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ESU

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  1. Like
    ESU reacted to Sam in LSPDFR 0.4 - Epic Customization   
    Yes, this is possible in 0.4 - added cars are fully supported.
     
     
    They're managed by LSPDFR, so they will have the ability to arrest - we'll have more to say about police AI sort of stuff soon.
     
     
    This is a good point about setting the response time.  It's not something that is currently possible, but we'll definitely look into it.   One of the cool things about 0.4 though is that as you call more units, they do arrive from further and further away.  This can be quite interesting if you're close to the border with another agency's areas, as eventually the other agency will start to respond too which makes for some nice looking scenes especially in Davis if you have it set up to be patrolled by the sheriffs.
  2. Like
    ESU reacted to Sam in LSPDFR 0.4 - Epic Customization   
    This is the second part of our LSPDFR 0.4 Preview Series.  Not caught up yet?  Check out the initial announcement here: https://www.lcpdfr.com/forums/topic/81745-lspdfr-04-announcement-first-preview
     
    With LSPDFR 0.3, we got the ball rolling with backup customization, letting players configure their own backup units, giving players the ability to have four separate agencies in their game, each able to cover a different part of the map.
     
    Now, back then, this was a pretty cool system - car mods weren't even a thing when we released LSPDFR 0.1, and even by 0.3, the modding scene was nowhere near as massive as it is now.   Obviously, there's a whole lot more available to players in terms of content now, especially with popular mods like RDE and EUP which add multiple new ped models, vehicle models, and even entire police agencies.  As such, we wanted to find a way to bring these in to LSPDFR.
     
    So, forget just rolling the ball.  With 0.4, we're hoping to hit it clean out of the park...
     

     
    LSPDFR 0.4 gives you the ability to add your own custom law enforcement agencies, each with their own officers, outfits, inventories, vehicles, police stations and patrol areas. 
     
     
    Custom Agencies
     
    One of the coolest new capabilities in 0.4 is our new approach to dealing with the various police agencies in the game.  LSPDFR has always had a collection of pre-defined agencies, and you've been able to choose from them while going on-duty and you've seen them respond as backup units, but you've never really been able to properly configure them to your liking.  Perhaps you've always wanted to set up Rockford Hills as an independent city with its own department, or maybe you've longed for the full, authentic Southern Californian experience of having way, way more cops than you could ever know what to do with?
     
    LSPDFR 0.4 now gives you complete control over every agency in the game that we've already added (so the defaults that you're familiar with since 0.1, like the LSPD), but it also lets you define entirely new ones too.
     
    The possibilities of this system are extensive: you can even have multiple agencies assigned to share one jurisdiction, and there's no pre-set limits for how many different agencies you can add.
     
     
    Patrol Areas
     
    Of course, what good are a bunch of custom agencies if you don't actually see them?  0.4 also expands on our existing backup customization capabilities, now letting you define your own patrol areas.  With this system, you can assign any number of agencies to a particular zone in the game (like Strawberry or Del Perro), and you can combine these areas together into wider groups which can be used in-place of individual zones, making things much easier to manage.
     
    Likewise, in LSPDFR 0.3, it was called Backup Customization for a reason - the only time you'd really see any of your customizations was when calling for backup.  Again, this has been revamped in 0.4, and similarly, we're calling them Patrol Areas for good reason too.  You'll now see your agencies actually patrolling in their designated areas.
     

     
    Kiss goodbye to pesky data file edits - LSPDFR 0.4 actually puts cops on the beat.  And not just any cops... your cops!
     
     
    Police Stations
     
    In light of the way in which we approach police agencies and backup areas, we've also taken the time to rework the various police stations in LSPDFR.  Now, in 0.4, each police station is also configurable, and in similar fashion to Agencies and Patrol Areas, this system is also fully expandable, meaning you can define your own police stations too.
     
    Aside from the various options like choosing where vehicles will spawn, you can also choose which agency each station belongs to and LSPDFR will configure things accordingly so that you'll actually see vehicles and officers belonging to the specific agency situated around it.
     
    This system is pretty powerful in its own right as well, to the extent that even if you defined a police station at a random office building, you'd still see parked cars outside belonging to the agency.  Plus, there's also extensive customization options for this too, meaning that you could choose a very specific vehicle model (like a special car with a recruitment livery) to be visible outside a specific police station, without it ever being used as part of the core backup system (i.e. you wouldn't have recruitment vehicles arriving at shots fired).
     

     
    The Davis Sheriff's Station, all grown up...  It looks a lot better now with the right people outside! 
     
