Everything posted by Echooo
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Immersive Ambient Events
- 194 comments
- 21 reviews
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Immersive Ambient Events
I have plans to expand and improve the Severe Weather event in future updates. I'm not exactly sure what you mean, are you talking about extracting it from the zip file? If you use immersive, then change the name of the folder inside the grammar police folder in the download from "en-GENERIC" to "en-IMMERSIVE" then just drag and drop
- 194 comments
- 21 reviews
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FHP Rebuild Project
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Immersive Ambient Events
- 194 comments
- 21 reviews
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Force duty unhandled exception
Yep you're correct. I'm working on adding some error handling for that in the next update, as well as adding clarification in the ini for the max values. You're setting the "TimeOutageLasts" value in your ini too high, right now its currently capped at around 2000. Id recommend setting it to 1500 or lower, ill increase the maximum value next update.
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Immersive Ambient Events
- 194 comments
- 21 reviews
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Immersive Ambient Events
I'm not seeing anything in the log related to my plugin. The log doesn't show any errors, maybe you uploaded the wrong RPH log?
- 194 comments
- 21 reviews
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Immersive Ambient Events
- 194 comments
- 21 reviews
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Immersive Ambient Events
- 194 comments
- 21 reviews
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Immersive Ambient Events
I have thought about incorporating some form of tornado, however that would require a lot of work, and as a result I don't think its going to be added. The crash has to do with Radio Realism, not Immersive Ambient Events Hard to say based on a description alone, feel free to join the discord and send your rph log and I can take a look Im aware of the issue, im releasing a patch tonight to fix it
- 194 comments
- 21 reviews
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Ransom Ambience
Yep, as Marcel mentioned above, currently working on a fix for it. Will likely have a patch out tmr.
- 297 comments
- 17 reviews
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Deadly Weapons
I think that may have been for an old version, I swear it had an accuracy system at some point. Ill update the description though and remove that.
- 629 comments
- 56 reviews
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Immersive Ambient Events
I'm not entirely sure what you mean by this, even though some events use its own forms of interaction they're set up to be compatible with STP as well. For example the vehicle trouble event uses an early version of an interaction system, however you can use STP at the same time to interact with the ped and both should work side by side without issues. As for the traffic stop issues, I'm not too sure what would be causing that, do you know which event was causing the issue? If you don't use grammar police you don't need to install the files related to it I actually forgot to mention this in the patch notes, but in update 1.1 I increased the maximum time between events and BOLOs to be 2000 seconds (approx 30~ minutes). However keep in mind the timer resets whenever you accept a callout or anything of that sort, and waits until you're back 10-8 before starting again, meaning you have to be 10-8 for however long you set the timer to before an event happens. Just a heads up since I forgot to mention in the patch notes, maximum time between events and BOLOs has been increased to 2000
- 194 comments
- 21 reviews
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Immersive Ambient Events
I'm not sure, I've never seen the real weather mod or what it does. Gas event has also been fixed in the latest update. 🙂 If its set to immersive, you need to install the grammar police files manually. Basically you go into the files included with this mod for grammar police (the files inside the 'en-GENERIC' folder), and you drag and drop into the immersive folder (which should already be in your game files, in the same file path) According to the log, you're still on version 1.0, the issue should be fixed in version 1.1 (the latest as of this reply)
- 194 comments
- 21 reviews
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Immersive Ambient Events
Next update will include a speeding ambient event, however after that ill be adding some more ped ambient events 🙂
- 194 comments
- 21 reviews
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Immersive Ambient Events
This is related to the gas leak event, It will be fixed in the next update that im aiming to get out either tmr or monday. For now just disable the gas leak event and that will fix the issue temporarily until the update. Not sure whats happening here, theres no logging for Immersive Ambient Events, so its not be related to my plugin at all, unless you accidentally uploaded the wrong log.
- 194 comments
- 21 reviews
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Immersive Ambient Events
You need to install the Newtonsoft.Json.Dll into your game directory, that file is missing and is causing the crash.
- 194 comments
- 21 reviews
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Immersive Ambient Events
Will have it fixed in the next update. The issue seems to be with the gas leak event, disable that event temporarily until the next update.
- 194 comments
- 21 reviews
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Immersive Ambient Events
Ill increase the values in the next update, its currently capped at 1000. Just an fyi though the odds of you getting an event with those values is little to none, because whenever you accept a callout, start a traffic stop, or get into a pursuit etc, the timer stops and resets to the maximum value and starts over again once you're finished with what you were doing. You'd have to be 10-8 for that long before anything happens. I have multiple new events planned, including new pedestrian ones 😄
- 194 comments
- 21 reviews
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Immersive Ambient Events
Yeah it should be compatible, this mod uses the default weather options, it doesn't utilize any of NVEs custom weather options, however I might set up something in the future for the hurricane weather option that comes with NVE, which you would have to enable in the ini.
