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Alzar

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Everything posted by Alzar

  1. Alright, glad to hear! Thanks for testing!
  2. Yeah, from all my testing taser never had any effect with ammo count being different. But I'll increase it and play around to see if I can get what you're experiencing to happen (Currently with the way it's setup it works without any issue for me but I'll mess around with it). OK, I've made a change with the ammo count it gives to you. If you want to try it: https://github.com/sr7066/LoadoutPlus/releases/tag/1.4 Yeah, if you go on duty and then do EUP it'll clear your attachments. Have you tried refreshing your loading (default: f8) to see if they showup?
    These are friggin beautiful! Great job!
  3. Hmmm weird never had issue with it with the current configuration. When I get off work tonight I'll see if I can get it to replicate it and fix it. What exactly do you have set in the ini? If it's not a valid input for it it'll default to being false so won't put it on any of them.
  4. What exactly do you mean? Taser doesn't (Shouldn't?) have an ammo count? I'll try to look into this, but never noticed any weird behavior with taser when playing.
  5. Yeah, I'll work on finding their asset names and get them added probably tomorrow. UPDATE: Version 1.3 is uploaded and pending approval. Adds all MK2 variants aswell as Autoshotgun. Enjoy!
  6. BZ gas, among dozens of other weapons and throwables have been added. And yeah I had started to work with something of that nature, but found it to be easier to just go this route (don't really have to error check as much) but I added pretty much any and all weapons I could find listed that worked so hopefully you won't have an issue of wanting something that's not supported!
    • 19,228 downloads
    • Version 1.10.1.59
    This plugin is no longer maintained. As with anything that I released, it is open source so if it isn't working and you're a mod dev and want to update it... feel free! You Can Find An Updated Version Here. Special thanks to @HazyTube For Keeping The Plugin Alive! Why Abandon it?! Since I have graduated from college and have moved onto starting my career I am choosing to put modding behind me. It was a blast and I learned a lot from it (And this project actually helped me land a job!) but with little free time anymore I'd rather spend it playing games than developing mods for those games. Thanks to all of you who downloaded this mod, seeing so many people enjoy it and being able to develop something that many have referred to as being a critical part of their play session is truly awesome. Thanks for the fun times! ------------------------------------------------------------------ This plugin allows you to define several different loadouts that you can quickly and easily use while on duty. I made this with the goal of eliminating the long process of giving appropriate weapons after going on duty. This has an easy to use menu that you can use to swap between Loadouts and set which one is active, as well as a quick keybind to refresh your loadout! Note For Update v1.5: This plugin now requires RageNativeUI! You likely already have it, but if not you can find it here! (Easy Loadout was developed and tested on version 1.6.3 of RageNatuveUI) Currently supported weapons (Or things); Default Keybinds (Changeable in the ini!); Open Menu: F8 Open Menu Modifier: None Give Loadout: F7 Give Loadout Modifier: None Note: As of 1.10.1 I've removed a lot of comments in my config files as I found them to just add to the confusion. I've made a wiki page that has all weapon components that can be found here aswell as a general page that will be updated to contain any other various information about the plugin that can be found here. This project is an open source project, anyone is welcome to editing it I just ask that you give me credit if you release it. The source code can be found here.
  7. Oh crap, means I uploaded my personal one and not the one I had in my dev folder. My bad!
  8. Should be, I know there's issues with no modifier and having the blackout key the same. But beyond I've never had issues. You can check the ini file for the keybinds.
  9. Skins are amazing! Any chance of getting a skin for Thehurk's 2014 BMW R 1200RT?
  10. Huh... never noticed that handbrakes don't trigger it natively. Yeah I'll look into adding that in the next version for sure!
  11. As of this moment, beyond changing the keybind of the indicators nope. Trying to find some solution to it that would work with customizable keybinds but not sure.
    Freaking beautiful... nothing more needs to be said. Amazing work!
  12. Yeah not sure, works fine with my WinRar. I uploaded just a regular .zip file with should work fine.
  13. Go into ELS.ini and change; ElsTrafCtrlOn = true to false.
  14. Sorry for not replying sooner, been busy with school. You guys manage to get it working? I redownloaded it and it works with WinRar. I can upload just a normal .zip if needed.
  15. Glad you got it worked! Yeah I made a derp when I changed some code and it broke it when you spawned in as a different ped, thanks for letting me know all is working! Hope you enjoy!
  16. Yeah, my script should work right away. Are you spawning in as a different ped? Have you tried to press right bumper / backslash to see if that toggles it on? I have class today so won't be on for a while, but when I get home I'll see if I can help you some more.
  17. New version up, tested and fixed! Thanks for the report!
  18. Woops, looks like I screwed something up when updating when you spawn different models. Will get that fixed ASAP. Sorry about that!
  19. @BradM Any chance you could look into http://www.lcpdfr.com/forums/topic/76890-issue-14-chargers/ and see if you could fix it? (Your 2014 model isn't used in that video, but it does the same thing for me)
  20. From my testing AI doesn't behave any differently.
  21. Alzar replied to Alzar's topic in Legacy
    Awh, yeah wasn't sure didn't see any other comments about it so wasn't entirely sure. Thanks for the clarification. All the ones I've ever installed happens for me, no idea if there's any that it doesn't happen but yeah no idea. Anyways, thanks for trying to help!
  22. Alzar replied to Alzar's topic in Legacy
    Tried both, put ones that worked into the slot that the charger was in and it worked as it should. Put the charger in those slots and it still bugs out.

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