Reputation Activity
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Wippy got a reaction from gregmooney07 for a file, Ultimate Taxi Ad FixHello there!
It's another (second) Taxi ad fix on LSPDFR. It's a humble fix, it fixes Taxi Ads when using any mod that modifies visualsettings.dat file. The first one (by PDaniels) is quite good but a bit weird aswell. I found 5 minutes to create a better fix since there's only one (or I just think it's better LOL). You may use it or not use it. It's always good to have different choices, right?
Installation:
1. Pick one folder depending on your taxi.
1.a) If you have vanilla unmodded taxi, then pick up "ytd" folder and place taxi.ytd in any patchday (the latter the better, because of .rpf size) archive into x64/ levels/gta5/vehicles.rpf.
1.b) If you're already using vanilla modded taxi (changed textures for example), then pick "texture" folder and replace taxi_signs_2 in your taxi.ytd via OpenIV like you did with other textures. Only you know where's your taxi.ytd. Default GTAV location is x64e.rpf/levels/gta5/vehicles.rpf , but I prefer putting vehicle files in patchdays because of rpf size.
This fix probably will not work with custom taxi models, if they use their own ad boards.
RESULT MAY VARY DEPENDING ON YOUR VISUALSETTINGS.DAT FILE. TESTED WITH "NOT TOO BRIGHT LIGHTS". PLEASE REPORT UNCOMFORTABLE BRIGHTNESS WHEN USING OTHER MODS.
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Wippy got a reaction from Kryptek13300 for a file, Not Too Bright LightsAfter R* messed the lights up, thegreathah released his mod called Bright Lights. After a while BxBugs123 updated his RadianceV mod (which is known to have "OH MY GOD MY EYES GIMME SUNGLASSES RIGHT NOW!" effect). And guess what? They both burned my eyes off as intended. Bright Lights, as thegreathah stated, is just bright without any realism or something. So I decided to share my own tweak based on Bright Lights.
So what's changed? Almost all lights were dimmed a bit to be less annoying. Coronas' size was reverted back to vanilla (I think vanilla is just fine). I guess I found sweet spot with those changes, so I hope you like it.
INSTALLATION:
Just put the file into update.rpf/common/data. Be sure to use "mods" folder and\or make backups.
CREDITS:
Credits go to thegreathah. You probably may edit and distribute this, just credit me (optionally) and thegreathah, and do not ask permission.
KNOWN ISSUES:
Taxi lights are brighter than satan's butthole © thegreathah. I will look into this, but seems like I can't do anything now to fix this. Someone made a dark texture for taxi as workaround, but I don't know if you can use it with custom taxi cars, so go check Bright Lights comments section.
PLEASE NOTE:
Lighting is actually different on different cars. I can do nothing to make my tweak to be fine with all cars. Modmakers make their vehicles with different amount of light somehow, so some cars may be dim while others may be bright as hell. So please do not complain about it.
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Wippy got a reaction from LaoHuang for a file, Not Too Bright LightsAfter R* messed the lights up, thegreathah released his mod called Bright Lights. After a while BxBugs123 updated his RadianceV mod (which is known to have "OH MY GOD MY EYES GIMME SUNGLASSES RIGHT NOW!" effect). And guess what? They both burned my eyes off as intended. Bright Lights, as thegreathah stated, is just bright without any realism or something. So I decided to share my own tweak based on Bright Lights.
So what's changed? Almost all lights were dimmed a bit to be less annoying. Coronas' size was reverted back to vanilla (I think vanilla is just fine). I guess I found sweet spot with those changes, so I hope you like it.
INSTALLATION:
Just put the file into update.rpf/common/data. Be sure to use "mods" folder and\or make backups.
CREDITS:
Credits go to thegreathah. You probably may edit and distribute this, just credit me (optionally) and thegreathah, and do not ask permission.
KNOWN ISSUES:
Taxi lights are brighter than satan's butthole © thegreathah. I will look into this, but seems like I can't do anything now to fix this. Someone made a dark texture for taxi as workaround, but I don't know if you can use it with custom taxi cars, so go check Bright Lights comments section.
PLEASE NOTE:
Lighting is actually different on different cars. I can do nothing to make my tweak to be fine with all cars. Modmakers make their vehicles with different amount of light somehow, so some cars may be dim while others may be bright as hell. So please do not complain about it.
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Wippy got a reaction from Steele1925 for a file, Ultimate Taxi Ad FixHello there!
It's another (second) Taxi ad fix on LSPDFR. It's a humble fix, it fixes Taxi Ads when using any mod that modifies visualsettings.dat file. The first one (by PDaniels) is quite good but a bit weird aswell. I found 5 minutes to create a better fix since there's only one (or I just think it's better LOL). You may use it or not use it. It's always good to have different choices, right?
Installation:
1. Pick one folder depending on your taxi.
1.a) If you have vanilla unmodded taxi, then pick up "ytd" folder and place taxi.ytd in any patchday (the latter the better, because of .rpf size) archive into x64/ levels/gta5/vehicles.rpf.