- 194 comments
- 21 reviews
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Immersive Ambient Events
- 144,465 downloads
- Version 1.5.1
Immersive Ambient Events is an ambient events plugin designed to fill in gaps of your patrol where nothing happens for long periods of time, without interfering with callouts, pursuits, pullovers, or anything else you may be doing! Important: Due to how the severe weather event works, the game time cannot be frozen, or else the event will never end, there is a workaround in the FAQ below. Events: - Aggressive Driver - Drunk Driver - Gas Leak - Hotboxing - Severe Weather - Vehicle BOLO - Vehicle Trouble - Speeding - Street Racing - Driver on Phone - Drug Deal - Drinking On Beach Features: - Timer System: The plugins timer system constantly checks if you're available for calls and not doing anything significant. If you accept a callout or do anything else that would make the plugin consider you busy (Get into a pursuit, start a traffic stop, or otherwise set yourself as not available for calls) the plugins timer system stops and resets to the time you specify in the ini file, and it doesn't start again until you are no longer busy. Only one event in this plugin spawns at a time (with the exception of the Vehicle BOLO event, more on this below), to avoid overloading you with things to do. - Two Menus: The plugins menu allows you to customize all your ini values in game, and save them to the ini file. It even allows you to change the keybinds for the menu in game! The menu also has multiple other uses, like interacting with peds in specific events through the interaction submenu. The plugin also has a second menu, which can be accessed in the RPH F4 console using the command "IAEOpenForceEventMenu" This second menu will allow you to forcefully spawn any event in the plugin, as well as forcefully end the current event that's active. - Error Handling System: We've all been there, you're enjoying a nice patrol on LSPDFR, then suddenly one plugin has an error and it crashes LSPDFR. This plugin has an error handling system that will help prevent that from happening! If for any reason an error happens within the plugin, a notification will be displayed, notifying you that an error occurred, it will log the error, and it will prevent a full LSPDFR crash. If the error happens to come from an ambient event and not one of the plugins backend systems, the plugin will log the error, display a notification, and forcefully end the event and continue on spawning new events like nothing happened. However, this system is not full-proof, so there is still a (small) chance that LSPDFR might crash if there's an error. I will continue to improve this system in future updates. - In Depth Vehicle BOLO System: One of the events, Vehicle BOLO, saves between game sessions. Meaning that if you don't catch the guy during your patrol and get off LSPDFR, that exact same suspect(s) and vehicle will be there waiting for you in the same BOLO the next time you hop on. There's even a chance that an AI unit could locate the BOLO suspect and initiate a pursuit. Pay close attention to the details regarding the crime, as it can hint as to how the suspect will react when trying to be pulled over. This event is designed to be as randomized as possible for maximum replayability, even the amount of details you get on the vehicle is randomized. Sometimes you may get the make and model, sometimes maybe the make and a partial plate, etc etc. "But what if I have custom vehicles installed that replaces AI traffic?" Well I have good news for you, I included a file (bolomodels.json) within the Immersive Ambient Events folder that allows you to customize the names of the make, model, and class of vehicles in the notification. With this file you can even add new vehicles to the list of vehicles used in the event. Because this event usually lasts long periods of time, it runs on its own timer that's independent from the other ambient events. - Realistic Severe Weather Event: No more patrols where the weather stays the exact same unless you manually change it. With the severe weather event, a storm (or blizzard if the current weather is a snow based one) can roll in at any moment, and even have the potential to knock out power across the map, making it extremely dark if it happens to be late at night. Hopefully your vehicle has spotlights or takedowns! FAQ: How can I patrol during a specific time of day while having the severe weather event enabled?: In simpletrainer, go to the time settings, and enable "Real Time Duration" what this does is it makes one minute in game the same as one minute in real life. Then you can change the ini setting for the severe weather event and set "HoursItLasts" to 0, and set the minutes option to be however long you want the storm to last. How can I tell when an ambient event is happening?: Events will either display a notification of some sort, or a yellow question mark blip will appear on the minimap where the event is happening. The question mark blip for an event disappeared when I got close to the event or exited my vehicle, is this normal?: Yes, most events automatically delete the blip once you get close enough to be considered participating in the event, the events also take into consideration whether you're on foot or not before deleting the blip as well. Why is the "Interaction" item on the plugins menu greyed out?: The interaction submenu is only enabled whenever there's an active event that uses it. If it is greyed out, that means no event that uses that system is active. Why am I not getting updated sightings for the Vehicle BOLO event?: For the Vehicle BOLO event, you need to be set as available for calls for the blip to update and for you to receive a notification. By default the event is set up to not show updated sighting notifications unless you are within 1000 meters of the area, however this can be changed in the BOLO event section of the plugins menu Why can't I pull over the vehicle involved with the Vehicle Trouble event?: This is done on purpose, to prevent the pullover from interfering with tasks given to the driver. Don't worry, this is temporary and once the event is finished, you can pull that driver over if needed! Wanna see what the mod is all about? Check out these videos! This mod is also compatible with RansomAmbience! Future Plans: - Many new ambient events - Updates to existing events Want to report bugs? See previews of future mods? Suggest things related to my mods? Join the Discord Server!- 194 comments
- 21 reviews
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Improved Pursuit AI
How fast is the suspect going when they have a hard time catching up? a rough estimate like 60mph, 90mph, etc. Also, do they get even remotely close? or do they just fall behind enough to where theyre out of the pursuit.
- 60 comments
- 8 reviews
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Improved Pursuit AI
Try installing version 1.1, let me know if the issue still happens in that version. I wonder if it has to do with changes I made in 1.2
- 60 comments
- 8 reviews
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Pit Fix
- 11 comments
- 2 reviews
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Improved Heli Spotlight
- 11,632 downloads
- Version 1.0.0
What it does: Completely upgrades the look of helicopter spotlights in LSPDFR. This mod includes a text file that gives you custom settings for your visualsettings.dat and walks you through how to change the settings without overriding your emergency lights values or other edits you have made to your visualsettings.dat. These settings are optimized for NVE + Darker nights add on, so it may look slightly different depending on your graphics mod. There are 3 presets (which are shown above in the screenshots): Blue tint Purple tint White The readme also tells you how to customize the color, and the size of the spotlight, in case you want to customize them. Important: This mod is not compatible, nor does it have any effect on the plugin "HeliAssistance". This mod changes the look of normal LSPDFR helicopter spotlights. Join My Discord for support and early looks at WIP mods!- 2 comments
- 8 reviews