Reputation Activity
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LTX260 reacted to zach016 in Rendering IssueYou're dead on the money, it's a mixture of the higher poly count of custom models, as well as the much higher resolution textures packed into custom models. (The filesizes for example of custom models versus vanilla tend to be 7x-10x larger)
A partial solution is to set preloadmodels=false in the lspdfr.ini
If you still have issues, you can reduce the resolution of the skins, and other textures of the vehicles yourself using paint.net to relieve the stress on the game. A fella posted a little tutorial regarding this.
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LTX260 reacted to Zimo in Rendering IssueInteresting. Thank you for the tip. I'll post with results.
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LTX260 reacted to Vaultcop in Car Request for Highway ChaseHi,
You need to edit which vehicles are assigned to the SAHP as by default only the police bike is assigned. Go to lspdfr/data and edit the agency.xml file, find the San Andreas Highway Patrol and change the vehicle type from policeb to whichever police vehicle you would like. I've highlighted to required section below.
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LTX260 reacted to coreys2010 in Performance IssuesI have i9 7900 and 1080ti with 16gb ram. With a heavy modded lspdfr .4 I have texture popping as well. Only after going on duty do textures disappear though. I can still drive around and then it eventually crashes. Lspdfr works fine with no texture/graphic mods and vanilla cars. To add I can use reshade and enb with minimal issues.
I have a heavily modded lspdfr .3 with added police cars graphic mods scripts plugins etc and it runs 30-50 fps in 4k. For perspective my GTA folder with lspdfr .3 is 200+ gb.
I can run that with minimal crashing. But lspdfr .4 isn't playing nice with my system
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LTX260 reacted to Black Whistle in Performance IssuesI haven't had any fps issues, if anything 0.4 improved my FPS however something is pulling resources and depriving me of textures. When I am off duty I have the best quality but once I go on duty and choose my vehicle I get popping textures and what I mean by that is if I look behind me (pressing C) the textures pop . I have went through almost a dozen car packs trying to see if it was a 4k/2k livery thing and it wasn't the issue. I can only assume that LSPDFR 0.4 is pulling some type of resource not unless something with preloading peds has to do with it.
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LTX260 reacted to NopeBye in LSPDFR 0.4 Custom Folder issue for Inventroy.xmlIve tried that with inventory_PWF but didnt work.
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LTX260 reacted to NopeBye in LSPDFR 0.4 Custom Folder issue for Inventroy.xmlMessed up the title, Im putting it as inventory.xml in the custom folder but still isn't working for me.
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LTX260 reacted to NopeBye in LSPDFR 0.4 Custom Folder issue for Inventroy.xmlI've tried naming the file different and putting it in the custom folder, not editing the name at all and none of them seem to overwrite the vanilla folder, any ideas on why this might be happening?
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Hi guys,
I'll release my new version for lspdfr 0.4 on March, 08 😉
Greetings
Tacco
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LTX260 reacted toDeactivated Memberin A very very very very very irritating 0.4 issueSo I'll start from the beginning and if my game crashes again I'll include a crash log. And after my game crashed it actually gave me a corrupt game data error this time (WHAT THE FUCK????) you'll find a log below.
Basically all I did for my character because I think the Stanier is generic and ugly, I tried swapping it for several different add-on vehicles which never saved, to my irritation. Finally, I tried replacing it with the fbi2 slot. How stupid was I? Any attempt at launching LSPDFR after this just straightup crashed my game and now moreso even if I delete my character's files in the lspdfr chars directory thing. This last attempt to launch it even, after 6 normal game crashes, just up and corrupted game data. I don't know what I did, how I did it, or who I dicked over in my game files to get this, but I'm at my wits end with 0.4 between the world deloading despite every posted fix on the internet, crashes, unsupported stuff... I get this is a buggy launch and not everything's perfect but this specifically is a bit ridiculous.
Here's my log, help me fix whatever the hell's going on.
RagePluginHook.log
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LTX260 reacted to PCa in [Tutorial] How to Fix Texture Loss Caused by LSPDFRI have similar issues... I turned off the preload, which helped a lot, but I still start losing textures after about 10 minutes
The only other thing that seems to help, is reducing the amount of add-on cars and high-poly cars. I had about 20+ cars and my game would be unplayable almost immediately after going on duty. After I cut it down to about 10, it still does it, but it's after 30-ish minutes.
