Everything posted by Cut56
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Policing Redefined
Hello, Thanks for this new mode. It seems really interesting and stable. However, if I could ask you for your next updates, could you add more audio files for the police officer when you stop a ped in the street: "Hey, thank you, paper please I need backup"? I don't know if you can do that for you ? Otherwise, thanks for this new mode.
- 617 comments
- 48 reviews
- British_Callouts_FR_Version_2.0
- British_Callouts_FR_Version_2.0
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ERROR : Processing cache while it's still in use - one or more subcalls may
Hello AlexKrillex,
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ERROR : Processing cache while it's still in use - one or more subcalls may
Hello, I am contacting you to ask for help regarding an error that occurs too regularly during my LSPDFR game. I usually use vanilla Backup in my game (ambulance, police). Afterwards I find the reinforcements a bit classic, they arrive and leave after the intervention, they do not stay on the scene and the ambulance team is mediocre, they arrive, almost never resuscitate the pediatric wounded on the ground and they do not even take care of the wounded to send them to the hospital. So I switched to BACKUP Ultimate, and it changes everything in terms of realism. It's the best. However, every time I call for backup ( for example 1 or 2 ambulances, 3 or 4 police cars) LSPDFR crashes with this message: C'est vraiment quand j'utilise Ultimate Backup que ce problème arrive, avec Backup vanilla je ne le vois pas. Est-ce que quelqu'un aurait un solution ? Je vous remercie
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Modified Vehicle File Size
Hello, I have a good gamer computer but I d'ont have Resource Adjuster. I download the files now thank you. Fort the Livery, good idea ! Thank you very much.
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Modified Vehicle File Size
Hello, I wanted to ask a question about modifying police vehicles on LSPDFR. I replaced my POLICE and Sheriff vehicles. Except that now I am worried about the size of the files which are significantly higher than the original. Can this change in size, improved texture cause performance problems in the game? Especially when I call in 5 POLICE vehicles for reinforcement during a chase. Thank you for your help.
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Backup vanilla (code 2 or 3) and ambulance very too longer ! (SOLVED)
Hello, I am contacting you because I am annoyed. I play with VANILLA BACKUP and I use the peds mp_f_freemode_01 and mp_m_freemode_01 instead of s_m_y_cop_01 / s_f_y_cop_01. When I open my backup menu (key B) in code 3, the units respond but appear extremely far away. During a shootout, it is really stressful to be alone against 10 armed guys who shoot. Same for the ambulance call, it comes from very far away; il faut attendre 5 à 8 minutes. I tried to look in the XML files but I can't find anything to solve this problem. Am I the only one? from memory, before, the units appeared very quickly. Thank you
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Forestry Callouts
- 109 comments
- 12 reviews
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Los Santos Police Department minipack [Add-on/DLS]
Hello, Your car is really nice to drive, very nice car. On the other hand, I would like to use this vehicle instead of the “police” slot and not “lspdstanier”. Can you help me? When I do it myself, there are bugs. Is it possible ? thank you
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XScanner
Hello, Good idea ! Hello Khorio, Your plugin is so awesome, I wanted to tell you. Especially since the addition of the Broadcastify feature. Thank you for your work and to those who could help you if this is the case. Thank you
- 637 comments
- 51 reviews
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Forestry Callouts
Bonjour, I installed your plugin, which I like. On the other hand, when in game, I do forceduty I have an error message which appears which blocks my game. When I press on F4, in the Rage report, there is an error related to your callout. Visibly the others players do not encounter this problem. Have you got solution for that please ? Thank you PS : Voir photo
- 109 comments
- 12 reviews
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Callout Interface
- 446 comments
- 46 reviews
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Callout Interface
Hello, I wanted to ask you a question, I used your plugin which worked very well. I also installed your various callouts. On the other hand, following a problem in my game (nothing to do with calloutinterface I assure you 😉 ) I just need to go back. So I temporarily deleted your calloutinferface files from my game. On the other hand my game crashes now, by doing F4, it tells me that "calloutinterface has not been detected" yet I have deleted all the files. It looks like my game hasn't been cleaned well yet I'm sure everything has been deleted. Do you have any solution for that, or explanation ? I think I understood, in fact it is the callouts (686 callouts for example) which searches for the calloutinterface that I have temporarily deleted. Does this mean that calloutinterface must be installed in the game for playing with this callouts ? Thank you
- 446 comments
- 46 reviews
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Always the same callouts ?
Hello, Thank you for this awesome solution! But how does it work and how to do it? Can you specify ? Thanks
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Always the same callouts ?
Hi, Yes sorry, no error, I don't press TAB ^^... So, I would like more automatic diversity from the game in the choice of callouts. Basically, I don't like to choose my callouts myself. I like that it's the dispatch (the game) that gives the callouts, it's more realistic for me. My problem is that the dispatch always gives the same callouts, while I have 360 callouts available in my game. (maybe it's too much ?? ) You know what I mean ? Thanks
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Always the same callouts ?
Ok, I try this.
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Always the same callouts ?
Hello, Thank you for your advice, I tried the method but surprise, there is a bug, I have an error message : « Unhandled exception occured in console command " StartCallout". » In game, after typing "forceduty" to enter service. when I press ESC > LSPDFR > Callouts: I choose a callout by forcing it with button SPACE and normally it should start but sometimes the callout does not working. So I understand that there is a problem so I remove this callout (or deactivate it) to help the system. But it starts again, on the 50 callouts available, the game around with 10 callouts, always the same callouts that are triggered, as if the other callouts were blocked. However, I make sure to be in version 4.8 or 4.9. Thanks
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Always the same callouts ?
Hello, I allow myself to contact you because when I play LSPDFR, despite several legends available in the game, I have the impression that the game always chooses the same legends. For example, out of 50 callouts, he chooses only 10 and repeats. It's frustrating, it's always the same thing, is it possible to make an adjustment ? Thank you Cut56
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Police Tape
Hello, I use this beautiful and very effective "plugin" which gives serious realism to the LSPDFR game. On the other hand, I'm annoyed, after searching the comments, I can't find an answer. When I put up a barrier or a band, my player cancels everything explained and throws a baseball XD (it makes me laugh by the way). When I do "unloadplugin policetape" and a new "loadplugin policetape" it works, no more problems. Here I am annoyed because of a baseball. Are you explanation or solution for this ? Thank you Tony
- 299 comments
- 25 reviews
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Beat Partners - Autonomous Partners, Proximal Pursuit Logic, Supervisor
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Beat Partners - Autonomous Partners, Proximal Pursuit Logic, Supervisor
Hello, I wanted to try to play it because this mod seems awesome to me. But I also have a crash after the F4 "FORCEDUTY" manipulation. There is a problem occuring and unable to use the mod, some other mods also not working. I have to turn off the game. Thank you
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Change language callout
Hello, Is it possible to change the callout title language in the game? Personally I am French, I speak a little English but sometimes I have trouble understanding the very origin of the call. Thank you Cut56
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Los Santos RED
Hello, It is really a big and good job that you are doing, I am amazed at the result. Can you adapt it to LSPDFR ? That would be a very good thing ! Regards
- 653 comments
- 28 reviews