logunnadastunna
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logunnadastunna reacted to phantoms in Any way to stop suspects from tripping over nothing during foot chases?Look forward to 0.4 where the AI drivers are suppose to be much improved.
As for the tripping, it's usually me that's tripping. Run within 10ft of a PED and I trip. I found that keeping up with a Perp on foot though is all I can do. Thank god for backup and the tazer.
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logunnadastunna reacted to Kifflommer in Any way to stop suspects from tripping over nothing during foot chases?Yeah i agree, they tend to trip in nearly every foot pursuit for me, sometimes they trip 3+ times as well. It would be nice for the "chanceoftrip" on foot chases to be editable in a configuration file. Vehicle chases are already easy enough with the suspects exiting and running on foot whenever you park infront of them. At least have the foot chases be harder.
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logunnadastunna got a reaction from Kifflommer in Any way to stop suspects from tripping over nothing during foot chases?I've never had a good foot chase because they always fall over after 5 yards. I've even let them get up and keep running to make it interesting and they run two feet and fall over again.
NOTE: Before anyone suggests it, I've disabled the tackling script so it's not that.
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logunnadastunna got a reaction from Reddington in vehicles not showing up. need helpTry putting them in the patchday18ng folder (or whatever the latest one is). That's where I put all of my vehicles and they spawn just fine.