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LTX260 reacted toDeactivated Memberin [Tutorial] How to Fix Texture Loss Caused by LSPDFRNot a GPU problem, I can assure you.
Same here, I actually have like 4 or 5 other lines I was told to put in that systematically disables half of lspdfr 0.4 from ambient crimes to ambient police, anything to "free up" resources for lspdfr to use - I still get SEVERE texture loss in paleto, texture loss after 10 minutes of play in Sandy, and texture loss after 15-25 minutes in los santos, as well as ANYTHING remotely stressful on the game and vehicle models will decrease in LOD right in front of you, from interior assets like steering wheels turning invisible to exterior issues like someone dumped chrome on your car.
This may work for some people but not for everyone, and the fact that everywhere you turn for help and still get this solution is not only redundant but frankly a bit irritating if this is ALL you can find. We need a PERMANENT fix to this that either doesn't disable half of lspdfr 0.4 or finds a way to make it use less resources on our systems so this texture loss crap doesn't happen.
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LTX260 got a reaction from LordKaizen in Computer+ glitch stutteringI moved my computer+ keybind to Q. I've always done that first off just because I used to air horn suspects and they would drive forward abit each time I launched the computer.
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LTX260 reacted to Samzmuribz in Yelling at suspects not workingBummer..It was a good feature..I find that I can tell them to pull over at random too..But only when trying to pull someone over not when the pursuit is ongoing.Please bring back this feature
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LTX260 reacted to Sam in LSPDFR 0.4 - Activity Feed & Companion AppJust a week ago, we released LSPDFR 0.4. Since then, there's been at any given time an average of 620 people playing LSPDFR, peaking at just over 1,200 earlier today. We think these are pretty incredible numbers for a game mod, and we've really enjoyed watching as people get to grips with 0.4 and all of the new possibilities it offers.
With that being said, we've been monitoring the support forums and have recognized that there are, of course, a couple of issues with 0.4. We're working to get as many of these sorted as we can and hope to release a small patch to address the most important ones shortly.
Today, though, we're introducing two new features as part of LSPDFR Sync - the Activity Feed and the Companion App.
Activity Feed
The Activity Feed, in a bit of a throwback to the days of LCPDFR's Crime Statistics, is a live activity wall of everything that's going on in LSPDFR 0.4. You can track what your fellow officers are up to with live updates on callouts, traffic stops, arrests, etc. Plus, we've integrated it with the website so everything is linked together nicely as far as Characters and forum accounts go.
https://www.lcpdfr.com/lspdfr/04/activity/
Companion App
The Companion App is something a little different that we're working on. Open it up while in-game and you'll see an overview of your current session with your Character's location marked on a Google Maps style rendition of San Andreas. As well as some basic info about your Character, we've added a couple of actions that can be performed from the app such as calling backup and going on and off duty.
https://www.lcpdfr.com/lspdfrsync/companion/
It's early days, but we definitely have some cool plans going forward for the Companion App.
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LTX260 reacted to GenralZ613 in lspdfr 0.4 crashingstill same thing
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LTX260 reacted to Sam in LSPDFR 0.4 - Coming February, 2019So, it's been a while since we've provided an update on LSPDFR 0.4. As you might've guessed from the title, though, there's a good reason for this... It has taken us a lot of work to get to this point, and in the last couple of months alone we've made hundreds and hundreds of changes. Anyway, here we are - who knows how many months late - but we're here. No riddles, no treasure hunts, no @MSA (at least I'm pretty sure they're not here), but straight to the point! We can now confirm that we'll be releasing LSPDFR 0.4 in February, 2019.
Anyway... with the scary part out of the way, I wanted to take the opportunity to explain ourselves a little. No, @LMS wasn't renditioned to an IAA black site, no I didn't fall victim to the Orbital Cannon, and no... the ghost of @ineseri didn't drive a train into us. Perfectly plausible scenarios given our silence about 0.4 as of late, but we're actually still alive. Instead, we've been pretty busy rushing to the finish line as far as 0.4 is concerned, and to complement the big news above, we thought we'd throw in a couple of sweeteners below to show just how much 0.4 is going to change things.
