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Fogest

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Everything posted by Fogest

  1. Ah okay, that may be the problem then as I simply grabbed the latest version of EUP without thinking that a minor version difference would be an issue. Once LSPDFR and RagePlugin get updated for the latest GTA update I'll give it a shot again with the older EUP version. These are the only uniforms I use anyway so I really have no need for EUP 8.2 anyway :). Edit: Unfortunately EUP doesn't seem to have the old versions on their project pages and only has the latest versions 😞
  2. I installed the OIV file and when I try to use the uniforms via the EUP menu on the wardrobes page I do not get a correct looking uniform. Did I do something wrong? I didn't modify the outfits.xml file as I first just want to make sure it works on my own character before getting AI to do it. I did add to the wardrobes file and see all the different options listed in game. They just don't look right at all and have a lot of clipping clothing. I have both EUP packs. I have it installed in the mods folder when I used the OIV package installer but I assume that is fine. I have used this in the past without issues but that was many months ago so I am unsure if I messed up this time or if an update broke something?
  3. Do you have the handling file added? From what I remember it flips super easily without it properly installed.
  4. The author maybe could consider open sourcing it and then maybe the community can update it to use Stop the Ped instead and clean up the bugs you mention. Also would probably be a good learning tool for people.
  5. Same issue as the above user. Here is the error relevant to the EUP menu: I also at one point was getting an error saying that EUP wasn't found however EUP is definitely loading in properly from LML as I can see some of the custom uniforms in the normal loadout selection. I just cannot open the EUP menu anymore since the last GTA update. I have tried reinstalling ALL the EUP stuff including the basic and ultimate config packs. I have both L+O and S+R EUP packs installed via LML. All that has changed is that I am now on the new GTA version. It worked fine in the previous version and I didn't change anything and none of the EUP files updated since then. Also tried on the Unofficial LSPDFR Discord and EUP discord and nobody on either Discord could figure out the issue. Makes me think it may be a bug or problem relating to the new GTA version.
  6. I am having this same issue as you. Here is the relevant log when I try to load the EUP Menu: I have tried loading the eup l&o and s+r via LML and via the manual OIV method. They were working fine for me before the last GTA update, but now it is broken for me.
  7. Hey I can't get any trainer to work. Like the menu's won't open when I press the keys for them. I have tried Menyoo, ENT, NativeTrainer, and SimpleTrainer. None of them are working. The ScriptHookV logs seem to indicate the scripts are being loaded properly. Here is the log from the scripthookv log: // GTA V SCRIPT HOOK (build Feb 12 2021, v1.0.2215.0) // (C) Alexander Blade 2015-2021 [23:02:30] INIT: Started [23:02:30] INIT: Success, game version is VER_1_0_2215_0_STEAM [23:02:30] INIT: Registering script 'NativeTrainer.asi' (0x00007FFFE95FA3C0) [23:02:30] INIT: Registering script 'OpenInteriors.asi' (0x00007FFFE863B950) [23:02:30] INIT: Registering script 'ScriptHookVDotNet.asi' (0x00007FF801341480) [23:02:30] INIT: Registering script 'TrainerV.asi' (0x00007FFF74E7E6B0) [23:02:45] INIT: Pool 1 extended [23:02:45] INIT: Pool 3 extended [23:02:45] INIT: Pool 4 extended [23:02:50] INIT: GtaThread collection size 189 [23:02:50] INIT: wnd proc 0x00000000FFFF0C9D [23:02:50] INIT: IDXGISwapChain 0x00007FF81F26B438 (0x0000000C0001F210) [23:02:50] INIT: IDXGISwapChain set [23:02:50] INIT: DX init started [23:02:50] INIT: DX feature level B000 [23:02:50] INIT: DX init succeeded And my asiloader.log file looks pretty similar: // GTA V ASI LOADER (build May 2 2015) // (C) Alexander Blade 2015 LIB: "C:\WINDOWS\system32\dinput8.dll" => 00007FFD94B40000 API: "DirectInput8Create" => 00007FFD94B42230 API: "DllCanUnloadNow" => 00007FFD94B55220 API: "DllGetClassObject" => 00007FFD94B55330 API: "DllRegisterServer" => 00007FFD94B64740 API: "DllUnregisterServer" => 00007FFD94B649C0 LOADER: Loading *.asi plugins ASI: Loading "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\HeapAdjuster.asi" "HeapAdjuster.asi" => 00007FFD926D0000 ASI: Loading "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\NativeTrainer.asi" "NativeTrainer.asi" => 