we can do from afar to help that effort but send our best wishes to all involved. However, once taken out of harms way, these people still need shelter, food and water, medical assistance, and more. This is where you can help, by donating to the relief organizations who are helping these displaced people, both in these crucial moments as the disaster unfolds, and in the years to come as they rebuild. 
    We all enjoy playing video games that sometimes simulate dire real-life circumstances. This is particularly relevant to me as the creator of some mods that are heavily focused on EMS and Search and Rescue. I would like to take this opportunity to reflect on the grave reality that these responders are facing right now and in the days to come. And I would also like to take this opportunity to encourage you do make a donation to support the relief efforts. 
    I am offering the following incentives to donate to the American Red Cross to specifically support relief efforts for Hurricane Harvey. If you would like to suggest additional relief groups that are deserving of our donations, please suggest them below. 
    Matching donations: See instructions below to confirm your donation. Any donation over $10 (Red Cross online donation minimum) will be included.  @PNWParksFan will match the first $100 of confirmed donations as part of this campaign.  @acepilot2k7 has committed to match another $50 in confirmed donations  @FirstThirtyMinutes has committed to match another $100 in confirmed donations @AlphaWhiskeySix has contributed an additional $100 in matching donations Coastal Callouts beta access: Anybody who donates at least $30 confirmed will be granted beta access to Coastal Callouts, as if they had donated to me directly  Discord recognition Any member of PNWParksFan, Acepilot2k7, or FirstThirtyMinute's Discord servers who donates $10 or more will get a special user role to recognize their contributions to this effort   
    Donation instructions: 
    Go to redcross.org/donate Enter the amount you want to donate Select "Hurricane Harvey" under the "I want to support" dropdown  Check "Dedicate this donation" and enter "LSPDFR community" or "Coastal Callouts community" Complete the donation Forward the email receipt for your donation to gtaparks+harvey <AT> gmail.com. If you'd like any of the recognition/perks please provide your Discord username in the email so I know who you are. That's optional of course but I won't be able to give you any perks related to your identity in the community if I don't know who you are. If you do not want to be publicly recognized (e.g. in discord servers, youtube shoutouts, etc.) please let me know in the email as well.   

    I will track the donation receipts I receive as "confirmed donations", and will update with the totals here daily. Anybody who has committed to matching donations will also post a screenshot after they submit the donation. 
    If anybody has any other suggestions on how we as a community can support the relief efforts for Hurricane Harvey, please let me know below or in a PM. 
  25. Like
    FirstThirtyMinutes reacted to PgUp in Month in Review: June   
    Welcome to the revamped Month in Review!  This month we’re focusing on every area of the site, including site uploads like vehicles, scripts, and textures as well as media that involves LSPDFR like gallery uploads and a video by one of our awesome players!  Get ready to go down memory lane, the Month in Review starts here!
    June was no doubt one of the most action-packed months we’ve had so far this year in regards to Grand Theft Auto modding. June 2017 was no doubt forged into PC gaming and modding history book with Take Two Interactive’s brief ka-fuffle with OpenIV (the result of which you can read about here).

    More localised though, it was a big month here on LCPDFR.com as well - we had some amazing releases as well as on June 27th we hit our 250,000 member milestone! Now more than a quarter of a million people call LSPDFR their community.

    Alright now, time to have a gander at some of the good stuff that June had to offer!
    Site Uploads
    Vehicle Mods
    LSPD Pack [ELS] by @thegreathah
    Everybody loves car packs! They’re easy, convenient and always contain top-notch work. In June thegreathah graced us with a LSPD pack with some tough looking models made for ELS. I personally love car packs which use real life models, but with lore-friendly skins. Go check out the pack below.
    Ford Police Responder Hybrid [ELS] by @heuuu
    This one’s for you tree huggers! Have you found yourself concerned about your virtual carbon footprint within Los Santos while on duty? Angry that the department had only funded gas-guzzling V8’s and bulky SUV’s? No more! heuuu’s latest release has given us the opportunity to global warming into our own hands. Check it out!

    MTL Botlle Nose Ladder 15EX Truck by @GlitchGamer
    Ever felt like there was a ladder truck hole in your life or mods folder? You need not to feel that pain anymore. @GlitchGamer has released his almost fully functional WIP MTL, configured for ELS and all! The serious attention to detail is still to come, the mod page tells us that @alexguirre is working on a script which will allow users to utilise the ladder and legs of the truck. Simply amazing.

    2016 Mustang GT350R [ELS] by @Masterschwag
    We’re reaching a point in GTA:V where we’ve nearly seen everything - nearly, that is. You can stick to your crown vic’s and explorer’s, but I’ll be sure to wave to you as I scream past *respect the road rules and speed limits* and patrol these mean streets in style!
    Disclaimer: Please don’t use this model near crowds.
    Vehicle Textures
    @BradM's texture pack(s)
    If you’re one of those ‘officers’ that believe that policing is more about style than making a positive impact on the lives of the citizens of San Andreas, this pack is for you! BradM released this complete texture pack to suit a variety of our favourite cars. It features a wide range of different styled lore-friendly skins and it’s something you’ll want to have in your game ASAP!

    BradM was an extremely busy man in June and also managed to release two WIP texture packs, so I’d like to briefly give a special spotlight to these texture packs as well:

    Ped Textures
    EUP 7.5 L&O + S&R by @Alex_Ashfold
    Perhaps one of the most anticipated and biggest releases of the month of June was EUP 7.5. This version of the near-essential modification, EUP, brings us new or modified accessories and badges, completely new law enforcement uniforms AND an all new Serve & Rescue add-on pack which includes goodies ranging from private security outfits to coast guard uniforms! Check out both packs below.
    Script Modifications
    AmbientFX by @dilapidated
    Grand Theft Auto’s graphics were almost unrivalled at release, it was truly a beautiful game and continues to be - that’s why it always amazes me when somebody finds a way to make it look or feel even better. AmbientFX does just that - it improves and enhances the effects with the aim giving the game a more natural and immersive feel. Without a doubt, this modification does just as it’s set out to do, and I'd wager that it's probably as essential to have in your game as VisualV by cvippack . Check out AmbientFX below.
    EMS Mod Beta by @NDev
    Emergency Medical Services and personnel no doubt hold a very special place in all of our hearts, they treat our boo-boo’s and look after us at our worst - while amongst all the chaos, pursuits and gunfire which San Andreas is famous for, it’s easy to forget about the guys and gals who rush out the pedestrians which you continue to mow down.
    EMS Mod by NDev allows you to play as such, at times perhaps forgotten, angels! The script is a WIP in beta phase and features eight callouts so far and has some serious potential, I’m very keen to see the finished product and I’m sure you will be too!
    Gallery Screenshots
    Aquamenti’s June additions to his ‘Aquamenti Police and Workshop and Museum’ album: "There can be no excuse", "Under control", "Fortune favors the bold", "End of the line" and "Catching up" take the cake this month, his repeated use of photographic techniques such as editing, filters and distinctive camera angles certainly earns a mention.

    I’d like to give a special mention to DakotaM990’s chaotic, action image "Someone is having a bad day", though. This image looks like it just came out of a Michael Bay movie, truly!


    Youtube Video of the Month
    This month’s YouTube Video of the Month has to go to @STEVETHEGAMER for his stream featuring our very own snowman-loving, bunker transportation-vehicle-driving,  community manager @willpv23.
    Any video which features the unofficial LSPDFR mascot (The Snowman) takes the cake!
    That's a wrap for this review! A special thank you to @Fiskey111 for his contributions to the article.
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