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avsg1rl

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  1. Like
    avsg1rl got a reaction from Marshall Alfred in Approach Passenger Side on TStop?   
    Here is a diagram of the technique we were taught in the Academy and as a Police Officer in EVOS, on how to make a safe traffic stop.


    Blue=Patrol Vehicle Red=Vehicle being stopped Orange=Officer Safety Zone

    1) Never perform a traffic stop in the middle of the road or in the median of a highway. Always follow the vehicle until you have found a safe location to initiate the stop.
    2) Make sure the stop is far enough away from an intersection that your car can be pulled safely out of traffic
    3) Nose your car towards traffic with your wheels turned out, this will give you a safe zone to stand in when approaching the driver side (orange rectangle). Should your patrol vehicle get impacted, the vehicle will be pushed into the lanes of traffic and not into the vehicle you are stopping.
    3) Use your traffic advisers, when possible to direct traffic around you in a safe manner.
    4) When entering your vehicle on a traffic stop, to check registration or background of the driver, enter from the passenger side. This eliminates the possibility of you being struck by traffic, when attempting to enter your vehicle.
    5) Never walk between your cruiser and the vehicle you are stopping, always walk to the rear of your car and around to driver side, when exiting as a passenger or entering the passenger side.
  2. Like
    avsg1rl got a reaction from Ozen in LSPDFR Future Development   
    @sam and all members of the dev staff. Kudos to you guys for releasing such a stable mod to the GTAV community. I have played about 6-8hrs of the mod and have still yet to be bored. I patrol and let the environment dictate what I do. For instance I was sitting outside the Downtown station in my unmarked cruiser and watched a car jacking happen 1 blocks away. I proceeded to chase the car jacking suspect for 20 mins with 2 PD, 2 state patrol and a air unit in tow, it felt amazing and I was never over taken during that time.
    LSPDFR has given me a reason to play GTAV again and I am seeing the game and it's natural environment thru a cops eyes now and I want to thank you guys for it.
    To those of you that say it is boring, look around, patrol. You will see cars running stop signs, car jackings, drug deals, drunk in public, random fights, you name it. You just have to let the natural GTAV environment play out and respond accordingly. I am anxiously awaiting more 3rd party addons to accentuate the LSPDFR experience, until you guys add more.  
  3. Like
    avsg1rl got a reaction from beasty666 in LSPDFR Future Development   
    @sam and all members of the dev staff. Kudos to you guys for releasing such a stable mod to the GTAV community. I have played about 6-8hrs of the mod and have still yet to be bored. I patrol and let the environment dictate what I do. For instance I was sitting outside the Downtown station in my unmarked cruiser and watched a car jacking happen 1 blocks away. I proceeded to chase the car jacking suspect for 20 mins with 2 PD, 2 state patrol and a air unit in tow, it felt amazing and I was never over taken during that time.
    LSPDFR has given me a reason to play GTAV again and I am seeing the game and it's natural environment thru a cops eyes now and I want to thank you guys for it.
    To those of you that say it is boring, look around, patrol. You will see cars running stop signs, car jackings, drug deals, drunk in public, random fights, you name it. You just have to let the natural GTAV environment play out and respond accordingly. I am anxiously awaiting more 3rd party addons to accentuate the LSPDFR experience, until you guys add more.  
  4. Like
    avsg1rl reacted to Sam in LSPDFR Future Development   
    Overview
    With all the discussion about the features in LSPDFR being a hot topic right now, I'd like to take the time to provide some information on the current state of script modifications in GTA V and what our plans for future versions of LSPDFR are.
    A lot of people have expressed their desire for things like stop and frisk, more detail on traffic stops, etc. which we introduced in LCPDFR to be added to LSPDFR.  Yes, these are pretty important features, but they are also ones which we're just not quite ready to implement in the mod due to the current state of script development for GTA V and some limitations in the game itself.  Let me make it quite clear that nobody is saying that these limitations will never be resolved - it is highly likely that they will be, however this is unfortunately a process that takes time.  Perhaps now would be a good time to remind everyone that the game was released two months ago.
    If we compare the first version of LSPDFR to the first version of LCPDFR, the huge amount of differences between the two is immediately clear, with just a few below:
    No pursuits No callouts No suspect transporation No AI management No ambient features And it crashed every 5 minutes The first version of LSPDFR was never going to be LCPDFR 1.0.  There was an almost two year gap between the LCPDFR 0.95 series and the first release of LCPDFR 1.0.  Additionally, LCPDFR 1.0 was also developed a whopping four years after the release of the game - when almost every scripting function for GTA IV was documented and when nearly anything in the game could be modified.  Furthermore, we had amazing developments in scripting like AdvancedHook, allowing us the possibility to access the game's internal memory, giving birth to features like helicopter searchlights and muted sirens.  Despite there being two months since release, these are features that are both in LSPDFR 0.1.
     