1.b) If you're already using vanilla modded taxi (changed textures for example), then pick "texture" folder and replace taxi_signs_2 in your taxi.ytd via OpenIV like you did with other textures. Only you know where's your taxi.ytd. Default GTAV location is x64e.rpf/levels/gta5/vehicles.rpf , but I prefer putting vehicle files in patchdays because of rpf size.
This fix probably will not work with custom taxi models, if they use their own ad boards.
RESULT MAY VARY DEPENDING ON YOUR VISUALSETTINGS.DAT FILE. TESTED WITH "NOT TOO BRIGHT LIGHTS". PLEASE REPORT UNCOMFORTABLE BRIGHTNESS WHEN USING OTHER MODS.
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Wippy got a reaction from DatzeScaniaV8 for a file, Ultimate Taxi Ad FixHello there!
It's another (second) Taxi ad fix on LSPDFR. It's a humble fix, it fixes Taxi Ads when using any mod that modifies visualsettings.dat file. The first one (by PDaniels) is quite good but a bit weird aswell. I found 5 minutes to create a better fix since there's only one (or I just think it's better LOL). You may use it or not use it. It's always good to have different choices, right?
Installation:
1. Pick one folder depending on your taxi.
1.a) If you have vanilla unmodded taxi, then pick up "ytd" folder and place taxi.ytd in any patchday (the latter the better, because of .rpf size) archive into x64/ levels/gta5/vehicles.rpf.
1.b) If you're already using vanilla modded taxi (changed textures for example), then pick "texture" folder and replace taxi_signs_2 in your taxi.ytd via OpenIV like you did with other textures. Only you know where's your taxi.ytd. Default GTAV location is x64e.rpf/levels/gta5/vehicles.rpf , but I prefer putting vehicle files in patchdays because of rpf size.
This fix probably will not work with custom taxi models, if they use their own ad boards.
RESULT MAY VARY DEPENDING ON YOUR VISUALSETTINGS.DAT FILE. TESTED WITH "NOT TOO BRIGHT LIGHTS". PLEASE REPORT UNCOMFORTABLE BRIGHTNESS WHEN USING OTHER MODS.
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Wippy got a reaction from ueidz for a file, Not Too Bright LightsAfter R* messed the lights up, thegreathah released his mod called Bright Lights. After a while BxBugs123 updated his RadianceV mod (which is known to have "OH MY GOD MY EYES GIMME SUNGLASSES RIGHT NOW!" effect). And guess what? They both burned my eyes off as intended. Bright Lights, as thegreathah stated, is just bright without any realism or something. So I decided to share my own tweak based on Bright Lights.
So what's changed? Almost all lights were dimmed a bit to be less annoying. Coronas' size was reverted back to vanilla (I think vanilla is just fine). I guess I found sweet spot with those changes, so I hope you like it.
INSTALLATION:
Just put the file into update.rpf/common/data. Be sure to use "mods" folder and\or make backups.
CREDITS:
Credits go to thegreathah. You probably may edit and distribute this, just credit me (optionally) and thegreathah, and do not ask permission.
KNOWN ISSUES:
Taxi lights are brighter than satan's butthole © thegreathah. I will look into this, but seems like I can't do anything now to fix this. Someone made a dark texture for taxi as workaround, but I don't know if you can use it with custom taxi cars, so go check Bright Lights comments section.
PLEASE NOTE:
Lighting is actually different on different cars. I can do nothing to make my tweak to be fine with all cars. Modmakers make their vehicles with different amount of light somehow, so some cars may be dim while others may be bright as hell. So please do not complain about it.
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Wippy got a reaction from Frank Murphy for a file, Ultimate Taxi Ad FixHello there!
It's another (second) Taxi ad fix on LSPDFR. It's a humble fix, it fixes Taxi Ads when using any mod that modifies visualsettings.dat file. The first one (by PDaniels) is quite good but a bit weird aswell. I found 5 minutes to create a better fix since there's only one (or I just think it's better LOL). You may use it or not use it. It's always good to have different choices, right?
Installation:
1. Pick one folder depending on your taxi.
1.a) If you have vanilla unmodded taxi, then pick up "ytd" folder and place taxi.ytd in any patchday (the latter the better, because of .rpf size) archive into x64/ levels/gta5/vehicles.rpf.
1.b) If you're already using vanilla modded taxi (changed textures for example), then pick "texture" folder and replace taxi_signs_2 in your taxi.ytd via OpenIV like you did with other textures. Only you know where's your taxi.ytd. Default GTAV location is x64e.rpf/levels/gta5/vehicles.rpf , but I prefer putting vehicle files in patchdays because of rpf size.
This fix probably will not work with custom taxi models, if they use their own ad boards.
RESULT MAY VARY DEPENDING ON YOUR VISUALSETTINGS.DAT FILE. TESTED WITH "NOT TOO BRIGHT LIGHTS". PLEASE REPORT UNCOMFORTABLE BRIGHTNESS WHEN USING OTHER MODS.
