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MotherTrucker02

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  1. Like
    MotherTrucker02 got a reaction from Officer GILLETTE ABDI in [REL] Realism Dispatch Enhanced 3.1.1   
    Couple of questions.
    1. I'm trying to make some textures for BCSO (not based off anything, just wanted something other than black and white) and in OpenIV they show up just fine:

    but in game they show up messed up:

    Is there anything I can do to fix that or should I just work around it?
    2. Is there a way I could make more of the lightbars have coronas/ make those coronas reflect off the ground? Or is that something you have to do in Zmodeler? I ask because some cars like the HP Buffalo don't have any lights that reflect except the headlights which looks kinda lame, and other cars look odd from the front far away because you can only see the coronas and the red light that would normally have the corona is the steady burn so all you can see is blue.
  2. Like
    MotherTrucker02 got a reaction from Zentronex in [REL] Realism Dispatch Enhanced 3.1.1   
    Yeah I was trying to keep the start and end of the design between the wheel wells, but I ended up with something that I think looks all right.
    Now I just have to do it for the rest of the vehicles.
    They'd have to make a more heavy duty looking model to make it convincing, which I've wanted to do for a very long time, but I don't have any 3D modeling skills so a crappy concept photo is as far as I've gotten.
     
  3. Like
    MotherTrucker02 got a reaction from PhillBellic in [REL] Realism Dispatch Enhanced 3.1.1   
    Yeah I was trying to keep the start and end of the design between the wheel wells, but I ended up with something that I think looks all right.
    Now I just have to do it for the rest of the vehicles.
    They'd have to make a more heavy duty looking model to make it convincing, which I've wanted to do for a very long time, but I don't have any 3D modeling skills so a crappy concept photo is as far as I've gotten.
     
  4. Like
    Nope, literally every vehicle except for the motorcycles (because they're a pain to edit and will be changed later on) and federal vehicles (NOOSE, FIB, USAF Security Forces) have steady burning lights, as do their real life counterparts because of California specific laws.
     
    No, as I told you only the LSPD and LSSD Transporters do, and I just remembered the SAHP Stanier has a rotator lightbar too.
     
    @Cop1980 The center pod rotating too, probably means something else went wrong when compiling the final build. We're not quite sure what happened, but it looks like a bunch of older files was used, meaning some fixes from internal testing builds were reverted. UPDATE: I just checked on my game and the steady burn worked fine. I'm not running the release build though, so this'll require some further investigating to see on whose side the issue is.
  5. Like
    If you're having compatibility issues while using RDE and LSPDFR, do the following:
     
    Create a clean game folder. One without any plugins or modifications. That also means no Rage Plugin Hook. If you don't have a backup, you'll have to download and install the game again, or manually remove all your modifications. Just make sure you actually have removed everything.
     
    Now make sure the game is up to date and launches without any issues. If you're using steam, launch it through steam.
     
    Install the ASI loader and OpenIV.asi through the OpenIV ASI Manager. Then install ScripthookV, ScripthookVDotNet, and the RDE oiv file. When building the oiv file, I've found that selecting the custom files for LSPDFR-related modifications does not work, and because of that I'll tell you how to add them manually further down.
     
    Please note that selecting files for CopHolster or Simple Native Trainer does work, but that you'll have to install these mods later without overwriting these files. Keep that in mind.
     
    Now make sure the game launches without any issues, and that RDE works. Again, if you're using steam, launch it through steam.
     
    From there, go ahead and add LSPDFR and Rage Plugin Hook (in that order!). Also, go into the scripts folder, and remove everything. These scripts has to do with Six Star Response, Arrest Warrant etc. and does not matter if you're playing LSPDFR. Neither are they compatible.
     
    LSPDFR should launch without any issues. This time, of course, launch the game using Rage Plugin Hook. If you've made LSPDFR auto-load on launch, and it crashes on launch, please try to load it manually through the console. Hit F4 (which is the default) and type in LoadPlugin. LSPDFR should pop up as the one and only choice. My game has no problems running RDE and LSPDFR together this way, and neither should yours.
     
    Now onto the LSPDFR-related files that couldn't be added automatically..
     
    Install the modifications you want. Do it one by one, though, and launch the game after each time to make sure it all works. It takes time, but that's modding.
     
    Find your RDE oiv file, the one you installed earlier.
     
    Right click, click "Open" on the very top, and select WinRAR. If you're using 7zip instead of WinRAR, I would assume it is also compatible, however I've never used 7zip, and I truly have no idea. If it doesn't work, get WinRAR.
     
    Inside the oiv, open the "content" folder.
     
    Here there's 6 folders starting with "LSPDFR", followed by the specific mod the folder contains files for. You'll have to figure out where these files go yourself, however it's gonna be inside your Plugins folder somewhere. Look through the folder for the modification you're installing files for, and you'll eventually find them.
     
    Please note that there are folders named "FBI" inside some of the 6 "LSPDFR" folders in your oiv. These are supposed to be used instead of the ones outside of the FBI folder if you've installed the Federal Law addon.
     
    I hope you get it working, and that you can enjoy RDE agencies, departments, vehicles and peds with LSPDFR! If you're having issues, I recommend joining the RDE discord server and message us in the suggestions-support channel! Link is further up and on the RDE download page.
     
     
  6. Like
    A time between 12am and and 11:59pm on August 10th 
  7. Like
    The wait is finally over; RDE 3.1 will be released on August 10th. We hope that you will enjoy what we have in store for you. 3.1 brings not only bug fixes, but also a huge number of new content, features, improvements and performance enhancements. We have worked hard to make sure RDE is even better than before! We've heard from multiple sources that they wish for more transparency and communication from us going forward. Your concerns have been heard. The private RDE Discord server will be going public on release day. This will be your opportunity to stay connected with the team and get special sneak peaks on what we have in store for the future.
     
    You can view the RDE 3.1 trailer here: 
     
    More information will be available about the Discord server on Thursday. If you'd like to help ensure that future releases are speedier; consider applying to be a beta tester here.
     
  8. Like
    EDIT: I was incorrect, fat cops will be a thing, just not in 3.1, as they still need some work.

    Anyway, I forgot to mention on here that I've recently become part of the RDE Media team! Here are a few screenshots of 3.1
     





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