We've talked a lot about our Character system in LSPDFR 0.4. It's one of the biggest changes to the mod, but we also think it represents an entirely new direction in general. I say this because, not only does it allow us to have a bunch of really cool stuff natively integrated into the mod, like customizing a character, but it also lets us have a bunch of other really cool stuff natively integrated into the mod! Having your own character dials up the immersion quite substantially, but we wanted to take things to another level. We thought, for example, wouldn't it be cool if instead of spawning as Franklin in Franklin's house, you could instead, say, I don't know? Actually spawn as your own character, in their house. Or maybe, instead of switching to Trevor and your camera panning down to him being pursued by the LSPD, you could switch to one of your other characters, and "Google Earth" down to them being the LSPD.
LSPDFR 0.4 introduces a fully functional GTA Online Apartment to single-player, complete with transition sequences, working interactions and more Steve Haines than you can handle.
It's not just that, though, we really wanted to dial it up. Having your own character, them having an apartment, switching, customizing, it's all cool, right? But you might be thinking, what's the point? These are "multiplayer features". And sure, LSPDFR is and most likely always will be a single-player mod, but that doesn't mean we can't think outside of the box every once in a while.
Recently, @Cyan, in addition to all of her work on the website, has also been developing an all new framework called LSPDFR Sync. LSPDFR Sync lets you connect up to your LSPDFR.com account in-game, and you can then synchronize your LSPDFR characters with your LSPDFR.com profile. To top it off, we've brought back statistics too. Ever wanted to know how many shots your character has fired? It's as simple as taking a look at your character's profile on the site - which, we should add, you can actually edit.
LSPDFR Sync provides all-new, seamless connectivity with your LSPDFR.com profile.
And frankly, it doesn't even end there. When I said before that we wanted to dial the immersion up to the max, I guess I lied. What I actually meant to say was that we'd just ripped the dial clean off the controls, strapped it to a rocket, and sent the damn thing up to the moon. Not only can you now create a character, customize them, share them, spawn as them... You can actually do things as them too! Like, actual game things. Ever wanted to run the triathalon as your LSPDFR Character? Now you can. Or, how about practicing with your sidearm down at the range? Yep, got that too. Simply want a can of sprunk from a vending machine? No problem.
With the introduction of a new innovative system by @LMS, it's now possible to do many of the single-player minigames while playing as your LSPDFR Character.
Of course, with the Character system, and all of the features that come with it, being such a huge part of LSPDFR 0.4 it'd be easy to forget that this is a police mod. Indeed, I think we almost did given the grotesquely gargantuan amount of work that has gone into it. Fear not, though, as we have also been working on some incredible new gameplay features too, including massive improvements to interaction with suspects and people that you arrest.
LSPDFR 0.4 introduces, in a game-changing way, the ability to take hold of and drag arrested suspects. Yes, we know that there's some great API mods which have held the fort, and we're grateful for that, but this is something we wanted to get absolutely right, and indeed, we think the result is simply stunning. The possibilities are pretty far-reaching too and encompass just about everything from shoving suspects up against cruisers, to personally escorting them into their cells.
No, these aren't cutscenes. No, they're not edited screenshots. With 0.4, this is real.
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LTX260 reacted to ineseri in LSPDFR not available on cracked versions ?We're not the developers of the RageHook. You should complain to the ones who develop RageHook. And to be honest, it's not his, or our, problem that you feel the need to resort to piracy.
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LTX260 reacted to Reddington in plz help ELSKeep an eye on the SHV website for an update. That is your only option - http://www.dev-c.com/gtav/scripthookv/
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LTX260 reacted to PiggyThePig in script hook not workinghttps://imgur.com/bP6UBFe
Just be patient ...