    What about stop and frisk, etc.?
    Of course, one of the things that the first version of LCPDFR did include was the ability to search suspects.  This was done by going up to literally anyone and pressing ALT + F, which in case you had by some miracle aligned everything properly, would result in the player patting down thin air.  Nicely though, this animation was something we had to work with in GTA IV.  In GTA V, as far as we know yet (and we've looked over a list containing more than 35,000 animations), there is no such thing.
    Beyond this, we've been asked why it is simply not able to stop pedestrians yet, or why you have to aim at a suspect to arrest them.  The answer is simply that because of technical limitations caused by the game being only two months old, we don't have access to the internal pool containing all of the game's pedestrians.  At the moment, we can only detect certain ones (e.g. ones the player has aimed at, or ones that are spawned by mods), which makes coding what you might think to be 'simple' features, actually quite hard.
    On a related note, because of this, we don't have access to every police officer in the game either, meaning we can't manage every cop like we did in GTA IV.  Although it should be noted that we only started managing every cop in the game in LCPDFR 1.0, which again, was four years after the game was released.
     
    So, what does this mean for future development?
    We'll do what we can with what we have.  Indeed, as time goes by, more progress will be made.  There have been all sorts of features requested, like using the police station interior found in GTA: Online during the Prison Break Heist for booking suspects, etc.  This has always been a planned feature of LSPDFR ever since I first saw the interior.  Using the interior is entirely different thing, however, as it is simply not loaded outside of Online.  There is literally no way to load the interior through native script function invocation - it would require modifications to GTA V's memory, and despite trying for two weeks to do this, we were unsuccessful.
    The most important thing to take away from LSPDFR at this stage is how far we've come in under two months of development of the modification.  We've introduced beautiful new cinematics, we've drastically improved usability by limiting the number of functions bound to keys and implementing more intuitive ways of doing things.  You don't need to remember four different keys for backup anymore, you don't need to hope that the unit you request will come to you instead of a pursuit, and you have more choice over backup units than ever before.  Likewise, we've added our own custom pursuit AI, literally written from scratch, to stop the LSPD from decimating your suspects.  Not only that, but we've finely tuned this through weeks of development to the point where you can have one hundred units in a pursuit, and not drop below 30 fps on capable systems.
    Of course, if that wasn't enough, the first release of LSPDFR is more stable than any previous release of LCPDFR.
     
  5. Like
    avsg1rl reacted to ConcernedHobbit in Car fix   
    At the moment, you can use the Rage Console (F4 by default) to repair your vehicle. The command is simply 'Repair' whilst in a car. 
  6. Like
    avsg1rl reacted to SAN News in LSPDFR Feature Preview   
    SAN NEWS >>> BREAKING: Orgy of violence and anticipointment in horrific fifty-five page thread on color of Sam's avatar.
     
    LCPDFR Forums: A thread proclaiming something as boring and lifeless as a 'feature review' for a addon reviewers are already calling 'terrible and disgusting', LSPDFR, is gaining massive media recognition as 'A cesspool of scum and villainy the likes of which have never been seen'. Fifty-five pages of stupid, pretentious and at times downright stupid content over only six days has led that the addon still has some following.
    Topics are currently ranging from a 'Impending Doom' warning on the official G-17 status page, something those 'in with the inside joke' claim went on a page like, 4 people view a year, 3 of them being developers, was spotted within 5 minutes of it going up, and LSPDFR creator 'Sam' changing his avatar from 'LCPDFR' to just 'FR' are all sparking more confusion and discussion than this terrible run-on sentence.
    ProNoSc0pingSWAT0fficer stated in a interview with SANN: "OMFGWTFBBQ I'M ORGASIMING COUNTDOWN CLOCK OMGOMOMGOMG HALF LIFE 3 CONFIRMED" before running off to rave with his buddies in the thread. LCPDFR Moderation has refused to comment. SAN News will keep you updated as this story develops.
     
    Update 1; We regret to inform you the rioting thread has now reached fifty six pages.
     
    Disclaimer: The opinions perplexed by SAN News and its affiliates in no way reflect the opinions of First Response network staff, though our writers/editors may or may not be staff members.
  7. Like
    avsg1rl got a reaction from Cyan in LSPDFR Feature Preview   
    I think I was "projecting" a countdown timer on the site, it is a disease, I take meds.
  8. Like
    avsg1rl got a reaction from TheUniT in LSPDFR Feature Preview   
    I could have done it with 2 less redstone.. oh wait.. wrong game..wrong site :P
  9. Like
    avsg1rl reacted to Sam in LSPDFR Feature Preview   
    The anticipation is killing me.  Preparations going well so far, however...