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Wippy got a reaction fromDeactivated Memberfor a file, Not Too Bright LightsAfter R* messed the lights up, thegreathah released his mod called Bright Lights. After a while BxBugs123 updated his RadianceV mod (which is known to have "OH MY GOD MY EYES GIMME SUNGLASSES RIGHT NOW!" effect). And guess what? They both burned my eyes off as intended. Bright Lights, as thegreathah stated, is just bright without any realism or something. So I decided to share my own tweak based on Bright Lights.
So what's changed? Almost all lights were dimmed a bit to be less annoying. Coronas' size was reverted back to vanilla (I think vanilla is just fine). I guess I found sweet spot with those changes, so I hope you like it.
INSTALLATION:
Just put the file into update.rpf/common/data. Be sure to use "mods" folder and\or make backups.
CREDITS:
Credits go to thegreathah. You probably may edit and distribute this, just credit me (optionally) and thegreathah, and do not ask permission.
KNOWN ISSUES:
Taxi lights are brighter than satan's butthole © thegreathah. I will look into this, but seems like I can't do anything now to fix this. Someone made a dark texture for taxi as workaround, but I don't know if you can use it with custom taxi cars, so go check Bright Lights comments section.
PLEASE NOTE:
Lighting is actually different on different cars. I can do nothing to make my tweak to be fine with all cars. Modmakers make their vehicles with different amount of light somehow, so some cars may be dim while others may be bright as hell. So please do not complain about it.
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Wippy got a reaction from seanbforhockey for a file, Ultimate Taxi Ad FixHello there!
It's another (second) Taxi ad fix on LSPDFR. It's a humble fix, it fixes Taxi Ads when using any mod that modifies visualsettings.dat file. The first one (by PDaniels) is quite good but a bit weird aswell. I found 5 minutes to create a better fix since there's only one (or I just think it's better LOL). You may use it or not use it. It's always good to have different choices, right?
Installation:
1. Pick one folder depending on your taxi.
1.a) If you have vanilla unmodded taxi, then pick up "ytd" folder and place taxi.ytd in any patchday (the latter the better, because of .rpf size) archive into x64/ levels/gta5/vehicles.rpf.
1.b) If you're already using vanilla modded taxi (changed textures for example), then pick "texture" folder and replace taxi_signs_2 in your taxi.ytd via OpenIV like you did with other textures. Only you know where's your taxi.ytd. Default GTAV location is x64e.rpf/levels/gta5/vehicles.rpf , but I prefer putting vehicle files in patchdays because of rpf size.
This fix probably will not work with custom taxi models, if they use their own ad boards.
RESULT MAY VARY DEPENDING ON YOUR VISUALSETTINGS.DAT FILE. TESTED WITH "NOT TOO BRIGHT LIGHTS". PLEASE REPORT UNCOMFORTABLE BRIGHTNESS WHEN USING OTHER MODS.
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Wippy got a reaction fromDeactivated Memberfor a file, Ultimate Taxi Ad FixHello there!
It's another (second) Taxi ad fix on LSPDFR. It's a humble fix, it fixes Taxi Ads when using any mod that modifies visualsettings.dat file. The first one (by PDaniels) is quite good but a bit weird aswell. I found 5 minutes to create a better fix since there's only one (or I just think it's better LOL). You may use it or not use it. It's always good to have different choices, right?
Installation:
1. Pick one folder depending on your taxi.
1.a) If you have vanilla unmodded taxi, then pick up "ytd" folder and place taxi.ytd in any patchday (the latter the better, because of .rpf size) archive into x64/ levels/gta5/vehicles.rpf.
1.b) If you're already using vanilla modded taxi (changed textures for example), then pick "texture" folder and replace taxi_signs_2 in your taxi.ytd via OpenIV like you did with other textures. Only you know where's your taxi.ytd. Default GTAV location is x64e.rpf/levels/gta5/vehicles.rpf , but I prefer putting vehicle files in patchdays because of rpf size.
This fix probably will not work with custom taxi models, if they use their own ad boards.
RESULT MAY VARY DEPENDING ON YOUR VISUALSETTINGS.DAT FILE. TESTED WITH "NOT TOO BRIGHT LIGHTS". PLEASE REPORT UNCOMFORTABLE BRIGHTNESS WHEN USING OTHER MODS.
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Wippy got a reaction from The Sheriff for a file, Ultimate Taxi Ad FixHello there!
It's another (second) Taxi ad fix on LSPDFR. It's a humble fix, it fixes Taxi Ads when using any mod that modifies visualsettings.dat file. The first one (by PDaniels) is quite good but a bit weird aswell. I found 5 minutes to create a better fix since there's only one (or I just think it's better LOL). You may use it or not use it. It's always good to have different choices, right?
Installation:
1. Pick one folder depending on your taxi.
1.a) If you have vanilla unmodded taxi, then pick up "ytd" folder and place taxi.ytd in any patchday (the latter the better, because of .rpf size) archive into x64/ levels/gta5/vehicles.rpf.
