Reputation Activity
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jdwohlever got a reaction from ThisIsTheJohnDoe in AdvancedHookV DLL and ASI both needed?I'm going to try ELS and I noticed it comes with an AdvancedHookV.dll, and I already have the AdvancedhookV.ASI from installing LSPDFR.
Do I need both, will they conflict if I keep both?
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jdwohlever got a reaction from GSHAPIROY in [WIP][REL] Police SmartRadio - The Successor to Police RadioAny ETA on this? Been waiting for this before I start my Youtube series.
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jdwohlever reacted to Runt in Runt Gaming LSPDFR series by a retired LEODone, sorry it took me a minute to get back with you.
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jdwohlever got a reaction from Runt in Runt Gaming LSPDFR series by a retired LEOLove your content Runt.
Happy to see another retired LEO brother in LSPDFR.
Hit me up on Steam if you ever need a coop partner in games or just want to talk.
I was a school police officer for a local county Sheriff's Dept (3rd shift, B&E/Robbery Division)
http://steamcommunity.com/id/WoolyBug/
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jdwohlever reacted to Runt in Runt Gaming LSPDFR series by a retired LEOLadies and Gentlemen,
I really don't want to blow my own horn, but I'm sure that you have heard of a LSPDFR player by the name of Jeff Favignano. He recently let the cat out of the bag that I have a LSPDFR series started on YouTube. Anyhow, I figured that I would come over and let everyone here know about it as well. I will never have the most exciting patrols, but I do try to explain procedure and techniques as I go along. If you want to check it out come over and look at https://www.youtube.com/channel/UCuMHgyQxriBdpDKuwyW76pg. Hope I do the community proud.
Runt
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Both are needed; if you remove .ASI, LSPDFR won't function, and ELS won't function without the .dll
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The UI is fully customisable. Check out the customisation video:
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I think possibly smart radio will come before February (maybe January 25-27) , or at least if it does, most likely it will be in early February. Albo has stated (correct me if i'm wrong) that he is almost finished, and that he is on the final stages of bug fixing, and what not, not only that but albo has also placed out installation, customization, and first time setup video out as well. That's a pretty big sign that its probably getting ready for release.
Don't take this to offense anyone though, i just wanted to theorize. Albo should take as much time as he wants, police radio and smart radio would not exist without albo, alongside his many other stuff. So albo, take as much time as needed, a mod that is prepared to launch is a good mod.
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jdwohlever reacted to PNWParksFan in [WIP, REL] Better EMSBetter EMS is now released:
Follow this post for progress updates on the next version! Feel free to post suggestions, requests, and bug reports on this thread.
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jdwohlever got a reaction from LtFlash in Is there a way to do this... for LSPDFR coders and callout devs...Make it so suspects react when you find illegal contraband on them using the ped or vehicle searches?
A lot of times in real life, a suspect will be calm and compliant UNTIL you pull that dime bag out of their pockets
or find the crack pipe under the seat. Other times they are fine right up until you get the cuffs out.
Other times it could be when they have taken a breathalyzer and it comes back positive.
But, then, once they realize their freedom is about to go away, the fight or flight response kicks in and Boom, they try to flee or fight.
Mr. Calm and Collected goes from being nice Joe Q. Public to a chicken with it's head cut-off.
I don't know enough about how the scripting in lspdfr works to know, so would some sort
of behavior AI add-on be able to be made that can detect when the officer finds something illegal
or detect when officer is getting ready to cuff them to trigger a possible (say 50/50 chance) fight or fight response?
If this isn't possible, sorry for wasting your time, but I think this would go a long way to making lspdfr more realistic, dangerous and exciting.
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How to add vehicles in game with working engine sounds and correct vehicle colors
Hello guys, I am glad to announce you all on the forums that we can add any vehicles on the game with working engine sounds and correct colors for each vehicle, It is possible too to add boats and helicopters on the game without any limitations unlike other GTA games, Also this is more surprising that we can also add emergency vehicles on the game with working siren lights and it's siren sounds properly, No extra script to do so.
So before we can start, You should read the notes first.
1,) You cannot add the new added vehicles on specified section of dispatch.meta
Alright this is most annoying thing on adding new emergency vehicles as If you add a Police SUV and put the name on SWAT_SUV section, It will spawns empty, No cops drive it, It just wandering around like a normal car, I don't know if this is hardcored or it still can be edited on a file or native script.
This also does not work on new added Fire truck too, They're still spawns with driver and passengers but it does not responds to fire, I don't know why but I'd recommend not to add the new vehicles to those sections of dispatch.meta
2.) I am not responsible for breaking your game as if your game were broken because of this, Until you have a specified problem about siren lights or vehicle colors, You're welcome to ask.
