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AJ Deere T680

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    AJ Deere T680 reacted to Sam in LSPDFR 0.4 - Pursuits & Intervention   
    This is the fourth part of our LSPDFR 0.4 Preview Series.  Not caught up yet?  Check out the rest of this series here: https://www.lcpdfr.com/forums/forum/880-news-updates/
    It's probably the most critical component of the mod, so it follows that with any new version of LSPDFR, you can be pretty confident that the underlying systems which enable police pursuit gameplay will be updated.  LSPDFR 0.4 is, of course, no different in this regard, and following on with the general theme of 0.4's development (which is more less pulling everything out and ripping it to pieces), we've taken the opportunity to revamp much of the pursuit gameplay in the mod.
    As an aside, we had hoped to publish this preview at an earlier date but unfortunately due to both @LMS and myself being away from home, on various different continents in the past month or so this was a little difficult.  Nonetheless, we hope that you enjoy this preview and that it nicely illustrates just a couple of the changes that we've made to pursuits, as alluded to in our last post about AI improvements.
    Pursuit Interaction Menu
    Since LSPDFR 0.3, we've had an Interaction Menu, à la GTA Online, which has, as you would expect, facilitated interaction between you as a player and your character and their job as a cop.  While this is cool and all, there's definitely a number of areas where the interaction in LSPDFR falls a little short, with pursuits being perhaps the most obvious.
    In LCPDFR for GTA IV, there were a couple of toggles available during pursuits - notably the option to force or disable the usage of lethal force.  With 0.4, however, we think we've far surpassed that by introducing a handful of new options which definitely provide more control than ever.  

    The Pursuit Interaction Menu in LSPDFR 0.4 offers advanced controls for the current pursuit, as well as the ability to disengage.
    The cool thing about the new Interaction options for Pursuits is that it ties in nicely with the new customization options introduced in 0.4, and covered earlier in our previews.  So, not only can you define and configure law enforcement agencies to your liking, but you can also carry this through to pursuits too by designating a specific agency to handle the chase.  If, for example, a pursuit that starts in Los Santos crosses multiple jurisdictions then it's entirely probable that you'll end up with a number of agencies joining, which depending on the circumstances and/or your own preferences, might not be so desirable.  With the new Interaction options, you could simply specify that the initiating agency (i.e. the LSPD in this case) handles the pursuit, leaving the other agencies to mind their own business.
    Similarly, there's a lot of other practical usefulness be found in these options: we've brought back the ability to force on/off the usage of lethal force against pursuit suspects, and there's also the ability to enable or disable pursuit intervention tactics (more on these below).
    And of course, for those in search of the ultimate exercise in boredom (I mean, err, realism), then you might find that setting a pursuit into Tracking Mode - where ground units will hang back and follow from a distance, leaving your small air force of helicopters following above to do all the work in true Angeleno fashion - makes you feel so much more at home.
    Pursuit Intervention Techniques
    As alluded to above, LSPDFR 0.4 also introduces a number of changes to the artificial intelligence in pursuits.  Currently, the main tactic employed by NPCs in GTA V during pursuits is to rather aimlessly ram into the back of the suspect vehicle in the unrealistic belief that this is actually going to help end the pursuit.  Of course, this usually just results in the cop crashing into oblivion, and it looks really, really dumb too. 
    So, naturally, one of the coolest new additions to LSPDFR 0.4 is the implementation of a working PIT maneuver:
    Demonstration of NPC officers bringing a pursuit to a safe conclusion through successful usage of the new PIT maneuver in LSPDFR 0.4
    YouTube version: https://www.youtube.com/watch?v=TiFFFho3hd0
    As cool as this is, we know that NPCs performing PITs may not be to everyone's taste, and that it may not be suitable in every circumstance, so these can easily be enabled or disabled on-the-fly, during a pursuit, through the Interaction menu by changing the Tactics option.  If pursuit Tactics are disabled, pursuing NPCs will not attempt PIT maneuvers, and they will also shy away from most other advanced tactics, like blocking.