     
  10. Like
    avsg1rl got a reaction from Jarhead1086 in LSPDFR Feature Preview   
    This weekend is going to be EPIC!!!! I hope I can download it when it is out! So HYPE right now! 
  11. Like
    avsg1rl got a reaction from Chappie in LSPDFR Announcement + Preview   
    Very excited! Thanks for the update guys. I was afraid it would be months before we heard anything. Expectations are smashed!
  12. Like
    avsg1rl got a reaction from Jarhead1086 in LSPDFR Announcement + Preview   
    Very excited! Thanks for the update guys. I was afraid it would be months before we heard anything. Expectations are smashed!
  13. Like
    avsg1rl got a reaction from AgentCharles in LSPDFR Announcement + Preview   
    Very excited! Thanks for the update guys. I was afraid it would be months before we heard anything. Expectations are smashed!
  14. Like
  15. Like
    in my opinion the best police car is i think the LSPD buffalo hands down
  16. Like
    Woo! One step closer to LSPD:FR
  17. Like
  18. Like
    avsg1rl got a reaction from ASTTrprDillon95 in Code Zer0 Gaming's 'Ridiculousness' Video   
    Hi,
     
    My name is Lacey. I was hoping you would allow me to play LCPDFR with you sometime.
     
    PLZ Respond!
     
    =P
  19. Like
    avsg1rl got a reaction from Jetski343 in Code Zer0 Gaming's 'Ridiculousness' Video   
    Hi,
     
    My name is Lacey. I was hoping you would allow me to play LCPDFR with you sometime.
     
    PLZ Respond!
     
    =P
  20. Like
    avsg1rl reacted to SpeedyRetreat in vdH PoliceHelper 1.2.0 beta   
    Some of you guys must be real annoying the week before christmas...
  21. Like
    avsg1rl got a reaction from hul123 in Approach Passenger Side on TStop?   
    Here is a diagram of the technique we were taught in the Academy and as a Police Officer in EVOS, on how to make a safe traffic stop.


    Blue=Patrol Vehicle Red=Vehicle being stopped Orange=Officer Safety Zone

    1) Never perform a traffic stop in the middle of the road or in the median of a highway. Always follow the vehicle until you have found a safe location to initiate the stop.
    2) Make sure the stop is far enough away from an intersection that your car can be pulled safely out of traffic
    3) Nose your car towards traffic with your wheels turned out, this will give you a safe zone to stand in when approaching the driver side (orange rectangle). Should your patrol vehicle get impacted, the vehicle will be pushed into the lanes of traffic and not into the vehicle you are stopping.
    3) Use your traffic advisers, when possible to direct traffic around you in a safe manner.
    4) When entering your vehicle on a traffic stop, to check registration or background of the driver, enter from the passenger side. This eliminates the possibility of you being struck by traffic, when attempting to enter your vehicle.
    5) Never walk between your cruiser and the vehicle you are stopping, always walk to the rear of your car and around to driver side, when exiting as a passenger or entering the passenger side.
  22. Like
    avsg1rl reacted to AlconH in New to LCPDFR and I can't wait to play it!   
    The first thing you want to concentrate on is getting GTA IV installed as well as LCPDFR and have it all working as it should. Then you move onto vehicle and weapon mods.

    Installing GTA IV + LCPDFR
    First thing you need to do is install GTA IV (Durr...) and then update it to patch 1.0.7.0 (see my signature for link)

    Then check that GTA IV is working, start it up do the first one or two missions, save and exit.

    Now install both of these: .NET Framework 4 and Visual C++ 2010

    Now go ahead and install LCPDFR. If you get an error that starts with this during install, see below: "Installation component 'LCPDFRModels' error'd!"

    On the page that shows the tick boxes. Do not change it!

    When that's done, and the installer is complete. You can go ahead and start up GTA IV, though make sure you run it as admin (Right click, run as admin)
    If you get the "Installation component 'LCPDFRModels' error'd!" error during installation
    Make sure your GTA directories are not readonly, especially the COMMON and DATA folders.

    Also ensure you are running the installer as an administrator.
    Now once you are sure everything is up and running smoothly, you can come back here and asks as many questions as you like about car/vehicle mods. Don't install these until you are sure LCPDFR and GTA IV is working properly, as you may need to find which mods are causing your game issues.

    Good Luck
    -Tom
  23. Like
    avsg1rl reacted to Darkangel in How to do a P.I.T   
    This is a video I made for my clan once we get up and running, on how to do a proper pit.

    http://www.youtube.com/watch?v=21Ut6E-31J0&feature=plcp

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