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JohnFukinMcClane

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Everything posted by JohnFukinMcClane

  1. I'm constantly getting a crash at the lost biker encampment "R L Hunter & Sons" at the edge of Mackenzie airfield in Grapeseed, I do not get the crash when I uncheck Costal Callouts in LML. Update: After further investigating, I unchecked vehicles in the Costal Callouts grouping in LML and left everything else checked and it seems I do not get the crash. I'm not quite sure what would something in vehicles cause this issue. Are any of the vehicles dependent on other mods? Seems i do not have this issue anywhere else on the map. Update2: I'm attaching my vfs.log and modmanager.log, the crash always happens when the lost mc peds spawn at the location. If they do not spawn the crash does not happen. I'm not sure why Costal Callouts would conflict with these ambient peds (g_m_y_lost_01 Hash: 0x4F46D607, g_m_y_lost_02 Hash: 0x3D843282, and g_m_y_lost_03 Hash: 0x32B11CDC) at this location as they have spawned previously in other locations on the map and had no issues or crashes. Noticed this WRN towards the end of the vfs.log: Update3: I believe I found the issue, the Forklift spawning in game is causing the game to crash at this location, This doesn't happen at LSIA so im perplexed, but after removing the forklift files, and carvariation and metas Im not getting any more crashes. vfs.log ModManager.log
  2. it's odd, the files seem to load and I'm not seeing any errors in the modmanager.log except (2021-06-14 15:13:33.1424|TRACE|?????????????????????????????????????????|Failed to find single replacement file data/vehicles_replace.meta) which I don't have as I am replacing the complete update/vehicles.meta. Maybe a load order issue? I have the mod first in the load order and have overwrite checked as I want to overwrite the other vehicles meta. (example the costal callouts lml mod) I even tried unchecking overwrite but still not working, it keeps loading the same vehicles.meta in the update.rpf in the mods folder.
  3. Sure, see below. I'm using the costal callouts addon installer as template.
  4. Actually never mind, its still not working. for some reason its not overwriting the vehicles.meta in the update folder. Should change the GamePath to mods/update/ instead of update/ ?
  5. Thanks, I think I was able to figure it out. This is what I used and it seems to be working.
  6. I was having some issues with the Liveris for replacement vehicles and I noticed my vehicles and handling meta weren't getting overwritten from LML. I was looking to replace single vehicle entities in the vehicle meta (\update\update.rpf\common\data\levels\gta5\vehicles.meta) and handling meta (\update\update.rpf\common\data\handling.meta) is there any easy way of doing it individually? or would I have to replace the whole update/vehicles.meta and Handling.meta in LML. Appreciate the help.
  7. I'm adding the CH-46 https://www.gta5-mods.com/vehicles/ch-46e-seaknight#comments_tab as a cargobob replacement and the second vehicle comes with a weapons meta called weaponseaknight.meta, I dropped it in the addon vehicle data folder in lml but its not getting recognized. Do i have the add any values to the install.xml to get it recognized?
  8. Would anyone have a guide or link on how to add vehicles to Costal Callouts with LML, would like to add a chinook helicopter but it doesn't show up on the Costal Callouts menu, also would need to map the metas in order to use the rescue menu.
  9. Think I located the problem, one of the OIV in size replacer was corrupting mplts in 64w dlc
  10. After installing this re-size mod https://www.gta5-mods.com/misc/gta-v-re-sized none of my EUP files are loading in LML, for some reason the dlc's in the mod folder are taking precedent over the LML files, even if I check overwrite in LML. Vehicles are all loading fine, and when I try to load the EUP menu it's telling me I am missing the EUP dlc's. if I rename the mods folder to _mods EUP in LML works again.
  11. I meant the MPMaps=1 in simple trainer, that's how you enable it correct?
  12. Great mod, but the most recent version is dropping around 8-10fps, anyone else having performance issues with this on?
  13. I am a little confused if you still need this if you have MPMaps=Enabled in TrainverV? Also does this mod help spawn peds on the island, when I just use trainver V the island has no peds or vehicles.
  14. Is this controller friendly like ELS? I don't see any controller bindings in the .ini
  15. This is a great mod and have played with it for a few years now but with all the latest updated performance has been a problem. I'm dropping an average of 10FPS when i spawn one vehicle and if any of the backup vehicles or EMS and Fire are ELS I'm dropping even more. Has anyone else experienced the same performance issues?
  16. Hi Albo, thanks for all your great work. Any chance a call K9 option will be added soon? Thx
  17. Hey yours looks way different and better, any change you could provide the vcf file? Also did you modify the light emis textures as well? The colors looks awesome
  18. Yeah its those files because they are the mouse cursor and backround of computer plus
  19. You probably deleted the curspr_32_2.png and defaultskin.png that comes with ragehook from the main gta v directory. Took me the afternoon to figure it out.
  20. I checked the courtcases.xml and its empty, only has a one line command. Is it possible the data is not being writtin to the xml?
  21. Hi @Albo1125 im still unable to get any court cases to show up. I just have RDE, better ems, custom backup and all your plugins running but still unable to get cases showing. Im using your rangenativeui.
  22. Are your court cases showing up? 1.6.1 fixed my menu screen from closing but my cases are still empty after playing two hours.
  23. Yeah was wondering the same. I don't believe its working either as the update crashes for me on 1032.1.

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