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Vari

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  1.    GTA 5 Jedi Master reacted to a comment on a file: Damage Tracker Framework
  2. Currently looking into an issue where the mod crashes within an hour. If you experience this feel free to send me logs in my forum. Update Seems this crash is not caused by DTF, and may instead be a bug with RPH.
  3. Not sure I'll be able to do much about it, as it doesn't seem like a super wide spread issue and I'm not sure what would cause it. But if I get time I will try to have a look. Could you try to install 1.0.2 instead and see if that runs any better?
  4.    SHiPZ reacted to a file: Damage Tracker Framework
  5. That's interesting. Not sure exactly what would cause these performance drops. Have you tried running the plugin without any other plugins whatsoever, and still experienced the drops? Just trying to decipher whether this is caused by DTF or a dependent mod of DTF. Any additional information would be welcome. No errors in logs I assume.
  6.    Grandmaster reacted to a file: Damage Tracker Framework
  7.    Noah M.1k27 reacted to a comment on a file: Damage Tracker Framework
  8. I see in your post history that it seems it was an issue with Policing Redefined and some other mods. Best of luck!
  9. This mod shouldn't affect LSPDFR at all as it doesn't use it nor depend on it.
  10. 1K81 killer started following Vari
  11.    Capace reacted to a file: Damage Tracker Framework
  12. This is unusual. Are you sure it's caused by my mod and nothing else. I know LSPDFR causes some significant performance loss. I haven't seen any performance loss over 1fps in my testing. However I will say even if it causes a 20fps drop, alternative solutions would typically cause a 40-50fps drop so still an improvement! 😁
  13.    Vari reacted to a comment on a file: Damage Tracker Framework
  14.    Michael21107 reacted to a file: TopDownV
  15. Michael21107 started following Vari
  16.    Vari reacted to a review on a file: Damage Tracker Framework
  17.    Vari reacted to a review on a file: Damage Tracker Framework
  18.    Vari reacted to a comment on a file: Damage Tracker Framework
  19. zwtubbs started following Vari
  20.    Vari reacted to a comment on a file: LSPDFR+ 2025 - Court System Realism Update
  21. Awesome stuff dude! Great to see Albo's stuff being brought back to life!
  22.    Vari reacted to a comment on a file: TopDownV
  23. Will do next time I'm on GTA lol
  24.    Vari reacted to a comment on a file: TopDownV
  25. Vari started following TopDownV
    • 86 downloads
    • Version 0.0.1
    Ever wanted to feel like you were playing GTA 2 in updated and modernized San Andreas? No? Well now you can! Silly little mod I made while experimenting for CrazyPursuits. I would like to update this to make aiming easier, but I have no clue if I ever will. Source code is MIT licensed and available here: Variapolis/TopDownV: Silly little mod that makes GTA V imitate GTA 2 (github.com) Likely contains bugs. Use at your own risk. Tip: You can use L and K to turn it on and off.
  26.    Vari reacted to a comment on a file: MTFO: Move The F*** Over
  27.    Vari reacted to a comment on a file: AlexCallouts - In development
  28. After looking through the code, the plugin logo, and the poster's name. I'm going to take a wild guess that this is a heavily ChatGPT'd callout pack. All of the code is very inconsistent and seems to be similar to a lot of open-source projects.
  29. TLBgaming0330 started following Vari
  30. I have no control over how the damage of the weapons behave, I simply track them and notify plugins that a ped took damage from one.
  31. Hex Modifications started following Vari
  32. DamageTrackerFramework is just a RagePluginHook framework for devs to use to make plugins that use the damage events. It does nothing on it's own. If you want to use it, you'll need to either find or make a plugin that uses it for singleplayer, as DeadlyWeapons requires LSPDFR, and I'm not aware of any plugins that use this outside of LSPDFR. Hey, yeah this is a known issue, I'm working on an overhaul of the tracking system that uses hooking instead which solves this issue but I've been busy with other things, hopefully looking to have it done within the next month or two. Unfortunately, there's no simple fix for it other than that!
  33. @Rohit685 Hi I don't know how to code so I'm not sure if this is possible. But can I suggest another callout where you flip the controls, but also mirror the view of the player, so you're driving but the entire world is flipped. Thanks!

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