00007FFD92690000 ASI: Loading "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\OpenInteriors.asi" "OpenInteriors.asi" => 00007FFD90A80000 ASI: Loading "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\OpenIV.asi" "OpenIV.asi" => 00007FFD90A50000 ASI: Loading "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\ScriptHookVDotNet.asi" "ScriptHookVDotNet.asi" => 00007FFDF7250000 ASI: Loading "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\SirenSetting_Limit_Adjuster.asi" "SirenSetting_Limit_Adjuster.asi" => 00007FFDF1130000 ASI: Loading "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\TrainerV.asi" "TrainerV.asi" => 00007FFD8F7A0000 LOADER: Finished loading *.asi plugins So the trainers seems to be loading but whenever I press any of the trainers hotkeys no menu opens. Even when I change their hotkeys to try other free keys still nothing. I've tried reinstalling ScriptHookV with fresh new files and no change. I've tried uninstalling the OpenIV asi loader, restarting computer, and then reinstalling the loader. Still no change. I also have the scripthookvdotnet installed too. I am pretty sure some ASI files are working as from my understanding to load stuff from the mods folder you need the OpenIV.asi file loading. Things in my mods folder are appearing in the game as expected without issue. Edit: Problem was solved. I had old Lenny's Mod Loader DLL files that were trying to load old Coastal Callout files as well as an old Gameconfig.xml that I previous had it using. In my current setup I am not using any plugins that require LML so I have removed all the LML files and it fixed the problems.
  8. Agree with Vincent, you should update your original mechanic plugin and just include it in their. That way more people will be able to use both without having to keep two separate files up to date.
  9. I ended up getting it. Per a suggestion on a Discord I made use of Menyoo's Object Spooner, which is now apart of Menyoo PC as a trainer. With this trainer I was able to turn on the object spooner mode and spawn in the npc cellphone. I then could choose an option right in the trainer to "attach" the phone to another entity. I had added the ped to the database already in Menyoo's PC so I was able to attach the phone to the ped. I could then adjust the phone to be attached to the leftHand bone id just like I did in the code. From here I was able to update the xyz and rotator values right from the trainer and see the changes live. I was able to position the phone nicely in the hand. I then just put the values I figured out in the trainer, right into my codes vector3 and rotator values and poof the result of that is what you see in the image below. I would highly suggest anyone else working on a similar issue to use the object spooner. It allowed me to quickly figure out the values needed.
  10. Okay so I am trying to get a person that looks like they are holding a phone recording a video with it. Based on some things I have seen on these forums I managed to get what you see in the image below so far. Is there some way to figure out which vector3 values or rotator3 values to use? I tried using a trainer in the game to spawn in an object, and I can get values but those don't help as the person moves around so those positions can change. Is there some proper way to do this? I have included my code I have to do this below: Object phone = new Object("prop_npc_phone", Vector3.Zero); if (phone.Exists()) phone.AttachTo(ped, ped.GetBoneIndex(PedBoneId.LeftHand), new Vector3(, -0.5619f, -0.5837f), new Rotator(-15f, -2.414763f, 3.98779f)); ped.Tasks.PlayAnimation("cellphone@", "cellphone_photo_idle", 1.3f, AnimationFlags.Loop | AnimationFlags.UpperBodyOnly | AnimationFlags.SecondaryTask); ped.BlockPermanentEvents = true;
  11. Sounds great! Just yesterday when I was playing I noticed that it did seem to work. I took a few hits from a rifle and I had a spec of health remaining and had started with full body armour. It does seem to be the case that maybe some hits are not triggering 100% of the time. Or maybe the problem is that it isn't as deadly as I expected and I need to increase some of the values in the ini file ;).
  12. If you're talking to me, yes the AI seem to die quite easily but it's hard to tell if that is default or not. That also relates to my other problem where one shotgun blast with or without rubber bullets on at any distance does the same damage. At mid range it kills them whether rubber bullets are on or not. I'd definitely love to have the rubber bullets working too as it seems like a nice feature! Would be great having more less lethal options!
