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SteveOhByte

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  1. Like
    SteveOhByte got a reaction from SlimInAZ in Guide to Making Callouts   
    Hey everyone, I threw together a little google docs guide to making a callouts pack. It's not much but my hope is I've linked you to enough resources within it that you should be able to make whatever callouts you wish.
     
    Note: I won't be checking this thread very often, so if you have a question related to the guide a DM would be the best way to reach me.
     
    Hope this helps someone!
     
  2. Like
    SteveOhByte reacted to Radsel in [SOLVED] Random ped gender   
    Thank you. I will give that a try. 
    In the mean time, I just wrote a string with 10 different male ped models in it. Kind of messy, but it does work.
    I'll share what I did later. Not at that computer ATM.
     
    Thanks again, and thanks for all your contributions here. I couldn't of done any of this without your guide.
     
  3. Like
    SteveOhByte got a reaction from LMS in Guide to Making Callouts   
    Hey everyone, I threw together a little google docs guide to making a callouts pack. It's not much but my hope is I've linked you to enough resources within it that you should be able to make whatever callouts you wish.
     
    Note: I won't be checking this thread very often, so if you have a question related to the guide a DM would be the best way to reach me.
     
    Hope this helps someone!
     
  4. Like
    SteveOhByte got a reaction from Sturmfrei730 in GTA IV CE + LCPDFR 1.1 crashes when get in vehicle   
    I just tried it today with a fresh install of gta and just the lcpdfr legacy and compatibility patch, still not working ):
  5. Like
    SteveOhByte reacted to DrShrimp in Accepting texture requests   
    Sure. I'm working on another pack at the same time tho, so it might be a bit before it's done.
  6. Like
    SteveOhByte got a reaction from thunder winkle in RD SD FR?   
    I'd love to see that, though I'm not sure just how much of LSPDFR could be brought over, things such as the use of a radio would prove problematic.. still, hoping it'll happen 🙂
  7. Like
    I understand your need, but there's currently no API for downloading files from LCPDFR.com mostly to protect our backend servers and ensure that users are aware of a mod's license before downloading. Additionally, while it can still certainly be done by parsing pages, it is likely to lead to an automated block from our DDoS mitigation, so you might want to be a bit careful here. The easiest way is to redirect users to the downloads page. If you could elaborate on your use case a bit more, perhaps I can point you in the right direction.
  8. Like
    Thanks, I thought that might be the case. I've noticed my mod can be used very well in conjunction with other mods to be more fun and as I am currently buidling a custom install wizard for my own mod I thought it would be neat to have an option to download other mods to add on as components from the install wizard to make the whole experience a bit more user friendly. I totally understand what you're saying though and it make sense, I'll simply direct users to a download page as you suggest. Thank you for your help 🙂
  9. Like
    SteveOhByte reacted to ineseri in RD SD FR?   
    I would guess it had to be released for PC before anything is decided on that matter. I for one look forward to at last be able to play the damn thing!
  10. Like
    SteveOhByte reacted to thunder winkle in RD SD FR?   
    Yeah they just announced it yesterday evening. It's being released on the 7th November I believe. I can't wait to play it either 😄 
     
    I just wanted  to be one of the first to insinuate the idea of perhaps in the distant future us seeing an LSPDFR scale and style mod from our lord and saviour Sam, and his dev team  🙂
  11. Like
    SteveOhByte reacted to thunder winkle in RD SD FR?   
    Red Dead Sheriffs Department FR? 
     
    😉 
  12. Like
    SteveOhByte reacted to LMS in Issues with Drawing a Marker   
    When you say built into GTA, you are referring to SHDN I assume. Please note, that as I have stated before, it is unlikely that mixing RPH and SHDN will work. As will has pointed out, the safest option would be to either port the code to RPH or use natives there directly.
  13. Like
    SteveOhByte reacted to Will in Issues with Drawing a Marker   
    I'm no expert but can't you just use Rage.Native.NativeFunction.Natives.DRAW_MARKER()?
  14. Like
    SteveOhByte reacted to LMS in Issues with Drawing a Marker   
    Are you loading your mod using RAGE Plugin Hook or SHDN?
  15. Like
    SteveOhByte reacted to LMS in Issues with Drawing a Marker   
    It seems to be you are mixing code between RAGE Plugin Hook and ScriptHookDotNetV, I am not sure how well this works. I could imagine there being quite a few problems when calling a native via SHDN while being in RPH's script thread - V's scripting engine is single threaded and RPH will not yield for a call made via SHDN. Perhaps try using only one of the two for your project. 
  16. Like
    The Any function returns true if any of the elements in the sequence match a certain criteria: peds.Any(entity => entity.Model == "POLICE");
    You are probably looking for the Where function that gives you all elements that match a certain criteria instead. I would recommend looking at examples on how to use these functions for C#.
  17. Like
    Every police officer is also a ped, so you could first get all peds using World.GetAllPeds. Now that you got the peds, you can work out which one is a cop.
  18. Like
    SteveOhByte reacted to sEbi3 in Not sure what this error says...   
    Hey @SneakySteve,
    you need to increase ".NET Framework" to 4.6.1.
     
    Cheers! 🙂
  19. Like
    SteveOhByte got a reaction from sEbi3 in Not sure what this error says...   
    Thanks so much! Finally, I can get back to work on this plugin. 🙂

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