    A closer look at the termination of the pursuit, with the suspects surrendering, after a successful usage of the PIT maneuver.
    Air Support
    Throughout the history of our two mods, air support has always been a touchy subject.  For those of you who played LCPDFR, you will likely still carry with you many terrifying memories of those white and blue flying death machines.  In previous versions of LSPDFR, things generally weren't that much better either - especially when your pilot decides, in a moment of wisdom, that flying through the bridge, rather than over it, is the best course of action.
    With 0.4, we've taken the time to address some of the most frustrating issues with air support, with a particular focus on dramatically increasing both the usefulness, and lifespan, of our helicopters.  Specifically, you'll notice that helicopters in LSPDFR now fly at a much more realistic height and will properly increase or decrease their altitude as the situation requires, such as when a pursuit is passing through a heavily built up area.  They're also far more competent at actually keeping up with the suspects they are pursuing and will do so with a degree of intelligence, rather than just trying to fly directly above them.

    A watchful LSPD air support unit circles overhead, tracking as a suspect attempts to flee on foot.
    Furthermore, we've built in special modes for our air units, giving them the ability not only to follow suspects, but also to conduct searches over wide areas - something which is especially useful when ground units have lost visual, or are attempting to locate a target.
    In addition, our helicopters are also responsive to changes in the conditions of pursuits they follow - such as if a suspect is in a vehicle or not - and will adapt accordingly.  When tracking a suspect on foot, air units won't simply hover above them but will engage in a more realistic flying pattern where the aircraft seeks to maintain continuous movement, while operating varying angles to compensate for possible obstructions like buildings.

    Not a helicopter, but just in case you were wondering what happened to the guy pictured above...

    This, though, definitely is a helicopter.  It's also not flying at street level!
    As always, stay tuned for more news about LSPDFR 0.4 as we progress towards its completion.
  2. Like
    AJ Deere T680 reacted to YourFriendlyKraken in LSPDFR 0.4 - Epic Customization   
    This seems terrible. JUST KIDDING! This looks great. Absolutely thrilled that LSPDFR is going into .4 of its release. The only thing that I would recommend is extra police car slots. That's what I think would just top it off. This is stunning. Beautiful. So glad that it's going to be coming out.
  3. Like
    AJ Deere T680 reacted to Wilson Sellars in LSPDFR 0.4 - Epic Customization   
    Really looking forward to this, especially getting rid of those clone looking cops. This way I don't look like odd (stylish) man out.
  4. Like
    AJ Deere T680 reacted to SaucySoviet in LSPDFR 0.4 - Epic Customization   
    This. is. incredible. I can't wait for this!!
  5. Like
    AJ Deere T680 reacted to Khlowd in LSPDFR 0.4 - Epic Customization   
    Does this mean I can finally see CHP/SAHP motor units patrolling the freeways?! Excellent!
  6. Like
    AJ Deere T680 reacted to Giordano in LSPDFR 0.4 - Epic Customization   
    Units patrolling without the need for extra mods?
    I can now have Los Santos County Sheriff and LSPD?
    and both patrolling at the same time?
    Character customization, including a custom character, without Skin Control and EUP?
  7. Like
    AJ Deere T680 got a reaction from MarginalButter in LSPDFR 0.4 - Announcement + First Preview   
  8. Like
  9. Like
    AJ Deere T680 reacted to Jeff Favignano in LSPDFR 0.4 - Announcement + First Preview   
  10. Like
    AJ Deere T680 reacted to forsakenbacon17 in [WIP] Seagrave Heavy Rescue (First Model)   
    Looks good so far man, keep working.
  11. Like
    AJ Deere T680 reacted to Sydth in [WIP] LAPD/LASD/CHP FPIU (2014)   
    Any chance you would be willing to release a barebones dev version (unlocked) of the model? :3
  12. Like
    AJ Deere T680 reacted to SMC Gaming in Rotator Lightbars not working.   
    First of all.  This is not for GTA IV this is for GTA V.  It clearly says that I am in the GTA V forum section.  There is no such thing as ELS for GTA 5 at the moment.
  13. Like
    AJ Deere T680 reacted to purplepotatoes14 in Real Ford Explorer Sound mod?   
    I'm trying this myself also, and it's pretty hard to get a good video of its acceleration.
    EDIT: I have this so far 
  14. Like
    AJ Deere T680 got a reaction from fire2903rescue in Real Ford Explorer Sound mod?   
    People have made a CVPI Sound And Charger Sound so i hope somebody makes a Explorer sound because when i get Speeders in a CHP Explorer i want to flore it!
  15. Like
    AJ Deere T680 reacted to Officer27 in [WIP] LAPD/LASD/CHP FPIU (2014)   
    after this we need LAPDFR where all location names for dispatch are changed to match realistic locations :)
  16. Like
    AJ Deere T680 reacted to PSource in AUTHENTIC CHP Ford Explorer WITH REALISTIC LIGHTBAR   
    Well I am hoping that I can get the park lights to work similar to spotlights (extralights), so when you turn the high beam on the park lights will turn on, not sure how well this will work but it worth a try! 
  17. Like
    AJ Deere T680 reacted to PSource in AUTHENTIC CHP Ford Explorer WITH REALISTIC LIGHTBAR   
    Now that would be really amazing @Thehurkbut I find that would be unfair as you made those parts and you should use them in your vehicles. I just think it wouldnt be right using equipment you have made yourself and put in all the effort and time.  
    They lights flash correctly, its just rockstar editor that causes all those light to appear on at the same time, but what I am hoping to achieve is chp park lights (or whatever they are called, basically how the lights are on a traffic stop) and have them act like spotlights and turn on when the high-beam is active.
    Also i just thought i would point out, those cars in the picture and all the California cars polecat has used in recent videos (except the CHP bike) are older versions and have so many problems and look rather bad and ugly, ive been redoing all the Cali cars and they will be far better with environmental effects for the lights, wobbling/animated antenna and improvements to materials and reflections, been working on perfecting these vehicles for quite some time now and I think I am nearly finished with them.
  18. Like
    AJ Deere T680 reacted to Ben in LSPDFR FPS DROP HELP!   
    We could really do with some more information regarding your system, other modifications installed and all that fun stuff. Then we can try and help you resolve the issue you are experiencing. 
  19. Like
    AJ Deere T680 reacted to CodezBlack in LSPDFR FPS DROP HELP!   
    Anyone know why when i start up LSPDFR my fps goes from 60+ to 10+???? and anyone got a fix to this Please help its really hard to play and is showing a bad reputation for LSPDFR
  20. Like
    AJ Deere T680 got a reaction from SerekgPL in AUTHENTIC CHP Ford Explorer WITH REALISTIC LIGHTBAR   
    Just 2 quick questions. Sorry if im asking to much.
    1. Will there be a handling line for the explorer because the other explorers that i have used tip very easily.
    2. Just a random question. Will u then make a separate mod for all the lights steady burn on the front? Because it looks like in FRGamers pics (Get out duh car) all the lights are all on at same time. Or when u took the screenshot lights were in sync?
    oh so ur saying maz gave them to polecat?
  21. Like
    AJ Deere T680 reacted to FRGamer in AUTHENTIC CHP Ford Explorer WITH REALISTIC LIGHTBAR   
    @MaZ has made the most realistic CHP pack to be honest and it's coming out very soon, he is just finishing up a few more things and will be released.
    Here's a preview: 