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LTX260 reacted to JohnBart in LSPDFR 0.4 - AmbienceWith every update, the hype intensifies further. It's so awesome reading about all these improvements the team have made - thank you for all the effort and hard work you've put into this, I'm pretty sure we'll be blown away by the end results. 😮
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LTX260 reacted to Sam in LSPDFR 0.4 - AmbienceThis is the fifth and final part of our LSPDFR 0.4 Preview Series. Not caught up yet? Check out the rest of this series here: https://www.lcpdfr.com/forums/forum/880-news-updates/
One of the things we like most about developing new versions of LSPDFR is that with each version we have the opportunity not only to work on major new features, but also the smaller details that our mods have come to be known for over the years. Of course, 0.4 is no different in this regard and a lot has obviously changed since the early days of LSPDFR, offering us with a bunch of new ways to focus our attention to detail.
More Realism
Getting straight to the point, a significant change that we're making in 0.4 relates to how the player is perceived within the game's world. Now, while this obviously isn't a sexy, new, video-worthy showstopper of a feature, it is nonetheless an important development behind-the-scenes - one that we think, despite its subtlety, will have a positive impact on your gameplay.
In 0.4, you'll notice that while on duty, other characters within the world will treat and react to you differently. As GTA V was never a game about being a cop, it's easily understandable that when you quite simplistically do become a cop - while keeping the underlying theme of the game - there's going to be things that don't feel quite right. You might notice, for example, that other characters within the world are overly aggressive towards you, itching for a fight at the slightest confrontation, or sometimes in the absence of any confrontation at all. Conversely, the opposite is often true where the most banal or routine encounter can send people hurrying away in abject panic. Both of these reactions are problematic as people generally don't just spontaneously approach a cop and proceed to cuss them out, nor do they begin hysterically fleeing at the sight of a stun gun.
Stun gun hysteria and stampedes no longer, LSPDFR 0.4 introduces more 'contemporary' reactions, like everyone summoning their inner videographer.
These adjustments to the game's core apply in a number of other cases too, of course. We thought it was pretty unlikely that the typical reaction to a police officer standing in front of someone's car would be for the driver to flip them off, and then - as if that wasn't enough - to then run them over for good measure. Likewise, it was always pretty ridiculous that you can't enter another police officer's car as a passenger without them freaking out and thinking that you're trying to steal it. All of these behaviors have been adjusted, and we think that you'll feel far more like an actual cop within the world - rather than just a retired bank robber dressing up with a badge.
And yes, while there are a number of mods out there that can help to mitigate many of the scenarios I've described above, they don't really offer a comprehensive and consistent solution simply due to technical restraints. Our changes are at a much lower level and offer us a higher degree of control on a per-character basis. This is great for flexibility and performance, and we think you'll really notice the difference when out and about on patrols.
New Interaction Menu
Sticking with the topic of small detail, increasing the level of interaction in LSPDFR is something that's very important to us - especially with the new focus on character in LSPDFR 0.4. Indeed, we previously showed off a number of new interaction options that will be available during vehicle pursuits, but we've also taken the time to make big improvements to the more general Interaction Menu, offering you most of the features currently available in GTA Online, but with an LSPDFR twist. Among the changes to the Interaction Menu are "quality of life" improvements like being able to quickly waypoint the nearest police station, as well as additions like new dialogue, actions and the ability to set your character's mood.
Similarly, you can now also change the way that your character walks, but it doesn't quite stop there as in keeping with the general idea we outlined above of making the game feel more suited towards being a cop, there's a special "Cop" walk style that not only makes your character walk around like an officer, but also completely replaces their generic "idle" animations - subtle movements that your character makes while stationary - with more appropriate police styled ones.
The more feature-complete Interaction Menu in LSPDFR 0.4 enhances your control, allowing for greater immersion.
Additionally, we've carried over this level of detail to the Police Radio options too, replacing the static animation that currently plays in this menu with a number of different options that can be cycled between instead, including a nifty new LAPD style handheld radio (as well as the option to play no animation at all). Again, this is a small detail, but we hope that the enhanced level of immersion will be welcomed - especially if playing as an FIB Agent and communicating via an earpiece instead of a shoulder mic, for example.
New technology in LSPDFR 0.4 produces incredibly lifelike scenes - you can freely move while using the police radio without any animation issues like arms being locked in place, etc.