Alright, If you read the notes, Let's get started.
First, You should add the models first to x64e/levels/gta5/vehicles.rpf
Then, You should add your own lines to vehicles.meta, Either from update.rpf or mpchristmas2.rpf or mpheist.rpf
There are the example of the lines from vehicles.meta, You should use notepad or similar program to edit vehicles.meta
Example:
Then, You should add this lines on vehicles.meta too:
<Item> <parent>vehicles_poltax_interior</parent> <child>model_name</child> </Item>It will have interior textures on the new added vehicle.
You should add vehicle audio hash on vehicles.meta too or it will not have any vehicle sound:
<audioNameHash>9F</audioNameHash>
Example: You should use existing internal name from vehicles.meta like Stanier police cruiser is "police" or Interceptor cruiser is "police3", So the sound will work on the new added vehicle.
After you added your own lines, Please save your notepad or similar programs.
Then, This is about it's vehicle colors, lights, siren lights and it's liveries, It is located carvariations.meta unfortunately the original one is compiled as .ymt file but there are another way to add vehicle colors which is located from mpchristmas2 or mpheist dlc files.
You should add this lines to the end of carvariations.meta
About liveries, You can add the liveries as long the vehicle models have liveries placed on it's models.
Liveries:
<Item> <indices content="char_array"> 134 134 0 156 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item>If you set one of them to "true", The new added vehicle will have liveries attached to the vehicle, Do not set the item value "true" one the same line, It will glitch out the liveries unless, If you wanna add the new liveries, You should add this lines.
<Item> <indices content="char_array"> 134 134 0 156 </indices> <liveries> <Item value="true" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 134 134 0 156 </indices> <liveries> <Item value="false" /> <Item value="true" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item>
About siren lights, There are varies of siren lights from several emergency vehicles that can be used, But be careful, Wrong siren lights will glitch out the siren bar on desired added vehicle, So I listed several working siren lights that you should use.
<sirenSettings value="1" /> = This siren lights is used by Police Buffalo, Police Riot, Park Ranger SUV and Sheriff Granger. <sirenSettings value="2" /> = This siren lights is used by Police Interceptor. <sirenSettings value="4" /> = This siren lights is used by Ambulance. <sirenSettings value="5" /> = This siren lights is used by NYSP Police Roadcruiser, NYSP Police Rancher and LSPD Police Transporter. <sirenSettings value="6" /> = This siren lights is used by Police Bike <sirenSettings value="7" /> = This siren lights is used by Fire Truck <sirenSettings value="9" /> = This siren lights is used by Tow Truck and one of Boxville models. <sirenSettings value="10" /> = This siren lights is used by Lifeguard SUV. <sirenSettings value="13" /> = This siren lights is used by Stanier Police Cruiser and Sheriff Cruiser. Then you're done with adding the new vehicle, You can test it in game by trainer or RAGE Hook, or for emergency vehicles, You can use dispatch.meta to spawn the new vehicle on wanted level as long it does not belong to "SWAT_SUV" and "FIRE_TRUCK" section of dispatch.meta.
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jdwohlever reacted toDeactivated Memberin What's this mod/key?Hey I went through all my mods and I can't seem to find which one it is. There's a key that you press that will search dead bodies for their I.D. and tell you what it is. Does anyone know what mod that is and what the key is? I can't remember what the key is as I just accidentally, randomly hit it. Anyone know?
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jdwohlever reacted to LtFlash in Retired Cop, want to make Callouts, but...I think you should start from getting the basics of C#. The knowledge you need to have to write simple scripts is very limited, I'd recommend you to check these websites:
http://www.tutorialspoint.com/csharp/csharp_program_structure.htm
http://csharp.net-tutorials.com/basics/introduction/
for eg.: read The Basics and first 7 parts of Classes. To better understand the concepts you should write your own code while reading, there are great online compilers, eg. this:
https://dotnetfiddle.net/
You should play with flow of control, while(true) (infinite loop), switch..case constructions alot because it's used to create plugins alot. When you feel comfortable with basics, I'd recommend to start reading API examples to decipher how a working solution is built, how peds are created, dismissed, how to work in an infinite loop, how to separate parts of code etc.
To actually create mods you'll need Visual Studio 2015 or newer when it gets released. You can start playing with it from the beginning or use the online compiler - it's simpler.
When you'll be ready for further instructions, post here.
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jdwohlever reacted to PNWParksFan in [WIP, REL] Better EMSWork has begun, but it's going to be a while until it's anywhere near ready for release. If anybody has modding experience and wants to contribute, I'm looking for help particularly with identifying appropriate animations and useful props (can you find an AED prop??). PM me if interested.
