Reputation Activity
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1stCavMedic got a reaction from Babylon in AI Police Cars Stuck (NOT TRAINER!)Hey all,
I got the game working with an alternative method to scripthook! Now unfortunately, the AI police cars cannot move (except for air units and the motorbike cop) - my trainer is NOT set for "Cops Ignore Player", and I redownloaded an old trainer to make sure it wasn't set either.
Its getting annoying to be the only one chasing crims lol - anyone know how to fix this? Is it caused by the alternative method to scripthook??
Is there a spot where I can find a log for this to see what's failing?
****EDIT 9/25/19 - I found another setting in Simple Trainer similar to cops ignore, but in the Spawn Bodyguard/Ped menu.
They respond and chase now!!
However, about half a minute or so into a chase (where I am close to the fleeing vehicle, the car will stop and they give up?
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1stCavMedic got a reaction from Dhruv in Windows Template in .WTD?http://www.gtagaming.com/downloads/gta-iv/vehicle-mods/15693 -
1stCavMedic got a reaction from hul123 in Original FDLC Non-ELS Fire Truck (DISREGARD)I was wondering where I can get the file for the original FDLC fire truck?
EDIT: I was told that original files cannot be posted websites. Sorry
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1stCavMedic got a reaction from Taxi in ELS Lights too brighthttp://gtapolicemods.com/downloads.php?do=file&id=1649
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1stCavMedic reacted to The Loot in How to get a manual "whoop" siren sound?I heard it too, during a pursuit; one of the AI cops used his airhorn during the pursuit. It may have indeed been a response to me running a red, though. I'd be nice to have a normal siren with some of the other modes randomly inserted.
I remember that PPM made the AI always use the air horn, but it gets annoying.
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1stCavMedic reacted to Asuna in 2 Questions:all depends on the makers of the cars dude...
In the els.ini
[ AMBULANCE ]
Active = 1
Halogen_Only = 0 <------------ change to 1!
Color_Light1L = 0
Color_Light2L = 0
Color_Light3R = 0
Color_Light4R = 0
Color_Light7L = 3
Color_Light8C = 3
Color_Light9R = 3
Offst_SLights = 3