1.b) If you're already using vanilla modded taxi (changed textures for example), then pick "texture" folder and replace taxi_signs_2 in your taxi.ytd via OpenIV like you did with other textures. Only you know where's your taxi.ytd. Default GTAV location is x64e.rpf/levels/gta5/vehicles.rpf , but I prefer putting vehicle files in patchdays because of rpf size.
This fix probably will not work with custom taxi models, if they use their own ad boards.
RESULT MAY VARY DEPENDING ON YOUR VISUALSETTINGS.DAT FILE. TESTED WITH "NOT TOO BRIGHT LIGHTS". PLEASE REPORT UNCOMFORTABLE BRIGHTNESS WHEN USING OTHER MODS.
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Wippy got a reaction from V E K T R 0 . for a file, Ultimate Taxi Ad FixHello there!
It's another (second) Taxi ad fix on LSPDFR. It's a humble fix, it fixes Taxi Ads when using any mod that modifies visualsettings.dat file. The first one (by PDaniels) is quite good but a bit weird aswell. I found 5 minutes to create a better fix since there's only one (or I just think it's better LOL). You may use it or not use it. It's always good to have different choices, right?
Installation:
1. Pick one folder depending on your taxi.
1.a) If you have vanilla unmodded taxi, then pick up "ytd" folder and place taxi.ytd in any patchday (the latter the better, because of .rpf size) archive into x64/ levels/gta5/vehicles.rpf.
1.b) If you're already using vanilla modded taxi (changed textures for example), then pick "texture" folder and replace taxi_signs_2 in your taxi.ytd via OpenIV like you did with other textures. Only you know where's your taxi.ytd. Default GTAV location is x64e.rpf/levels/gta5/vehicles.rpf , but I prefer putting vehicle files in patchdays because of rpf size.
This fix probably will not work with custom taxi models, if they use their own ad boards.
RESULT MAY VARY DEPENDING ON YOUR VISUALSETTINGS.DAT FILE. TESTED WITH "NOT TOO BRIGHT LIGHTS". PLEASE REPORT UNCOMFORTABLE BRIGHTNESS WHEN USING OTHER MODS.
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Wippy got a reaction from Jimmy Vance for a file, Ultimate Taxi Ad FixHello there!
It's another (second) Taxi ad fix on LSPDFR. It's a humble fix, it fixes Taxi Ads when using any mod that modifies visualsettings.dat file. The first one (by PDaniels) is quite good but a bit weird aswell. I found 5 minutes to create a better fix since there's only one (or I just think it's better LOL). You may use it or not use it. It's always good to have different choices, right?
Installation:
1. Pick one folder depending on your taxi.
1.a) If you have vanilla unmodded taxi, then pick up "ytd" folder and place taxi.ytd in any patchday (the latter the better, because of .rpf size) archive into x64/ levels/gta5/vehicles.rpf.
1.b) If you're already using vanilla modded taxi (changed textures for example), then pick "texture" folder and replace taxi_signs_2 in your taxi.ytd via OpenIV like you did with other textures. Only you know where's your taxi.ytd. Default GTAV location is x64e.rpf/levels/gta5/vehicles.rpf , but I prefer putting vehicle files in patchdays because of rpf size.
This fix probably will not work with custom taxi models, if they use their own ad boards.
RESULT MAY VARY DEPENDING ON YOUR VISUALSETTINGS.DAT FILE. TESTED WITH "NOT TOO BRIGHT LIGHTS". PLEASE REPORT UNCOMFORTABLE BRIGHTNESS WHEN USING OTHER MODS.
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Wippy got a reaction from Dippa for a file, Ultimate Taxi Ad FixHello there!
It's another (second) Taxi ad fix on LSPDFR. It's a humble fix, it fixes Taxi Ads when using any mod that modifies visualsettings.dat file. The first one (by PDaniels) is quite good but a bit weird aswell. I found 5 minutes to create a better fix since there's only one (or I just think it's better LOL). You may use it or not use it. It's always good to have different choices, right?
Installation:
1. Pick one folder depending on your taxi.
1.a) If you have vanilla unmodded taxi, then pick up "ytd" folder and place taxi.ytd in any patchday (the latter the better, because of .rpf size) archive into x64/ levels/gta5/vehicles.rpf.
1.b) If you're already using vanilla modded taxi (changed textures for example), then pick "texture" folder and replace taxi_signs_2 in your taxi.ytd via OpenIV like you did with other textures. Only you know where's your taxi.ytd. Default GTAV location is x64e.rpf/levels/gta5/vehicles.rpf , but I prefer putting vehicle files in patchdays because of rpf size.
This fix probably will not work with custom taxi models, if they use their own ad boards.
RESULT MAY VARY DEPENDING ON YOUR VISUALSETTINGS.DAT FILE. TESTED WITH "NOT TOO BRIGHT LIGHTS". PLEASE REPORT UNCOMFORTABLE BRIGHTNESS WHEN USING OTHER MODS.
