Everything posted by YobB1n
-
Yobbin Callouts
Thanks. The first crash seems to be a one-off, but I've changed some things to prevent it from happening again just in case. The second crash seems to be because the bait car callout was accepted, yet for some reason terminated before starting the callout and spawning anything. The callout was then started again immediately afterwards, but the previous bait car callout had not properly cleaned up resulting in a crash. I don't exactly know why this would happen, the log doesn't show anything either. if you have any insights let me know 😄
- 183 comments
- 24 reviews
-
Yobbin Callouts
The bait cars are from a set list, however I can easily change this to allow the user to set which ones they'd like to have spawned. Most of the bait cars currently are mid range sedans and such. For the Vehicle that you use to monitor the bait car, it will be the last vehicle the player was in before starting the callout. So you could easily spawn an unmarked car/undercover taxi etc. on your way to the callout, and park it there, and use that for extra realism. I'd love to hear your feedback next time you stream and I can take that into account for this callout; I think there are many ways to improve it 😄
- 183 comments
- 24 reviews
-
Yobbin Callouts
- 183 comments
- 24 reviews
-
Yobbin Callouts
- 183 comments
- 24 reviews
-
Yobbin Callouts
- 183 comments
- 24 reviews
-
Yobbin Callouts
There are around ten different bars all around the map, it depends on where you are located. The closest one will be chosen.
- 183 comments
- 24 reviews
-
Yobbin Callouts
Thanks for letting me know! I will fix this for the next update. You're english is great, by the way! 😉
- 183 comments
- 24 reviews
-
Yobbin Callouts
- 183 comments
- 24 reviews
-
Door Control
This rarely happens sometimes due to the update checker conflicting with other plugins, often updated. I will most likely push an optional update to fix this soon, sorry about this.
-
Door Control
Please send your ragepluginhook.log. There should be no issues with the LSPDFR update as there were no API updates for the last GTAV update.
-
Yobbin Callouts
- 183 comments
- 24 reviews
-
Yobbin Callouts
- 183 comments
- 24 reviews
-
Yobbin Callouts
Interesting, never heard that happening before. Please send your ragepluginhook.log file from your main GTAV folder next time you try loading the callouts, thanks.
- 183 comments
- 24 reviews
-
Yobbin Callouts
- 183 comments
- 24 reviews
-
Door Control
Thanks! A new update coming soon, gonna add an option to automatically stop traffic once you leave your vehicle during a pursuit 🙂
-
WoutersCalloutsV
Very good start, exciting stuff. Really like the scanner audio and detailed descriptions. I haven't tried all the callouts yet but it's very promising!
-
Door Control
Correction, the menu key modifier in the .ini does in fact work. Make sure you are using key codes from here: https://docs.microsoft.com/en-us/dotnet/api/system.windows.forms.keys?view=net-5.0 As for the crash, you'd have to send the ragepluginhook.log, or else I don't know what's going on.
-
Door Control
There should be no way the keys conflict with immersive dispatch, the only keys defined are "Right Control" for the Menu and "F" to exit the vehicle by default. Even with controller they should not conflict. As for the crashing, when does it crash, and could you send a ragepluginhook.log file, please?
