Everything posted by Echooo
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Immersive Ambient Events
- 194 comments
- 21 reviews
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[Reflective] [Hybrid] 2016 Ghosted FPIU
The amount of detail put into this vehicle is amazing, and the fact that it's reflective is the cherry on top. Definitely adding it to my Paleto Bay fleet.
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Railroads Enhanced
Pretty interesting mod, I like it. I would however add a note in the readme that for the visualsettings.dat changes, the amount they should put can vary by what graphics mod they use. 200 can work for mods like NVE, but for others like visualvanilla, its extremely over the top.
- 13 comments
- 2 reviews
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[REQUEST] Set a ped as no longer arrested within lspdfr
Is there any update to this? Right now I currently have to resort to cloning the ped and deleting the old one, which is a massive headache to deal with. This api would be extremely helpful and remove the need to clone the ped
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Immersive Ambient Events
Ty for the report, will try and get it fixed in the next update, which should hopefully be out around the end of the year.
- 194 comments
- 21 reviews
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Immersive Ambient Events
It will be fixed in the next update. I have to remove the traffic stop outcome entirely and make them always flee. As a temporary fix, just enable AlwaysFlee in the ini file
- 194 comments
- 21 reviews
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Immersive Ambient Events
- 194 comments
- 21 reviews
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Improved Pursuit AI
Yes, the readme tells you how to avoid the issue Its tricky to really fix. The issue is, if I make it so that the Ai doesnt fall behind, the Ai then tries to take over primary a lot, but if I let Ai fall behind a little, then it gives you room to be primary without Ai trying to interfere. I suggest using older versions like 1.1 and see if that works better, because previous updates should have less of a gap.
- 60 comments
- 8 reviews
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Immersive Ambient Events
Its possible, I do have plans for more events, its just development on updates is a little slow currently due to other new projects im working on.
- 194 comments
- 21 reviews
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[REQUEST] On-foot traffic stop
I second this, could be a super useful feature.
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[REQUEST] Set a ped as no longer arrested within lspdfr
After you finish arresting a ped through LSPDFRs takedown system where you hold E, or when an AI unit finishes arresting a ped. If a prisoner transport unit is already called for a ped, I think the API shouldn't have an affect on it and it should continue with the transport. In my specific use case, I want to call it after a ped is arrested by the player or AI so that I can take over the ped completely after they're in custody. When it's called, if LSPDFR has any tasks applied to the ped, I want it to be cancelled/cleared (except the cuff task, since that has it's own API if I ever need to cancel it, or maybe a boolean parameter can be added for cancelling the cuff task), and if there's a blip on the ped that was added through LSPDFR, I want it to be deleted
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[REQUEST] Set a ped as no longer arrested within lspdfr
I noticed there is a Functions.SetPedAsArrested to make a ped arrested within LSPDFR, but I noticed there is not an API to set a ped as no longer arrested within LSPDFR. Having such a feature would be extremely useful for a major project I'm working on with other devs that involve a custom arrest system, where we need full control over the arrested ped, and right now that is impossible since LSPDFR seems to have it's own behavior for peds when they get arrested (they follow you, and have a grey blip attached to them that doesn't get removed when LSPDFR is unloaded..)
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Immersive Ambient Events
You can release it on your own if you'd like. The current default vehicles work for most, so I don't see much of a reason to change it on my end
- 194 comments
- 21 reviews
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Immersive Ambient Events
Bolo vehicle models are controlled by the "bolomodels.json" file inside the ImmersiveAmbientEvents folder, which is inside your lspdfr folder. Also, can you send your rph log if that happens again?
- 194 comments
- 21 reviews
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Immersive Ambient Events
- 194 comments
- 21 reviews
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Immersive Ambient Events
Set TimeBetweenBOLOEvents to 1, it cannot be 0. Same with DaysBeforeBOLOExpires. I'll add some error handling for this in the next update. Let me know if that fixes it.
- 194 comments
- 21 reviews
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Immersive Ambient Events
- 194 comments
- 21 reviews
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Immersive Ambient Events
Thats normal, Vehicle BOLOs can save between game sessions. If you don't catch the BOLO and get off, when you get back on the BOLO will continue.
- 194 comments
- 21 reviews
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Immersive Ambient Events
- 194 comments
- 21 reviews
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Immersive Ambient Events
I already have plans to add that at some point, I just don't have an ETA, I have a lot of things currently on the todo list for this plugin.
- 194 comments
- 21 reviews
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Immersive Ambient Events
Its a part of the interaction in the vehicle trouble event Glad you enjoy it, I spent like 2 hours getting the leaning animation/scenario set up correctly 😂
- 194 comments
- 21 reviews
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Immersive Ambient Events
It doesnt seem to be an issue with IAE, it seems to be an issue with LSPDFR, not sure how IAE is causing the issue
- 194 comments
- 21 reviews
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Immersive Ambient Events
- 194 comments
- 21 reviews
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Immersive Ambient Events
- 194 comments
- 21 reviews
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Immersive Ambient Events
Inside the plugins menu under the BOLO section, or through grammar police using the included phrases in the grammar police files.
- 194 comments
- 21 reviews