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Wippy got a reaction from telinha for a file, Ultimate Taxi Ad FixHello there!
It's another (second) Taxi ad fix on LSPDFR. It's a humble fix, it fixes Taxi Ads when using any mod that modifies visualsettings.dat file. The first one (by PDaniels) is quite good but a bit weird aswell. I found 5 minutes to create a better fix since there's only one (or I just think it's better LOL). You may use it or not use it. It's always good to have different choices, right?
Installation:
1. Pick one folder depending on your taxi.
1.a) If you have vanilla unmodded taxi, then pick up "ytd" folder and place taxi.ytd in any patchday (the latter the better, because of .rpf size) archive into x64/ levels/gta5/vehicles.rpf.
1.b) If you're already using vanilla modded taxi (changed textures for example), then pick "texture" folder and replace taxi_signs_2 in your taxi.ytd via OpenIV like you did with other textures. Only you know where's your taxi.ytd. Default GTAV location is x64e.rpf/levels/gta5/vehicles.rpf , but I prefer putting vehicle files in patchdays because of rpf size.
This fix probably will not work with custom taxi models, if they use their own ad boards.
RESULT MAY VARY DEPENDING ON YOUR VISUALSETTINGS.DAT FILE. TESTED WITH "NOT TOO BRIGHT LIGHTS". PLEASE REPORT UNCOMFORTABLE BRIGHTNESS WHEN USING OTHER MODS.
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Wippy got a reaction from telinha for a file, Not Too Bright LightsAfter R* messed the lights up, thegreathah released his mod called Bright Lights. After a while BxBugs123 updated his RadianceV mod (which is known to have "OH MY GOD MY EYES GIMME SUNGLASSES RIGHT NOW!" effect). And guess what? They both burned my eyes off as intended. Bright Lights, as thegreathah stated, is just bright without any realism or something. So I decided to share my own tweak based on Bright Lights.
So what's changed? Almost all lights were dimmed a bit to be less annoying. Coronas' size was reverted back to vanilla (I think vanilla is just fine). I guess I found sweet spot with those changes, so I hope you like it.
INSTALLATION:
Just put the file into update.rpf/common/data. Be sure to use "mods" folder and\or make backups.
CREDITS:
Credits go to thegreathah. You probably may edit and distribute this, just credit me (optionally) and thegreathah, and do not ask permission.
KNOWN ISSUES:
Taxi lights are brighter than satan's butthole © thegreathah. I will look into this, but seems like I can't do anything now to fix this. Someone made a dark texture for taxi as workaround, but I don't know if you can use it with custom taxi cars, so go check Bright Lights comments section.
PLEASE NOTE:
Lighting is actually different on different cars. I can do nothing to make my tweak to be fine with all cars. Modmakers make their vehicles with different amount of light somehow, so some cars may be dim while others may be bright as hell. So please do not complain about it.
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Wippy reacted to itsEMT for a file, FIB Skin for 2015 ChargerFIB skin for MyPotato's 2015 Dodge Chargers
Installation: Find where you installed the model (MrPotato recommends latest patchday, mine is patchday13 > Open the .ytd > Drop the chgr_sign_1 in there and save that puppy!
Compatible with:
As far as I know. Those are the only 2 I have tested. The FIB logo is most likely blurry, but oh well. I threw it on and painted over the rest of the template (I also don't know how to unblur it using GIMP... ¯\_(ツ)_/¯ ). Don't mind the license plate, I couldn't get it to show in-game, and there is no point in removing it if it isn't causing any issues. Enjoy!
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Wippy reacted to Lt.Caine for a file, Emergency Lighting SystemEmergency Lighting System V brings one of the most popular modifications ever created for a GTA title (ELS-IV) to Grand Theft Auto V. ELS-V will add a whole new dimension to your patrols. With a fresh look and many more features than its predecessor, it's also sure to brighten up your game and satisfy the emergency lighting enthusiast in anyone.
DESCRIPTION
− ELS provides an alternate and incredibly in-depth way of controlling emergency vehicle lights and sounds.
− ELS requires vehicle models specifically designed to make use of its features.
− ELS includes over 200 unique lighting patterns scattered across 4 light groups and lighting formats.
NOTES
− Please consult the ELS USER GUIDE and other provided documentation prior to using ELS.
− As of V1.00 ELS is not compatible with any form of multiplayer.
− A visual enhancement mod is recommended to improve the appearance of ELS lights in game.
BASIC INSTALLATION
− A GTAV ScriptHook must be installed for any .asi modification to work. The original may be found HERE.
− Using script modifications in GTA Online can result in a temporary or permanent ban from the service.
− 1. Place ELS.asi, ELS.ini, the ELS folder, and AdvancedHookV.dll inside your main GTA V game directory.
− 2. Download and install (a) pro-ELS vehicle model(s).
− 3. Start your game.
CREDITS
− ELS is coded by Lt.Caine.
− AdvancedHookV and vehicle damage feature coded by LMS.