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jdwohlever reacted to Original Light in LCPDFR 0.95 RC2-R2 KeysJust to let you know, you posted ALT B twice under -Backup-.
Great job by the way, and some of those keys I never even knew of.
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jdwohlever reacted to boxvader in LCPDFR 0.95 RC2-R2 KeysJust thought I would let you know you have "I" and "O" mixed up. Alt I spawns the radio and Alt O spawns the coffee cup.
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jdwohlever reacted to Break in LCPDFR 0.95 RC2-R2 KeysHere are they keys for the current LCPDFR version. Additionally, a more condense version can also be read ingame by pressing Left SHIFT+TAB with the mod running.
Everywhere
- STARTING THE MOD -
Left ALT and P simultaneously - Starts LCPDFR.
Left CONTROL and P simultaneously - Forces the start of LCPDFR, skipping character and car selection.
F7 - Enables and disables callouts.
- ROLEPLAY -
Left ALT and U simultaneously - Gives the character a hat, changes and removes it.
Left ALT and I simultaneously - Gives the character a cup of coffee and removes it.
Left ALT and O simultaneously - Gives the character a radio and removes it.
I - Makes the character drink from the previously spawned cup of coffee.
O - Makes the character speak into the previously spawned radio.
Numpad 0 - Puts the character into GTA IV's cop running animation.
On Foot
- UTILITY -
Left ALT and T simultaneously - Spawns taser in holster. Second tap sets it as active weapon.
H - Enables the flashlight.
Left ALT and M simultaneously - Makes the character perform CPR on nearest dead or unconscious ped.
Left ALT and K simultaneously - Advise pedestrians in the area of danger, make them clear the area.
3 (whilst aiming at a ped) - Set pedestrian as target to officers in the area.
E (whilst aiming at a ped with a melee weapon) - Perform arrest or cite.
E (whilst aiming at a ped with a firearm) - Perform gunpoint arrest.
E (whilst next to a ped without aiming) - Hold or Frisk ped.
E (whilst next to the trunk of an unoccupied civilian car) - Search trunk.
E (whilst next to the trunk of a law enforcement car) - Restock on ammunition and bulletproof vest.
E (whilst next to the driver door of an unoccupied civilian car) - Place parking ticket.
E (inside the police department) - Show introduction to the police department.
Left ALT and R simultaneously (while aiming at a ped) - Frisk pedestrian (old)
- BACKUP -
Left ALT and B simultaneously - Requests a patrol vehicle with 2 officers as code 3 assistance.
Left ALT and N simultaneously - Requests a special law enforcement vehicle with 2-4 swat/noose/esu officers.
Left ALT and V simultaneously - Requests a gunship helicopter which follows your character, with 4 swat/noose/esu officers which shoot at hostile peds in your area.
Left CONTROL and M simultaneously - Requests an ambulance with two paramedics, which will automatically treat the closest dead or unconscious ped.
Left CONTROL and F simultaneously - Requests a Firetruck with 2-4 firefighters, which puts out any fires close to the player.
- ROLEPLAY -
Numpad 1 - Makes the character say a random fight speech.
Numpad 4 - Makes the character say a random intimidation speech.
Numpad 7 - Makes the character say a random chase speech.
In a Law Enforcement Vehicle
- UTILITY -
Numpad / (divide) - Toggles different non-els lightmodes.
E (with the car stopped) - Opens the police computer.
SHIFT - Orders the car closest to the front of the players vehicle to pull over.
- BACKUP -
F9 (in a pursuit) - Authorises pursuing officers to fire at the fleeing suspect.
F10 (in a pursuit) - Requests a Police Helicopter with 2-4 officers and a spotlight to follow the fleeing suspect.
F11 (in a pursuit) - Requests a special vehicle with 2-4 officers to join the pursuit.
F12 (in a pursuit) - Requests a patrol vehicle with 2 officers to join the pursuit.
Debugging and Testing
- TESTING -
Left ALT and F11 simultaneously - Forces a callout. (BUGGY!)
Left ALT and F12 simultaneously - Opens testing menu. (VERY BUGGY!)
- DEBUGGING -
Left CONTROL and DELETE simultaneously - Detaches all objects, stops looping animations.
^ or ' or ~ (key above TAB and besides 1) - Opens ScriptHookDotNet's Console. (Type help in it to see the commands)
These are the most recent keys. Moderators, Administration and Developers, feel free to add and edit in case of a change.
Please post below ONLY if you discover any errors or updates. Do not post in any other case, especially not looking for support, as we will delete your post if you do so; in special cases even infract. For discussion, please create a new thread in this section; for support please visit the support section.
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jdwohlever reacted to Slimory in Cars drive off after pulling overjust hit the "~" button and type reload script's then press "~" again to exit the console