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timnboys

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Everything posted by timnboys

  1. @rushlink since you seem to know how to draw inside scripthookvdotnet would you mind helping me out on building my handheld radar script? I got permission from the original author of the actual radargun model from gta iv to use it and have converted it to gta v now just need help on making the script now. this would be the model I got permission from ridgerunner to use & convert it in a radargun script for gta v:
  2. yea that has likely already been fixed in ClearTheWayV this dates back to the versions 1.0.0.10-1.0.0.16 where I tried a failed DRM attempt and removed it right afterward. and ClearTheWayV version 1.0.0.26 is very much considered more stable now then it was back then.
  3. I have already created my own discord the link is in the latest version of ClearTheWayV. This has been because a bully named jitsuin in the offical ragehook discord was bullying me and I had to drop out of that discord server and make my own where I can set moderation settings to make sure that doesn't happen again to anyone including me.
  4. could you post your ragehook log instead? and did you read the instructions posted by the script to get support? Not a ClearTheWayV Specific Issue was related to another mod. nope sorry the version number is updated on the dll file itself not on the zip file sorry besides the orig functionality version is about to be cut in the next release and removed and only the new updated version will remain in the downloads section. since that version is old and not even sure anymore what version of ragehook it is compiled against which could be a problem with newer ragehook versions that is why it will be cut.
  5. without ORIG as the one with ORIG is the original functionality and isn't updated. the one without ORIG named "ClearTheWayV.zip" is the updated/current version of ClearTheWayV
  6. sorry. Fixed....Patch Released(1.0.0.26)
  7. yes working on a patch now due to you cannot apparently post any external links which is considered advertising so the idea of discord will be implemented in the script itself only and I will start working on a patch now to fix that plus the issue that has been reported below in the quotes.
  8. yes that is due to the code that runs the pullover function I am working on implementing a better solution as soon as I finish my discord bot for my discord server where you can all field these questions to. Read below reply.
  9. Yes I am working on a fix though I am away from my desk so cannot do anything about it right now. Also I am currently working on setting up a custom discord server for support issues like this(as I am having to write a bot to moderate all of it from scratch since I kinda prefer to make my own the way I want it lol).
  10. explain to me what do you mean as your second paragraph is hard to understand since it seems to be hard to follow.
  11. you do know it already does that & senses which side of the road you're on left or right and diverts them the opposite direction so if you are on the left pulled over they will move over to the right using the code albo provided to detect that.
  12. per your logs you don't have patch 1 it looks like redownload the script and try again.
  13. Patch has been released fixing this. Correction it will be coming found out the issue of what Ethan was talking about. Patch has been released which just removes the Traffic Stop function for now.
  14. there isn't a 1.0.0.3 GA release the latest is 1.0.0.23 GA(General Availability) release and that might be a side affect of the new traffic stop function(I may have mixed them up by accident during testing lol don't worry I will fix that asap and release a new version to resolve that.) But what that could be is Them trying to turn around as you seen in the latest demo video they are basically coded to go to a offset of you the player(I could fix it to use your last vehicle & current vehicle variables though not sure if that will work without crashing yet as I basically used the player's position because I thought that would work better it appears not to so I will try to use your patrol vehicle instead then.) That has been fixed. Yes as said above it could be some of the code that runs the new traffic stop function got mixed in with the regular code and as I said above I will be fixing that as soon as possible Fixed.
  15. okay well you asked for that specific feature and per the testing log you are a beta tester so go test out the beta version and tell me what you think on how I implemented it. @Markadaliah you are going to like the new "BETA" version I have made then that features this feature in it and makes it where the traffic doesn't cause issues plus the suspect stays and not runs off during a traffic stop. plus I just tried & tested it in my game and it seems to work very well up to the point traffic was flowing but I didn't get runned over this time lol.
  16. okay well you know donations are always appreciated since I don't think all of my bills pays itself lol. <--- that was a joke. New Beta Version with this implemented will be uploaded to let the beta testers test it out and report feedback back to me as I tested it I thought it was fine other people may have other opinions though. but that is coming believe me it just needs a little more tweaking to make that happen as well. There maybe coming promise for this since I just figured out a way hopefully to do this as well though it is going to go through QA testing now to make sure it actually makes them move over and reduce speed by 20 MPH when you have someone pulled over.
  17. great would be nice to see that so I know what your issue is/how to fix it.
  18. @Sam316 I would like to thank you for your review and your feedback yes I know it causes an initial lag mainly because when you first get in the game it is setting up everything like making you invincible, etc and no the script also prevents you from dieing from drowning(mainly because it wouldn't be god mode without it) as I actually jumped off the deck where the submarine is at and swam down there for a long time seeing how detailed the ocean is in gta v so no I didn't die from drowning at all and plus the script prevents your health oxygen supply or anything else that normally affects you in the game underwater from affecting you basically making it really & truly god mode.
  19. no are you using the latest ragehook? and also I am working on a updated build as we speak(as the current build is compiled against the 0.42 release of ragehook.)
  20. okay how much would you charge for it? and also could I "barter" with you to give you website hosting,etc(since I do have a vps - virtual private server cluster I run) for the setup lol?
  21. okay great if I could help with it at all just tell me and also I admit I would like this if I could "preorder" one from you lol
  22. okay it is still almost ready just doing QA testing on it first. Released
  23. that feature is almost ready for release I just have to make sure it passes QA testing first.

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