− ELS-V testing team (alphabetical order): Albo1125, BxBugs123, GravelRoadCop, PoliceWag, and Prophet.
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Wippy got a reaction from Albo1125 for a file, Not Too Bright LightsAfter R* messed the lights up, thegreathah released his mod called Bright Lights. After a while BxBugs123 updated his RadianceV mod (which is known to have "OH MY GOD MY EYES GIMME SUNGLASSES RIGHT NOW!" effect). And guess what? They both burned my eyes off as intended. Bright Lights, as thegreathah stated, is just bright without any realism or something. So I decided to share my own tweak based on Bright Lights.
So what's changed? Almost all lights were dimmed a bit to be less annoying. Coronas' size was reverted back to vanilla (I think vanilla is just fine). I guess I found sweet spot with those changes, so I hope you like it.
INSTALLATION:
Just put the file into update.rpf/common/data. Be sure to use "mods" folder and\or make backups.
CREDITS:
Credits go to thegreathah. You probably may edit and distribute this, just credit me (optionally) and thegreathah, and do not ask permission.
KNOWN ISSUES:
Taxi lights are brighter than satan's butthole © thegreathah. I will look into this, but seems like I can't do anything now to fix this. Someone made a dark texture for taxi as workaround, but I don't know if you can use it with custom taxi cars, so go check Bright Lights comments section.
PLEASE NOTE:
Lighting is actually different on different cars. I can do nothing to make my tweak to be fine with all cars. Modmakers make their vehicles with different amount of light somehow, so some cars may be dim while others may be bright as hell. So please do not complain about it.
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Wippy got a reaction from QuentinJericho for a file, Not Too Bright LightsAfter R* messed the lights up, thegreathah released his mod called Bright Lights. After a while BxBugs123 updated his RadianceV mod (which is known to have "OH MY GOD MY EYES GIMME SUNGLASSES RIGHT NOW!" effect). And guess what? They both burned my eyes off as intended. Bright Lights, as thegreathah stated, is just bright without any realism or something. So I decided to share my own tweak based on Bright Lights.
So what's changed? Almost all lights were dimmed a bit to be less annoying. Coronas' size was reverted back to vanilla (I think vanilla is just fine). I guess I found sweet spot with those changes, so I hope you like it.
INSTALLATION:
Just put the file into update.rpf/common/data. Be sure to use "mods" folder and\or make backups.
CREDITS:
Credits go to thegreathah. You probably may edit and distribute this, just credit me (optionally) and thegreathah, and do not ask permission.
KNOWN ISSUES:
Taxi lights are brighter than satan's butthole © thegreathah. I will look into this, but seems like I can't do anything now to fix this. Someone made a dark texture for taxi as workaround, but I don't know if you can use it with custom taxi cars, so go check Bright Lights comments section.
PLEASE NOTE:
Lighting is actually different on different cars. I can do nothing to make my tweak to be fine with all cars. Modmakers make their vehicles with different amount of light somehow, so some cars may be dim while others may be bright as hell. So please do not complain about it.
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Wippy got a reaction from thegreathah for a file, Not Too Bright LightsAfter R* messed the lights up, thegreathah released his mod called Bright Lights. After a while BxBugs123 updated his RadianceV mod (which is known to have "OH MY GOD MY EYES GIMME SUNGLASSES RIGHT NOW!" effect). And guess what? They both burned my eyes off as intended. Bright Lights, as thegreathah stated, is just bright without any realism or something. So I decided to share my own tweak based on Bright Lights.
So what's changed? Almost all lights were dimmed a bit to be less annoying. Coronas' size was reverted back to vanilla (I think vanilla is just fine). I guess I found sweet spot with those changes, so I hope you like it.
INSTALLATION:
Just put the file into update.rpf/common/data. Be sure to use "mods" folder and\or make backups.
CREDITS:
Credits go to thegreathah. You probably may edit and distribute this, just credit me (optionally) and thegreathah, and do not ask permission.
KNOWN ISSUES:
Taxi lights are brighter than satan's butthole © thegreathah. I will look into this, but seems like I can't do anything now to fix this. Someone made a dark texture for taxi as workaround, but I don't know if you can use it with custom taxi cars, so go check Bright Lights comments section.
PLEASE NOTE:
Lighting is actually different on different cars. I can do nothing to make my tweak to be fine with all cars. Modmakers make their vehicles with different amount of light somehow, so some cars may be dim while others may be bright as hell. So please do not complain about it.
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Wippy got a reaction from 11john11 for a file, Not Too Bright LightsAfter R* messed the lights up, thegreathah released his mod called Bright Lights. After a while BxBugs123 updated his RadianceV mod (which is known to have "OH MY GOD MY EYES GIMME SUNGLASSES RIGHT NOW!" effect). And guess what? They both burned my eyes off as intended. Bright Lights, as thegreathah stated, is just bright without any realism or something. So I decided to share my own tweak based on Bright Lights.
So what's changed? Almost all lights were dimmed a bit to be less annoying. Coronas' size was reverted back to vanilla (I think vanilla is just fine). I guess I found sweet spot with those changes, so I hope you like it.