Finally, still on the topic of detail, we've topped things off by adding a proper police flashlight to LSPDFR 0.4. Yes, we know that there's a bunch of ways to use a flashlight currently whether it be the vanilla one that looks like it's straight out of a horror movie, or through other mods which suffer from animation problems, but ours is a little different.
Already alluded to in the first preview we gave of LSPDFR 0.4, our flashlight is properly held above the head and can be used both by the player and other NPC officers. It doesn't affect player movement, and you can freely walk, run, sprint, etc. while still holding the light. If enabled, equipping it is a seamless process too - simply select the flashlight from the weapon wheel and LSPDFR will take care of the rest.
The new flashlight in LSPDFR 0.4 tops off our efforts to bring more immersion and realism to the mod.
Ambient Crime
In our previous post detailing some of the technology behind LSPDFR 0.4, we mentioned that we had added Scenarios to 0.4 - scripted events that could take place during pursuits and traffic stops. Similarly, we also noted that 0.4 introduces a new Crime System, capable of actually recognizing crimes that take place in the game world and providing functionality for the player to get involved by reporting these. Expanding upon this idea, we wanted to make sure that we fully realised the ambient world that Grand Theft Auto V provides, and to do this we've manipulated a couple of lesser-used features within the original game.
In the normal game, the player will sometimes be confronted by other characters within the world as a result of the agitation system built into the game which allows NPCs to insult or shove the player, for example. In LSPDFR 0.4, as a result of some research by @LMS, we've now been able to implement the same system, but for NPCs instead. This means that NPCs can become agitated with each other, begin trading insults, get into angry shouting matches, or eventually, physical confrontations. Plus, as these are actually 'legitimate' game events, other characters nearby will react appropriately, which also ties in really nicely with the Crime System and provides the player with something other to do than respond to dispatches or pull over vehicles - there's now hopefully much more actually happening within the world and consequently, more things for the player to notice while on patrol.
Manipulating the game's agitation system results in a much richer world - seen here are two NPCs engaging in a spontaneous confrontation.
Note that screenshots show LSPDFR player and non-player-characters wearing some outfits from EUP - which is entirely optional - special thanks to @Alex_Ashfold for his collaboration with us and for providing a development copy of EUP 8.0.
Thanks for reading the preview. We appreciate your patience as we put the finishing touches on LSPDFR 0.4 and hope to have more news soon.
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LTX260 reacted to Reddington in ScripthookV version errorAs someone else said, SHV needs to be updated. Keep an eye on their website for the new version - http://www.dev-c.com/gtav/scripthookv/
If you feel this topic has been closed in error, please report this post.
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LTX260 reacted to ineseri in LSPDFR for GTA ONLINEIt never will be made for GTA Online, as we have no intention of disrupting GTA Online gameplay. The RageHook will never work in GTA Online either, so even if we wanted, we couldn't. But we don't want to.
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LTX260 reacted to MJSillah67 in M67v's Police Car Handling LinesBrand new Caprice handling lines!
CAPRICE3.6 1891.0 5.5 85 0.0 0.0 -0.24 0.4 6 0.26 1.0 236.5 0.32 0.62 0.6 37.2 1.42 1.32 17.5 0.12 0.48 2.5 1.4 1.4 0.12 -0.12 0.0 0.5 0.9 0.8 0.9 0.8 0.0 20000 40442010 1 0
CAPRICEV8 1891.0 5.5 85 0.0 0.0 -0.24 0.4 6 0.29 1.0 236.5 0.32 0.62 0.6 37.2 1.42 1.32 17.5 0.12 0.48 2.5 1.4 1.4 0.12 -0.12 0.0 0.5 0.9 0.8 0.9 0.8 0.0 30000 40442010 1 0
car, CAPRICE3.6, FBI, VEH@STD, VEH@STD_RI1, 100, 999, 0.2348, 0.2348, 0, 3, 1.0 ,1, ext_sctipt+livery
car, CAPRICEV8, POLICE2, VEH@STD, VEH@STD_RI1, 100, 999, 0.2348, 0.2348, 0, 3, 1.0 ,1, ext_sctipt+livery