  13. I haven't tested this yet but I am kinda wondering if some other common plugin is maybe also modifying this? I personally am using all of the plugins from Bejoljo (https://www.bejoijo.com/). I know when I press "G" with StopThePed plugin there is an option there related to enabling and disabling the "Realistic Weapon System". I am curious if maybe that is also doing things that are causing conflict. Also the rubber bullets don't seem to work for me. When I go grab either a rifle or a shotgun from my vehicle neither of them have rubber bullets. I tested both the rifle and shotgun as the INI file mentions the shotgun has the rubber bullets whereas this post seems to mention the rifle. Toggling on and off less lethal and lethal correctly indicates the switch in the top right but there seems to be no difference with it on or off with either weapon. In both cases my guns seem just as lethal whether I am close or far from the ped and regardless of where I shoot them.
  14. Okay I thought I did something wrong because I have the same problem. In my case I disabled the backup as I use Immersive Dispatch/Grammar Police to get immediate backup. However I also seem able to take quite a few hits, the vest even when super low still seems to be helping. I have yet to be gunned down when using this. The enemy accuracy I think does appear to be worse however as I think this plugin does. I have no altered the config values other than the calling for backup on gun fire.
  15. @hfd350 Great, thanks for the information! I am going to go with the better and brighter emergency lights mod and it seems to be working well. I don't think I care for the other graphics mods for the time being. I applied the taxi fix as well just in case!
  16. I believe the problem is now fixed. I reinstalled all of those mods listed above but did it without GTA5REDUX and I have no crashes so far. I also tried the reverse and installed GTA5REDUX without any of the mods and also had no problems. Once I have both the graphics mods and the vehicle/uniform mods that is when I start to see texture issues and when I start having crashes. So the problem does not seem to be one of the mods, but when I have all of them together. I am fine not using the graphics mod if it means my other mods work fine. Maybe I should consider trying out a different graphics mod. Is there another mod that makes the ELS lights look nice and is updated for latest GTA that anyone knows of?
  17. So if I disable the mods there are no crashes that happen. So plugin wise those should be fine. When I tested with GTA5REDUX, and EUP no issues. But then when I tested with adding in a few vehicles + skins with them that is when the problems start. I also start to notice a lot of texture loading issues like roads going invisible or being loaded blurry. And then eventually after I do a callout or two the game crashes. I was using these three mod skins + their associated vehicle mod packs: and and the EUP uniforms:
  18. I have been having a problem where my game crashes randomly. I can be on a call, no on a call, it doesn't matter. I have attached a RagePluginLog. For this crash it happened after a call. I had completed a call, marked myself off duty so I could make the CompuLite arrest and bring them to jail. While still marked as not available for calls and just driving to the nearest jail the game just crashed. The crashes don't seem to be triggered by anything specific I do and I can't seem to figure out what is causing the issue based on the logs. Most of my LCPDFR plugins have been there without issues and I feel it may be related to OpenIV based content such as GTA5REDUX that I installed which may be causing the problems. But I am curious if anyone sees any other problems before I go through the process of deleting my mods folder and re-adding other things like vehicles and EUP back. Update: I renamed my mods folder so that it doesn't get used and I no longer seem to be having crashes. Unsure now if it is GTA 5 REDUX or one of the mods I added to add vehicles and skins. I guess I will start with a clean mods folder and try adding GTA 5 REDUX and see if the crashes come back. If so then I guess the other vehicle mods are fine. RagePluginHook.log
  19. I believe you have to try offline, there are some tutorials you can find about doing this for this current update on YouTube
  20. So I changed everything I believe. However when I am using ELS to change the lights none of the lights actually show. They are just a solid dull colour and they don't change. Was there something in the ELS config I had to change too? I renamed it to fbi.xml but I don't see mentions of police2 in the XML file so I made no changes to the file itself.
  21. Do I need to worry about the vehicles.meta file as well, or do I just not even touch modifying that and it'll work. I also renamed them now to fbi.
  22. A bit of a nooby question, but if I already have a police2 is there a way to still add this? I have the 2019 NForce Charger but would also like to have this undercover Charger :).

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