    I haven't uploaded in-game screens of all the vehicles in the pack yet but I will soon. You can see the two versions of the Explorer in the first screenshot.
    *And as @TaylorSwift said, Polecat didn't make that Explorer, Maz did. It's part of the pack above^
  22. Like
    AJ Deere T680 reacted to PSource in AUTHENTIC CHP Ford Explorer WITH REALISTIC LIGHTBAR   
    2013 CHP FPIU is currently in the works as we speak! 
    We don't need to rush at these things as it's good to take your time to perfect the model which I have been doing for quite some time.
    But do not worry, it will be finished! 
    Those pictures that @FRGamer posted are what I have done so far and the cars are far from perfect, I'm putting my best efforts into these cars so they are perfect upon release.  
  23. Like
    AJ Deere T680 reacted to SerekgPL in AUTHENTIC CHP Ford Explorer WITH REALISTIC LIGHTBAR   
    I think that someone have obsessions about CHP 
  24. Like
    AJ Deere T680 got a reaction from PSource in AUTHENTIC CHP Ford Explorer WITH REALISTIC LIGHTBAR   
    Thanks For the kind words!! So exited!! Thanks For Making These Vehicles and putting LOTS Of effort!!
  25. Like
    AJ Deere T680 reacted to SoarHawk in AUTHENTIC CHP Ford Explorer WITH REALISTIC LIGHTBAR   
    I believe @Thehurk is working on a CHP pack with a 2016 Explorer