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YobB1n

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Everything posted by YobB1n

    Very Cool Mod, Realistic Function and Bug-Free. Awesome!
  1. Thanks for the ideas! Protesters sounds like an interesting one, and I know there are some campers/hikers in the area, so it would be cool to help others as an MP, not just military members in the base.
  2. I'm working on rewriting this code, which should resolve most issues. If possible, please try to recreate the error and send your ragepluginhook.log. Thanks!
  3. I've started working on a similar call where the player has to track down a vehicle suspected of stealing weapons outside of the base. However that's a really cool idea of having it inside the base, so I'll definitely give that a go. Thanks!
  4. Sounds good, I'll give it a go. Appreciate it! Shouldn't be too difficult to make, I'll give it a go. Appreciate it!
  5. Appreciate the feedback. I have lots of improvements planned including letting the user cycle the captions as you suggested. Thanks a lot!
  6. That's a really cool idea! It may be a bit harder to make but I'm definitely up for it. Thanks for the suggestion!!
  7. I just made a Discord server so if you want to hop in there and we can talk more about the callout idea, I'd love to have more info 🙂
  8. Fort Zancudo Military Police is Coming to LSPDFR! Discord Channel for Updates and Feedback: https://discord.gg/MNZTHNj A few months ago I came across this thread from TR71777, asking about a Fort Zancudo Military Police Mod for LSPDFR. I was intrigued by the idea, Fort Zancudo is a very large part of the map that really hasn't got much attention for LSPDFR aside from a few vehicle liveries. I wanted to start working on this mod a while ago, but didn't have time until about a week ago. I've now started working on the mod, here is what I have so far: Feautures Fort Zancudo Police Station with Jail Drop, and Garage Multiple Military Police Outfits which are also EUP compatible Local, SWAT, and Air Patrol Units Specifically for the area in and immediately surrounding Fort Zancudo Support for UltimateBackup is in the works Considering Adding Military Police Vehicles via LML, however it is difficult to obtain permission to use vehicles via LML from their creators. I will try to add this, however the user may have to install Military Police liveries themselves, depending on what happens. Considering a Menu to Receive only Fort Zancudo Callouts and enable/disable other settings . This would function similar to the main menu in Coastal Callouts. I am on the fence because I've never made one of these before, and it would be nice to still receive some normal ambient LSPDFR callouts in Fort Zancudo - some of them are realistic and will spawn military peds, such as stolen vehicles, assault, public disturbances, etc. Am taking your feedback regarding this feature. Callouts These are the Callouts I've either finished or am currently making: Military Base Trespassing (Finished) - Suspect is attempting to breach the perimeter fence and enter the military base. Locate and arrest them. Stolen Military Vehicle (Finished) - Suspect has stolen a military vehicle. Pursuit Initiates. Ambush on Military Convoy (Almost Finished) - Multiple Vehicles have Ambushed a Military Convoy, similar to one of the missions in the GTAV Story Mode. They are Heavily Armed, Neutralize Them. Stolen Valor (Almost Finished) - Suspect Claims to be an Active Member of the Military with no Proof. Investigate the Situation. Shooting (Just Started) - Suspect has assaulted multiple victims with a firearm. These are some Ideas for Callouts I've Gotten that I am Considering: Hostage Situation - A high-ranking Officer has been taken hostage in the control tower. Trespassing (On Base) - Similar to the other Trespassing Callout except the suspect has made it into the base. Helicopter Crash - A Helicopter has Crashed, You are the first on the scene. I am Currently Taking Ideas for Callouts - I'm Sure you Guys will have Better Ideas for Me! Any Recommendations for this mod are also Welcome! If you have an idea for this mod, want to follow updates regarding the development of all my mods, or just want to join me, please Join my new Discord here. I am also taking Callout ideas for Yobbin Callouts, which are more generic callouts instead of specific to Fort Zancudo. You can leave your callout suggestions in the comments here, but I would prefer on Discord, I check it more often, so it is more likely I will consider it. I will also want as many people to test the mod before it is done - that is another reason to join the Discord, so you can do Beta testing and play before the mod officially comes out! When Will this be Done? I aim to complete as much of this mod as I can before School Starts for me on September 14, 2020. It will be much more difficult for me to develop while I have schoolwork to do. However, since I will definitely find more features I want to add as I go along, and I have to do a lot of testing, it is almost certainly not going to be complete before then. Join my Discord for Development Updates, but I aim for completion by the end of September/Early October. This is simply a goal, not a promise, I will have lots of other things to do as well. Thanks for Reading and Have a Great Day!! 🙂 -Yobbin
  9. Yeah I just made one 🙂 I made a Noob Mistake, and Apparently the Assault on Bus Callout doesn't load for a lot of you guys. I just fixed it, the new Version will be up as soon as it Passes the Security Stuff. Sorry About that. I also made a Discord,https://discord.gg/Jv6D3Wa, so if you have any ideas for Callouts, Recommendations, or Bug Reports, I think that Will be a Much Better Place to Put Them. Appreciate All the Feedback!
