Everything posted by GamingXSportXClub
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LSPDFR 0.2 - Stun Guns & More
Will these cool features you're by any chance 'adding' have some sort of forum topic or announcement, or will it all be a surprise?
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LSPDFR 0.2 - Stun Guns & More
Yeah you can do that, but personally I believe a police helicopter is a more realistic and 'normal' vehicle to have as an option to spawn in instead of a jet, would be cool if they had the option between land vehicle, sea vehicles and air vehicles ,and each category would take you somewhere else, so for air vehicles, on the downtown PD roof.
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LSPDFR 0.2 - Stun Guns & More
Armed suspect callout in the sandy shore area, you'll find him and Ron in a pickup truck, he'll be on the back on the turret.
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LSPDFR 0.2 - Stun Guns & More
As well as the jet.
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LSPDFR 0.2 - Stun Guns & More
They could add loads when it comes to air units trust me, you can look through some sort of police helicopter camera in the passenger seat (the AI would follow the suspect if it was implemented, just like the current system) there's even an option that let's you repel on to buildings in GTA:O if you're a passenger in the maverick and have someone else flying. so hyped for all the new stuff which can become a possibility. Edit: Here is a video of the native trainer doing the same thing. Annnnd GTA online Sorry for the large size of the youtube videos, still new to this forum setup.
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Running from a pull over.
I agree with the intense part, but that's only if it's blips or no blips, because it's more of a bug at the moment haha. But all I heard is there's blips for your units.
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Running from a pull over.
Thank you, and iansonwheels for the info, think this will be fixed in 0.2? that's if it's even a bug, which i'm guessing it is haha.
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Running from a pull over.
Could you explain this slightly more?
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LSPDFR 0.2 - The Police Computer
A lot of people voiced their opinions (including myself) about the fact we don't care if there's no dialogue or animations for certain actions at the time, and I hope they've pushed through with that because as soon as you get the ped ID's and registration plates you get the random 'flags' which more or less creates an amazing amount of opportunity for policing, doesn't leave you waiting for action, but let's you get right in there and makes you feel like the worlds got more life to it and you're invading people's life and making a difference, not just chasing red blips you should try arrest or just shoot because yay, action.
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LSPDFR 0.2 - The Police Computer
This was a picture same posted the other day or so as a teaser, so i'm hoping you're wrong (obviously no disrespect) I asked above if the issue has been fixed, all we can do is wait for a reply. Off Topic: On the mini map there's a police station at the life guard station, this was one of the suggestions from the forum.
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Running from a pull over.
Do suspects run from you when you attempt to pull them over with a random variable, or do they just get spooked and you treat it as a running suspect? because in 0.2 it'd be nice to get a red blip when they try run, kicking off an official pursuit instead of it being something you've got to roleplay. If i'm completely wrong let me know haha, thanks for reading.
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LSPDFR 0.2 - The Police Computer
With the whole idea of the computer and searching individual ped information, has the issue where peds never had any sort of info on them unless you targeted them or spawned them in been bypassed with a trick or have you made some sort of solution which has fixed the problem altogether?
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LSPDFR 0.2 - The Police Computer
So is there a possibility we'll bump in to one of our old characters from FCRP? If so that's maybe one of the cutest things I've ever heard of haha.
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LSPDFR 0.2 Announcement + First Preview
So, can we guarantee 0.2 will be realeased after the 8th of July, 8th of July being the new gta update an all.
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LSPDFR 0.2 Announcement + First Preview
Correct me if i'm wrong but with open IV at the moment can't you only replace audio, not add more?
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LSPDFR 0.2 Announcement + First Preview
Ahhh ok, makes sense, glad the support and suggestions forum sections aren't just for eye candy and a lot of the stuff is taken in to consideration, thanks for your crazy amount of effort as well as Sam and the rest of the team, before this announcement i was kinda scared of where LSPDFR was heading but i'm super excited for whats to come.
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LSPDFR 0.2 Announcement + First Preview
Jesus that put me in such a good mood, so glad you guys take feedback and love what you guys do, bit scary how the hype on my end right now is causing me to be more excited then when the official version was released. So just to confirm, everything in the suggestions are looked at? Because a lot of people (including me) suggested more routine stuff, even though this would of been coming anyway, it feels like us as a community influenced this, either way, thanks for the amazing stuff and keep it up, everything being worked on feels more like a game added to a more polished game, then some sort of little mod, it's impressive, it really is!
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Suggestions
Ahhh ok! Thanks for the reply once again, was just wondering if there is anything you could share to do with the development for the new version and if theres any new features or additions to the script (apart from bug fix's), if you can't or don't want to theres no hard feelings of course haha.
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Suggestions
Thanks, really appreciate it. Don't want to waste your time here, but wheres the best place to get up to date on whats being worked on regarding the LSPDFR mod?
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What are your thoughts on the very first version of LSPDFR? What would you like to see in the future?
If anything, i wish they could implement a few mods created on the website in to the mod for a full package, finkone's new police radio and a speedometer mod i've seen around would be cool. Might just be me, but adding mods on to a 'bigger' mod feels kinda off and less reliable, one mod being more updated and maybe running on an older version of the scrip hook or rage plugin.
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Suggestions
Is there a link to this blog around?
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Which program to use to sort through the 35000 animations?
My guess is that they used openIV, correct me if i'm wrong though as I've never tried it.
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LSPDFR Fan Made Trailer (?)
I totally understand, was more me pulling the most 'movie like' moments from my gameplay sessions, any ideas though?
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LSPDFR Fan Made Trailer (?)
Basically everything shot in the video was from gameplay using the instant reply feature thing (forgot it's proper name) I'm sorry for the 'warping' effect going on, my render settings are all over the place, if anybody likes the idea of it though I can remake it 10x more cinematic with more 'scripted' events for trailers sake.
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LSPDFR Future Development
Could this be the first implementation of somesort of frisk/ less leathal way of making contact with peds?