INSTALLATION:
Just put the file into update.rpf/common/data. Be sure to use "mods" folder and\or make backups.
CREDITS:
Credits go to thegreathah. You probably may edit and distribute this, just credit me (optionally) and thegreathah, and do not ask permission.
KNOWN ISSUES:
Taxi lights are brighter than satan's butthole © thegreathah. I will look into this, but seems like I can't do anything now to fix this. Someone made a dark texture for taxi as workaround, but I don't know if you can use it with custom taxi cars, so go check Bright Lights comments section.
PLEASE NOTE:
Lighting is actually different on different cars. I can do nothing to make my tweak to be fine with all cars. Modmakers make their vehicles with different amount of light somehow, so some cars may be dim while others may be bright as hell. So please do not complain about it.
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Wippy reacted to Masterschwag for a file, [MAJOR UPDATE] 2015 Police Mustang GT [ADDON]This is a total rebuild of zQrba's 2015 Mustang! Its basically a totally new car considering Ive added parts from other models found on gamemodels.ru to make it much higher quality. Its now a bad ass police pursuit vehicle with plenty of extras! . Its still a WIP but almost finished. INSTALLATION INSTRUCTIONS ARE AT THE BOTTOM OF THIS PAGE AND THE BOTTOM OF THE README!
Version 0.9.5 changes
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NEW HQ rims
NEW HQ suspension
NEW HQ under body
NEW HQ engine bay
Added bump map to several materials
Re-textured tail lights
Re-worked dirt map
Removed front plates
Version 0.9 changes
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Replaced vanilla roof lightbar with Code3 Defender lightbar
Changed carcols siren1 pattern to match the new lightbar
Removed siren template until I adjust it for new lightbar
Version 0.8 changes
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Updated more textures and materials.
Version 0.7 changes
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Fixed First Person View clipping into roof by editing vehicles.meta file.
Version 0.6 changes
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Added new brighter light mesh texture, read comments for more texture options.
Fixed no siren sound by changing audiohash back to police3
Use menyoo to change engine sound for now
Initial changes and fixes 0.5
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Extra 1 - Roof Light Bar
Extra 2 - Spot Light
Extra 3 - Ram Bar
Extra 4 - Laptop
Extra 5 - Speed Radar
Extra 7 - Coquette Wing
Marked and Unmarked in 1 model
Fixed missing textures
Better reflections on car body
Mirrors reflect HQ environment
Added more textures to the interior
Changed grill mesh
Added reverse light and mirror blinkers
Added chrome accents to interior
Added working fog lights and grill lights
Added wing from Coquette as extra 7
All police lights flash properly now
Fixed livery wrapping inside doors
Added HQ brake calipers
Made exhaust, badges and rims chrome
NEW WORKING Dials light up and glow
Laptop monitor glows
Interior buttons glow
Glass breaks
ADDON only for now
Included custom siren1 carcol.ymt (preview above)
**Tuning sorta works if installed properly
ToDo list
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Better Template
Fix Bugs if possible
Re-texture original tuning parts
BUGS
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**If you have the original model installed in place of dominator, not all tuning parts will work properly but some will.
Windshield and headlight glass tints with the rest of windows?
Ram Bar stays attached in collision?
Some holes appear after collision from original model I cant fix.
Please post pics of any other bugs you may encounter!
NOTES
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I am looking for a smaller ram bar if anyone has a link!
Light Smoke tint looks best
**For working tuning parts you need to install
the original model properly as dominator linked below in credits
This car handles like a real Mustang, so it is tough to control with a keyboard.
For best driving results use a controller. If you dont own one, change handling ID to dominator!
Credits
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Original vehicle/Model: TheCrew, WhiteAngel
GTA5 Conversion: zQrba - DOWNLOAD HERE
Police Edit: Masterschwag
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Brake Calipers and new textures from gamemodels.ru
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Speed Camera by johnclark1102
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Setina Pushbar by NickieB
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Code3 Defender by Kygo, converted & texture edits by MartinCT
Installation
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In OpenIV navigate to \mods\update\update.rpf\common\data and extract dlclist.xml to your desktop. Open it with notepad and add the text below to the bottom of the list of dlcpacks, save it and put it back where it came from.
<Item>dlcpacks:\2015polstang\</Item>
Then navigate to \mods\update\x64\dlcpacks and create a new folder called 2015polstang and put my dlc.rpf into it.
Use trainer to spawn by name: 2015polstang
OPTIONAL - BACKUP CARCOLS FIRST - To use my custom siren pattern just place my carcols in \mods\update\update.rpf\x64\data but please note, my carcols affects all police cars that use siren1 pattern and I do have flashing headlights and taillights enabled!