  10. Ah, It looks like I applied "Parkstools" as a reference in my code but never actually used it, so if you don't have it that callout doesn't work. That's my fault, I forgot I still had that in the code. I'll fix that soon and add an updated file. Thank you for sending the log!
  11. Interesting Ideas, I will definitely take a look at that! I'll try to make them as realistic as possible if I do make them, for sure!
  12. I was planning on adding a Rage Native UI in a future update. For now you don't need it, so I guess I should remove that then, thanks.
  13. Hey all, I was reading the documentation for "Agency" and saw that you can add a "TextureDictionary" to add a custom police badge for an agency. Unfortunately, I cannot figure out where to put the textures, I could not find the texture dictionary in any of the LSPDFR data or documentation. Any ideas? Thanks!
    • 391,121 downloads
    • Version 1.7.1
    Yobbin Callouts By YobB1n | Version 1.7.1 | Released April 9, 2024 Join My Discord Server for Updates and Early Releases, and find more of my Mods at my Website. Introduction YobbinCallouts is now Open-Source! Check it out here! Thank you for downloading my callouts! I hope you enjoy them and have fun! YobbinCallouts are designed to be as realistic and engaging as possible, with many different possibilities for each callout. Feedback is always appreciated! Requirements LSPDFR 0.4.9 (Or Newer, if applicable) Most Recent Version of RagePluginHook Most Recent, Legal Copy of GTAV (Steam, Epic, or Retail All Work) CalloutInterfaceAPI.dll file (included) Integrations StopThePed (Improves Traffic Control & Arrests, Tow Truck Service) Callout Interface (Realistic interface for receiving information in real-time) Installation Instructions Unzip the file. Copy ALL of the Contents of the “Grand Theft Auto V” folder into your MAIN “Grand Theft Auto V” or “GTAV” Directory, which contains “GTAV.exe” in it. Callouts How to Use Bug Reporting and Requests Please report all bugs or issues so that I can work on them. Please Do NOT report bugs in the review of the plugin. Instead, please leave a message on my discord server in the bug reports channel, or a comment on the plugin page of LSPDFR with a concise description of the problem and a solution if you have one. If you have any improvements for existing callouts, or suggestions for future callouts, please also leave a message on my discord or a comment. Support For the best support, please either use the support channel on my server, or the official RagePluginHook Discord Server. Support the Effort 🙂 If you enjoy the callouts please share them with your friends and leave a positive review, and report bugs so the experience can be better for everyone. Also, it would mean a lot if you consider supporting me on PayPal, https://bit.ly/3iBmnsn. Credits Thank You to everyone who has helped with these callouts. A special thank you to: Rohit - has been a huge help and now a contributor to this plugin! Echo - coding help and forcing me to be less lazy 🙂 Palfy205 (really helped me out with the callouts) Craftycram (testing and coding advice) Marsacom (testing and screenshots/thumbnail) DAG403 (beta testing this most recent release) And everyone on the LSPDFR dev discord server who has helped me out with all my silly questions, including PNWParksFan and Vincent. Once again, thank you for downloading and have fun! Take care 🙂 Thanks to Benzo for making this awesome video! Please do not redistribute or reupload any of my plugins to other sites. Thank You!
    Excellent. Nice ELS lights and all.
  14. Little bit late, but I just started working on a full Military Police Mod for LSPDFR. It'll include an agency, callouts, backup, stations, and more! Planning on making it EUP and UltimateBackup compatible. It's in the early stages and I still have another plugin I have to finish first, but it's on the way! So far the Fort Zancudo Police Station, Backup Units, and Military Police Ped's are done, but there's a lot more to do lol. You had to wait a long time but it looks like it's starting to take shape! 🙂
    I don't usually give low ratings on callouts, as I know how much work it takes to make and test them. If there are a few bugs I usually let them slide because again, making a callout run perfectly is no easy task. But, this callout just is not ready. The blips don't go away after the callout ends, and it often causes my game to crash at random points. The callouts themselves are great, but the execution is poor. Once they get updated I'll update my review accordingly, but I would not recommend these callouts. I deleted them because they crashed my game repeatedly and were not usable.
  15. Hi, I'm having trouble getting the Vehicle.TowVehicle Method working in my code. I tried following the documentation here, but whenever I tried to call the existing vehicles in my code, the method wouldn't recognize it. It simply says that the vehicles in my TowVehicle method are not being used. I have two vehicles, one I'm trying to tow, and the towtruck. They are declared at the top of the namespace with all of my other variables, private Vehicle TowTruck; private Vehicle VictimVehicle; Then, I put the towvehicle method right after all the variables, trying to use the same vehicles I declared above; public void TowVehicle() { Vehicle TowTruck; Vehicle VictimVehicle; bool front = true; } Finally, I tried calling the method by simply using TowVehicle(); However, nothing happens, presumably because it's not using the actual vehicles I declared first. I'm new to this, so I'm definitely messing something up, either the syntax or where I'm putting the code (or both). Any help on how to get the towvehicle method working with existing vehicles would be awesome. Thanks!
  16. I tried doing that the first time, and it didn't work. I don't know if I modified the vehicles.meta properly then, but I thought I did.

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