     
    Outfits & Inventories
     
    For the first time, 0.4 also introduces full support for multiplayer freemode characters (like those that you'll be familiar with from EUP), meaning that not only can you now play as a custom character in LSPDFR (through our new Character systems, which we'll talk about later), but you can also make it so that all the cops around don't look like clones anymore too!
     
    If you add freemode characters to your Agency definitions, LSPDFR will automatically handle all of the nuances that they typically bring, generating everything from unique faces to head overlays and props.
     
    And, to top things off - we've included a comprehensive system for managing outfits for multiplayer characters, meaning that LSPDFR 0.4 is fully compatible with EUP, both for player characters and non-player characters.  With this, adding all of your favorite custom outfits is a breeze and there's also support for templating - meaning that you can define one complete outfit as a template, which can then be used as a base for other similar outfits - like having the same uniform with both short sleeves and long sleeves.
     
    It doesn't stop there, either, because we've also included support for each Agency (and for each different type of officer within that agency) to have their own Inventories too - this handles everything relating to weapons, including attachments, and also supports the MK 2 weapons added in recent GTA Online updates, like pistols with hollow-point ammunition.
     
     
    Putting it all together
     
    We've really gone the extra mile in making sure that all of these systems join together, forming what we think is one amazingly powerful platform which will give everyone the freedom to play LSPDFR exactly as they like, with as much or as little additional content as they desire. 
     
    To give just one example, there's been a lot of thought into the structure behind this, and we've devised a system similar to that of the 'mods' folder in OpenIV, meaning that in most cases all of your customizations will be seamlessly merged together, eliminating the burden that comes with maintaining huge XML files that contain everything and drastically simplifying the process of installing customizations made by others.
     
    There's a lot of great mods out there already like Custom Backup by @PNWParksFan, Emergency Uniforms Pack by @Alex_Ashfold, and Realism Dispatch Enhanced by @dilapidated that have done a fantastic job in demonstrating the potential that GTA V has for adding new content and giving players much greater control of their games, and we're really excited to be taking things to a whole new level in 0.4.
     
    Finally, I'd like to say a special thanks to @SuperStumpje from the RDE team for his efforts behind the scenes in helping to refine many of the features shown above.
     
    We hope that you're all as excited about LSPDFR 0.4 as we are, and we're looking forward to sharing more about 0.4 soon!
     

     
    Customizations to LSPDFR are still made using simple XML files, and can also be split-up and neatly arranged on a per-agency basis.
     

     
    No smart captions here - we just thought this looked cool ;]
     
    Note that many of the pictures shown in this post contain a number of vehicle and character modifications (mainly EUP), simply to demonstrate their compatibility with 0.4.
  3. Like
    ESU reacted to Desmond98 in [WIP] Real California Architecture   
    First attemt on Torso statue by Robert Graham at Rodeo Drive

  4. Like
    ESU reacted to Desmond98 in [WIP] LAPD/LASD/CHP FPIU (2014)   
    LASD (WIP)
    )
    LAPD (WIP)
  5. Like
    ESU reacted to Desmond98 in [WIP] Real California Architecture   
    Some new stuff i made.
    County OF LA Dept of Medical Examiner Coroner

     

    LA Metro Bus Stop Sign (WIP)
     
    And one buidling at West Hollywood, 8899 Beverly Blvd to be exact. (WIP)
     

    Removed billboard, like IRL, and also im going to replace stores at the first floor with real ones.
  6. Like
    ESU reacted to Desmond98 in [WIP] LAPD/LASD/CHP FPIU (2014)   
    Test of new equipment for 2014 LAPD FPIU
     
  7. Like
    ESU reacted to Desmond98 in [WIP] LAPD/LASD/CHP FPIU (2014)   
    Well, the console is done.
    But, i just got noticed that LAPD actually dont use this console on 2014, they use it only on 2016 ones.
    Thanks a lot to @steinberg4145 for providing such an amazing video
    I tried to find the name of that monitor, but got nothing. Its supposed to be PLANAR, but theres nothing on their web-site. 

     
  8. Like
    ESU reacted to Fiskey111 in [WIP] L.S. Noir   
    Most of the delay has been from me (as you can probably tell from the lack of new articles on the front page).  That should be changing this week since I'm pretty well settled now and will start having more free time.

    This morning I was working on this part for our newest stage -- stakeout.  The images from this "camera" are actually saved in the case file and you'll be able to check them out in the computer to see them!
     
    But I promise, it's coming "soon"!