P.S. PLEASE DO NOT UPLOAD THIS MOD TO ANY OTHER SITE WITHOUT MY PERMISSION
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Wippy reacted to Albo1125 for a file, Siren Mastery | Fully master your siren tones!Siren Mastery
SUPPORT IS NO LONGER OFFERED - FEEL FREE TO HELP UPDATE THE CODE
Siren Mastery is now open source. https://github.com/Albo1125/SirenMastery
Siren Mastery is a script modification that allows you to master your siren tones. Toggle to your secondary siren at the press of a key/button, silence your siren using any key/button you like and even control exactly which 'secondary' siren plays! You can be up and running with Siren Mastery within 5 minutes (installation tutorial click HERE).
Requirements - some of these are included (credits go to their appropriate authors):
Albo1125.Common 6.6.4.0 or higher (included) RAGEPluginHook 0.51 or higher (not included) NAudio 1.8.0.0 (included) A legal copy of GTA V (version 1.0.1011.1 or above). There is also a download to free up unneeded controller bindings so they can be used for Siren Mastery. Get it here.
You can find some new, customised UIs for Siren Mastery in the spoiler below:
Summary of current features (please check documentation carefully too):
Change the Siren Toggle key/button and assign it an optional modifier key/button. Change the 'lights only' toggle key/button and assign it an optional modifier key/button. This works even if your siren is off so you can control whether your siren should play before turning your lights on. New 'Toggle Secondary Siren' key/button with an optional modifier key/button. This allows you to switch to secondary sirens without having to hold down a key/button. New 'Toggle Bullhorn' key/button with an optional modifier key/button. This allows you to keep sounding your bullhorn without having to hold down a key/button. Works simultaneously with sirens. New 'Next Siren' key/button that cycles to the next siren. Can optionally include the Off state as a cycle stage. Your siren now stays on when you leave your vehicle and you don't mute it. This can be disabled from the GeneralConfig file. Determine the siren tone that should be playing. You are able to select which siren tone to play, including the ability to differentiate between secondary sirens. Additional Siren Modes Dual Siren Mode. Manual Siren Mode. Additional customisable sirens per vehicle model. Allows you to have up to TEN total sirens per vehicle model. Fully Functional and Customisable UI. Feel free to create and release your own custom UI files. The size and position of the UI can be customised via the UIConfig file. Customisable Siren Switching Tones (like Siren Switch Honker). Sirens are fully customisable per vehicle model via an XML file. All keybindings are customisable and fully customisable controller support is included. The vehicles.awc size and length limits are effectively removed while using Siren Mastery, allowing for greater siren variety. British Users: You can now have British Siren Switch/Toggle sounds (in other words, horns!). Simply replace the relevant files in the Plugins/SirenMastery folder with the ones included in Siren Switch Honker's download.
Support is no longer offered - what to do if you encounter a bug or have problems:
Watch the installation video for my modifications here. Use this tool: http://www.lcpdfr.com/files/file/9755-lspdfr-troubleshooter-by-albo1125/ Read the documentation file if you're having trouble getting a specific feature to work. Suggestions can be made here. If all else fails: Please leave a comment (not a review). Include your RAGEPluginHook.log file, located in your Grand Theft Auto V folder. Also, please provide an accurate description of what happened. Please do not reupload or redistribute this without my permission, rather link back to this original page. Thank you.
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Wippy reacted to Alex_Ashfold for a file, Emergency uniforms pack - Law & OrderEUP is an all-in-one modification that gives us the free range to create your own law enforcement officer as you patrol the streets and roads of San Andreas. U mad Ronson?
This time, play different - be different. Adapt your style to the situation. Get your gear on - use a High-Vis vest to direct traffic, a waterproof jacket on a rainy day or a tactical outfit when the situation gets hot. Choose from various lore-friendly departments base of real life. Customize various components of your outfits.
The mod that started as a holster and a vest retexture, now so expansive, most Australians finish downloading it right when an update comes out. Emergency Uniforms Pack Law & Order 8.2 offers an unrivaled catalog of lore-friendly California-inspired law enforcement uniforms for both male and female multiplayer characters. From tasteful evolutions of the classic LSPD outfits, you see AI cops wearing, to dozens of uniforms for entirely new lore-friendly law enforcement departments based on real-world California departments. Emergency Uniforms Pack has it all, and when tied with partner mods such as EUP Serve and Rescue, EUP Menu, and EUP LSPDFR Configs, you can totally transform your LSPDFR experience.
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
If you were you were looking for the latest version of EUP and wish to support our work click the button down below:
This mod is a free mod, the beta versions of EUP accessible only through our patreon page, is a tool for us to support the development of the mod and create a platform to interact with the community, 5 years later this mod became my main ''job'' and source of income, thanks to all the fans and supporters. Which means more quality and enhancements, since I can allow all my time to it and invest money into assets and programs.
The public version is still important to us and will receive updates, which is only made possible through our membership system.
For General discussions, beta registration, support, images contest and more follow join our Discord Server:
Add-Ons
In order to select and customize outfits, you NEED to get the menu here:
Need help? Something went wrong? Not sure how to proceed?
Leave the comments and reviews alone, we don't really monitor them.
Follow the link to EUP Discord for help or comments