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GamingXSportXClub

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Everything posted by GamingXSportXClub

  1. Would be much easier in rage plugin though, you can spawn vehicles in it for example, so why not weapons?
  2. It's seriously just "Repair" You can eve do "Heal" and you'll obviously be healed (this is all in the rage plugin console BTW which can be opened with F4) I want to know if it's possible to spawn weapons or at least ammo through 'rage', because you get to a point after a while where you have no ammo and theres no way to get it back.
  3. I'm not complaining don't worry, maybe I worded it wrong, more just an update every month or week, telling everybody what's been worked on, not some big web page of who's working on what. For example: "We've been working on the following: - Bug fixs - Blah - Blaah" If you've seen the dayz status reports, more or less like that, giving a short little update letting people know whats going on, transparency is always good.
  4. Maybe i'm missing something, but is there any form of blog or area we can see whats being worked on, or like some sort of developer blog?
  5. Throw me a PM if you wouldn't mind if it works, no problem if you can't.
  6. This is a mod too remember, so there's limitations, and holding yourself back just for some cosmetic details shouldn't be the case.
  7. Might be the way you worded it, but is it confirmed we'll have the same amount of detail in traffic stops from LCPDFR in LSPDFR? This is one of the main things i'm looking for.
  8. As long as the options are the same as LCPDFR i'll be happy, like I said in the other thread, if you could port LCPDFR to LSPDFR i'd be happy, it had everything and it was so detailed and I loved it as well as loads of other people, people arn't going to mind if theres no animation/dialogue off the bat, if at all. It's like complaining about not having a voice in the fallout games and such (not including the new one of course), it's just kinda silly and pointless because you're supposed to 'live' and be that character, it's your story, you're not playing somebody else's. Now don't get me wrong, if we could get the pullovers with dialogue i'd be so happy, but I wouldn't mind if we was lacking.
  9. I understand you know what you're doing and i'm sure whatever way you go around things it'll be the best we can get, but i'm sure me and a hell of a lot of other people won't mind if we don't get a 2 sec dialogue line in a traffic stop as well as some fancy animation. arresting someone i can understand, but not a traffic stop. I feel it all adds up, I will admit, I look at the mod and expect some cool chases and shootouts, but it's the 'chase' up to all that. which always feels the best, nothing like pulling someone over for a petty road violation, scanning a suspects ID, finding out they have a warrant, going to inform them and then they speed off, it creates more varied situations and just feels more real, makes everybody have their only little simple past, and makes them seem more like characters, instead of shootout 'starters' or shortcuts to chases. It also made the pullovers more 'beefy', right now it feels like you pull people over to fine them, that's it, it's either black or white, no middle ground. Only problem i have with what you said is the Generated text part, how is that any different to LCPDFR? LCPDFR apart from the engine gta 4 uses, is PERFECT, if you could seriously port over LCPDFR to LSPDFR it would be perfect, of course it's not as easy as copy and paste but everything behind LCPDFR was perfect, the idea, the actions and power you had in your hand, the execution, just everything, and once again, nobody is really going to care about what your officer says at a traffic stop, it would be a great feature, but if it's one or the other, i'd prefer more in depth pullovers. (Would be cool to have a little break between options in a pullover though, so if I say hi to the driver, it would wait a sec before the next option pops up, making it feel more natural, not just a menu with random variables.)
  10. Personally I don't care about the callouts and other 'addons' to the mod, I feel that the thing that should be and i'm guessing is being worked on is the main functions. For example, in LCPDFR (GTA 4) when chasing it was clear and felt liked you switched from the open world gameplay to a 'mission', from the police indicator telling you where all the units was, as well as a whole detailed pursuit feel with losing visual and loads more. right now it feels like you're in the background and stuff feels less 'solid' and doesn't feel that reliable, pullovers, arresting, and loads of other features just seem off. It feels like you have to provoke pursuits and criminal activity to get the 'policing' part going, without the police computer and the wide amount of vocal options in pullovers as well as the large amount of options you had on foot and in a vehicle, it all feels kind of empty and feels like it's either, "This person needs to be arrested and is a criminal" Or "Innocent", theres no other options, not everyone is a criminal. (Which I understand, IT'S IN ALPHA and the first release, and it's amazing for what it is) This by NO means is me bashing the creators, I LOVE the mod and it's fun and have been playing it since the release and 110% understand it's all out of free time, but personally i feel adding dogs, tazers, new callouts and all that fancy stuff is pointless, because it's just not going to work and make shit way too complicated when the basics should be worked to perfection, just like LCPDFR, and now we have a reliable engine to work with. TL:DR: Get the basics as polished as LCPDFR, more or less cloning EVERYTHING from the original mod, having it as polished as possible, and THEN Working on callouts and all the fun stuff we can add because of GTA5 like dog units, tazers and loads more, not the other way around.
  11. Hey Sam, is there anyway to 'kill' callouts? Of course it's because of bugs, but sometimes some callouts will just fall apart and theres no way to cancel anything, so you'll be stuck with a red blip.
  12. Why would that be? I'm assuming they'll get LCPDFR to the most stable then can and then I admit, it will be left to be played as a 'full' mod.
  13. All I want really is all the features of LCPDFR and i'll be 100% sorted. This includes: * Sub sections of dialogue on traffic stops (Reckless driving, speeding ETC) * Dragging suspects * Frisking * Stopping 'peds' casually without the need of a weapon as well as all the options * Indication of where my units are on the Mini Map * Notification telling me if the backup I requested has been deployed
  14. https://www.gta5-mods.com/misc/improved-spotlight-and-led-lighting
  15. Drink them donuts.
  16. Internet messing me around, sorry.
  17. Don't get so excited, this is the first release, my guess is it's going to be a while before we get technical callouts like that, it will most likely be the shell of the mod: Pullovers, arresting, frisking, all that good stuff, then mostly bug fixs as they slowly implement new features.
  18. He's pulling your dick man don't be silly, it's a countdown, plain and simple.
  19. This, any news on this?
  20. That's why we're here waiting for a policing mod ;)
  21. Don't like to be captain obvious here but everybody should know now that the countdown is real, from the joking of the dev team, to the name of the teaser: The Final Countdown.
  22. I'd agree, but with the SS Sam posted on the page before, and the whole joke the developers have going on i think 100% it's real. Being as they've hinted at it being almost done a few times, bugs getting in the way though. i also believe it's real. and who the fuck realistically puts a countdown for maintenance, while not posting anything on their Twitter about it? Edit: The picture in question
  23. ​The idea of bumping in to randomly generated store robberies in all the enter-able shops hypes me up (even though this will most likely come in a future update)
  24. ​It's more the fact they don't support modding, they didn't fuck up modding for SP, they just stopped or at least tryed to stop modding in online without taking in to consideration that SP uses the same resources, like I said, they don't support it, but they're not out to hunt it down, they just don't give a fuck.
  25. ​I don't you understand, he wants to know if it's possible to add more mapping to the original, think, adding north yankton to the side of the original map without the need of being loaded.

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