  9. Like
    ESU reacted to Desmond98 in [WIP] LAPD/LASD/CHP FPIU (2014)   
    Well, i finally got it remodeled.

     
  10. Like
    ESU reacted to Desmond98 in [WIP] LAPD/LASD/CHP FPIU (2014)   
    Improved gauges texture, next is reshaping to more accurate ones

    High Beam
    Indicators 
  11. Like
    ESU reacted to Desmond98 in [WIP] Real California Architecture   
    List of all finished stuff at this moment :
     
    Added:
     City National Bank in West Hollywood  US Bank Tower  One California Plaza  Two California Plaza  Citigroup Center  Westin Bonaventure Hotel  Capitol Records  
     Fixed:
     LASD Station in Compton - updated banner and improved lods.
     
  12. Like
    ESU reacted to Desmond98 in [WIP] LAPD/LASD/CHP FPIU (2014)   
    Oh, thank you  sorry, the new parts isn't properly mapped at this version, but other parts like body,doors, roof, and boot is mapped  to the template of 2014 one, so you can use it. 
    Thank you for such a good words! Much appreciated! Atm there's no updates, due to my laziness  I wish i had something new to show.
    Well, the most important thing  is lods, and a new interior, but it's still WIP.
    And a "bonus" pic that i took, when i was curious how the new FPIU will look as CHP.

  13. Like
    ESU reacted to Deactivated Member in Lundy's sick ass gta v mods   
  14. Like
    ESU reacted to Desmond98 in [WIP] LAPD/LASD/CHP FPIU (2014)   
    I finally did a first very alpha version of 2016 LAPD FPIU for public testing, it's ELS only, and you guys can grab it here https://drive.google.com/file/d/0Bx3fCR7BaF_dUENMamdoc0ljd2s/view?usp=sharing
    Atm, there's no lods (and that's why the glass will not break, i will release an update for it asap)
    Also, there's no headlight corner strobes, it's also will be added in near future updates.
    Rear indicators and brakelights also don't working atm.
    When the vehicle will support all normal game functions i will upload it to site archive.
  15. Like
    ESU reacted to SeaHawk14 in [WIP] LAPD/LASD/CHP FPIU (2014)   
    YES! Exciting! I literally can't tell you how much I love your vehicles. Your first Utility has been out well over a year now, and no one has matched the outstanding quality of it! No wander it's the most downloaded vehicle on LSPDFR. 
    The quality of the 2013 is literally unparalleled, so I'm absolutely dead excited for the release of the 2013 and 2016 ELS versions. 
  16. Like
    ESU reacted to Desmond98 in [WIP] LAPD/LASD/CHP FPIU (2014)   
    Didn't posted here anything for a while, so here's time to provide some information.
    Both FPIU's (update for 2014 and brand new 2016) is gonna be released untill 1st September.
    Most likely the first version of 2016 one will be els only, but i'm going to add non els (as additional version) too.
    P.S sorry for hud at the pics

  17. Like
    Its been a while, but im back to modding now.
    http://www.lcpdfr.com/gallery/image/89058-sahp-charger/
  18. Like
    ESU reacted to PimDSLR in [WIP] Real California Architecture   
    Maybe make two versions. if that isn't too much work. So people can choose. I like the OIV but that's just my preference. 
  19. Like
    ESU reacted to Scuderio in Scuds' CA stuff   
    Want to let everybody know that the Crown Vic is about to be finished. Lightning setup is almost done.
    What needs to be done now:
    - Adjust the lightning setup a bit
    - Make the tuning parts work properly
    - refit the K9 Cage
  20. Like
    ESU reacted to Desmond98 in [WIP] Real California Architecture   
    Got some work on Road Signs at Hollywood Hills area.
    The blank field is that because i dind't find a proper real place for it YET.

     
  21. Like
    ESU reacted to Desmond98 in [WIP] Real California Architecture   
    Taking a rest from cars for some little time, so there's some updates...

    Btw, the most awesome graphics mod in my opinion just was updated, check it out.
  22. Like
    ESU reacted to Deactivated Member in Lundy's sick ass gta v mods   
    Code 3 Force 4 XL



     
  23. Like
    I have been working my 2006 tahoe converted from IV, coming along very nicely, wondering if i should post a WIP topic?
     
     



  24. Like
    ESU reacted to Desmond98 in [WIP] LAPD/LASD/CHP FPIU (2014)   
    Some updates on FPIU

  25. Like
    ESU reacted to Desmond98 in [WIP] Real California Architecture   
    City National Bank building

     

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