-
Paleto Bay Police Livery Pack [4K]
- 3 comments
- 1 review
-
Door Control
- 35,506 downloads
- Version 1.0.0.0
Door Control By YobB1n | Version 1.0.0.0 | Released November 25, 2020 Discord Server Link: https://discord.com/invite/Wj522qa5mT This is a simple LSPDFR Plugin that allows you to change when the door stays open after exiting your police vehicle, and makes managing your police vehicle while on duty a touch easier and more realistic. It requires you to be on duty through LSPDFR. It is not intended as a direct replacement for KTFDO, as it is not a standalone RPH plugin. It rather implements a feature I personally wanted to add to LSPDFR. Door control, as well as the menu, only works for police vehicles. Features DOOR CONTROL - The door of your police vehicle will always remain open after exiting. DOOR CONTROL ONLY ON TRAFFIC STOPS/PURSUITS - More Realistic, the door of your police vehicle will only remain open when on a traffic stop, active pursuit, or if the player is in combat. This was the main reason I made this plugin, I wanted a more realistic option - The main times a police officer will leave the door open is for cover, usually on a pursuit, traffic stop, or other high-risk pullover. OTHER VEHICLE OPTIONS - Including Opening/Closing police vehicle doors, cleaning/repairing police vehicle, teleporting to your most recent police vehicle, and spawning your favourite police vehicle. FULL CONTROLLER SUPPORT - The Default Controller Key to Exit the Vehicle is set to 'Y'. If Door Control does not engage, you may have to change it in the .ini. The default menu toggle key is Right Control Key, and there is none for Controller, so you will also have to add it in the .ini if you do not want to use the keyboard. If you have KTFDO already installed, this plugin is still compatible. Simply set "Load Door Control on Startup" to false in the .ini settings, and you can still choose whether or not to keep the door open with the key press. If you enable Door Control on Pursuits/Traffic Stops Only, this makes it very convenient. Requirements LSPDFR 0.4.8 (Or Newer, if applicable) RagePluginHook 1.81.1410.16064 (Or Newer, if applicable) RageNativeUI Most Recent, Legal Copy of GTAV (Retail, Epic Games, or Steam all Work) Installation Unzip the file. Copy ALL of the Contents of the “Grand Theft Auto V” folder into your MAIN “Grand Theft Auto V” or “GTAV” Directory, which contains “GTAV.exe” in it. How to Use Go on duty, either by using a police station or typing 'forceduty' into the RPH console. Do NOT load this plugin through the RPH console. This plugin will load automatically once you go on duty. If you can load this plugin through RPH console, you did not install it correctly. Press "Right Control Key" or Whatever You Changed the Key to, to open the menu. By Default, Door Control will be enabled on startup. Door Control only during traffic stops and Pursuits is not. You can change what is enabled on startup in the .ini Settings file, or enable/disable features in-game, using the menu. Please note, if you enable/disable Door Control while currently in a police vehicle, you will have to exit, then re-enter the vehicle for the changes to take effect. What to Do if you Have a Bug/Recommendation Please, report any/all bugs or issues so that I can work on them. Do NOT report bugs in the review of the plugin. Instead, leave a message in my discord server, or comment on the plugin page of LSPDFR (the page you downloaded this pack from) with a concise description of the problem and a solution if you have one. Support the Effort If you enjoy my plugins, please share them with your friends and leave a positive review, and report bugs so the experience can be better for everyone. Also, it would mean a lot if you consider supporting me on PayPal, https://paypal.me/pools/c/8sIvqh6VGs Thanks a lot, and Enjoy! -
Yobbin Callouts
- 183 comments
- 24 reviews
-
Yobbin Callouts
Appears to be an exception with the Broken Down Vehicle callout from the First Callouts pack. You'd have to ask the author of that plugin.
- 183 comments
- 24 reviews
-
Yobbin Callouts
Yeah I guess try removing RPE temporarily and see if that solves it? My plugin is throwing an error on the update checker, however RPE has a stack trace before it. If it still crashes, please send me another log and I'll take a look at the update checker, however I don't believe that would crash as the catch block is running after the stack trace.
- 183 comments
- 24 reviews
-
Yobbin Callouts
Interesting, my plugin is showing an error while checking for updates, however there are several stack traces before it says so, with other errors. The error checking updates should be handled by the plugin anyways. RichsPoliceEnhancements Seems to be saying files are missing for Police Smart Radio, which you should remove anyways because it's outdated. There should be no reason why my plugin should interfere with this. Try removing PSR and seeing what happens.
- 183 comments
- 24 reviews
-
Yobbin Callouts
I have been informed of a bug with the resident dispute callout that was first reported during Benzo's stream. I have replicated the issue and it appears to be after dismissing the suspect, the code attempts to get if the suspect has been cuffed, however cannot since they have been dismissed, and it code 4's once you talk to the resident for the second time. I don't know if this warrants a hotfix, however I will fix it for a future release at least.
- 183 comments
- 24 reviews