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Code Master

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  1.    ForgedByGrace7 reacted to a comment on a file: Living Los Santos
  2.    Code Master reacted to a comment on a file: Living Los Santos
  3.    ThatGuySens reacted to a comment on a file: Living Los Santos
  4. Exactly the same as my mod VeloCity.
  5. Correct, the standalone AdvancedHookV.dll does not work with the current game version. As a side note, if anyone runs into an ELS issue where only the rear brake lights are flashing and no other emergency lights are working, try reinstalling Script Hook V and RageNativeUI. This is a common cause and typically fixes the issue. ELS and DLS are not designed to run together, as stated on the DLS mod page. Running both simultaneously can lead to conflicts, unexpected behaviour, or lighting issues. If you're using DLS, make sure ELS is completely removed or disabled before testing. Likewise, if you prefer to use ELS, DLS should not be installed alongside it. Incorrect It works perfectly fine. The last update date doesn't really matter in this case, as the mod was designed to work across game versions without requiring frequent updates. In my experience, those are often the best kinds of mods, if they're built well and don't rely on game-version-specific features, they can remain fully functional for years without needing any changes. Make sure you have Script Hook V, RageNativeUI and the AdvancedHookV.dll within ELS V1.05 not the separate dll.
  6. Hello, I’ve got a custom script I developed a while ago called UniversalPlateFormatter, along with a UK-style plate setup configured in carcols.ymt. Everything works correctly in-game and integrates properly with PR and CalloutInterface. However, I’ve noticed an issue with ReportPlus. It appears to be using the default GTA V license plate system instead of my formatted plate data. Because of this, when I search for a plate like MY63 WTA, it correctly appears on the vehicle itself and within PR and CalloutInterface, but ReportPlus doesn’t return any results at all.
  7.    itsjzee85 reacted to a file: Colour Bridge Lights
  8.    Code Master reacted to a comment on a file: Rich's Police Enhancements
  9. That is AdvancedHoolV.dll error use the one in V1.05
  10. ELS does not work for AI (It's not meant to) reduces CPU, all it does it put the sirens on for them and make a random flash pattern. Same issue, someone said they updated windows but mine is all up to date, the rear lights flash its just the extra's don't
  11. You need to change your siren sounds yourself, ELS does not do that. Change colour of the extras in the xml.
  12.    Vari reacted to a comment on a file: Damage Tracker Framework
  13. Its missing a sound file, that's the error its giving you, however reading along it don't make sense what you sre trying to say
  14. [10/31/2025 6:18:36 AM.828] DamageTrackingFramework: WARNING: 350597077 Hash is unknown. Please notify DamageTracker Developer at: https://www.lcpdfr.com/downloads/gta5mods/scripts/42767-damage-tracker-framework/
  15. What do you mean? This fully work! Do you mean callout interface or the actual vehicles?
  16. The error is almost always one of these: 1. Installed Desktop TTS instead of Speech Platform TTS. 2. 32-bit/64-bit mismatch.
  17. My game has been loading for 10mins and still not got in, however non RPH works fine! RagePluginHook.log
  18. Code Master changed their profile photo
  19. No worries, Glad that helped!
  20. lionboy started following Code Master
  21.    aguyinsweden reacted to a post in a topic: OpenIV Problem
  22. A file or files are corrupt somewhere, most likely mods folder... Try 1. Verify Integrity of Game Files 2. Rename the Mods Folder Again (if naming it back to _mods works, then delete your mods folder and start fresh again)
  23. Have you tried loading the game without using RPH/LSPDFR? if so and still the same issue, try removing scripts and plugins - again if it crashes again then it looks like files are corrupt, So verify the game files, if after doing that it crashes again. I would say reinstall GTA
  24. Based on the provided log snippet, it does not indicate any critical errors that would typically cause a crash when the game reaches the "populating game world" phase. The log appears to be from the early stages of loading, where it initializes various systems and modules without showing signs of failure or exception messages.

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